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Furioness

Map compression

7 posts in this topic

Yo.
Recently played race server. Was voted some map with 500mb size. U know, it's take time (feels same long as soon^tm in this context).
So, what about add some compression?
Like pure map (lighting to be correct) is 586mb, zipped 491mb, rarred 381.
Here for sure some simple to use and free library that u can integrate to client. So, add to publishing process compression.
Sounds nothing hard, but giving feeliable good feature.

Skytoon, Greed, w96k and 2 others like this

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2 hours ago, irish said:

for now: here is a guide for mappers "how to upload a workshopitem without a lightmap"

https://steamcommunity.com/sharedfiles/filedetails/?id=892726203

 

maps by itself are usually only around 1 - 4mb. 

this is bad solution. Maybe creating some less good but also less heavy, but lighting should be as default - game must looks good from box.

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On 2017. 04. 14. at 0:45 PM, Furioness said:

this is bad solution. Maybe creating some less good but also less heavy, but lighting should be as default - game must looks good from box.

its not a bad idea, game looks better without lightmap to me, hence why i use the no lightmap addon

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Probably uses the steam workshop API for downloading maps so this might well not be something the devs have control over. And is only really applicable to certain race maps anyway! Would be nice though for those few that are huge.

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Whatever happens, something needs to change for racing modes, perhaps when a map is selected by the map maker as using race only, then an extra option can appear (or is forced) to use an easy/lite lower-quality lightmap producing a much smaller .light file; or the map can be uploaded without lm.

Or perhaps the devs have better stuff to implement right now :s

Jaguar, Furioness, Greed and 2 others like this

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On 15.04.2017 at 7:46 PM, Ypulsed said:

its not a bad idea, game looks better without lightmap to me, hence why i use the no lightmap addon

It's kind of when u got a cut on ur leg and instead cure it u cutting down whole leg, ye, leg doesn't pains any more, great solution.
Same here. Instead clearing lightmap here must be brightness/gamma slider, instead low quality light map - some lm optimizations and compression. I don't know about steam api, but if it blocking kind of .zip files (that is dumb and 99% here no problem), still possibly get .lightmap files compressed without that .zip in name.
And it question not only for race, lm can be huge for some ffa, ctf maps, mid-big sided duels.
100mb for map(with lm) isn't ok anyway.

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