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  1. 20 points
    shooter

    Reflex Monthly Cups

    I'm pushing a 1.1.2 expplus build to the expplus steam branch for this. This will allow you to use the custom ruleset on the 1.1.2 build. note: If you go this way, only the server will need the expplus branch, connecting clients just need to callvote ruleset experimental_plus Been sitting on it for a while with anticipation that 1.2 would beat it - but it doesn't look like that's the case. Please let me know if there are any issues setting up the expplus servers.
  2. 19 points
    We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just for playtesting (update!: here's the list of everyone!! https://reflex.fun/special_thanks.txt <3) for his work with his ruleset and hosting custom servers to make that all happen. The progression and documentation through all the iterations as well as theory behind all the changes are really what made it a comprehensive write-up. This is the result of months upon months of testing across a variety of skill levels. For the full write-up please see: https://reflex.fun/ruleset This is the gameplay changes moving forward and will obviously be part of 1.2, but we're providing this portion early so it can be used in competitions people are running. We loved being able to provide everyone in the community with the experimental plus ruleset, which internally we called more of a "sandpit" to let people play in. This was explicitly stated to be an exclusive testing and development circle in order to reduce noise and dilution among the community. Somebody has taken a massive shit in the sandpit and as a result it has now been removed. Reflex monthly cup melees have also been added and awarded to the winners. Congratulations to everyone involved with this cup, both the players and organisers/admins!
  3. 17 points
    Yasashii

    Reflex Monthly Cups

    Done up some custom melees for the winners each month
  4. 14 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups Player Profiles (EU) : Vigur RMC EU#1 - 2nd Place RMC EU#2 - 3rd Place Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors. These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups. Vigur 1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?) Hello, my name is Hardi, im 21 and i hail from Estonia. I finished serving in the army last year and currently work in forest maintenence (The gist of it being just cutting down trees with a trimmer). My first arenaFPS game was Quake Live. I was introduced to it by my brother when it was still in open beta. Played it on and off for a few years until i started Reflex. 2. What's the story behind your in-game nickname? No real story to it, started using it at some point because it sounded short and nice. Its an estonian word which is kind of hard to explain but the word itself should translate to mischievous or frisky ;). 3. How long have you been playing Reflex? (Hours according to steam? First played when?) As of writing this, steam says ive put 700 hours on reflex. I believe i got a firsthand experience of the game in 2016 but started to really get into it in 2017 4. What do you think defines your playstyle? Your strengths and weaknesses? It depends on how i feel and who im up against. Whenever possible i like to have my opponent be the aggressor, since its easier to deal with when you expect him or know where hes coming from. 5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)? 800 dpi, 8.25 ingame sensitivity (24cm/360), 1920x1080 resolution, 103 fov. Hardware: zowie fk2, random logitech keyboard, LG 24GM79G 6. If you could add/change only 1 thing in Reflex, what would it be? Cant think of any new cool feature so i would just add a new duel map that people would actually start playing 7. Why do you think Reflex isn't more popular? There are already a small number of players playing games like this and those that do are usually loyal to one game. 8. Do you have any advice for new players? Find a player you like to play against or someone equally skilled to practice with. 9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals? Ive had some fun games with Ivan O and czm is always interesting to play with. There are people id like to beat but i dont consider anyone a rival. 10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel? Ramagan - Hard to break his control, decisive, experienced. czm - Times mega :D. LKO - Gives up too soon. Luftwaffel - Patient, all around good player . Danfel - Plays well when levelheaded. 11. Are there any non-Reflex players you'd like to see starting playing Reflex? Pretty much all of the quake pros. If id have to choose one id love to see ddk play the game again. 12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on? Taking the playerbase and the amount of people behind it into consideration then i think its going swell enough. 13. What melee/player cosmetics are you currently rocking? My trusty morningstar and owl head. 14. Favorite "frag" or "defrag" movie(s)? Favorite fragmovie: Cypher Cypher Cypher (https://www.youtube.com/watch?v=wY3LZ6Wh0yM) favorite defrag movie: A Journey? (https://www.youtube.com/watch?v=uozFX0MX1Cc) 15. ESREALITY: Cancer or benefit to all mankind? PlusForward (>,<,=) ESReality? I prefer esreality, can get a good chuckle out of it. 16. Anything else you'd like to share? Shoutouts or whatever you want. I have always been a firm believer of respecting the Paco. Thank you to Vigur for taking the time to participate in Player Profiles! Good luck to him in RMC EU#3 this Sunday and respect the Paco.
  5. 11 points
    SushiFlex

