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bej

High Rising CTF

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http://steamcommunity.com/workshop/filedetails/?id=923562270

?interpolation=lanczos-none&output-forma

A week or so ago, I roughly finished converting to CTF, my old-ish duel map High Rise (http://steamcommunity.com/sharedfiles/filedetails/?id=661471601 - many thanks to lumpp for helping me with ironing out this duel map, much of which has still held true in this new CTF version).

It's had a few updates in the past week or so, to just try and clean things up a bit. Seems to have gained a bit of attention mostly over on the noobschleuder server, probably my most well received (or only) non-race map. So I thought I'd open a post up here to advtertise it a little, but more than that, so that there is a place to discuss its problems for me to fix should I need to in the not too distant future.

It's hopefully best in 4v4, but 3v3 seems to go well, one person mentioned it's a bit of a clusterfuck in 5v5 but I think that might be ok for non-competitive pub games.

This map has given me a little hope that ctf can still be enjoyed and played in public, and perhaps I may think about converting other duel maps into ctf, rather than making fresh designs from scratch.

Ohm sweet, /fragile, Joe and 2 others like this

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