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  1. 20 points
    We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just for playtesting (update!: here's the list of everyone!! https://reflex.fun/special_thanks.txt <3) for his work with his ruleset and hosting custom servers to make that all happen. The progression and documentation through all the iterations as well as theory behind all the changes are really what made it a comprehensive write-up. This is the result of months upon months of testing across a variety of skill levels. For the full write-up please see: https://reflex.fun/ruleset This is the gameplay changes moving forward and will obviously be part of 1.2, but we're providing this portion early so it can be used in competitions people are running. We loved being able to provide everyone in the community with the experimental plus ruleset, which internally we called more of a "sandpit" to let people play in. This was explicitly stated to be an exclusive testing and development circle in order to reduce noise and dilution among the community. Somebody has taken a massive shit in the sandpit and as a result it has now been removed. Reflex monthly cup melees have also been added and awarded to the winners. Congratulations to everyone involved with this cup, both the players and organisers/admins!
  2. 14 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups Player Profiles (EU) : Vigur RMC EU#1 - 2nd Place RMC EU#2 - 3rd Place Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors. These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups. Vigur 1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?) Hello, my name is Hardi, im 21 and i hail from Estonia. I finished serving in the army last year and currently work in forest maintenence (The gist of it being just cutting down trees with a trimmer). My first arenaFPS game was Quake Live. I was introduced to it by my brother when it was still in open beta. Played it on and off for a few years until i started Reflex. 2. What's the story behind your in-game nickname? No real story to it, started using it at some point because it sounded short and nice. Its an estonian word which is kind of hard to explain but the word itself should translate to mischievous or frisky ;). 3. How long have you been playing Reflex? (Hours according to steam? First played when?) As of writing this, steam says ive put 700 hours on reflex. I believe i got a firsthand experience of the game in 2016 but started to really get into it in 2017 4. What do you think defines your playstyle? Your strengths and weaknesses? It depends on how i feel and who im up against. Whenever possible i like to have my opponent be the aggressor, since its easier to deal with when you expect him or know where hes coming from. 5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)? 800 dpi, 8.25 ingame sensitivity (24cm/360), 1920x1080 resolution, 103 fov. Hardware: zowie fk2, random logitech keyboard, LG 24GM79G 6. If you could add/change only 1 thing in Reflex, what would it be? Cant think of any new cool feature so i would just add a new duel map that people would actually start playing 7. Why do you think Reflex isn't more popular? There are already a small number of players playing games like this and those that do are usually loyal to one game. 8. Do you have any advice for new players? Find a player you like to play against or someone equally skilled to practice with. 9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals? Ive had some fun games with Ivan O and czm is always interesting to play with. There are people id like to beat but i dont consider anyone a rival. 10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel? Ramagan - Hard to break his control, decisive, experienced. czm - Times mega :D. LKO - Gives up too soon. Luftwaffel - Patient, all around good player . Danfel - Plays well when levelheaded. 11. Are there any non-Reflex players you'd like to see starting playing Reflex? Pretty much all of the quake pros. If id have to choose one id love to see ddk play the game again. 12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on? Taking the playerbase and the amount of people behind it into consideration then i think its going swell enough. 13. What melee/player cosmetics are you currently rocking? My trusty morningstar and owl head. 14. Favorite "frag" or "defrag" movie(s)? Favorite fragmovie: Cypher Cypher Cypher (https://www.youtube.com/watch?v=wY3LZ6Wh0yM) favorite defrag movie: A Journey? (https://www.youtube.com/watch?v=uozFX0MX1Cc) 15. ESREALITY: Cancer or benefit to all mankind? PlusForward (>,<,=) ESReality? I prefer esreality, can get a good chuckle out of it. 16. Anything else you'd like to share? Shoutouts or whatever you want. I have always been a firm believer of respecting the Paco. Thank you to Vigur for taking the time to participate in Player Profiles! Good luck to him in RMC EU#3 this Sunday and respect the Paco.
  3. 10 points
    Goulox

    Reflex Arena on Plus Forward

    Hello! For people who don't know about it, Plus Forward is a community website dedicated to ArenaFPs. It is quite a comprehensive platform for people to gather information about such games : you can post news, articles, guides, movies, etc. On top of that, there is a database of tournaments and matches with a nice looking interface. So, I think this is an awesome place to gather content about reflex. That's why I decided a while ago to add more content and to keep the reflex part of the website updated, as other players did before me. I think publishing content about the game this is a good way to keep it alive, to raise the interest and motivation for players. You have a game filter on the website so that you are able to display only the reflex related data in all categories : https://www.plusforward.net/reflex/ (you can also create an account, and select your games preferences, as well as other parameters such as theme) Here are some examples of the pages you can find : Guides : https://www.plusforward.net/reflex/guides/ Movies : https://www.plusforward.net/reflex/movies/ VODs : https://www.plusforward.net/reflex/vods/ Events : https://www.plusforward.net/reflex/events/ Matches : https://www.plusforward.net/reflex/matchlist/ Players profile : for example Vigur's one https://www.plusforward.net/player/1800/Vigur/10/Reflex/results/ Rankings : https://www.plusforward.net/reflex/rankings/10/Reflex/24/Duel/ : pretty cool. it gathered the data from all reflex matches logged in the website (but only displayed active players with 5 or more matches) Participate in tournaments, and make it grow ! The tournament pages contains lots of info : participants, rankings, challonge brackets (integrated), matches, statistics (about maps, but it requires accurate matches results logging ) For example, this is from the last RMC cup page : So don't hesitate to visit this website to keep updated with reflex intense activity , and to give feedback. I think we could gather in this website some more old content also, like videos & guides, as it is done here or also on this thread : ---> If you want to help contributing to the site : news & articles writing, logging stuff, correct a mistake, share some content, or whatever feel free to contact me on discord : @goulox#6374. Any ideas are welcome to improve. cheers!
  4. 9 points
    SushiFlex

    SushiFlex Mapping Competition

    Important Dates: March 25th ||| Submission Deadline April 6th ||| Judging Deadline [Grace Period] April 6th - April 9th April 9th ||| Community Vote Begins April 15th ||| Winner Announced Hey, the SushiFlex guys are hosting a mapping competition in our continued effort to bring a more diverse and accepted map pool to Reflex. Submit Your Entry Donate to the Prize Pool This competition is a map layout competition for 1 versus 1 (duel), so do not be worried about art. Depending on how this competition goes, we will host more mapping competitions in the future for different modes. Competition Process: Contestants will have thirty (30) days to complete their map layout. Judging will begin immediately after and continue for ten (10) days. Map voting list releases and a three (3) day grace period ensures. A potential tournament will be held with the map pool being the map voting list during this grace period. Community voting begins once the grace period ends and will continue for seven (7) days. The winner will be announced within a reasonable time frame after voting closes. Submission Requirements: Map must be capable of one-versus-one deathmatch (duel). You may submit up to 2 replay files with your submission (if possible , please send us SushiFlex ruleset replays!) Existing maps may be submitted as long as they were submitted to the Steam Workshop no earlier than January 1st, 2018 00:00 GMT. Multiple entries are allowed, but only your highest scoring entry within the initial judging process will be able to place. Judging Process: Judges will initially weed out any maps that are unanimously deemed poor / incomplete. Judges will then grade the remaining maps on multiple categories using the Sushi Rating Scale (SRS). Judges also will provide a short reasoning for their score as well as may provide potential feedback on the map. SRS - Sushi Rating Scale: ⬥⬦⬦⬦ - Below Expectations ⬥⬥⬦⬦ - Average ⬥⬥⬥⬦ - Above Average ⬥⬥⬥⬥ - Exceeds Expectations Community Judging: The community will then be able to vote on the top entries rated by the judges. Community members will be able to give an overall score to each map within the pool using the SRS. Selecting the Winner: Final score is calculated by: ( (0.6 * average judge score) + (0.4 * average community score) ) / 2 If a tie develops between the top 2 entries, the judges will reassess both maps. If a tie is developed between the second and third place entries, both maps will be awarded the second place prize. Prize Pool: First Place 40% of Matcherino Prize Pool 120 Sharqcoin within the SushiFlex Discord. Map is added to the SushiFlex Official Tournament Map Pool for the next available tourney and has the potential to remain within it. Second Place 20% of Matcherino Prize Pool 80 Sharqcoin within the SushiFlex Discord. Map is added to the experimental SushiFlex Tournament Map Pool. Third Place 20% of Matcherino Prize Pool 50 Sharqcoin within the SushiFlex Discord. Honorable Mentions 25 Sharqcoin Submission: https://matcherino.com/tournaments/10027/participants Click join and you will be asked to fill out a form and submit your entries! You may only join once so be sure everything is correct. If an error is made send us a message here or on discord and we will clear your entry and you may re-enter. Donating to the Prize Pool: We are doing crowdfunding for the prize pool via Matcherino! It would be awesome if you donated to allow us to not only reward our winning entries but our judges as well. Donate Here: https://matcherino.com/tournaments/10027/description Information: Ask in the thread for more information or share your concerns. Judges receive the remaining 20% of the prize pool. Our Discord: https://discord.io/sushiflex
  5. 6 points
    shooter