    SushiFlex Mapping Competition

    Closes 15th of July 23:59 PDT (click image above to go vote) MAPLIST sohtourney3 by soh: https://steamcommunity.com/sharedfiles/filedetails/?id=1382886199 Driven by Greed: https://steamcommunity.com/sharedfiles/filedetails/?id=1381687701 hdm13 by hoyt98: https://steamcommunity.com/sharedfiles/filedetails/?id=1310247061 sharqdm1 by Sharqosity: https://steamcommunity.com/sharedfiles/filedetails/?id=1319828393 Aberration by def: https://steamcommunity.com/sharedfiles/filedetails/?id=1378824625 ORIGINAL THREAD Hey, the SushiFlex guys are hosting a mapping competition in our continued effort to bring a more diverse and accepted map pool to Reflex. Submit Your Entry Donate to the Prize Pool This competition is a map layout competition for 1 versus 1 (duel), so do not be worried about art. Depending on how this competition goes, we will host more mapping competitions in the future for different modes. Competition Process: Contestants will have until the specified deadline to complete their map layout. Judging will begin immediately after and continue for ten (10) days. Map voting list releases and a three (3) day grace period ensures. A potential tournament will be held with the map pool being the map voting list during this grace period. Community voting begins once the grace period ends and will continue for seven (7) days. The winner will be announced within a reasonable time frame after voting closes. Submission Requirements: Map must be capable of one-versus-one deathmatch (duel). You may submit up to 2 replay files with your submission (if possible , please send us SushiFlex ruleset replays!) Existing maps may be submitted as long as they were submitted to the Steam Workshop no earlier than January 1st, 2018 00:00 GMT. UNLESS the map has had a substantial layout change (ie. something that effects how the map plays ((eg. Re-scaling, teleporter changes, item placements, etc.)) later than the previously stated date. You can submit old maps as long as they have had changes since the start of the year. Multiple entries are allowed, but only your highest scoring entry within the initial judging process will be able to place. Judging Process: Judges will initially weed out any maps that are unanimously deemed poor / incomplete. Judges will then grade the remaining maps on multiple categories using the Sushi Rating Scale (SRS). Judges also will provide a short reasoning for their score as well as may provide potential feedback on the map. SRS - Sushi Rating Scale: ⬥⬦⬦⬦ - Low Quality ⬥⬥⬦⬦ - Average ⬥⬥⬥⬦ - Above Average ⬥⬥⬥⬥ - High Quality Judging Criteria: Base Score (B) is determined using this criteria with each criteria using the SRS. Enjoyment Is the map entertaining and fun to play on? Structure Is the map geometry well designed and properly utilized? Item Placement Is the map item placement well designed and properly utilized? Potential Stability Does the map stand out compared to others in the current map pool? Approach-ability Is the map able to be played among all skill levels? Interaction Does the map encourage healthy player interaction? (inc vs. ooc dynamic enjoyable?) Experimentation Does the map successfully execute new ideas? Judge's Score (P) uses the SRS and is weighted fifty (50) percent less than the base score. Overall Score: (2B + P) / 15 Judges will then be required to give a short reasoning for the score they have given and optional feedback / constructive criticism. Community Judging: The community will then be able to vote on the top entries rated by the judges. Community members will be able to give an overall score to each map within the pool using the SRS. Selecting the Winner: Final score is calculated by: (0.6 * average judge score) + (0.4 * average community score) If a tie develops between the top 2 entries, the judges will reassess both maps. If a tie is developed between the second and third place entries, both maps will be awarded the second place prize. Prize Pool: First Place 40% of Matcherino Prize Pool 120 Sharqcoin within the SushiFlex Discord. Map is added to the SushiFlex Official Tournament Map Pool for the next available tourney and has the potential to remain within it. Second Place 20% of Matcherino Prize Pool 80 Sharqcoin within the SushiFlex Discord. Map is added to the experimental SushiFlex Tournament Map Pool. Third Place 12.5% of Matcherino Prize Pool 50 Sharqcoin within the SushiFlex Discord. Fourth Place 5% of Matcherino Prize Pool 30 Sharqcoin within the SushiFlex Discord. Fifth Place 2.5% of Matcherino Prize Pool 30 Sharqcoin within the SushiFlex Discord. Honorable Mentions 25 Sharqcoin within the SushiFlex Discord. Judges 20% of Matcherino Prize Pool 60 Sharqcoin within the SushiFlex Discord. Submission: https://matcherino.com/tournaments/10027/participants Click join and you will be asked to fill out a form and submit your entries! You may only join once so be sure everything is correct. If an error is made send us a message here or on discord and we will clear your entry and you may re-enter. Donating to the Prize Pool: We are doing crowdfunding for the prize pool via Matcherino! It would be awesome if you donated to allow us to not only reward our winning entries but our judges as well. Donate Here: https://matcherino.com/tournaments/10027/description Information: Ask in the thread for more information or share your concerns. Judges receive the remaining 20% of the prize pool. Our Discord: https://discord.gg/FXGdfjC Hosted by dog | Judges: Bjarke, Cthulhu, dog, Duck, Komier SUSHIFLEX MAPPING COMPETITION
  6. 10 points
    Goulox

