Sign in to follow this  
Followers 0
A. Benz

[Duel] Risk

10 posts in this topic

Thanks to @Terifire and @Furioness for playtesting!

 

I've changed the MH tele exit to be the same as the plasma-tele exit. Also added another path to the bolt. This should help countering the strong upper position near the shotgun. Also slightly increased the size of the lower YA platform and raised the ramp-jumps slightly, should feel more consistent now.

 

(also added an cpm22-style RA-Spawn .... let's see how this plays....)

 

Regards

Share this post


Link to post
Share on other sites

this map is quite cool - seems really small and rapey at first, but the geometry is quite defensive play friendly in general. also quite strategic and positional, while also having interesting angles and stuff for skill shots etc.

A. Benz likes this

Share this post


Link to post
Share on other sites

Did some more changes based on playtesting.

- removed path from MH-tele-exit to bolt

- added cross-map tele

- added small path from lower RL to new tele

Share this post


Link to post
Share on other sites

- changed RA pit. even floor now

- changed JP-Area near MH

- swapped 50hp <-> SG

- 50hp platform is spammable

- removed HP near YA

- 2x 25hp at lower RL

- some more art

Share this post


Link to post
Share on other sites

- some geometry adjustments

- replaced YA at red by GA

- added another GA near upper teleporter at the JP

- removed 1 MH spawn

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0