    [1.1.5] Replays broken

    fixed ta
  6. 5 points
    ReflexMonthlyCup

    Custom Ruleset 2

    Announcing Custom Ruleset 2 Reflex Monthly Cups is happy to announce that we will be conducting a ruleset initiative for community feedback and testing. Now that thousands of matches have been played on the current ruleset, new improvements and refinements can be made. In recent ruleset conversations, there have been many community members with good ideas and a drive to improve the game. We want to translate that interest into a legitimate initiative that will produce results. We are moving forward with this project to promote as much feedback and testing as possible with the end goal of an upgraded ruleset entering the game in place of the current competitive ruleset. This ruleset initiative will be conducted under the Reflex Monthly Cups umbrella and use the potential of the organization to conduct widespread testing. The development will occur along a specific timeline designed to give the ruleset process the highest exposure, transparency, and opportunity to succeed. Main ruleset Page : https://reflex.fun/cr2 Timeline of events : Testing Begins : February 15th, 2018 Ruleset Finalized : March 25th, 2018 RMC NA#4 : April 1st, 2018 CR2 AU, CR2 JP, and 2v2 Cup : April 8th, 2018 RMC EU#4 : April 15th, 2018 End of showcase : April 15th, 2018 Custom Ruleset 2 Development Timeline : Testing and development will begin today, February 15th, 2018 and end March 25th, 2018. A teammode ruleset will be developed along with the main duel ruleset. The rulesets will then be showcased in 5 tournaments. RMC NA#4 is being delayed until after testing and will be the first tournament played on the finalized ruleset. The 2v2 cup, JP and AU cups will all be held the following Sunday. RMC EU#4 will be held one week after. Get Involved Testing and development will begin today, February 15th, 2018 and end March 25th, 2018. Take the poll on current competitive ruleset : http://reflex.fun/cr2_starter_poll Discuss the ruleset on Discord : http://reflex.fun/cr2_discord How to play the ruleset : http://reflex.fun/cr2#Playing Servers running custom ruleset 2 : http://reflex.fun/cr2#Servers Testing will take place on an slightly older version of Reflex (1.1.4) that simply requires a different exe. A teammode ruleset will be developed along with the main duel ruleset. Community feedback and testing is at the core of this initiative. Please do not hesitate to get involved, your engagement is important and encouraged. Links Main Page : http://reflex.fun/cr2 History and Purpose : http://reflex.fun/cr2#HP Playing on custom ruleset 2 : http://reflex.fun/cr2#Playing Servers running custom ruleset 2 : http://reflex.fun/cr2#Servers Providing Feedback : http://reflex.fun/cr2#Feedback Gameplay Philosophy : http://reflex.fun/cr2#Playing Changelog : http://reflex.fun/cr2#Changelog History of tested changes : http://reflex.fun/cr2_changes_history Discord : http://reflex.fun/cr2_discord Tournaments : http://reflex.fun/cr2#Tournaments Tournaments that will be played on custom ruleset 2: Reflex Monthly Cups NA#4 Start Time : Sunday, April 1st, 2018 at 02:00 PM EST (UTC-5) Stream : https://www.twitch.tv/delementary Bracket : http://reflexmonthlycups.challonge.com/RMCNA4 Sign-up : http://challonge.com/tournaments/signup/nEzNTgDiiC Communication : https://discord.gg/cmNasKK Prizepool : https://matcherino.com/tournaments/9839 CR2 2v2 Cup Map Pool : Ironguard, Phobos, and Thermal Blast. Rules : https://reflex.fun/rmc_rules Start Time : Sunday, April 8th, 2018 at 5:00 PM CET (UTC-1) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/fr/CR2_2v2 Sign-up : http://challonge.com/fr/tournaments/signup/DY8kTGuhrW Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9945 The 2v2 cup will be played on EU servers (London, Frankfurt) but registration is open to all regions. CR2 AU Start Time : Sunday, April 8th, 2018 at 4:00 PM AEST (UTC+10) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/CR2_AU Sign-up : http://challonge.com/tournaments/signup/srOvxG5QxX Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9943 CR2 JP Start Time : Sunday, April 8th, 2018 at 7:00 PM JST (UTC+9) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/CR2_JP Sign-up : http://challonge.com/tournaments/signup/FzWZABDPEF Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9942 Reflex Monthly Cups EU#4 Start Time : Sunday, April 15th, 2018 at 5:00 PM CET (UTC-1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/fr/RMCEU4 Sign-up : http://challonge.com/fr/tournaments/signup/hWr05PUnFU Communication : https://discord.gg/P3UAvB8 Prizepool : https://matcherino.com/tournaments/9947 The ruleset initiative will be concluded April 15th, 2018 after RMC EU#4.
  7. 5 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups Player Profiles (EU) : czM RMC EU#1 - 3rd Place RMC EU#2 - 2nd Place Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors. These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups. czM 1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?) Mostly Q1/QW, FVF/TDM/duel, 97/98 and summer 01, then Q3, TDM/CTF/duel, 00-06, sporadically after that. one tournament for each of the games CPMA (01), Tetrinet (01), RTCW (03). Always been a solid troll, programmed here and there, studied and still studying math 2. What's the story behind your in-game nickname? Started Q1 as "l3r0y", suggested by my uncle during our Heretic LANs. Switched early to "crezyman", a variation on a ROTT difficulty level. Abbreviated to "czm" because "SIK-CrezyMan" was too long for the IRC server used by QW players in Sept 97. Nowadays "czM", with the "M" to convey attitude, like a raised eyebrow 3. How long have you been playing Reflex? (Hours according to steam? First played when?) 200+ a bit hours, installed around June 2017 4. What do you think defines your playstyle? Your strengths and weaknesses? Playstyle: probably summarized well by games in 2nd RMC cup, most of which are probably on youtube.Strengths: usual stuff, maybe with plasma usage as an outlier. Weaknesses: movement and failure to maintain simultaneous awareness of all aspects of the game, like enemy status, item order and respawn timing, ammo, etc., which causes me to miss item spawns and opportunities for aggression. Still working on this, slowly improving. 5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)? I'm traveling and away from my gaming computer at the moment, so I'll try my best to remember: mouse: sensei, I think monitor: benq xl2420T keyboard: whatever came w/ my desktop dpi: 800, I think? resolution: 1920x1080? fov: default sensitivity: 5.8 in reflex, which amounts to about 13 cm/360 with my other settings. inverted, no accel. (same as I used between 03 and 06, but pitch-to-yaw 2:3 then, 1:1 now) 6. If you could add/change only 1 thing in Reflex, what would it be? Hmm, might be nice if matchmaking and monthly cups had the same ruleset. Would also be nice to have a personal movement trainer (i.e., a player who follows me around and gives me movement tips). I generally like how it is, e.g., the weapon balance. 7. Why do you think Reflex isn't more popular? I haven't followed it long enough to know, but let's see. On the one hand, games like this aren't as easy to get into for new players as most of the popular games these days, just because it's harder to achieve minor victories or measure progress, especially since most of the existing players are already pretty skilled. On the other hand, from what I've heard, the QW/CPMA duel scenes are a bit healthier at the moment. So I don't really know. 8. Do you have any advice for new players? I imagine most new players to a game like this already know most of what I could say, like that the goal is to improve slowly without getting demoralized, that the point of competition is just to help everyone step it uppp, and so on I always find it helpful and encouraging to take honest account of how much I'm messing up, by watching my own demos, noticing the constant mistakes I'm making, recalling what I had been thinking right before them, and thinking through how I could have focused differently to avoid them. Every time I can eliminate one of those I get a little better. 9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals? Haven't spectated too much, since I'm usually anxious to get into the game and play someone, but have enjoyed watching whoever is playing the best at the moment, like Ramagan or hoyt. I've liked playing Ramagan for the challenge and Vigur because we're similarly skilled and he isn't a namecalling crybaby. Ivan because he's fast, creative, and does weird stuff. Learned a lot playing vs. danfel, Luft, many others 10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel? Ramagan: speed, cycling, constant pressure Vigur: consistent aim (esp rockets), resilience, not frustrated by opponent, but maybe misses opportunities for aggression, esp when in control LKO: haven't played him as much as the others; good overall, but sometimes he seems to lose focus a bit when he's winning, and doesn't seem to have fun when he plays to win (b/c he thinks it's a bit boring to play defensively) Luft: speed and aim, but maybe hasn't played too much lately danfel: good overall, but didn't seem to play too seriously in practice games for awhile, although maybe that's changed lately 11. Are there any non-Reflex players you'd like to see starting playing Reflex? Thresh, Drakken, Kyto, Vo0, noctis 12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on? Appreciate efforts of all involved, no major suggestions for the main cups; might be nice to have one-off cups (even bo1) featuring new or at least underplayed maps, for the sake of variety. 13. What melee/player cosmetics are you currently rocking? Default 14. Favorite "frag" or "defrag" movie(s)? uNkiNd's, Q3FUELs, many others 15. ESREALITY: Cancer or benefit to all mankind? PlusForward (>,<,=) ESReality? Always like XSR/ESR, embarassingly unaware of PlusForward. Thank you to czM for taking the time to participate in Player Profiles! Looks like you got your wish on the competitive ruleset. Good luck in RMC EU#3 this weekend and we're all looking forward to watching you step it uppp!
  8. 5 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups staff is happy to announce the prize pool will be expanded to $100! The prize pool distribution remains unchanged at : : 45% + Reflex Monthly Cup Shovel (In-game unique melee item) : 25% : 15% 4th Place : 7.5% 5th Place : 3.75% 6th Place : 3.75% Thank you to all donators for supporting competitive Reflex- RMC EU#3 prize pool has been completely filled : https://matcherino.com/tournaments/9684 Donations are open for RMC NA#4 : https://matcherino.com/tournaments/9839 We are excited for the future and glad to see more of you competing in the Reflex Monthly Cups! Reflex Monthly Cups is looking for more volunteers! - 2 to 4 additional tournament admins - A Twitch VOD uploader/RMC youtube account manager - Another Public Relations member who can advertise the cups on discord and other sites and platforms - Another video editor If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thanks
  9. 4 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups Player Profiles (EU) : xLuftwaffel RMC EU#1 - 4th Place RMC EU#2 - 5th Place Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors. These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups. xLuftwaffel 1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?) The first videogames I played was when I was on the n64 that we bought at a flee market for 50 NOK That's about 6 dollars or 5 euros. One of my fondest memories from gaming is the first time I played super smash bros on the n64 at my brothers friends house. In our family we had various consoles and with the other kids in our family I used to play the likes of buzz, singstar and dancing stage fusion on the playstation 2 and pokemon stadium 2 minigames on the n64 I at one point tryharded in Fifa 13, I eventually realized I was an idiot and went back to looking for parts for what was going to be my first very own pc. I spent a year picking parts and eventually getting enough money to buy it, I started out with a shitty keyboard, no mousepad and a r.a.t 7 mouse, went straight to a local LAN and played 18 out of 36 possible hours of Tribes: ascend. I got into "competitive" in tribes ascend and really enjoyed it, until everyone good left and they finally updated the game again with "Out of the blue" trying to make tribes ascend like the earlier tribes games. One day Yodsanklai shows up in the mumble talking about reflex and so I tried it, didn't like it at all, movement was too hard I mean with a sens of 62 cm per 360 it's kinda hard to get used to such a fast pace after playing tribes for 3 years. I changed my sens, left tribes behind me and so here I am, a sorta good reflex player. 2. What's the story behind your in-game nickname? 13 year old me was thinking about a cool nick the week before I got my first pc and just could not find one, I could have ended up calling myself Nathan as it's what the muricans called me the first time I went to USA. Either way I randomly remembered when my brother told me that the german airforce is called Luftwaffe, and how I immediately thought, Luftwaffel, hah. I thought it would fit well with Tribes: Ascend as I would be flying over people with a jetpack firing spinfusor disks at them. Someone had already taken it on steam but a buddy of mine who was helping me build the computer suggested just adding an x and so I did. For consistency and hopefully some time being randomly reunited with players from previous games I kept xLuftwaffel on everything. 3. How long have you been playing Reflex? (Hours according to steam? First played when?) 1605 Hours as of 8. February 2018. My first game played was 2. June 2016. 4. What do you think defines your playstyle? Your strengths and weaknesses? I have only thought of the single word flicks. I don't feel like I have any specific strenghts. For my weaknesses I mess up movement quite alot when under preassure. 5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)? cm/360: 30,2259 inches/360: 11.9 dpi: 1600 sensitivity: 3,3 resolution: 1920x1080 fov: 105 Mouse: Finalmouse Ultralight Pro (Got it Thursday 15. February previously Logitech g403) Keyboard: Pok3r RGB Nordic with cherry mx brown switches and some 3rd party PBT keycaps Monitor: Benq XL2411Z (144 hz) 6. If you could add/change only 1 thing in Reflex, what would it be? A growing playerbase, even if it's 1 new player a day and only 1 new challenger a month I'll take it. 7. Why do you think Reflex isn't more popular? I think most people who check out reflex are bummed out, first about the playerbase and then the skillcurve in the beginning. I wouldn't stick around either if I had not been such a tryhard. 8. Do you have any advice for new players? Don't change your sensitivity whenever you lose. Find a good middleground between being able to move around the map effortlessly (high sensitivity) and being able to aim amazingly(low sensisivity), and stick to it. 9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals? I like watching fuglaa and Kyto play. Both players impress me with their movement, fuglaa has sick IC, and Kyto insane flicks. I don't know who to pick for my rival, has got to be Ivan, Hyrveli or Vigur. 10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel? Everything I wanted to say has already been said. by czm and Vigur 11. Are there any non-Reflex players you'd like to see starting playing Reflex? Kyto, Vo0 and Terifire, if you can call them non-reflex players. As Vigur said all the quake pro's really because it would show me where I belong in the ranks and would probably motivate me to get better. 12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on? I think it's good, It's fun and the fragvideos are pretty kewl even though I got killed by Vigur like 4 times in the first one 13. What melee/player cosmetics are you currently rocking? I use my 2 favourite colors with pink eyes Melee: The warhammer which is the first cosmetic item I got in reflex Head: Hornet head Arms: Sentinel arms Legs: Sentinel legs Torso: Tracker torso 14. Favorite "frag" or "defrag" movie(s)? I'd have to say #maxdamage, I can't count the times I have watched this on my hands and feet combined. WARNING: This video contains footage of tribes ascend. https://www.youtube.com/watch?v=9ungXt0uI6g For defrag movie I'm going to say ENGINE http://www.esreality.com/post/2892385/engine/ 15. Anything else you'd like to share? Shoutouts or whatever you want. Fuglaa, please unban me from your twitch chat. Play more reflex Thank you to xLuftwaffel for taking the time to participate in Player Profiles! Good luck to him in EU#3 this weekend.
  10. 4 points
    Yasashii