    Reflex Arena on Plus Forward

    Hello! For people who don't know about it, Plus Forward is a community website dedicated to ArenaFPs. It is quite a comprehensive platform for people to gather information about such games : you can post news, articles, guides, movies, etc. On top of that, there is a database of tournaments and matches with a nice looking interface. So, I think this is an awesome place to gather content about reflex. That's why I decided a while ago to add more content and to keep the reflex part of the website updated, as other players did before me. I think publishing content about the game this is a good way to keep it alive, to raise the interest and motivation for players. You have a game filter on the website so that you are able to display only the reflex related data in all categories : https://www.plusforward.net/reflex/ (you can also create an account, and select your games preferences, as well as other parameters such as theme) Here are some examples of the pages you can find : Guides : https://www.plusforward.net/reflex/guides/ Movies : https://www.plusforward.net/reflex/movies/ VODs : https://www.plusforward.net/reflex/vods/ Events : https://www.plusforward.net/reflex/events/ Matches : https://www.plusforward.net/reflex/matchlist/ Players profile : for example Vigur's one https://www.plusforward.net/player/1800/Vigur/10/Reflex/results/ Rankings : https://www.plusforward.net/reflex/rankings/10/Reflex/24/Duel/ : pretty cool. it gathered the data from all reflex matches logged in the website (but only displayed active players with 5 or more matches) Participate in tournaments, and make it grow ! The tournament pages contains lots of info : participants, rankings, challonge brackets (integrated), matches, statistics (about maps, but it requires accurate matches results logging ) For example, this is from the last RMC cup page : So don't hesitate to visit this website to keep updated with reflex intense activity , and to give feedback. I think we could gather in this website some more old content also, like videos & guides, as it is done here or also on this thread : ---> If you want to help contributing to the site : news & articles writing, logging stuff, correct a mistake, share some content, or whatever feel free to contact me on discord : @goulox#6374. Any ideas are welcome to improve. cheers!
  7. 9 points
    lolograde

    Shooter's AMA (19 January 2018)

