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Showing content with the highest reputation on 02/04/2018 in all areas

  1. 1 point
    xLuftwaffel

    sv_pure poll

    I really don't know if you are serious with the "feature" part. Either way it's blinding, you don't want that in a game. Especially not when it's competitive. And as Kyto mentioned: So, the devs could just add "visual clarity" on the workshop for instance, as an option in the game and it would be good. Given the game tells you about this "competitive edge" before you get to start a competitive match. I Would think most competitive players are going to go through all the options in the menu anyways but just to be sure the game can give you a message about it. If you are not listening to a message like that you can't really complain about your oponent having a cleaner looking game than you, am I right? It's only a problem if it's not the same for both players, so if the non cheaty stuff is added to the game it's all good. We just have to agree on every single aspect of customization, what is cheating and what is just preference. How are we going to do that? I'd say it's gonna require alot of polls and of course Turbopixel has the final word but I hope we can keep customization and "competitive integrity" at the same time.
  2. 1 point
    GoaLitiuM

    GoaHud - Minimal Animated HUD

    Bigger non-fix (r43): Score widget is now shown in duels and FFA for local player (health and armor bars hidden in these cases) Score: Fixed widget not showing up while playing team modes Score: Fixed wrong name position when name had color codes Ammo: Added option to use weapon based coloring Chat: Added separate background transparency option when chat is inactive Crosshair: Added option to show crosshair always (ignores cl_show_hud), enabled by default PerfMeter: Show always option is now default Also a reminder that the Score widget is not enabled by default yet, so make sure it's actually visible when you wonder why it's no showing up
  3. 1 point
    GoaLitiuM

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Gold / Low Plat during early days of MM Do you use any customized widgets/hud elements/particle effects/sounds/: GoaHud, Brandon's widgets, few custom Q3 weapon and enemy sounds Do you wish to see sv_pure implemented into the competitive ruleset?: No Why?Reasoning/Arguments/etc. sv_pure: (The version which disables everything) simply shouldn't need to exist. What I and probably most people want is having a list of widgets approved by bunch of trusted people who can read and analyze LUA code, majority vote decides if any widget should be allowed or not. If devs decides to go this route, I want to volunteer on this, but this system obviously wont work if there are no other volunteers around to avoid giving too much power for one or two guys. I really don't want to see the all hard work done with all the widgets to go down in the toilet if everything gets disabled in competitive play. r_lm_clear: Allowed while mapping, disallowed during gameplay. If the map looks too dark to play without lightmaps, then the map needs to be dropped out from the competitive map pool until it's fixed. The mappers should be the first ones to fix these problems, not the players. Catalyst should be the first map to get dropped out because it's way too dark to play with default settings. Custom Assets: Same as with widgets, only community approved assets should be allowed in competitive play. Ideally the devs should address the issues with existing assets first before forcing people to use default sounds and effects. Tune down the weapon effects and adjust/change the sounds which people find annoying to hear like for example the jumping sound which has really annoying high frequency audio and it's quite tiring to hear when you are jumping around all the time. Some words about the controversial widgets: Devs should at this point really say loudly what kind of widgets are ok for them and which one should be discouraged. Like Kyto said, community is so split on things like zoom widgets and timestamps that devs really need to step up at this point and have the final word if they should be allowed or not.
  4. 1 point
    xLuftwaffel

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Overlord Do you use any customized widgets/hud elements/particle effects/sounds/: Yes. No default widgets in sight. r_lm_clear and several effect changes. Several custom sounds. Do you wish to see sv_pure implemented into the competitive ruleset?: No Why?: I don't want timers in competitive. I voted no because there will be a delay where I will not have the widgets I want to play with if they are ever added to the base game at all. r_lm_clear is amazing and I don't know why anyone would ever want to remove it. The game is not clean enough as it is. As Jaguar mentioned close up plasma fights will blind you and I wouldn't say that's intended. Finally, not being able to switch my character sound whenever I feel like it would really suck.
  5. 1 point
    ZuLuuuuuu

    Small suggestions/bugs

    The search feature for maps inside the game can be improved, for example if I write "reflex" or "train" it does not find the "Reflextrain" map. I need to write "reflextrain" in order to find that map, but it is just easier to remember parts of the map names and being able to search them that way.
  6. 1 point
    GoaLitiuM

    GoaHud - Minimal Animated HUD

    Biggo update: BetterSpecControls module is now called BetterSpectator Added auto spectator modes: follow killer, follow leader Modes can be bound to different keys via options menu Modes are also accessible via console with ui_goahud_spectator_mode <value> -1: Cycle between different modes 1: Disabled 2: Follow killer 3: Follow leader Prevent following another player right after death in arena modes New experimental module: BetterGameplay Added option to instantly respawn after suiciding in Race mode Added bind to respawn in Race mode only (ui_goahud_respawn 1) Increased crosshair shape limit to 4 (from 2) Added mode options for crosshairs shapes to control when to show them Different shapes can be displayed after dealing damage or taking damage Fade time is customizable Elements of Messages widget (countdown, follow text, warmup text etc.) can be moved around with Brandon's Hud Editor Added shadows for WeaponRack text and icons (enabled by default) Display multiple CTF messages at the same time Added customizable fade and show times for game messages Zoom key is now bindable via options (shows (unbound) even though the key is properly bound, problem in the engine) Messages widget is fully shown in hud editor Fixed modules getting disabled after opening their options page Fixed FragMessages being shown in menu Fixed countdown messages being shown in menu Fixed text shadows being fully opaque with transparent text Fixed wrong player ready count in some modes (again) Fixed Health and Armor widgets crashing at random times during loading screens Fixed countdown messages and ticking not appearing in arena modes Fixed PerfMeter showing when hud is disabled, added option to always display it (disabled by default) Prevent zooming in game over screen Timers are no longer counting up/down during countdown
  7. 1 point
    Grybzt

    Small suggestions/bugs

    Seperate HOME and MATCH tabs. So you could go to HOME while being in match. I often want to check home page while in match (check friends, go watch some matches and etc), but I don't want to disconnect from match.
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