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shooter

Reflex 1.0.5

14 posts in this topic

Hi Everybody!

Get your hot-fixes!

Art Improvements:

  • Fixed vertex colours on colossal arms LOD
  • Another pass on jumppad effects (this needs a re-work, it's still heavy on GPU)

Matchmaking Improvements:

  • After everyone readies up at the MM screen, if you disconnect the game will continue without you, and you'll likely lose MMR (unless your team wins for you :p)
  • Moved Brazil servers to a better host

General Improvements:

  • Added fall-back for edge case caused by MM server update, if you connect to MM now and are already in the "finding/preparing/connect to server state", the client will correctly skip straight to it
  • Client no-longer extrapolates remote spectators

Gameplay Improvements:

  • Spectator name change notification now hidden for players in MM servers when match in play
  • Spectator join/leave game notification now hidden for players in MM servers when match in play
  • Spectator roll notification now hidden for players in MM servers when match in play
  • Spectators no-longer see team chat
  • Aerowalk: fixed clip issue at RA, thickened a couple of clips, built new nav data
  • When killed by world (i.e. lava), the next spawn will now avoid the last person that did damage to you (wherever they are now). Or if there is no such person, it'll avoid your dead body.
  • (For the record: when suiciding (via command line, or rocket to face), The next spawn will avoid your dead body)

Bot improvements:

  • Now only check player spawn points when they have an enemy die
  • Now frantically want to respawn instead of waiting for respawn timer

UI improvements:

  • ArmorBar widget: re-ordered slider options, added center font option (default on, off = left align)
  • HealthBar widget: re-ordered slider options, added center font option (default on, off = right align)
  • Unified options across ArmorBar and HealthBar widgets
  • Fixed typo "specatators can not vote at this time"
  • Warning about loss when hovering over disconnect icon in MM game no-longer appears after game has ended.
  • Pickup timers are now provided to lua when playing a competitive ruleset replay
Nathan, MAD_JIHAD, def and 22 others like this

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Posted (edited)

(For the record: when suiciding (via command line, or rocket to face), The next spawn will avoid your dead body)

 

:D:D:D:D:D:D

time to move that bind closer to my other hotkeys

Edited by dansen

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2 hours ago, dansen said:

(For the record: when suiciding (via command line, or rocket to face), The next spawn will avoid your dead body)

 

:D:D:D:D:D:D

time to move that bind closer to my other hotkeys

Mouse1 #seemsgoodman :D

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4 hours ago, shooter said:
  • Spectators no-longer see team chat

In-game team chat only or spectator team chat as well?

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5 hours ago, shooter said:

General Improvements:

 

  • Client no-longer extrapolates remote spectators

This sounds like the fix my toaster was desperately waiting for? ^_^ will test asap, thanks either way @shooter

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12 hours ago, shooter said:

Pickup timers are now provided to lua when playing a competitive ruleset replay

THANK YOU :wub:

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14 hours ago, shooter said:

Matchmaking Improvements:

  • After everyone readies up at the MM screen, if you disconnect the game will continue without you, and you'll likely lose MMR (unless your team wins for you :p)

I fail to see how this is an improvement. What if you get matched with some ruski, or you crash before the game actually starts, or your ping just sucks, so you quit before the game starts? It's happened to me at least twice.

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8 minutes ago, scar_tom said:

I fail to see how this is an improvement. What if you get matched with some ruski, or you crash before the game actually starts, or your ping just sucks, so you quit before the game starts? It's happened to me at least twice.

There has to be some point in time at which you fully commit to playing a game, and accept the consequences if you lose that game.

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12 minutes ago, Jaguar said:

There has to be some point in time at which you fully commit to playing a game, and accept the consequences if you lose that game.

Which is why I argue that the player should connect to the server they play on, click accept there, and then have everything else be the same.

Edit: Actually, as  @promEUs mentioned in discord chat, having a report server vote (like a ceasefire, sort of), might work better.

 

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Good patch as always but I just can't wait for those jumpads to be fixed (or put back the old ones).

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5 minutes ago, scar_tom said:

Which is why I argue that the player should connect to the server they play on, click accept there, and then have everything else be the same.

Edit: Actually, as  @promEUs mentioned in discord chat, having a report server vote (like a ceasefire, sort of), might work better.

 

Upon further discussion in #Global, that kind of server vote may cause one player to flame at another if they feel their situation is unfair. Hmm, I don't have any more ideas.

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7 hours ago, scar_tom said:

I fail to see how this is an improvement. What if you get matched with some ruski, or you crash before the game actually starts, or your ping just sucks, so you quit before the game starts? It's happened to me at least twice.

The main difference from before is, it now locks you in after everyone clicks "ready" instead of after everyone gets to "preparing server".

Jaguar likes this

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12 hours ago, shooter said:

The main difference from before is, it now locks you in after everyone clicks "ready" instead of after everyone gets to "preparing server".

For some reason I thought you had until the game actually started to quit, previously. In retrospect, that doesn't make sense as it would allow people to dodge maps

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