    I've done my best to select tidbits from Shooter's impromptu Ask Me Anything ("AMA"). Obviously the devs are still working hard on 1.2 so give them respect and flexibility. I don't think anyone should hold everything said as rock solid but this is just a glimpse of what the TPS devs are working on. I've added some NOTES in brackets throughout where I thought more context was needed but did not want to post a ton of Discord comments to do so. 1.2 wen? GoaLitiuM - Last Friday at 4:45 PM :wave: is it time shooter - Last Friday at 4:46 PM haha not yet but it's slowllllly getting there so many loose ends in this build About shooter's avatar Skytoon - Last Friday at 4:48 PM What's the story behind your profile picture shooter - Last Friday at 4:48 PM My profile picture is awesome :smiley: googled it many years ago - stuck with it About the Reflex movie (name TBD): GoaLitiuM - Last Friday at 4:48 PM how was the movie shooter - Last Friday at 4:48 PM the movie was good man, i think gamers will dig it :smile: shooter - Last Friday at 5:37 PM Pretty insane seeing Reflex on the big screen shooter - Last Friday at 5:37 PM Not exactly what we had in mind when we started the game :smiley: It's humbling shooter - Last Friday at 5:38 PM Outaimed isn't bad too :smiley: It's up to @CaNi & his crew ultimately :smiley: Send your votes his way :smile: About sv_pure shooter - Last Friday at 4:49 PM adding some sv_pure'y stuff which is taking a bit, but i want it done cleanly shooter - Last Friday at 4:59 PM the svpure stuff is quite clean shooter - Last Friday at 5:00 PM (so far :)) Volume - Last Friday at 5:00 PM Just for mm, right? :^) shooter - Last Friday at 5:00 PM It's for competitive ruleset :smiley: shooter - Last Friday at 5:01 PM They [NOTE: timers, other lua, etc.] will still work in casual/experimental/race etc. shooter - Last Friday at 5:02 PM People are begging for a competitive mode, they want a consistent platform to compete on. This is what competitive ruleset is. Volume - Last Friday at 5:04 PM Ruleset discussions are not for shooter AMA hours! @shooter are custom sounds allowed or no shooter - Last Friday at 5:04 PM atm, nay shooter - Last Friday at 5:14 PM All the custom huds / assets will still work in casual mode (including through *MM)(edited shooter - Last Friday at 5:17 PM People are going to abuse any system out there. Expecially in such a competitive environment. Doesn't really surprise me that big game companies have huge ban waves now and then(edited) Volume - Last Friday at 5:43 PM Is r_lm_clear allowed in sv_pure shooter - Last Friday at 5:43 PM haha Volume :smile: That's going to be a fun one isn't it shooter - Last Friday at 5:44 PM r_lm_clear was made for the editor! shooter - Last Friday at 5:44 PM It is definately not intended. [NOTE: Some banter in chat about using r_lm_clear for regular play. He means r_lm_clear is not intended for regular play] shooter - Last Friday at 5:45 PM use r_gamma shooter - Last Friday at 5:45 PM game looks horrid without them shooter - Last Friday at 5:46 PM every time i see a stream with no lights, sun, fog (i said it :p), lighting, effects, particles turned off.. omg, i die inside r3x - Last Friday at 5:49 PM shooter, im just going to say this about any pure "locks" you are planning on doing- its gonna be extremely unpopular, alot of people dislike sparks,particle effects, darkly lit areas, etc. The default hud is ugly as shit(sorry!) one of my fav things about reflex is how much you can customize, and im fairly sure im not alone, so please don't reduce the playerbase to even lower levels simply cause you like your hud shooter - Last Friday at 5:54 PM @r3x I'm always open to constructive / respectful feedback. The flip side is there competitive ruleset is far from an even playing field. People are using damage tracking widgets, playing with full bright setups, particles disabled. It's not fair at all. Competitive is supposed to be an even playing field. Players want an even playing field. It's been said & heard over and over. So what we do we -- we can either disable lighting / particles / everything for everyone. Or on the flipside, we can force everyone to use extreme particles & dark lighting. I think something in the middle is best, but It needs to be standardized at the competition level. Reflex was designed with visibility in mind, it's already clear, high contrast etc. I'd rather fix the "ugly as shit" HUD so it's good for everyone. I quite like it tbh, if you have suggestions on how it can improve, feel free to send them. Sharqosity - Last Friday at 5:55 PM I thought sv_pure was for tournaments only? If I want to play some practice matches on competitive, I don't want to be restricted to low fps and default hud shooter - Last Friday at 5:55 PM @Sharqosity it wont' restirct you to low fps. You still have all the in-game options Volume - Last Friday at 6:18 PM @shooter is weapon offset allowed in sv pure shooter - Last Friday at 6:18 PM yes shooter - Last Friday at 6:18 PM all in-game settings are Owl Ragnar - Last Friday at 6:20 PM last requesty thing, if we're gonna get pure, can we get a better crosshair widget as default? so we dont have to config fuck shooter - Last Friday at 6:21 PM @Owl Ragnar put something together please :smiley: and show us, IIRC the default crosshair has several settings, they're all not okay? shooter - Last Friday at 6:28 PM i'm standing by the sv_pure About draw distance lolograde - Last Friday at 4:49 PM @shooter any chance of draw distance being expanded? shooter - Last Friday at 4:50 PM @lolograde it hurts perf, it also causes more Z fighting closer to camera... lolograde - Last Friday at 4:50 PM could it be turned off for just re_export, @shooter ? since perf is not an issue then shooter - Last Friday at 4:50 PM you can't just turn it off :smiley: it's how the math works :smile: lolograde - Last Friday at 4:50 PM oh dang shooter - Last Friday at 4:50 PM it's not like i just added it for fun haha shooter - Last Friday at 4:51 PM you can do crazy things like two scene renders and composit them :S but that's kinda mad GoaLitiuM - Last Friday at 4:51 PM reversed-z? shooter - Last Friday at 4:51 PM ah goat knows this stuff aye About MM ladder seasons Skytoon - Last Friday at 4:51 PM @shooter is there a reason the seasons aren't automated? shooter - Last Friday at 4:51 PM @Skytoon we are talking about exactly this.. but shh :smiley: LKO-,- - Last Friday at 5:02 PM @shooter any plans for MM season rewards or other ways of incentivizing people to keep playing ladder? shooter - Last Friday at 5:02 PM I think Skytoon hit that nail on the head before. @LKO- Owl Ragnar - Last Friday at 5:47 PM @shooter I'll be cheeky and throw in a question - any thoughts about how long seasons are gonna be and what kind of revamp you are looking at? (dont know how much you can say other than the vague answer you gave lskytoon) shooter - Last Friday at 5:48 PM @Owl Ragnar We have cool ideas -- i don't want to promise anything though at this stage. 