shooter

Reflex 0.44.1 - Awards!

34 posts in this topic

New Supporter Weapons:

  • As voted by the public, we have released two new supporter Melees: Short Sword and Mjolnir

Added Awards:

  • We've added 44 awards which are awarded for doing various cool things in game. 
  • There's an award screen which you can use to see what they are and which one's you've received.

Added XP system:

  • XP is earned by receiving awards. XP is a fun stat which gives you progression for playing Reflex, and allows you to see how long your opponents have played Reflex too. We'd like to attach XP to player drops further down the line.

Added Steam Stats Integration:

  • We've added some fun statistics to allow you to track your adventures through Reflex.

UI improvements:

  • Added KillFeed with lots of new unique death SVGs
  • Added SVGs for each custom melee weapon! You can see this in the weapon rack & the kill feed.
  • Added Profile Tile to main screen

Replay editor:

  • Added re_setfov & re_setfovlerp -- you can now specify FOV for your key frames,

General Improvements:

  • m_advanced_acceleration now handles negative numbers
  • cl_country is now flood protected

Bug fixes:

  • Fixed spawn issue which was favouring wrong spawn when NO valid spawns were found (really this only happened in test/empty maps)
  • Flags should now appear on pickup list in competitive mode

Mapping:

  • Added skeleton arm mesh - MAD_JIHAD request

Lua improvements:

  • Added Lua var player.weapon[].isAllowed which indicates if you're in a weapon restrictor
  • SVGs can now scale in Lua without a huge performance cost
  • SVGs can now be blurred (they are converted to single colour in the progress)
  • Exposed nvgLineHeight()
  • Added weaponDefinitions table so you don't need a player to get weapon name & colours
  • Added global steamId of local player
  • Large avatar of local player is now available

Gameplay (changes pulled from experimental to core):

  • Ramp fix
  • Melee trace range 64 -> 80 units
  • Melee trace radius 8 -> 12 units
  • Rocket explosion radius 96 -> 112 units
  • Spawn LOS check angle 120 -> 360 degrees
  • Spawn LOS distance 768 -> 1000 units

Gameplay changes:

  • Casual TDM is reduced from 15 to 10 minutes
  • Weapon respawn is now 25 seconds in competitive TDM mode

Experimental changes:

  • Plasma cell speed changed from 3000ups -> 1500ups
  • Plasma cell damage changed from 12 -> 15
  • Shotgun reload changed from 1000ms to 800ms
  • Flag drag, over 640 ups your speed will be limited with flag. After feedback here :)
  • Reverted previous IC changes, going to try something else in the future.

 

Let's Dance!

 

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I think the "Ramp fix" broke a jump in a map I'm making. Is it anything to do with double jumps on ramps not being possible anymore?

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OK, so this means I have to spend another 500+ hours to collect awards? Can we get an "award pack" for the missed awards. :P

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9 hours ago, shooter said:

Flag drag, over 640 ups your speed will be limited with flag

rip strafejump only fast caps

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5 hours ago, Mission said:

I think the "Ramp fix" broke a jump in a map I'm making. Is it anything to do with double jumps on ramps not being possible anymore?

Yeah, I believe double/triple jumps up ramp are effectively eliminated with new ramp mecahnics. You lose speed going up them, gain speed going down.

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3 hours ago, Gangland said:

OK, so this means I have to spend another 500+ hours to collect awards? Can we get an "award pack" for the missed awards. :P

For the small price of £39.99 you can buy the deluxe award pack gold edition! get it now whilst stock lasts!

 

terms & conditions apply.

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2 hours ago, lolograde said:

Yeah, I believe double/triple jumps up ramp are effectively eliminated with new ramp mecahnics. You lose speed going up them, gain speed going down.

:( I don't like it. I think going up ramps should allow for jumping, but with current mechanics you hardly gain any air from ramps, it makes me sad plz fix devs.

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40 minutes ago, Mission said:

:( I don't like it. I think going up ramps should allow for jumping, but with current mechanics you hardly gain any air from ramps, it makes me sad plz fix devs.

pretty sure you can stell go high, you just dont do both jumps ON the ramp anymore, you do one, befor the ramp, and the second one on the ramp

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55 minutes ago, Mission said:

:( I don't like it. I think going up ramps should allow for jumping, but with current mechanics you hardly gain any air from ramps, it makes me sad plz fix devs.

The general height gained from ramps is much higher now.

Sharqosity, MAD_JIHAD and Electro like this

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Did you guys touch the knockback for sg in experimental? Maybe it's a placebo, but it feels stronger to me.

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