Sign in to follow this  
Followers 0
Kveikur

Kveikur Neon

10 posts in this topic

Hello, few months ago I took a weekend for scripting my own custom UI for reflex, I always wanted to be able to do such thing in fps games :D. I created 2 widgets, one for health and armour, and other one for speedometer which expands in lightning kind of way to the booth sides as you go faster. It is highly customizable, from changing colors of all elements in rgba format like hp background, hp up to 100 line and above the 100 colors, changing size, bar size, bar width, font size and same for speedometer.

Here is the result:

iUOguCy.png

More Pics: Gallery

If anyone is interested in continuing this or contributing let me know.

Kveikur_Speed.lua

Kveikur.lua

Share this post


Link to post
Share on other sites
2 hours ago, Skaarj said:

Looks nice. Is there any indication of armor tier?

Armor tier? The right circle is for armour itself, but no indication of mega or special pickups.

Share this post


Link to post
Share on other sites
39 minutes ago, Kveikur said:

Armor tier? The right circle is for armour itself, but no indication of mega or special pickups.

Color of armor. You know, green, yellow and red.

Xytaglyph likes this

Share this post


Link to post
Share on other sites
On 10/24/2016 at 1:57 PM, fragger said:

i was pointing towards when i click on the widgets all hud elements dissapear ;)

This... Could we get a working version onto the workshop? :P

Share this post


Link to post
Share on other sites
On 11/8/2016 at 2:37 PM, FlabCaptain said:

This... Could we get a working version onto the workshop? :P

First I have to update it so that it works with latest reflex updates, it seems to be broken while people try to configure it from within the game, however it still works from menu. After I fix that I will add it to workshop!

 

Share this post


Link to post
Share on other sites

Instead of making 4 settings per colour you can use the rgbtohex or hextorgb function in reflexcore.lua you can also switch from using the old preferences ui to using ui2, look at some of the default widgets for examples.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0