    Reflex Monthly Cups

    Questionable posts have been removed as will any further posts.
  11. 4 points
    GoaLitiuM

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Gold / Low Plat during early days of MM Do you use any customized widgets/hud elements/particle effects/sounds/: GoaHud, Brandon's widgets, few custom Q3 weapon and enemy sounds Do you wish to see sv_pure implemented into the competitive ruleset?: No Why?Reasoning/Arguments/etc. sv_pure: (The version which disables everything) simply shouldn't need to exist. What I and probably most people want is having a list of widgets approved by bunch of trusted people who can read and analyze LUA code, majority vote decides if any widget should be allowed or not. If devs decides to go this route, I want to volunteer on this, but this system obviously wont work if there are no other volunteers around to avoid giving too much power for one or two guys. I really don't want to see the all hard work done with all the widgets to go down in the toilet if everything gets disabled in competitive play. r_lm_clear: Allowed while mapping, disallowed during gameplay. If the map looks too dark to play without lightmaps, then the map needs to be dropped out from the competitive map pool until it's fixed. The mappers should be the first ones to fix these problems, not the players. Catalyst should be the first map to get dropped out because it's way too dark to play with default settings. Custom Assets: Same as with widgets, only community approved assets should be allowed in competitive play. Ideally the devs should address the issues with existing assets first before forcing people to use default sounds and effects. Tune down the weapon effects and adjust/change the sounds which people find annoying to hear like for example the jumping sound which has really annoying high frequency audio and it's quite tiring to hear when you are jumping around all the time. Some words about the controversial widgets: Devs should at this point really say loudly what kind of widgets are ok for them and which one should be discouraged. Like Kyto said, community is so split on things like zoom widgets and timestamps that devs really need to step up at this point and have the final word if they should be allowed or not.
  12. 4 points
    DazedSpartan

    sv_pure poll

    Region: NA Highest rank achieved in matchmaking: Overlord Do you use any customized widgets/hud elements/particle effects/sounds/: Used to Do you wish to see sv_pure implemented into the competitive ruleset?: Yes Why?Reasoning/Arguments/etc: I think the main thing that needs to be said is just imagine if lua/changing all sounds was possible in cs:go or any legitimate competitive game. You need to look at it from the entire game point of view of how illegitimate any game is with the level of freedom available in Reflex This isn't a community opinion issue, it's a competitive integrity issue. The Olympic committee doesn't consult the Russian team before cracking down on doping Currently possible : http://i.imgur.com/TV6q4kA.gif Sv_pure will lead to an improved base game for everyone. Right now flaws with the base game (weak crosshair widget, poor default sounds, and many more) are masked because anyone who cares just fixes it with 3rd party things. It's a pride issue for the developers to allow that kind of system. It's made difficult from a development point of view when players are able to dodge problems with the base game using 3rd party things. The whole process is not overly accessible and ends up with unpatched gaps in the game like we currently have. It will be very apparent after sv_pure what is lacking in the base game and it will have to be improved instead of masked. I think it will also make certain people realize how good the base game really is. Having a whitelist system like some are suggesting is a shortsighted idea. Here are 3 main reasons: -The largest issue is the management of the whitelist. Who is meant to manage it? The developers are the logical choice, but to be blunt they are so far removed from the community and have a low level of understanding of competitive reflex and would not be capable. So then it moves to them to pick people to do it. Almost any time sv_pure is brought up non tournament/non competitive/low skill players are very involved in the conversation, this is one issue. Others involved in the conversation are additionally invested in lua, they are against it for clear reasons. In these conversations about sv_pure it was typically brought up as exclusively a toggle for tournaments only, and yet even at that point the conversation was dominated by people who never played in a tournament and who will never ever feel the change in their life. As if it wasn't enough, most people including me until recently are uninformed on what customization is available within the default game. Many complain about a lack of customization options available in the default hud that are all actually currently available. Here's the result 5 minutes of tweaking in game hud menus : Default HUD. Not as good as custom HUDs, but again, with sv_pure it will be clear what features are missing. So lets say a group of tournament/competitive players can be selected somehow. Tournament/competitive players are concerned with their own play and not acting in the best interests of the game, so even though they would be qualified they would be bias. It's like letting the fox guard the hen house. Also this group probably wouldn't get along well. A whitelist situation would be a complete disaster, the entire purpose of any kind of pure setting would be ruined by those the change is not relevant to or are just pushing for their own interests. Remember back to the reflexleague days and ruleset wars? Although that was a disaster, a whitelist system for sv_pure could be worse. -Actual competitive players either want to gain an advantage for themselves (pushing for timestamps/zoom on the whitelist for example) or simply care about the game being exactly the same for both players (competitive integrity) and the whitelist option does a worse job of this than an sv_pure option by far. -Competitive players must be competitive players. There cannot be competitive players who use these settings, competitive players who use those settings. In that case it means nothing to be competitive. If tournament organizers/individual servers are the ones who decide the whitelist all this does is create huge conflict, further lower the legitimacy of Reflex in general, and probably cause boycotts that reduce the number of participants in tournaments and split the community. It would end up being a huge political mess with those who don't have the best interests of the game at the forefront. The developers are mistaken about removing r_lm_clear and not caring about competitively friendly screen effects. Blocking r_lm_clear and seemingly not caring about the particles is the kind of mistake that's unnecessary on multiple levels. r_lm_clear is within the base game with it's effect limited and well known (unlike sound modifications or lua for example). This makes it not a competitive integrity issue and outside the scope of sv_pure. It's a terrible idea for the reasons other people have listed, but this isn't about my own opinion. I can understand a reason for blocking it is to promote a better looking game. This will actually have the opposite effect. Removing r_lm_clear will increase the use of clean maps and make the game look worse instead of better. It's easy to go back and make a good player's clips look good for a frag movie by putting on pretty settings and lightmaps, it's impossible to do this if people are playing on clean maps. It also gives decent players even less of a reason to play MM and backs tournament organizers into a corner. Do tournament organizers try to make Reflex look good by banning clean maps and lose participants? Or do they allow light maps and let Reflex look ugly on stream but not lose participants? The consequences are high without purpose when the fix is simple. r_lm_clear is not as accessable as it should be. Even in newbie nights one of the first questions people ask is "why is catalyst so dark and how do I fix it my gamma is already turned up all the way." Gamma is not a substitute for r_lm_clear. There should be options in the menu for Draw Lightmap [ ] and Minimal Particles [ ]. Sv_pure should be unpopular with babies and cheaters, not with actual competitive players. Sv_pure is a turning point for Reflex in the right direction. There is now clearly defined competitive vs casual rulesets and the game is able to be taken seriously. It's a very healthy development. Not welcoming this change seems unreasonable considering we've had free reign to modify for 3 years. There will still be lua and customization development by the community, but this time the developers have a reason to pay attention and add them to improve the base game.
  13. 4 points
    Kyto

