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newborn

Reflex 0.42.0 - Blaze it

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Major features:

  • Vastly improved sky system
  • New official CTF map: Skytemples by PromEUs

Fixes/Improvements:

  • Increased sun intensity and updated bloom thresholds
  • Fixed crash bug caused by delaying registration of Lua widgets (was occurring with kovhud + dp2hud)
  • Fixed issue where local angles were sent during map change even though they were supposed to be zerod.
  • SMAA is now correctly performed in gamma space (meaning it actually does something now).
  • Added a bunch of new Ancient Japan themed meshes, all of which can be seen in the new Skytemples map.
  • Made pickup holograms slightly more saturated. 

Notes for mappers

  • You will want to update your maps with new sky settings.
  • Any liquids in your maps will need their colors updated
  • Any glowing materials you used may need tweaking
NicholasWalters, AEon, Owl and 24 others like this

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Just now, Yangjo said:

Is the map actually there? I can't seem to find the CTF map in the CTF section.

Haven't gotten up on the workshop yet - Will get it up ASAP :)

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What an amazing update.

Just had a short look at "Skytemples" and it is really beautiful. The new japanese meshes are looking great.

The new sky system changes a lot in case of visuals!! Thank You.

 

Question: In the "Skytemples" map you can hear the sound of wind and water. How is that in-game sound working?

slobo^- and Yasashii like this

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15 minutes ago, Monti said:

What an amazing update.

Just had a short look at "Skytemples" and it is really beautiful. The new japanese meshes are looking great.

The new sky system changes a lot in case of visuals!! Thank You.

 

Question: In the "Skytemples" map you can hear the sound of wind and water. How is that in-game sound working?

It's just a couple of placed effects. If you go into editor, they're the giant red ! icons ;)

Monti likes this

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12 minutes ago, newborn said:

It's just a couple of placed effects. If you go into editor, they're the giant red ! icons ;)

Nice.

Any plans to let us import our own sounds? And maybe triggers which will play particular sounds B) ?

 

Edit: Found the giant red icons in the map, but not in the content browser.

Edited by Monti

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