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ZerueLX11

[0.48.2]Reflex Menu not Loading

11 posts in this topic

Hey guys so I havent played Reflex in a while and I wanted to get back into it but I have an bug that makes the game not playable. When I open the game it gets into opening render when it tells you to press ESC but when I press it I get a grey screen. I have attached screen shots of my issue and a console output of the game.

System Info

    Windows 10 Pro 64-bit
CPU
    Intel Core i7 4770K @ 3.50GHz    40 °C
    Haswell 22nm Technology
RAM
    16.0GB Dual-Channel DDR3 (11-11-11-27)
Motherboard
    ASUSTeK COMPUTER INC. MAXIMUS VI FORMULA (SOCKET 1150)    39 °C
Graphics
    ROG PG278Q (2560x1440@144Hz)
    BenQ XL2420T (1920x1080@120Hz)
    Intel HD Graphics 4600 (ASUStek Computer Inc)
    4095MB NVIDIA GeForce GTX 980 (ASUStek Computer Inc)    61 °C
    ForceWare version: 376.33
    SLI Disabled
Storage
    1907GB Samsung SSD 850 PRO 2TB (SSD)    38 °C
    1863GB Western Digital WDC WD2002FAEX-007BA0 (SATA)    40 °C
    698GB Hitachi HGST HTS721075A9E630 (SATA)    32 °C
Optical Drives
    ASUS DRW-24B1ST i
    ELBY CLONEDRIVE SCSI CdRom Device
Audio
    Realtek High Definition Audio

NVIDIA DRIVER 376.33

What I have tried...

Verify Game cache

Reinstall

Disable G-Sync

Change 144hz to 120hz

Disable Steam Overlay

Disable Shadowplay

20170115224145_1.jpg

20170115224149_1.jpg

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I've reproduced this by deleting "MenuBar.lua" from "base\internal.pak\internal\ui\menus\"

With that said, you can try deleting "internal.pak" from the 'base' folder and verifying your game cache again

 

EDIT - I just realized you have a nice lua error on line 3754. Should be resolved by verifying game cache after deleting your internal.pak

Yasashii likes this

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Was just about to try this myself... not sure why its failing there though, hopefully deleting it and grabbing fresh will fix the issue.

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1 hour ago, Nathan said:

I've reproduced this by deleting "MenuBar.lua" from "base\internal.pak\internal\ui\menus\"

With that said, you can try deleting "internal.pak" from the 'base' folder and verifying your game cache again

 

EDIT - I just realized you have a nice lua error on line 3754. Should be resolved by verifying game cache after deleting your internal.pak

 

45 minutes ago, Yasashii said:

Was just about to try this myself... not sure why its failing there though, hopefully deleting it and grabbing fresh will fix the issue.

Thanks guys will try this out in the morning! 

Yasashii likes this

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11 hours ago, Yasashii said:

Was just about to try this myself... not sure why its failing there though, hopefully deleting it and grabbing fresh will fix the issue.

 

11 hours ago, Nathan said:

I've reproduced this by deleting "MenuBar.lua" from "base\internal.pak\internal\ui\menus\"

With that said, you can try deleting "internal.pak" from the 'base' folder and verifying your game cache again

 

EDIT - I just realized you have a nice lua error on line 3754. Should be resolved by verifying game cache after deleting your internal.pak

 

 

No luck still the same error, same console output too :(

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Please check your cl_playercolor1 (and also cl_playercolor2) value in console. It should be a small integer number ranging from 0-63. If it is bigger or smaller than this, change it in your game.cfg, or set a new value in console, write saveconfig, and relaunch game.

 

Additional info for @shooter

line 3575: local col1 = extendedColors[consoleGetVariable("cl_playercolor1")+1];
line 3576: local col2 = extendedColors[consoleGetVariable("cl_playercolor2")+1];

in menu.lua should probably be checked for nil values.

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1 hour ago, Kawumm said:

Please check your cl_playercolor1 (and also cl_playercolor2) value in console. It should be a small integer number ranging from 0-63. If it is bigger or smaller than this, change it in your game.cfg, or set a new value in console, write saveconfig, and relaunch game.

 

Additional info for @shooter

line 3575: local col1 = extendedColors[consoleGetVariable("cl_playercolor1")+1];
line 3576: local col2 = extendedColors[consoleGetVariable("cl_playercolor2")+1];

in menu.lua should probably be checked for nil values.

 

 

Alright got it, cl_player color1 was 64. Thanks for everything!!!

Yasashii, Kawumm and MAD_JIHAD like this

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