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Prime overlord Do you use any customized widgets/hud elements/particle effects/sounds/: Yes Do you wish to see sv_pure implemented into the competitive ruleset?: Depends on the implementation Why? For widgets there should be a pure check but it's all about the implementation. Should we really lose the ability to customize the game completely? The idea of whitelisting has been suggested and afaik even some ground work on it was done. You could have a general whitelist maintained by the devs (the community, a council or w/e) and allow tourney organizers/server admins to set their own whitelists (if they for whatever reason would like to do so). For sounds there should eventually be a pure check aswell but there should at least be options to choose from for some of the sounds (hitsounds, killsound, self/team/enemy character sounds). Or just do a whitelist here aswell (really it's the perfect solution). For visibility allow r_lm_clear, no sparks and disabling of other obstructive eyecandy features then add all of these as options in the menu. I bet almost no one who actually enjoys playing the game cares for all the little graphical details that have 0 informational value. For the competetive players who practice multiple hours in a row or play when they are tired reducing eye strain is a very welcome feature. The appeal of Quake-style games is the deathmatch, the arena gameplay; it's the airrockets, shaftlifts and flickrails they see in frag movies (which usually maximize the graphics anyways). No one is going to skip the game because they saw a screenshot/video/stream of someone playing with a high visibility configuration but they will skip it if they can't see what's going on. Customization is not bad when it doesn't cross the line to cheating. In this genre of games it really brings longevity to the game. When you get bored about the way the game looks and sounds or feel like having a different crosshair might help you play better you go and tweak your config and the game feels a bit fresher again.
  14. 3 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Welcome to Reflex Monthly Cups Reflex has been in need of a more established competitive scene for some time. The goal of the Reflex Monthly Cups is to give those who have the drive to compete in duel the guarantee that their commitment will be rewarded. Our goal is not to provide two tournaments or ten tournaments, but to provide a sustainable framework for competitive and dependable Reflex duel tournaments that will continue as long as there is demand and people willing to organize them. Our target is to hold one tournament every two weeks, alternating between NA and EU, In other words: one duel tournament every 4 weeks for each region. RMC is a purely volunteer effort, but we will do our best to consistently meet our goal of hosting a duel tournament every 4 weeks for each region. Upcoming Editions Reflex Monthly Cup NA#4 Starting time : Sunday, April 1st, 2018 at 02:00 PM EST (UTC-5) Stream : https://www.twitch.tv/delementary Bracket : http://reflexmonthlycups.challonge.com/RMCNA4 Sign-up : http://challonge.com/tournaments/signup/nEzNTgDiiC Communication : https://discord.gg/cmNasKK Prizepool : https://matcherino.com/tournaments/9839 Reflex Monthly Cups EU#4 Start Time : Sunday, April 15th, 2018 at 5:00 PM CET (UTC+1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/fr/RMCEU4 Sign-up : http://challonge.com/fr/tournaments/signup/hWr05PUnFU Communication : https://discord.gg/P3UAvB8 Prizepool : https://matcherino.com/tournaments/9947 Custom Ruleset 2 Tournaments https://reflex.fun/cr2 Reflex Monthly Cup NA#4 Starting time : Sunday, April 1st, 2018 at 02:00 PM EST (UTC-5) Stream : https://www.twitch.tv/delementary Bracket : http://reflexmonthlycups.challonge.com/RMCNA4 Sign-up : http://challonge.com/tournaments/signup/nEzNTgDiiC Communication : https://discord.gg/cmNasKK Prizepool : https://matcherino.com/tournaments/9839 CR2 2v2 Cup Map Pool : Ironguard, Phobos, Thermal Blast. Rules : http://reflex.fun/rmc_rules Start Time : Sunday, April 8th, 2018 at 5:00 PM CET (UTC+1) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/fr/CR2_2v2 Sign-up : http://challonge.com/fr/tournaments/signup/DY8kTGuhrW Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9945 The 2v2 cup will be played on EU servers (London, Frankfurt) but registration is open to all regions. CR2 AU Start Time : Sunday, April 8th, 2018 at 4:00 PM AEST (UTC+10) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/CR2_AU Sign-up : http://challonge.com/tournaments/signup/srOvxG5QxX Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9943 CR2 JP Start Time : Sunday, April 8th, 2018 at 7:00 PM JST (UTC+9) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/CR2_JP Sign-up : http://challonge.com/tournaments/signup/FzWZABDPEF Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9942 Reflex Monthly Cups EU#4 Start Time : Sunday, April 15th, 2018 at 5:00 PM CET (UTC+1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/fr/RMCEU4 Sign-up : http://challonge.com/fr/tournaments/signup/hWr05PUnFU Communication : https://discord.gg/P3UAvB8 Prizepool : https://matcherino.com/tournaments/9947 Registration Participants must sign up on challonge before the official tournament starting time : http://reflexmonthlycups.challonge.com/. Players must also join https://discord.gg/zUXuDcg on discord and ask for the RMC_EU/NA_Participant role in order to access the na/eu-cup-general channels where servers will be assigned on tournament day. On the day of the tournament, participants must check-in on the challonge page. Players will have a 1 hour window to check-in before the tournament begins. Each cup is limited to 32 participants, when full you should still register, you will be added to the waiting list and will likely make it in before the tournament begins Map Pool The Catalyst (http://steamcommunity.com/sharedfiles/filedetails/?id=608558613) Furnace (http://steamcommunity.com/sharedfiles/filedetails/?id=608417285) Pocket Infinity (http://steamcommunity.com/sharedfiles/filedetails/?id=609506884) Ruin (http://steamcommunity.com/sharedfiles/filedetails/?id=595872330) Simplicity (http://steamcommunity.com/sharedfiles/filedetails/?id=609501573) Tournament matches must be played on the official versions if the game is streamed, both players can agree to play on a clean version otherwise. Prizepool Current cap : $100 (for each single tournament) The prizepool cap will be increased if community donations allow it. Distribution : : 45% + Reflex Monthly Cup Shovel (In-game unique melee item) : 25% : 15% 4th Place : 7.5% 5-6th Place : 3.75% ($2.5 will be used at each edition to cover server costs). You can contribute to the prizepool by donating on Matcherino in the prizepool links above (supports paypal). Remember that the goal is sustainability. Donating small amounts regularly is more helpful than a single large donation. Thank you for keeping competitive Reflex alive! Rules Reading the rules is mandatory when participating in a tournament : https://reflex.fun/rmc_rules The developers confirmed in August 2017 that the custom ruleset will replace the current competitive ruleset in the next patch. The Reflex Monthly Cups will be played on this finalized custom ruleset. Playing on the custom ruleset : http://reflex.fun/ruleset.html#Playing Previous editions -RMC NA#1 : Final Bracket - VOD - Replays - Prizepool -RMC EU#1 : Final Bracket - VOD - Replays - Prizepool -RMC 1st Editions Highlights : https://www.youtube.com/watch?v=D09-7wBvV2 -RMC NA#2 : Final Bracket - VOD - Replays - Prizepool -RMC EU#2 : Final Bracket - VOD - Replays - Prizepool -RMC 2nd Editions Highlights : https://www.youtube.com/watch?v=EE7IpHDVznw&feature=youtu.be -RMC NA#3 : Final Bracket - VOD - Replays - Prizepool -RMC EU#3 : Final Bracket - VOD - Replays - Prizepool Official RMC youtube channel : https://www.youtube.com/channel/UCt3JBOnzAk4WD1dgnHGOvJQ Official RMC challonge organization : http://reflexmonthlycups.challonge.com/ Reflex Monthly Cups --- Staff Head Admins : DazedSpartan – joined 01.11.2017 Ramagan – joined 01.11.2017 Tournament Admins : DazedSpartan – joined 01.11.2017 Ramagan – joined 01.11.2017 erad – joined 24.11.2017 Server Admin : Ramagan – joined 01.11.2017 Public Relations : DazedSpartan – joined 01.11.2017 Goulox – joined 05.12.2017 Video content : cat_smoker (Highlights) – joined 09.01.2018 cupcake (Highlights) – joined 01.11.2018 RMC banners created by lolograde Original logo created by s.i. Volunteer Reflex Monthly Cups is looking for volunteers eager to help us improve the quality of these tournaments: Another Public Relations member who can advertise the cups on discord and other sites and platforms 2 to 4 additional tournament admins Additional Video Editor A tournament admin issues periodic announcements, reminders, and information throughout the tournament. Tournament admins are responsible for assigning servers for matches and managing the challonge page. They must be available throughout the tournament to assign servers as games are finished, as well as in cases where rules need to be enforced. The more tournament admins available for a tournament, the less the workload will be for each one. If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thank you!
  15. 3 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups Player Profiles (EU) : Ramagan RMC EU#1 - 1st Place RMC EU#2 - 1st Place Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors. These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups. Ramagan 1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?) Gaming background : I've played a very limited amount of games, mostly sticking to one and being very involved and committed. A brief outline with the rough spent hours to give some perspective. World of Warcraft (2006-2010) 10k+ hours Team Fortress 2 (2011-2017) 5400 hours Reflex Arena (2014-) 2392 hours Counter-Strike 1.6 (2008-) 2600 hours I'm working fulltime as a DevOps for an ISP, I spend my time playing basketball and tennis, pushing personal projects or playing Reflex/cs 1.6. 2. What's the story behind your in-game nickname? No particular story. 3. How long have you been playing Reflex? (Hours according to steam? First played when?) Played since release in November 2014, steam says 2392 hours. 4. What do you think defines your playstyle? Your strengths and weaknesses? I think it could be defined as all around and complete, paying attention to every detail. I have no predefined playstyle, I do what's best given the opponent and the situation. I exploit every mistake, put pressure as much as possible, constantly choke my opponent, by doing so, very few are able to hold 10mins without making major timing or positioning mistakes. Strengths : quick decision making, speed, timing, consistent and reliable damage output, macro plays Weakness : I sometimes underestimate my opponent which can lead to taking extra risks, against some players who's gameplan revolves around baiting and never initiating, holding on to a lead even if very small, this can lead to a loss, I'm however alot more careful in tournament games. I also sometimes don't prepare well enough for a tournament due to a lack of challenge, I have to sometimes trick myself into thinking I lost the previous game/tournament to refuel my competitive fire. 5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)? dpi : 800 sensitivity : 3.3 (60.45cm/360) resolution : 640x480 @280hz fov : 90 mouse : logitech g203 keyboard : custom ergodox monitor : iiyama vision master pro 514 6. If you could add/change only 1 thing in Reflex, what would it be? tehace (mapper) producing duel maps again. 7. Why do you think Reflex isn't more popular? Lack of responsibility, mediocrity and softness is now the norm in the video game industry, you need to be disciplined and driven to play Reflex, most people that play video games want instant gratification and Reflex can't offer that. 8. Do you have any advice for new players? Natural talent doesn't exist, you are no more or less talented than anyone playing this game. Set goals, reach them, set new goals, repeat, one step at a time. Be in good physical shape, work on your mental game, be resilient. Practice with the highest intensity possible, trying to improve and work on every mistake every game, do not overlook any element of the game. Gather as much information as possible, participate in tournaments, play the strongest opponents possible. If you want to reach a certain level or break a plateau, it's going to take more than just playing, you will need to work on yourself, your opponents, constantly adapt and assess every aspect of your playstyle. 9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals? I enjoy spectating every player that performs at a top5 level, I watch a lot of replays and find new moves or plays that I reproduce and improve on. I don't consider anyone a rival, my playstyle is designed to beat everyone. 10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel? Vigur : good rocket aim, patient, persistent. czm: good rocket aim, patient, persistent. LKO: good defensive aim, patient. Luftwaffel : All around solid player, good movement, lacking strategy sometimes. Danfel: good fundamentals, persistent, dodging. 11. Are there any non-Reflex players you'd like to see starting playing Reflex? None in particular, I don't believe the "if so played, he would" theories. 12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on? I think Reflex Monthly Cups has been a great to improvement to the competitive scene as it gives an objective to practice for. The concept could surely be improved, seasons etc, but that would require more staff members to make it happen, I'd advise anyone enjoying these cups to get involved and help ! 13. What melee/player cosmetics are you currently rocking? Crowbar/RMCEU shovel 14. Favorite "frag" or "defrag" movie(s)? cs 1.6 : ROTW #137 - Bibika on kz_synergy_x https://youtu.be/0W8n0ph1rY8 ROTW #157 - shNz on 8b1_hellinashop https://youtu.be/S1RDv8yVti8 aAa cs 1.6 https://www.dailymotion.com/video/xrztam Brian The Movie 3 - by FoF (kz movie 2010) : https://youtu.be/JIoROktfm0A 257 LJ FreestyleR (World Record) Official Movie - by ndR [2010] https://youtu.be/fjgj2u5sPX4 Quake/Reflex : Quake Memorial 3 https://youtu.be/TWM8nfhYeXE Reflex kickstarter trailer : https://youtu.be/jKa_2KxxzVU Reflex Development Update // May 2015 // Alpha! : https://youtu.be/cXQqIq8Hs7Y TF2 : i49 - TF2 Fragumentary https://youtu.be/5USIDoZleAk PREM - by CUBE | #BYPCOMP WINNER! https://youtu.be/jamuLPfQibU Thank you to Ramagan for participating in Player Profiles and for his continued work in RMC. We're looking forward to watching him fight to defend his top spot tomorrow in EU#3! This concludes the Reflex Monthly Cups EU Player Profiles for now, but it is not over... many more EU challengers will certainly appear. Reflex Monthly Cups NA Player Profiles up next!
  16. 3 points
    Goulox

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: gold Do you use any customized widgets/hud elements/particle effects/sounds/: goa's hud, brandon's awards&killfeeds, timestamps, nameplates Do you wish to see sv_pure implemented into the competitive ruleset?: Yes Why?Reasoning/Arguments/etc: I agree that gaming experience must be as close as possible for two different players. As Kyto said, there are already and there will always be differences that are impossible to fix. This is not a reason to be permissive, on the contrary we should not add even more bias to competitive experience with a game that relies heavily on configuration and tweaks to gain advantage over other players. In my opinion sounds must not be changed, it is too important in duel. Also for all settings regarding visibility. It should be forbidden to delete visual effects in order to gain advantage. It's ok to be able to customize the game according to preferences, but the tweaking-game is a shitty metagame that I don't wanna be a part of.
  17. 3 points
    GoaLitiuM

    GoaHud - Minimal Animated HUD

    Spectator goodness update (r37): Added new Scores widget for spectators, works in duels and team modes (experimental, disabled by default) Very simple and minimalistic looking score widget, will be expanded in future updates Customizable health/armor bar animation speed (disable by setting the Tick Speed to 0) Supports custom fonts and font sizes for both names and scores Colors, center offset, bar sizes and propotional sizes are also customizable Chat: Added custom font support (experimental, use font filename without the extension, place your custom fonts under addons folder) Chat: Added chat scrolling support (use mouse wheel), and a new setting to display more lines when chat is active Chat: Display player ready messages (enabled by default) Messages: Show current ruleset after game mode, supports RMC, sushi and legacy (pre-1.1.4) rulesets BetterGameplay: Added option to strip/ignore color codes from all widgets (^1n^2i^3c^4 ^5o^6n^7e) BetterGameplay: Global color code mode now enables emoji support as well (still quite buggy) TimerBig: Added option to hide it while spectating (enabled by default) Fixed messages and frag messages overlapping with scoreboard Added Options button to movable sub-elements in Brandon's Hud Editor Fixed some emoji codes Chat: Added chat preview box to options Fixed reset settings not working with some options Added in r36 update: Crosshair: added option to specify minimum time for mode shapes to show up Small hotfix (r38): Fixed error caused by previous Chat font not getting applied correctly
  18. 3 points
    lolograde

    Shooter's AMA (19 January 2018)