1.2 has taken so long, hopefully it's received well, and we can grow things further from there. About rulesets (Ramaflex v. Sushiflex) and exp_plus ruleset shooter - Last Friday at 4:53 PM Yeah there's a lot of rulesets going on now as people are getting access to expplus build... Really not sure how i feel about it. I like it to be known that when you play Reflex -- this is what you get. shooter - Last Friday at 4:53 PM I also like letting people mod stuff though too -- so yeah, kinda thinking/watching this space :smiley: [NOTE: There was some banter about which ruleset would be adopted. Then shooter responded as below.] shooter - Last Friday at 4:56 PM The ruleset was done in the 1.2 branch months ago shooter - Last Friday at 4:56 PM It was discussed on forums shooter - Last Friday at 4:57 PM It's very hard to please everyone :smiley: Which is a big part of why i put expplus out in the first place :smiley: shooter - Last Friday at 5:08 PM Warlord ruleset discussions have been made & decided on forums, Electro took care of it. I don't want to step on his toes at the moment. Newborn wanted the guns to be useful in Reflex IIRC. If we want to take gameplay discussisions further i'd prefer it on the forums where the original discussion took place! shooter - Last Friday at 5:09 PM I'm still undecided if exp_plus will live the day in 1.2 :smiley: About movement changes shooter - Last Friday at 4:54 PM chaging movement is dangerous! the old 0.37 taught us all this :smile: shooter - Last Friday at 4:54 PM I'm realllllly not in a hurry to change movement :smiley: Warlord Wossman - Last Friday at 4:55 PM yeah movement was changed in 37 for ctf but nobody plays it and the other one feels better for combat :> shooter - Last Friday at 4:55 PM It was changed in 37 yes, it was changed a lot of the way back towards 36 in 37 minor updates too. About steak (sic) gun Volume - Last Friday at 4:57 PM Any news on stakegun? shooter - Last Friday at 4:58 PM Not really unfortunately - it's still there in exp_steak or whatever it's called :smiley: Soh - Last Friday at 8:49 PM does anyone know if stake still has the tele glitch where u come out and ur stuck' @shooter shooter - Last Friday at 8:50 PM steak in the face (i don't know :p) About borderless windows, resolutions GoaLitiuM - Last Friday at 5:04 PM wen borderless, resolution scale? shooter - Last Friday at 5:05 PM directx 11 IS fullscreen borderless always AFAIK?? use console to release mouse? About new cosmetics Volume - Last Friday at 5:06 PM Shooter I know the cosmetics aren't your department per se but are there any that you're particularly excited about?(edited) shooter - Last Friday at 5:08 PM @Volume new cosmetics are great :smile: shooter - Last Friday at 5:08 PM I dig them About new hires, volunteers, and community work shooter - Last Friday at 5:09 PM We can't hire anyone, i don't even pay myself lol #indiedev shooter - Last Friday at 5:10 PM The question of help comes up a lot. I really admire it, and it's a lot of the reason we put effort into map editors / scripts / exp_plus etc. About greater access to Reflex's code for community GoaLitiuM - Last Friday at 5:10 PM just give us all the power to tweak the rulesets, they are very useful in private games too shooter - Last Friday at 5:13 PM @GoaLitiuM As for editing the core game code, it makes things a bit harder. Expecially when it turns things in to security, IP ownership etc. It is a buisness, I am liable if it gets sued. It's something I've thought about a lot over the years. It still really doesn't have a good solution/answer. It's interesting/curious to see Unreal making a difference here (this is the first time i've seen a big company take diffs from the open world) -- I like what they're doing, i'm unsure of the legailities / logistics. Puma - Last Friday at 6:28 PM shooter hire goa & kyto pay them in supporter weapons Volume - Last Friday at 6:29 PM No, just ask them if you can put their Huds in the game They'll say yes. Give them a shovel or something. Lol shooter - Last Friday at 6:29 PM We've done this before, can talk to them in private about it. shooter - Last Friday at 6:29 PM I like the idea of improving base game for everyone. About Discord integration GoaLitiuM - Last Friday at 5:12 PM any thoughts on discord integration? like voice and chat but also inviting people into games via discord shooter - Last Friday at 5:14 PM @GoaLitiuM we were in talks ages ago about discord integration. But we talk about a lot of things :smiley: Talk is easy, integrating to production ready is less easy :smiley: About Discord channel, mods, behavior, etc. shooter - Last Friday at 5:19 PM Oh, someone commented about EU mods before -- Yeah we need more mods. And yes this discord needs to be nicer :smiley: shooter - Last Friday at 5:19 PM I don't really see a lot of the chat (it's when i'm sleeping / working), but ... yeah shooter - Last Friday at 5:21 PM CoC is there for reason. It's a place to come and talk, and be nice. Treat someone as you would in real life really. shooter - Last Friday at 5:21 PM And treat the mods with respect! They have a hard job, and we're all greatful for what they do About MM map selection system Volume - Last Friday at 5:29 PM @shooter one last question, is aerowalk going to still be in the map pool, and will the "pick 1 of 3 maps" still be the method of map selection? shooter - Last Friday at 5:30 PM @Volume I think it works well? Embarassing logs, tbh Skytoon - Last Friday at 5:30 PM @shooter was it you or Erectro that had the blessing of working on the Shrek karting game shooter - Last Friday at 5:30 PM haha @Skytoon how do you know about this :smiley: shooter - Last Friday at 5:31 PM Hey I even worked on a Barbie game :smile: lolloll shooter - Last Friday at 5:32 PM We did a scooby doo game too, 3d person platformer. That was fun :smiley: shooter - Last Friday at 5:33 PM :smiley: Software engineering is my day job Linux support erad - Last Friday at 5:41 PM 1.2 linux support [NOTE: picture of a Linux penguin holding RL on Sanctum ] shooter - Last Friday at 5:41 PM Making a picture is easier than porting it :smile: shooter - Last Friday at 5:42 PM I use my mac a lot, but yeah, Reflex is staying on PC. About r_sun and Reflex performance shooter - Last Friday at 5:49 PM r_sun was added for people with verrrry low end machines. In all honestly, i'm not sure the game needs the option now. It really should always be on IMHO. shooter - Last Friday at 5:50 PM my 780ti is like 4 years old, runs fine there shooter - Last Friday at 5:57 PM my 4gig i7 (it's like 3rd gen, maybe) + 780ti rocks high everywhere, tbh I turn on HBAO+ on top too(edited) shooter - Last Friday at 5:58 PM I don't have a fancy 120hz/144hz monitor :frowning: I have a 30" Dell which is so good for dev work i can't part ways with it :smiley: Yeah ctf does stuffer a bit, expecially on huge maps That's fair :smiley: [NOTE: not sure what shooter was referring to here. Maybe another comment but I left it in.] About the internet (and Reflex community reaction) shooter - Last Friday at 6:01 PM This is the internet, people always