chronokun

Q3 .map -> Reflex .map converter

154 posts in this topic

Thanks for that! I shall give it a try :)

/edit Tried, and works like a charm! 1.4 - 1.5 seems to be about the right upward adjustment for Quake 2 maps!

Edited by welbot
Update info

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A friend and I bought this game just for the level editor abilities since we've been wanting to collaborate on mapping for a long time. Our plan was to make the majority of the brush work in Reflex and export it to be used in Hammer editor or other tools.

Using the ReflexToQ3 converter, it exports an 1KB file containing only:
{
"classname" "worldspawn"
}

Any idea when an update to this would be available? Thanks.

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On 2016-09-19 at 4:06 AM, empmdk said:

A friend and I bought this game just for the level editor abilities since we've been wanting to collaborate on mapping for a long time. Our plan was to make the majority of the brush work in Reflex and export it to be used in Hammer editor or other tools.

Using the ReflexToQ3 converter, it exports an 1KB file containing only:
{
"classname" "worldspawn"
}

Any idea when an update to this would be available? Thanks.

You need to manually convert the map from reflex map version 8 to 6 as the converter has not been updated since then.

https://github.com/chronokun/ReflexToQ3/issues/1#issuecomment-247128462

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The recent update on the 26th must have broken that method. I've even tried copying your example version 6 code and still comes out to be the same 3 lines.

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