    I've done my best to select tidbits from Shooter's impromptu Ask Me Anything ("AMA"). Obviously the devs are still working hard on 1.2 so give them respect and flexibility. I don't think anyone should hold everything said as rock solid but this is just a glimpse of what the TPS devs are working on. I've added some NOTES in brackets throughout where I thought more context was needed but did not want to post a ton of Discord comments to do so. 1.2 wen? GoaLitiuM - Last Friday at 4:45 PM :wave: is it time shooter - Last Friday at 4:46 PM haha not yet but it's slowllllly getting there so many loose ends in this build About shooter's avatar Skytoon - Last Friday at 4:48 PM What's the story behind your profile picture shooter - Last Friday at 4:48 PM My profile picture is awesome :smiley: googled it many years ago - stuck with it About the Reflex movie (name TBD): GoaLitiuM - Last Friday at 4:48 PM how was the movie shooter - Last Friday at 4:48 PM the movie was good man, i think gamers will dig it :smile: shooter - Last Friday at 5:37 PM Pretty insane seeing Reflex on the big screen shooter - Last Friday at 5:37 PM Not exactly what we had in mind when we started the game :smiley: It's humbling shooter - Last Friday at 5:38 PM Outaimed isn't bad too :smiley: It's up to @CaNi & his crew ultimately :smiley: Send your votes his way :smile: About sv_pure shooter - Last Friday at 4:49 PM adding some sv_pure'y stuff which is taking a bit, but i want it done cleanly shooter - Last Friday at 4:59 PM the svpure stuff is quite clean shooter - Last Friday at 5:00 PM (so far :)) Volume - Last Friday at 5:00 PM Just for mm, right? :^) shooter - Last Friday at 5:00 PM It's for competitive ruleset :smiley: shooter - Last Friday at 5:01 PM They [NOTE: timers, other lua, etc.] will still work in casual/experimental/race etc. shooter - Last Friday at 5:02 PM People are begging for a competitive mode, they want a consistent platform to compete on. This is what competitive ruleset is. Volume - Last Friday at 5:04 PM Ruleset discussions are not for shooter AMA hours! @shooter are custom sounds allowed or no shooter - Last Friday at 5:04 PM atm, nay shooter - Last Friday at 5:14 PM All the custom huds / assets will still work in casual mode (including through *MM)(edited shooter - Last Friday at 5:17 PM People are going to abuse any system out there. Expecially in such a competitive environment. Doesn't really surprise me that big game companies have huge ban waves now and then(edited) Volume - Last Friday at 5:43 PM Is r_lm_clear allowed in sv_pure shooter - Last Friday at 5:43 PM haha Volume :smile: That's going to be a fun one isn't it shooter - Last Friday at 5:44 PM r_lm_clear was made for the editor! shooter - Last Friday at 5:44 PM It is definately not intended. [NOTE: Some banter in chat about using r_lm_clear for regular play. He means r_lm_clear is not intended for regular play] shooter - Last Friday at 5:45 PM use r_gamma shooter - Last Friday at 5:45 PM game looks horrid without them shooter - Last Friday at 5:46 PM every time i see a stream with no lights, sun, fog (i said it :p), lighting, effects, particles turned off.. omg, i die inside r3x - Last Friday at 5:49 PM shooter, im just going to say this about any pure "locks" you are planning on doing- its gonna be extremely unpopular, alot of people dislike sparks,particle effects, darkly lit areas, etc. The default hud is ugly as shit(sorry!) one of my fav things about reflex is how much you can customize, and im fairly sure im not alone, so please don't reduce the playerbase to even lower levels simply cause you like your hud shooter - Last Friday at 5:54 PM @r3x I'm always open to constructive / respectful feedback. The flip side is there competitive ruleset is far from an even playing field. People are using damage tracking widgets, playing with full bright setups, particles disabled. It's not fair at all. Competitive is supposed to be an even playing field. Players want an even playing field. It's been said & heard over and over. So what we do we -- we can either disable lighting / particles / everything for everyone. Or on the flipside, we can force everyone to use extreme particles & dark lighting. I think something in the middle is best, but It needs to be standardized at the competition level. Reflex was designed with visibility in mind, it's already clear, high contrast etc. I'd rather fix the "ugly as shit" HUD so it's good for everyone. I quite like it tbh, if you have suggestions on how it can improve, feel free to send them. Sharqosity - Last Friday at 5:55 PM I thought sv_pure was for tournaments only? If I want to play some practice matches on competitive, I don't want to be restricted to low fps and default hud shooter - Last Friday at 5:55 PM @Sharqosity it wont' restirct you to low fps. You still have all the in-game options Volume - Last Friday at 6:18 PM @shooter is weapon offset allowed in sv pure shooter - Last Friday at 6:18 PM yes shooter - Last Friday at 6:18 PM all in-game settings are Owl Ragnar - Last Friday at 6:20 PM last requesty thing, if we're gonna get pure, can we get a better crosshair widget as default? so we dont have to config fuck shooter - Last Friday at 6:21 PM @Owl Ragnar put something together please :smiley: and show us, IIRC the default crosshair has several settings, they're all not okay? shooter - Last Friday at 6:28 PM i'm standing by the sv_pure About draw distance lolograde - Last Friday at 4:49 PM @shooter any chance of draw distance being expanded? shooter - Last Friday at 4:50 PM @lolograde it hurts perf, it also causes more Z fighting closer to camera... lolograde - Last Friday at 4:50 PM could it be turned off for just re_export, @shooter ? since perf is not an issue then shooter - Last Friday at 4:50 PM you can't just turn it off :smiley: it's how the math works :smile: lolograde - Last Friday at 4:50 PM oh dang shooter - Last Friday at 4:50 PM it's not like i just added it for fun haha shooter - Last Friday at 4:51 PM you can do crazy things like two scene renders and composit them :S but that's kinda mad GoaLitiuM - Last Friday at 4:51 PM reversed-z? shooter - Last Friday at 4:51 PM ah goat knows this stuff aye About MM ladder seasons Skytoon - Last Friday at 4:51 PM @shooter is there a reason the seasons aren't automated? shooter - Last Friday at 4:51 PM @Skytoon we are talking about exactly this.. but shh :smiley: LKO-,- - Last Friday at 5:02 PM @shooter any plans for MM season rewards or other ways of incentivizing people to keep playing ladder? shooter - Last Friday at 5:02 PM I think Skytoon hit that nail on the head before. @LKO- Owl Ragnar - Last Friday at 5:47 PM @shooter I'll be cheeky and throw in a question - any thoughts about how long seasons are gonna be and what kind of revamp you are looking at? (dont know how much you can say other than the vague answer you gave lskytoon) shooter - Last Friday at 5:48 PM @Owl Ragnar We have cool ideas -- i don't want to promise anything though at this stage. 1.2 has taken so long, hopefully it's received well, and we can grow things further from there. About rulesets (Ramaflex v. Sushiflex) and exp_plus ruleset shooter - Last Friday at 4:53 PM Yeah there's a lot of rulesets going on now as people are getting access to expplus build... Really not sure how i feel about it. I like it to be known that when you play Reflex -- this is what you get. shooter - Last Friday at 4:53 PM I also like letting people mod stuff though too -- so yeah, kinda thinking/watching this space :smiley: [NOTE: There was some banter about which ruleset would be adopted. Then shooter responded as below.] shooter - Last Friday at 4:56 PM The ruleset was done in the 1.2 branch months ago shooter - Last Friday at 4:56 PM It was discussed on forums shooter - Last Friday at 4:57 PM It's very hard to please everyone :smiley: Which is a big part of why i put expplus out in the first place :smiley: shooter - Last Friday at 5:08 PM Warlord ruleset discussions have been made & decided on forums, Electro took care of it. I don't want to step on his toes at the moment. Newborn wanted the guns to be useful in Reflex IIRC. If we want to take gameplay discussisions further i'd prefer it on the forums where the original discussion took place! shooter - Last Friday at 5:09 PM I'm still undecided if exp_plus will live the day in 1.2 :smiley: About movement changes shooter - Last Friday at 4:54 PM chaging movement is dangerous! the old 0.37 taught us all this :smile: shooter - Last Friday at 4:54 PM I'm realllllly not in a hurry to change movement :smiley: Warlord Wossman - Last Friday at 4:55 PM yeah movement was changed in 37 for ctf but nobody plays it and the other one feels better for combat :> shooter - Last Friday at 4:55 PM It was changed in 37 yes, it was changed a lot of the way back towards 36 in 37 minor updates too. About steak (sic) gun Volume - Last Friday at 4:57 PM Any news on stakegun? shooter - Last Friday at 4:58 PM Not really unfortunately - it's still there in exp_steak or whatever it's called :smiley: Soh - Last Friday at 8:49 PM does anyone know if stake still has the tele glitch where u come out and ur stuck' @shooter shooter - Last Friday at 8:50 PM steak in the face (i don't know :p) About borderless windows, resolutions GoaLitiuM - Last Friday at 5:04 PM wen borderless, resolution scale? shooter - Last Friday at 5:05 PM directx 11 IS fullscreen borderless always AFAIK?? use console to release mouse? About new cosmetics Volume - Last Friday at 5:06 PM Shooter I know the cosmetics aren't your department per se but are there any that you're particularly excited about?(edited) shooter - Last Friday at 5:08 PM @Volume new cosmetics are great :smile: shooter - Last Friday at 5:08 PM I dig them About new hires, volunteers, and community work shooter - Last Friday at 5:09 PM We can't hire anyone, i don't even pay myself lol #indiedev shooter - Last Friday at 5:10 PM The question of help comes up a lot. I really admire it, and it's a lot of the reason we put effort into map editors / scripts / exp_plus etc. About greater access to Reflex's code for community GoaLitiuM - Last Friday at 5:10 PM just give us all the power to tweak the rulesets, they are very useful in private games too shooter - Last Friday at 5:13 PM @GoaLitiuM As for editing the core game code, it makes things a bit harder. Expecially when it turns things in to security, IP ownership etc. It is a buisness, I am liable if it gets sued. It's something I've thought about a lot over the years. It still really doesn't have a good solution/answer. It's interesting/curious to see Unreal making a difference here (this is the first time i've seen a big company take diffs from the open world) -- I like what they're doing, i'm unsure of the legailities / logistics. Puma - Last Friday at 6:28 PM shooter hire goa & kyto pay them in supporter weapons Volume - Last Friday at 6:29 PM No, just ask them if you can put their Huds in the game They'll say yes. Give them a shovel or something. Lol shooter - Last Friday at 6:29 PM We've done this before, can talk to them in private about it. shooter - Last Friday at 6:29 PM I like the idea of improving base game for everyone. About Discord integration GoaLitiuM - Last Friday at 5:12 PM any thoughts on discord integration? like voice and chat but also inviting people into games via discord shooter - Last Friday at 5:14 PM @GoaLitiuM we were in talks ages ago about discord integration. But we talk about a lot of things :smiley: Talk is easy, integrating to production ready is less easy :smiley: About Discord channel, mods, behavior, etc. shooter - Last Friday at 5:19 PM Oh, someone commented about EU mods before -- Yeah we need more mods. And yes this discord needs to be nicer :smiley: shooter - Last Friday at 5:19 PM I don't really see a lot of the chat (it's when i'm sleeping / working), but ... yeah shooter - Last Friday at 5:21 PM CoC is there for reason. It's a place to come and talk, and be nice. Treat someone as you would in real life really. shooter - Last Friday at 5:21 PM And treat the mods with respect! They have a hard job, and we're all greatful for what they do About MM map selection system Volume - Last Friday at 5:29 PM @shooter one last question, is aerowalk going to still be in the map pool, and will the "pick 1 of 3 maps" still be the method of map selection? shooter - Last Friday at 5:30 PM @Volume I think it works well? Embarassing logs, tbh Skytoon - Last Friday at 5:30 PM @shooter was it you or Erectro that had the blessing of working on the Shrek karting game shooter - Last Friday at 5:30 PM haha @Skytoon how do you know about this :smiley: shooter - Last Friday at 5:31 PM Hey I even worked on a Barbie game :smile: lolloll shooter - Last Friday at 5:32 PM We did a scooby doo game too, 3d person platformer. That was fun :smiley: shooter - Last Friday at 5:33 PM :smiley: Software engineering is my day job Linux support erad - Last Friday at 5:41 PM 1.2 linux support [NOTE: picture of a Linux penguin holding RL on Sanctum ] shooter - Last Friday at 5:41 PM Making a picture is easier than porting it :smile: shooter - Last Friday at 5:42 PM I use my mac a lot, but yeah, Reflex is staying on PC. About r_sun and Reflex performance shooter - Last Friday at 5:49 PM r_sun was added for people with verrrry low end machines. In all honestly, i'm not sure the game needs the option now. It really should always be on IMHO. shooter - Last Friday at 5:50 PM my 780ti is like 4 years old, runs fine there shooter - Last Friday at 5:57 PM my 4gig i7 (it's like 3rd gen, maybe) + 780ti rocks high everywhere, tbh I turn on HBAO+ on top too(edited) shooter - Last Friday at 5:58 PM I don't have a fancy 120hz/144hz monitor :frowning: I have a 30" Dell which is so good for dev work i can't part ways with it :smiley: Yeah ctf does stuffer a bit, expecially on huge maps That's fair :smiley: [NOTE: not sure what shooter was referring to here. Maybe another comment but I left it in.] About the internet (and Reflex community reaction) shooter - Last Friday at 6:01 PM This is the internet, people always overract! :smile: About feedback (general) shooter - Last Friday at 6:15 PM It's easy to shit-cann anything or anyone. Actually building/showing something is the hard bit :smiley: We're going to run in to a lot of this I think with the pure changes. Create a forum post, show before/afters etc, and this will help us all understand & get on the same page. If we just say "that's shit fix it", it really doesn't help. About race mode lolograde - Last Friday at 6:21 PM @shooter is there going to be an official race leaderboard? Race mode needs love! shooter - Last Friday at 6:22 PM It does need love About the sound engine and sounds in general Volume - Last Friday at 6:36 PM @shooter can you give us any sneak peak insider info about any upcoming changes to the sound engine or directional sound in general? shooter - Last Friday at 6:37 PM not yet coz there aren't any :smile: lol... As before, easier solution is to look at the directional sound setup. I'd like to look in to this post 1.2 Xytaglyph 💜 - Last Friday at 7:37 PM id love to see hrtf implemented @shooter do you guys use x3daudio for reflex? if so, this might be something to consider, its free to use and distribute https://github.com/kosumosu/x3daudio1_7_hrtf shooter - Last Friday at 8:34 PM hmm @Xytaglyph 💜 this is interesting... yes we use XAudio2 in fact, we use X3dAudio too.. About rumored F2P plans shooter - Last Friday at 6:52 PM I'm not keen on F2P There i said it :smiley: lol shooter - Last Friday at 6:53 PM I don't want to say never, but at this point in time I don't think it's the answer
  19. 2 points
    thelawenforcer

