Hey again, glad you came back with a follow-up. I'll clear up some things as well..
The point stands either way. Compare it to other competitive titles again - even if you outperformed someone mechanically in Street Fighter, Quakes, solo laning phase in League of Legends, etc... you are very unlikely to get anything out of it because, again, you don't know what you're supposed to do. You can land every 1-frame link, have superb reaction time and consistently perform amazing combos in something like SFIV, but if you don't understand when to do them (like when it's safe...) or what to do in general, you won't have any success against a veteran player. Reflex isn't the only game to do this. You'd obviously get a fair amount of success in something like CS with great mechanics, but that's only because the time to kill in that game is non-existent.
Right, this is a well-known issue, and like I said before, there are many things the devs can do (and are planning to do) to shorten the learning process and make the game more accessible. However, there is only so much they can do to help the player learn the game without dumbing down the gameplay itself. It's a difficult situation since the devs either a] keep doing what they and the core playerbase want to do with the game and suffer financially or b] do a complete 180 and say fuck you to their dream project and their core audience just to make the game sustainable.
edit: now that I think about it, I think you're completely wrong about most people not willing to put time into learning a competitive game - just look at Dota or Starcraft, both hugely unintuitive and complex games with big playerbases. There's definitely a huge market for games with high skill ceiling.
Yes, you are right that accessibility is a huge issue, and your feedback is completely valid - it's something they're working on in the upcoming 1.2 patch. These aren't the only reasons to why the game isn't succeeding though, as there are other issues with HUGE lack of marketing, lack of refinement and polish in existing features and player retention. The problem here is that your original issue with the game and how it snowballs cannot really be fixed without affecting the gameplay negatively: if you don't have the time or the patience or whatever to learn, then the game really isn't for you. There is nothing wrong with that, it's just the way it works.
You're definitely not the first one. I think your feedback is valuable as it affirms the fact that there are issues in regards to accessibility!
I hope you'll give the game another go sometime in the future, perhaps with the launch of 1.2 - I've honestly never enjoyed or been this enthusiastic about a game before as much as I have with Reflex, and I think that once you get hooked in and start seeing progression, it's a very satisfying experience.
If you're looking to talk to folks within the community, feel free to join the Discord here: https://discord.gg/uThaFhF