overract! :smile: About feedback (general) shooter - Last Friday at 6:15 PM It's easy to shit-cann anything or anyone. Actually building/showing something is the hard bit :smiley: We're going to run in to a lot of this I think with the pure changes. Create a forum post, show before/afters etc, and this will help us all understand & get on the same page. If we just say "that's shit fix it", it really doesn't help. About race mode lolograde - Last Friday at 6:21 PM @shooter is there going to be an official race leaderboard? Race mode needs love! shooter - Last Friday at 6:22 PM It does need love About the sound engine and sounds in general Volume - Last Friday at 6:36 PM @shooter can you give us any sneak peak insider info about any upcoming changes to the sound engine or directional sound in general? shooter - Last Friday at 6:37 PM not yet coz there aren't any :smile: lol... As before, easier solution is to look at the directional sound setup. I'd like to look in to this post 1.2 Xytaglyph ? - Last Friday at 7:37 PM id love to see hrtf implemented @shooter do you guys use x3daudio for reflex? if so, this might be something to consider, its free to use and distribute https://github.com/kosumosu/x3daudio1_7_hrtf shooter - Last Friday at 8:34 PM hmm @Xytaglyph ? this is interesting... yes we use XAudio2 in fact, we use X3dAudio too.. About rumored F2P plans shooter - Last Friday at 6:52 PM I'm not keen on F2P There i said it :smiley: lol shooter - Last Friday at 6:53 PM I don't want to say never, but at this point in time I don't think it's the answer
  8. 7 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups Player Profiles (EU) : czM RMC EU#1 - 3rd Place RMC EU#2 - 2nd Place Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors. These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups. czM 1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?) Mostly Q1/QW, FVF/TDM/duel, 97/98 and summer 01, then Q3, TDM/CTF/duel, 00-06, sporadically after that. one tournament for each of the games CPMA (01), Tetrinet (01), RTCW (03). Always been a solid troll, programmed here and there, studied and still studying math 2. What's the story behind your in-game nickname? Started Q1 as "l3r0y", suggested by my uncle during our Heretic LANs. Switched early to "crezyman", a variation on a ROTT difficulty level. Abbreviated to "czm" because "SIK-CrezyMan" was too long for the IRC server used by QW players in Sept 97. Nowadays "czM", with the "M" to convey attitude, like a raised eyebrow 3. How long have you been playing Reflex? (Hours according to steam? First played when?) 200+ a bit hours, installed around June 2017 4. What do you think defines your playstyle? Your strengths and weaknesses? Playstyle: probably summarized well by games in 2nd RMC cup, most of which are probably on youtube.Strengths: usual stuff, maybe with plasma usage as an outlier. Weaknesses: movement and failure to maintain simultaneous awareness of all aspects of the game, like enemy status, item order and respawn timing, ammo, etc., which causes me to miss item spawns and opportunities for aggression. Still working on this, slowly improving. 5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)? I'm traveling and away from my gaming computer at the moment, so I'll try my best to remember: mouse: sensei, I think monitor: benq xl2420T keyboard: whatever came w/ my desktop dpi: 800, I think? resolution: 1920x1080? fov: default sensitivity: 5.8 in reflex, which amounts to about 13 cm/360 with my other settings. inverted, no accel. (same as I used between 03 and 06, but pitch-to-yaw 2:3 then, 1:1 now) 6. If you could add/change only 1 thing in Reflex, what would it be? Hmm, might be nice if matchmaking and monthly cups had the same ruleset. Would also be nice to have a personal movement trainer (i.e., a player who follows me around and gives me movement tips). I generally like how it is, e.g., the weapon balance. 7. Why do you think Reflex isn't more popular? I haven't followed it long enough to know, but let's see. On the one hand, games like this aren't as easy to get into for new players as most of the popular games these days, just because it's harder to achieve minor victories or measure progress, especially since most of the existing players are already pretty skilled. On the other hand, from what I've heard, the QW/CPMA duel scenes are a bit healthier at the moment. So I don't really know. 8. Do you have any advice for new players? I imagine most new players to a game like this already know most of what I could say, like that the goal is to improve slowly without getting demoralized, that the point of competition is just to help everyone step it uppp, and so on I always find it helpful and encouraging to take honest account of how much I'm messing up, by watching my own demos, noticing the constant mistakes I'm making, recalling what I had been thinking right before them, and thinking through how I could have focused differently to avoid them. Every time I can eliminate one of those I get a little better. 9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals? Haven't spectated too much, since I'm usually anxious to get into the game and play someone, but have enjoyed watching whoever is playing the best at the moment, like Ramagan or hoyt. I've liked playing Ramagan for the challenge and Vigur because we're similarly skilled and he isn't a namecalling crybaby. Ivan because he's fast, creative, and does weird stuff. Learned a lot playing vs. danfel, Luft, many others 10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel? Ramagan: speed, cycling, constant pressure Vigur: consistent aim (esp rockets), resilience, not frustrated by opponent, but maybe misses opportunities for aggression, esp when in control LKO: haven't played him as much as the others; good overall, but sometimes he seems to lose focus a bit when he's winning, and doesn't seem to have fun when he plays to win (b/c he thinks it's a bit boring to play defensively) Luft: speed and aim, but maybe hasn't played too much lately danfel: good overall, but didn't seem to play too seriously in practice games for awhile, although maybe that's changed lately 11. Are there any non-Reflex players you'd like to see starting playing Reflex? Thresh, Drakken, Kyto, Vo0, noctis 12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on? Appreciate efforts of all involved, no major suggestions for the main cups; might be nice to have one-off cups (even bo1) featuring new or at least underplayed maps, for the sake of variety. 13. What melee/player cosmetics are you currently rocking? Default 14. Favorite "frag" or "defrag" movie(s)? uNkiNd's, Q3FUELs, many others 15. ESREALITY: Cancer or benefit to all mankind? PlusForward (>,<,=) ESReality? Always like XSR/ESR, embarassingly unaware of PlusForward. Thank you to czM for taking the time to participate in Player Profiles! Looks like you got your wish on the competitive ruleset. Good luck in RMC EU#3 this weekend and we're all looking forward to watching you step it uppp!
  9. 7 points
    GoaLitiuM