    Reflex Monthly Cups

    not surprised to see Luftwaffel doing well, seems that his brain is starting to catch up to his aim
  20. 2 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Fight for your shovel. Imgur Album : https://imgur.com/a/1aW8c See you all in RMC EU#3 this Sunday!
  21. 2 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups 2nd Editions Highlights video created by cupcake and catsmoker! Reflex Monthly Cups is looking for more volunteers! - A Twitch VOD uploader/RMC youtube account manager - Another Public Relations member who can advertise the cups on discord and other sites and platforms - 2 to 4 additional tournament admins, especially those who can be available at NA cup times If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thanks!
  22. 2 points
    xLuftwaffel

    sv_pure poll

    I really don't know if you are serious with the "feature" part. Either way it's blinding, you don't want that in a game. Especially not when it's competitive. And as Kyto mentioned: So, the devs could just add "visual clarity" on the workshop for instance, as an option in the game and it would be good. Given the game tells you about this "competitive edge" before you get to start a competitive match. I Would think most competitive players are going to go through all the options in the menu anyways but just to be sure the game can give you a message about it. If you are not listening to a message like that you can't really complain about your oponent having a cleaner looking game than you, am I right? It's only a problem if it's not the same for both players, so if the non cheaty stuff is added to the game it's all good. We just have to agree on every single aspect of customization, what is cheating and what is just preference. How are we going to do that? I'd say it's gonna require alot of polls and of course Turbopixel has the final word but I hope we can keep customization and "competitive integrity" at the same time.
  23. 2 points
    Kyto

    sv_pure poll

    @DazedSpartan Visual clarity, no sparks, colorblind items are literally third party addons that replace base game assets. You're right in that what's in the base game isn't an arbitrary line. Why the line is drawn there is as it implicitly assumes a set of features that are considered ok for competition. Given the argument is "well this is to equalize the playing field" why should we not also equalize everything else possible. It's fairly trivial to equalize some external imbalance factors like higher refresh rate monitors and better connections. If you want an even playing field to the degree of only default widgets locked to their places (or w/e sv_pure is gonna be) then make an argument in support of that position. I'm just following the "even playing field" argument to it's logical conclusion. It's very trivial to lock your com_maxfps and r_refreshrate to the same level as the enemy's, fakelag has existed forever now and there's a bunch of games where input lag is considered a feature. It's offly convenient you would say one should not follow the "even playing field" argument to the point mitigating hardware differences given you have a significant hardware advantage. It's not a personal attack at all - I would have made the same argument even if you didn't have a CRT. Your sports analogy isn't compareable. I'm arguing that if your javelin weighs half of mine then that is not an even playing field, it's a different game, just like playing with a 200hz CRT vs 60hz LCD is a different game which you very well know. I'm not hypocritical enough to suggest having double the refresh rate and way less input lag hasn't been a huge advantage to me, an advantage I would always choose over having timestamps or zoom. Sports teams have the freedom to choose their nutrition and supplements from a reasonable set of options, they are not arbitrarily forced to a SINGLE fixed diet. There's a body that dictates what is considered unfair and what isn't. It's naive to assume that the devs would give two fucks about pressure anymore. They have not been very engaged because they have moved on. Pushing 1.0 release, pushing ramaflex and now pushing sv_pure are all signs of the game being done. Any change being done after 1.2 is bound to be very low priority. You have it exactly backwards: it's much easier to do binary decisions on what widgets are ok and what aren't than listening to a crowd of crying nerds who all want something you're going to have to implement (unless you plan to ignore them and alienate a chunk of your core community). It's very naive to assume things would incrementally become base game. There's no community consensus on timestamps, base25-timers, zoom, you name it. People have cried about the sounds forever and it's all fallen on deaf ears. This is really a situation where we can have our cake and eat it too, we can have pure and we can have custom sounds, widgets and assets. The devs don't have to waste time making assets and they can focus on actually improving the game by working on real issues (like stuff mentioned here). And yes I very much agree no player or set of players should dictate what's whitelisted and what's not (just as no player should have dictated the entire ruleset). It should be up to the devs, and they should have a clue, and if they don't they should ask for feedback. And in any case they should be transparent about why a widget is ok or not. I doubt there's such an influx of addons that the workload for whitelisting would be unreasonable. Also cut the bs about the rampant comp item timers unless you're gonna name names. The community is so small you can count on one hand the players who exhibit personality traits that would even make them suspect. Furthermore, if a very strict sv_pure is established as a starting point, there is a legit fear it will be next to impossible to add or include anything into it. Similar to when you implement a HUD system that has complete customizability the community will fight tooth and nail against any attempt to change any aspect of it. Given we agree that a line in regards to customization should be drawn in the name of competitive integrity. I think we should rather discuss about specifics like timestamps, zoom and whatnot. I can start with something we both agree on: there should be no item timers in the competitive ruleset.
  24. 2 points
    DazedSpartan

    sv_pure poll

    I don't mean to compare Reflex to CS:GO, I mean to compare Reflex to almost any legitimate competitive shooter. The customization options that exist in other competitive arena fps games that you mention are not within the same vein as what is possible in Reflex. Options like fullbrights, visual clutter, colorblind, and r_lm_clear in the case of Reflex, are settings within the base game that are easily accessible and see widespread use. There is a huge difference between these kinds of settings and the unrestricted nature of widgets/lua. Their effects are straightforward, limited, and well known. They are graphics options not unlike a shadows setting, I agree they would not be out of place in Reflex, but that is beside the point. It seems like you are confusing two issues. One being which features should and shouldn't be available and the other being where the line of sv_pure should fundamentally be. Where this line should be drawn is not arbitrary whatsoever. What exists within the base game is acceptable and otherwise not. You are missing an important side effect of sv_pure and also not considering that the current system holds back the base game. We both seem to agree that there are base assets in Reflex that are inadequate like sounds and the crosshair widget. With sv_pure we will both get what we want without the disaster that a whitelist system would cause (that I explained in my first post). There will be the benefits of a whitelist system without one and without the drawbacks. By locking the game to base assets you can be sure that they will be improved quickly. The developers have not been very engaged for some time. The current system not only insulates them from the problems with the game, it prevents them from being pressured into improving anything. The reason there are base elements that are lacking is because people who would complain about it quickly patch them with 3rd party modifications and the developers don't hear about it. I don't think with the current level of development there is any possible way that the issues will be adequately "sorted out" if there is no pressure on the developers to do so. It has been 3 years. Again you are using individual features as a reason to delay or not implement sv_pure, when in reality sv_pure will put the game on a path where we might actually get the features we want inside the base game. This is a bit ridiculous, hardware differences are in the same category as anything in this conversation. To go back to the Olympics analogy, you are arguing that if competitive integrity is a goal then the committee should force athletes to eat a nutrient low diet so that everyone is brought to the level of the North Korean team. I don't think those who want a fair competition should be taunted by not accepting the "inconvenience" of eating poorly in the interest of competitive integrity. You say that the game can never be exactly the same for both players, then bring up equalizing of hardware that is not the game, uncontrollable, and any any attempt to do so would be a joke (as it seems you are suggesting). The game can be the same for both players, the hardware reasonably cannot. Both sides of the tennis court can be easily controlled to be the same for both players, their physical healths reasonably cannot. Despite that, even though the game itself could be locked down to this level, I'm not pushing for the game to be exactly the same for both players. I'm pushing for both players having access to the same options and the ability for each player to have complete knowledge of what the opponent is using. That is what competitive integrity is, it is not related to how much of an advantage a particular in game setting might give. The line for what specific options should exist in the game is a separate issue and you keep mixing the two. Regardless I've already given my opinion on specific options and it seems to match with yours in terms of wanting competitively friendly settings. The competitive integrity issue is straightforward, suggesting that it's somehow my own arbitrary opinion where to draw the line on competitive integrity or that I am not pushing for outrageous hardware equalizing because it somehow doesn't suit me is rude. It's the same as if a politician argues for measures to improve road safety, and then another person suggests that the politician should reasonably also want cars banned in the interest of safety, and then mocks him by suggesting that the politician only doesn't because he owns a car. Dropping the "even playing field argument" has nothing to do with discussing individual configuration things. I don't know why you brought up all the silly hardware arguments if you were just going to finish with something totally reasonable. I know you don't want to lose your timestamps, and maybe once sv_pure is established you and others will successfully argue for the feature to be officially added. Not retaining some 3rd party advantages you might like to is not an argument for an unreasonable implementation of sv_pure that involves some community whitelist. When sv_pure comes, some people will miss their base 25 clock, and others will miss their item timers that worked in competitive. I'm not saying that you are wrong and timestamps would be out of place in Reflex, but the whole point is getting things down to a reasonable place for the first time ever so that features that will appear missing can finally be added in a way that makes sense instead of our current open invitation to cheat town, or players adding features for their own interest in a truly destructive community whitelist effort. In any case, custom modding will live outside of the competitive environment where it belongs. There are plenty of 3rd party customizations that could potentially be added already, and even more will be made. It will all be part of the improvement process of the base game that the currently planned implementation of sv_pure will finally allow. If you open the door to a whitelist system you run into the disastrous and community splitting effects I talked about in my first post. The process must be very controlled on what is added. The best way to promote the right discussions and positive things for the game is to first lock it to a reasonable level, assess the gaps, and then fill them in a conservative way. At this point it will be time to "discuss about every single configuration thing (whether it's sounds, timestamps, r_lm_clear, individual cvars) as a separate issue when it comes to "competitive integrity.""
  25. 2 points
    Kyto

    sv_pure poll

    I agree there's a line to be drawn when it comes to widgets and customization in general but CS:GO isn't a proper comparison because the nature of the game is very different. If you want a better comparison look at other competetive arena fps games. They allow a very high level of customization because it's been realized for years now that stuff like fullbright maps/models, disabling visual clutter (sparks, beams, high picmip) don't give you a clear advantage (and I would argue a lot of these are actually tradeoffs). Customization in a lot of cases also allow to balance out external imbalances (improving framerate by disabling eyecandy, visuals for colorblind people). People have been whining about player sounds and deficiencies of the default widgets for a long time so we won't discover anything new by forcing everyone to use them. This is what the widget system + custom sounds fixed in the first place. It gives the developers time to come up with a variety of options that would satisfy most if not all players (given the size of the community). Why not introduce pure when all of that is sorted out first? Have more customizable default widgets, more options for (or just overall better) player sounds and whatever first seems to be the right order of events. The game will never be exactly the same for both players. You say "competetive integrity" when it suits you... but didn't you have a CRT? Should we lock both players to the same fps, refresh rate and add articial input lag and fakelag to even the playing field even further? Oh and btw your enemy is colorblind so we'll add a filter to your screen that takes care of that imbalance aswell. If not then why are we stopping with "competetive integrity" when it becomes inconvenient for you? If you argue for an even playing field then why should it stop where you want it to when there's features we can add to mitigate external imbalance problems (such as hardware differences). So let's just drop with the "even playing field"-argument and face the fact we have to discuss about every single configuration thing (whether it's sounds, timestamps, r_lm_clear, individual cvars) as a seperate issue when it comes to "competetive integrity". Is CS:GO not competetive? The closest you'll ever get to the golden land of even playing field is in a major LAN where everyone has the same monitor, chair and hardware. Yet they still have different mice, different monitor settings (some use color vibrance, resolutions/scaling etc.) and their own configs with also a degree of customization (as is fit to that game).
  26. 2 points
    LKO-,-

    sv_pure poll

    Region: EU Highest rank achieved in Matchmaking: Overlord Do you use any customized widgets/HUD elements/particle effects/sounds/etc: Yes Do you wish to see sv_pure implemented into the competitive ruleset: If changes are made, otherwise no Why: It just feels like a step backwards. What's the point of making the game incredibly customizable and then forcing the player to play with the default settings? I think the idea of sv_pure in the first place was to make the playing field more even by limiting "hacky" addons that give players a significant advantage over others - you don't have to completely throw customization out the window to accomplish that. Suggested changes: let server owners decide whether sv_pure is enabled on their servers tone down the limitations (personally I think disabling addons is fine, but unlock widget positions, give an option to remove sparks and other eye-candy stuff and maybe allow custom sounds) widget whitelist system with the community deciding which widgets are okay and which aren't, as has been suggested multiple times in the past Not all of these need to be implemented, if you just make one of them work properly then I'm certain that most people will ultimately view sv_pure as a positive change. If sv_pure remains unchanged, I will guarantee you that there will be a severe decrease in veteran players.
  27. 2 points
    DazedSpartan

    Reflex Newbie Night 5!

    Announcing Newbie Night 5! We will be playing Sunday, February 11th starting 6:15ish CST! If you know any new players, please send them my way! Participants for the mini tournament must be at the skill level to have reasonably close games with brand new players. As for some previous newbienights players who are too strong for this now, I have something else planned for you guys. We will all be in the newbie nights voice channel : https://discord.gg/b7zXBKj and it will be streamed here : https://go.twitch.tv/dazedspartan We will start with some casual modes while we wait for people to arrive and then we’ll jump into the mini duel tournament. Please sign up here so the brackets are easy : http://challonge.com/tournaments/signup/b61Gb2QuZv The tournament is limited to 10 participants, so register early! The purpose of newbie nights is to give new players a chance to enjoy the best Reflex has to offer. Hope to see you there! Please message @DazedSpartan3488 on Discord, Steam, or forums if you have any questions.
  28. 2 points
    Sharqosity

    Custom Ruleset Poll

    I really like this idea - not just because the process will help achieve better balance, but because new changes bring people back and keep them playing. Look at how popular sushiflex has become, one of the reasons for that is simply because it is something new, fun and refreshing.
  29. 2 points
    Sharqosity

    Shooter's AMA (19 January 2018)

    Here's some stuff that happened during a smaller 'AMA' on Christmas. A lot of stuff is the same, just putting it here for posterity (and smileys ): Shooter and 1.2 shooter-12/25/2017 We've had a lot of changes this last year, had to get a job, move, big life changes, personal stuff but yeah This "1.2" has been ticking along. I'm not really giving time estimates because I don't want to promise & get stuck to it - at this point i'd rather push out builds when we're happy with them. Sound shooter-12/25/2017 The audio topic is interesting, we flaunted with it a while back. People are very used to hearing RA pickup sounds through the walls banDiscord-12/25/2017 Are audio improvements really planned? OpenAL is very hard to work with afaik. shooter-12/25/2017 Main thing with Audio is that people will complain they can't hear RA through walls And perhaps they shouldn't? I mean that's realistic. But this is a game and games aren't real lol goulox-12/25/2017 sounds of armors might be treated with a special sound that is global and not treated like any other sounds shooter-12/25/2017 yep, but next will be "i can't hear fall sound anymore in x map from y angle" I'm just saying, people are very used to what is in there truck-12/25/2017 id just like more positional info up/down shooter-12/25/2017 exactly truck. Killer Tofu-12/25/2017 http://kcat.strangesoft.net/openal.html @shooter shooter-12/25/2017 https://valvesoftware.github.io/steam-audio/ shooter-12/25/2017 I'd prefer to experiment with that first Optimization TyroneSama-12/25/2017 i'd really love to run 9+ player games but it's impossible on any hardware shooter-12/25/2017 What does suck a bit is when you have high team games and everyones spamming plasma guns, the network layer gets bogged down with too large packets and it drops into recovery mode. That's the flaw in it atm. That's not a cpu load issue though TyroneSama-12/25/2017 gotcha. good to know the team's aware of the issue, is it fixable on the current stack? shooter-12/25/2017 TyroneSama, It is through a few different angles. I will say that I think Reflex plays with smaller matches anyway But yes i'd like to see it improved at some point - I have spent a bit of time in the past improving it to where it's at currently already. Netcode r3x-12/25/2017 hey shooter, I want to ask you about the situation with ion cannon at higher pings (it starts getting bad when the ping gets yellow). Is this at all fixable? can anything be done to make the experience of say, 60-70 ping player vs 60-70 ping player resemble AT ALL the experience of a 30 ping v 30 ping match shooter-12/25/2017 Jacob, perhaps but I'm really happy with the balance where it's at now, especially with what it's been put through. I think with games like this you do really need a decent ping r3x-12/25/2017 Im not sure what you mean by balance, im not talking about weapon stats, im talking about hit registration ppl always advertise reflex as being 100% "lan" up to pings of 80 but thats not true. and with such a small community, we often have to play on servers out of our green zone shooter-12/25/2017 network compensation "balance" Push it too far either way and you get artifacts require too low pings and it feels laggy, allow too high pings and you do things you think you shouldn't be able to. It's a big topic Race mode LKO-,--12/25/2017 @shooter have you guys worked on race improvements since 1.1? You know, like proper global leaderboards for maps and maybe for jumpstats too, etc Shit like CS kz/climb has shooter-12/25/2017 not yet but we have a massssive list of race stuff i'd (still) like to get to one day sv_pure shooter-12/25/2017 i'd like viewers to be able to keep their custom uis shooter-12/25/2017 It gets tricky when you start talking about UI customisation. shooter-12/25/2017 for example: 1. I have an uber armor bar 2000 custom mod installed, it puts a custom armor bar in middle of screen 2. I hide the default armor bar 2. I have the default health bar moved up next to it. 3. I join an sv_pure server. hat happens now? Volume-12/25/2017 @shooter simple - people set up two HUDs, one for SV_PURE, one for "all LUA enabled" if join "sv_pure 1" server, it loads competitive hud1, with no silly stuff, and if you join a sv_pure 0 server, it loads hud2, with your meme huds shooter-12/25/2017 so how do you configure your pure hud on a normal server? I think it's going to get pretty messy pretty quickly. Settings for every UI option for each HUD shooter-12/25/2017 We've had two configs in the past, was a mess (whole saving/loading, what config is saved to on quit etc). Separate resolutions it's just a mess too. Which is why we brought out the bind modifier (which worked pretty well, imho). But really not in a hurry to go back to that Matchmaking r3x-12/25/2017 mm is completely dead shooter-12/25/2017 Yeah Jacob i know we've been talking about it, have a few ideas but I won't go into details yet shooter-12/25/2017 Problem is MM is too hard to find matches, it's mainly due to lack of updates. We had 10k+ matches in our first week of release Nipplezits-12/25/2017 how complicated would it be if you set private servers up, whenever matches/sets up a pug game or a 1v1 through the bot, and they gain SR through that shooter-12/25/2017 I don't want private servers giving out CP, but I see what you're wanting from it. Nipplezits-12/25/2017 well, itll be your guys's private servers shooter-12/25/2017 That's exactly what MM is Loading screen def-12/25/2017 have u thought about adding a map preview loading screen? shooter-12/25/2017 def, talked about it ages ago, really the map loading is so fast i didn't bother
  30. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cup EU#3 Results The third EU Reflex Monthly Cup took place this Sunday, and showcased some of the best competitive Reflex has to offer. Thank you to everyone who came to watch, to the players, and to the Reflex Monthly Cups staff for making the tournament possible. Special thanks to erad for doing a great job as tournament admin, and to TyroneSama and def for making the broadcast run without a hitch. Congratulations to Ramagan, who took his third RMC victory in a very close grand finals, halting czM's conquest through the loser's bracket in the final series. : Ramagan : czM : xLuftwaffel See you all next time. Final Bracket : http://reflexmonthlycups.challonge.com/RMCEU3 Complete Broadcast : https://www.youtube.com/watch?v=VHJKRIAmnqU&feature=youtu.be Replays : https://www.dropbox.com/s/ui4d664dx0at8o7/RMCEU3_replays.zip?dl=0 Donations are open for the upcoming monthly cups : RMC NA#4 : https://matcherino.com/tournaments/9839 RMC EU#4 : https://matcherino.com/tournaments/9947 Thank you for supporting competitive Reflex! Reflex Monthly Cups is looking for more talent to improve the organization! - 2 additional tournament admins to help run the cups on tournament day - Another Public Relations member who can advertise the cups on discord and other sites and platforms - Another video editor If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thanks
  31. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Announcing Custom Ruleset 2 Tournaments Reflex Monthly Cups is happy to announce that we will be conducting a ruleset initiative for community feedback and testing. We are moving forward with this project to promote as much community engagement as possible with the end goal of an upgraded ruleset entering the game in place of the current competitive ruleset. Due to this ruleset initiative, RMC NA#4 will be delayed until April 1st, 2018 and will be played on CR2. Ruleset Forum Post : Tournaments that will be played on CR2 Reflex Monthly Cups NA#4 Start Time : Sunday, April 1st, 2018 at 02:00 PM EST (UTC-5) Stream : https://www.twitch.tv/delementary Bracket : http://reflexmonthlycups.challonge.com/RMCNA4 Sign-up : http://challonge.com/tournaments/signup/nEzNTgDiiC Communication : https://discord.gg/cmNasKK Prizepool : https://matcherino.com/tournaments/9839 CR2 2v2 Cup Map Pool : Ironguard, Phobos, Thermal Blast. Rules : http://reflex.fun/rmc_rules Start Time : Sunday, April 8th, 2018 at 5:00 PM CET (UTC-1) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/fr/CR2_2v2 Sign-up : http://challonge.com/fr/tournaments/signup/DY8kTGuhrW Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9945 The 2v2 cup will be played on EU servers (London, Frankfurt) but registration is open to all regions. CR2 AU Start Time : Sunday, April 8th, 2018 at 4:00 PM AEST (UTC+10) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/CR2_AU Sign-up : http://challonge.com/tournaments/signup/srOvxG5QxX Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9943 CR2 JP Start Time : Sunday, April 8th, 2018 at 7:00 PM JST (UTC+9) Stream : TBA Bracket : http://reflexmonthlycups.challonge.com/CR2_JP Sign-up : http://challonge.com/tournaments/signup/FzWZABDPEF Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9942 Reflex Monthly Cups EU#4 Start Time : Sunday, April 15th, 2018 at 5:00 PM CET (UTC-1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/fr/RMCEU4 Sign-up : http://challonge.com/fr/tournaments/signup/hWr05PUnFU Communication : https://discord.gg/P3UAvB8 Prizepool : https://matcherino.com/tournaments/9947 Thanks and see you all in RMC EU#3 this weekend.
  32. 1 point
    beat0n