    GoaHud - Minimal Animated HUD

    Spectator goodness update (r37): Added new Scores widget for spectators, works in duels and team modes (experimental, disabled by default) Very simple and minimalistic looking score widget, will be expanded in future updates Customizable health/armor bar animation speed (disable by setting the Tick Speed to 0) Supports custom fonts and font sizes for both names and scores Colors, center offset, bar sizes and propotional sizes are also customizable Chat: Added custom font support (experimental, use font filename without the extension, place your custom fonts under addons folder) Chat: Added chat scrolling support (use mouse wheel), and a new setting to display more lines when chat is active Chat: Display player ready messages (enabled by default) Messages: Show current ruleset after game mode, supports RMC, sushi and legacy (pre-1.1.4) rulesets BetterGameplay: Added option to strip/ignore color codes from all widgets (^1n^2i^3c^4 ^5o^6n^7e) BetterGameplay: Global color code mode now enables emoji support as well (still quite buggy) TimerBig: Added option to hide it while spectating (enabled by default) Fixed messages and frag messages overlapping with scoreboard Added Options button to movable sub-elements in Brandon's Hud Editor Fixed some emoji codes Chat: Added chat preview box to options Fixed reset settings not working with some options Added in r36 update: Crosshair: added option to specify minimum time for mode shapes to show up Small hotfix (r38): Fixed error caused by previous Chat font not getting applied correctly
  10. 7 points
    shooter

    Reflex Monthly Cups

    Great to see these games guys! I've pushed the ruleset (has been in our ongoing 1.2 branch for ages) to a 1.1.4 build just now. It adds the cosmetic reward weapons awarded also.
  11. 7 points
    EDIT dec-something-day. I recently re-read an article on ESR with a rather enlightening convo between lolo and terri. I will not post the link because reasons, PM if wanted. I would like to redact my tactless name-meme post above. I will however leave it as evidence of my own stupidity. This movie is a huge win for the game. Although recently quiet, I'm sure the guys down under are cooking up a good meal of crow for a-lot of nay-sayers to eat. In the past I have done my best to be a relentless hype-man for Reflex. I am not a coder, and I am not a top level dueler by any means. Hell, I haven't even played daily for over a year! So the hype has been my best contribution so far. I am still here, and will continue to deliver the hype. This movie will do more than put reflex on the map. It could re-open the door to a genre that in this day and age is less relevant. People will watch the movie. People will buy the game. As normal, they will get rekt. However I believe that those that stay (as have we) will be more interested in WHY they play, more-so than the "game" itself. Some will stay, some will leave to other games, but I believe this will open the door to those players searching out the history of the genre, and open the door for playing the other relevant games (cpm, ql, qc, tf, etal). This will only increase the community across the board. To Erectro, Shooter, Yasashi, and all involved I say this: BELIEVE THE HYPE. It is what you create. Also, I like, Control Shift. <3
  12. 7 points
    w96k