    Reflex Monthly Cups

    Even tho I don't play I do enjoy watching these tournaments. Keep it up!
  33. 1 point
    SirSquidness

    LAN server discovery

    Does Reflex Arena have any LAN/offline server discovery mechanism? If I have a game server running on the same LAN as a game client, can I see the game via the server browser without either using a public internet listed server or the console? From my observations, servers running on the same LAN do not show up in the server browsers. And I don't see any broadcast packets from either the client or server like I would expect if there was a mechanism. Am I missing something? If this feature doesn't exist, consider it a feature request.
  34. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cup NA#3 Results The third NA Reflex Monthly Cup was concluded on Sunday! Thank you to all the RMC staff, Delementary and DazedSpartan for casting, and to all the participants who made this tournament possible. Congratulations to Hoyt! He fought to his third cup victory, coming out on top with some great plays against Soh. This tournament was Soh and Xytaglyph’s debut in RMC competition, and both performed well, but Hoyt remains champion. Will any be able to challenge Hoyt’s top spot in NA? : Hoyt : Soh : Xytaglyph See you all next time. Final Bracket : http://reflexmonthlycups.challonge.com/RMCNA3 Complete Broadcast : https://www.youtube.com/watch?v=7UbbHGzaUlc&feature=youtu.be Replays : https://www.dropbox.com/s/a1h3x1mwsd29mjp/RMCNA3_replays.zip?dl=0 Donations are open for the upcoming monthly cup: RMC NA#4 : https://matcherino.com/tournaments/9839 RMC EU#3 : https://matcherino.com/tournaments/9684 Thank you for supporting competitive Reflex! Reflex Monthly Cups is looking for more volunteers! - A Twitch VOD uploader/RMC youtube account manager - Another Public Relations member who can advertise the cups on discord and other sites and platforms - 2 to 4 additional tournament admins, especially those who can be available at NA cup times If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thanks!
  35. 1 point
    lolograde

    Why do you play Reflex?

    Don't funny
  36. 1 point
    Sharqosity

    Why do you play Reflex?

    I play reflex cause u can frag out
  37. 1 point
    Goulox

    sv_pure poll

    "blinding" is not really the adapted word to describe what is going on when someone shoots at you with plasma gun. But yes, I think this is normal (in a certain limit ofc) that plenty of energy projectiles coming in front of your face kind of obstruct your vision a bit. The fact that projectiles are visible and therefore can alter the enemy's vision under certain circonstances is not so shocking.
  38. 1 point
    GoaLitiuM

    GoaHud - Minimal Animated HUD

    Bigger non-fix (r43): Score widget is now shown in duels and FFA for local player (health and armor bars hidden in these cases) Score: Fixed widget not showing up while playing team modes Score: Fixed wrong name position when name had color codes Ammo: Added option to use weapon based coloring Chat: Added separate background transparency option when chat is inactive Crosshair: Added option to show crosshair always (ignores cl_show_hud), enabled by default PerfMeter: Show always option is now default Also a reminder that the Score widget is not enabled by default yet, so make sure it's actually visible when you wonder why it's no showing up
  39. 1 point
    xLuftwaffel

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Overlord Do you use any customized widgets/hud elements/particle effects/sounds/: Yes. No default widgets in sight. r_lm_clear and several effect changes. Several custom sounds. Do you wish to see sv_pure implemented into the competitive ruleset?: No Why?: I don't want timers in competitive. I voted no because there will be a delay where I will not have the widgets I want to play with if they are ever added to the base game at all. r_lm_clear is amazing and I don't know why anyone would ever want to remove it. The game is not clean enough as it is. As Jaguar mentioned close up plasma fights will blind you and I wouldn't say that's intended. Finally, not being able to switch my character sound whenever I feel like it would really suck.
  40. 1 point
    shooter

    GoaHud - Minimal Animated HUD

    nice!
  41. 1 point
    GoaLitiuM

    GoaHud - Minimal Animated HUD

    Custom font update (r39): Added customizable font options to following widgets: PerfMeter, Timer, TimerBig, RaceTimer, Ammo, Armor, Health, Messages, FragMessages, WeaponRack Added missing 'Lato Heavy' and 'Open Sans Condensed' fonts to list of available fonts Removed following features which could give a competitive advantage to players: Removed GrenadeTimer widget Removed base-25 timer options from Timer and BigTimer widgets Chat: Added option to change size of emojis Chat: Added customizable background color for chat input Chat: Fixed wrong cursor offset after emojis Chat: Fixed color codes itself not getting colorized in input line Chat: Fixed color code leakage from player names Chat: Fixed player not ready messages showing up at match start Scores: Fixed missing flag shadow on right side PerfMeter: Fixed font alignment not following widget anchoring Small timer update (r40): Fixed timer numbers moving around with non-monospaced fonts Added letter spacing option for timers Optimized emojis, added few new ones Another hotfix (r41): Fixed errors when trying to open Timer and TimerBig widget setting Fixed timer preview sometimes flashing in weird colors
  42. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Announcing Reflex Monthly Cup EU#3 The date for the third rotation of the European cups is finalized! Start Time : Sunday, February 18th, 2018, 05:00 PM CET (UTC-1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/RMCEU3 Sign-up : http://challonge.com/tournaments/signup/HkwjA2F2rg Communication : https://discord.gg/P3UAvB8 Prizepool : https://matcherino.com/tournaments/9684 Thank you to donators and I hope to see you all on tournament day! Reflex Monthly Cups is looking for more volunteers! - Another Public Relations member who can advertise the cups on discord and other sites and platforms - 2 to 4 additional tournament admins, especially those who can be available at NA cup times If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thanks!
  43. 1 point
    def

    Shooter's AMA (19 January 2018)

    as Long as stuff is in 3rd Hand it can be changed (even if whitelisted). so thats pretty difficult i guess there can still be secret lua stuff implemented thats not shown in widgets menu but with commands not sure about that i think if they implement a lot of accepted and useful widgets by Default, it will be a great start
  44. 1 point
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups is looking for broadcasters to stream the tournaments The tournament broadcast is a vital component of Reflex Monthly Cups. It is clear from watching Delementary, ToRRent, and GMT’s streams that having great casters helps tremendously. Unfortunately, GMT is going to be taking a break from streaming and will be stepping down as a broadcaster. We wish GMT all the best in his future efforts, but RMC is now need of streamers. We are looking for someone who has: -A high production quality (good settings, mic, and internet) -Some knowledge of afps (not necessarily Reflex) Casting is not mandatory! We are looking foremost for a dedicated streamer, casters will be arranged later if necessary. We would prefer someone with more experience streaming, but we are open to the idea of new streamers as well. We pride ourselves on organizing the RMC tournaments in a way that makes it as easy as possible for the streamer. Each tournament will be held on a Sunday and will last 4-5 hours with the date announced far in advance. Thanks and Merry Christmas! Additionally, in order for Reflex Monthly Cups to be sustainable we need more tournament admins who will be available for the NA editions. If you are interested in streaming or admining please contact @DazedSpartan#3488 on Discord or send a private message to Reflex Monthly Cups on the Reflex forums.
  45. 1 point
    Yasashii

    Reflex Monthly Cups

    Done up some custom melees for the winners each month
  46. 1 point
    shooter

    Reflex Monthly Cups

    I'm pushing a 1.1.2 expplus build to the expplus steam branch for this. This will allow you to use the custom ruleset on the 1.1.2 build. note: If you go this way, only the server will need the expplus branch, connecting clients just need to callvote ruleset experimental_plus Been sitting on it for a while with anticipation that 1.2 would beat it - but it doesn't look like that's the case. Please let me know if there are any issues setting up the expplus servers.
  47. 1 point
    ZuLuuuuuu

    Small suggestions/bugs

    The search feature for maps inside the game can be improved, for example if I write "reflex" or "train" it does not find the "Reflextrain" map. I need to write "reflextrain" in order to find that map, but it is just easier to remember parts of the map names and being able to search them that way.
  48. 1 point
    ish

    Post your WIP screenshots!

    Just some of the things, mostly promEUs, and me were working on.
  49. 1 point
    GoaLitiuM

    GoaHud - Minimal Animated HUD

    Biggo update: BetterSpecControls module is now called BetterSpectator Added auto spectator modes: follow killer, follow leader Modes can be bound to different keys via options menu Modes are also accessible via console with ui_goahud_spectator_mode <value> -1: Cycle between different modes 1: Disabled 2: Follow killer 3: Follow leader Prevent following another player right after death in arena modes New experimental module: BetterGameplay Added option to instantly respawn after suiciding in Race mode Added bind to respawn in Race mode only (ui_goahud_respawn 1) Increased crosshair shape limit to 4 (from 2) Added mode options for crosshairs shapes to control when to show them Different shapes can be displayed after dealing damage or taking damage Fade time is customizable Elements of Messages widget (countdown, follow text, warmup text etc.) can be moved around with Brandon's Hud Editor Added shadows for WeaponRack text and icons (enabled by default) Display multiple CTF messages at the same time Added customizable fade and show times for game messages Zoom key is now bindable via options (shows (unbound) even though the key is properly bound, problem in the engine) Messages widget is fully shown in hud editor Fixed modules getting disabled after opening their options page Fixed FragMessages being shown in menu Fixed countdown messages being shown in menu Fixed text shadows being fully opaque with transparent text Fixed wrong player ready count in some modes (again) Fixed Health and Armor widgets crashing at random times during loading screens Fixed countdown messages and ticking not appearing in arena modes Fixed PerfMeter showing when hud is disabled, added option to always display it (disabled by default) Prevent zooming in game over screen Timers are no longer counting up/down during countdown
  50. 1 point
    LoubiTek

    Why do you play Reflex?

    Hello ! For my part, I played Unreal Tournament when I was around 10 years. And then later I found out Urban Terror or I play for a roughly 4-5 years. But the Quake series and Doom my always attracted. So I play shareware and also Freedoom waiting to pay me. I try other fps as Warsow, Xonotic, Nexiuz, Cube, Cube 2, AssaultCube, and Open Arena and Quake Live. I also like Duke Nukem 3D and Shadow Warrior and Hexen and Heretic. In fact I probably test any derivative FPS Doom and Quake including Half-Life. As against what is certain is that I do not really like Counter-Strike, even if it is playable. Quake 3 and me with the reference model are Defrag I try there shortly. I'm more focused on non-real movements with unrealistic environements. What I like most is to exploit the physical games and find bugs or glitches. That's why I like Reflex, because it is one of the Arena-Shooter / FPS Fast I had not yet play! Here's a youtube link made on Urban Terror, I even managed to invent some jumps: Sorry for your understanding, I'm French ! I used google translation.
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