    Reflex-Ru Newbie Cup #2

    The background image is a vectorized screenshot of Pocket Infinity made by @tehace Reflex-RU Newbie Cup #2 The game was dead quite a while. We decided to try to involve new people to Russian community again. For some reason it's much easier to find players to newbie cup, than organizing the normal ru-cup. Brackets: Ru-Cup Newbie Cup #2 [https://goodgame.ru/cup/6223/] <--- Current Ru-Cup Newbie Cup #1 [https://goodgame.ru/cup/5201/] Ru-Cup #7 [https://goodgame.ru/cup/5077/] Ru-Cup #6 [http://challonge.com/ru/reflex_ru_6] Ru-Cup #5 [http://challonge.com/ru/reflex_ru_5] Ru-Cup #4 [http://challonge.com/ru/reflex_ru_4] Ru-Cup #3 [http://challonge.com/ru/reflex_ru_3] Ru-Cup #2 [http://challonge.com/ru/reflex_ru_2] Ru-Cup #1 [http://challonge.com/ru/reflex_ru_1] Date: 26.11.2017 16:00 msk gmt+3 Streams: @Furioness [https://goodgame.ru/user/593944] [Ru] (If you want to stream our little event, let me know. It will be boring by the way) System: double elimination bo3, Loser Bracket bo1, Loser Bracket Final bo3, grandfinal bo3 Ruleset: Competitive Map-pool: Simplicity, Fusion, Catalyst Picking the map: /roll 100; DE: W: Roll winner L: Roll loser bo3 - Pick[L]-Pick[W]-Decider bo1 - -Drop[L]-Drop[W]-Decider Prize-pool: ~ $80 Thanks for the donations to: @Kyto ~20$ @chortas ~$12.5 @LKO-,- ~$5 @sesen ~$1 @w96k ~$30 You can donate to prize pool anytime, would appreciate that. To do that, contact @w96k in discord Reflex-Ru Discord channel: Reflex-RUIf you decided to learn Russian
  13. 6 points
    shooter

    [1.1.5] Replays broken

    fixed ta
  14. 6 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cup NA#1 Results The first NA Reflex Monthly Cup was concluded today, and showcased some of the best competitive Reflex has to offer. A big thank you to all the RMC staff, Delementary for casting, and to all the participants who made this tournament possible. Congratulations to Hoyt, the champion of the first NA Monthly Cup and the winner of the exclusive shovel made by Yasashii! : Hoyt : DazedSpartan : Ezormer See you all next time. Final Bracket : http://reflexmonthlycups.challonge.com/RMCNA1 Complete Broadcast : https://www.youtube.com/watch?v=TP-OVTznEQs&feature=youtu.be Replays : https://www.dropbox.com/s/cym0p6sbgd53887/RMCNA1_replays.zip?dl=0I Donations are open for the second rotation of monthly cups : RMC NA#2 : https://matcherino.com/tournaments/8746 RMC EU#2 : https://matcherino.com/tournaments/8747 Thank you for donating! In order for Reflex Monthly Cups to be sustainable we need many more tournament admins. It will not be feasible to continue to run the cups without more help. If you are interested, please contact @DazedSpartan#3488 on discord.
  15. 5 points
    ReflexMonthlyCup

    Custom Ruleset 2

    Announcing Custom Ruleset 2 Reflex Monthly Cups is happy to announce that we will be conducting a ruleset initiative for community feedback and testing. Now that thousands of matches have been played on the current ruleset, new improvements and refinements can be made. In recent ruleset conversations, there have been many community members with good ideas and a drive to improve the game. We want to translate that interest into a legitimate initiative that will produce results. We are moving forward with this project to promote as much feedback and testing as possible with the end goal of an upgraded ruleset entering the game in place of the current competitive ruleset. This ruleset initiative will be conducted under the Reflex Monthly Cups umbrella and use the potential of the organization to conduct widespread testing. The development will occur along a specific timeline designed to give the ruleset process the highest exposure, transparency, and opportunity to succeed. Main ruleset Page : https://reflex.fun/cr2 Timeline of events : Testing Begins : February 15th, 2018 Ruleset Finalized : March 25th, 2018 RMC NA#4 : April 1st, 2018 CR2 AU, CR2 JP, and 2v2 Cup : April 8th, 2018 RMC EU#4 : April 15th, 2018 End of showcase : April 15th, 2018 Custom Ruleset 2 Development Timeline : Testing and development will begin today, February 15th, 2018 and end March 25th, 2018. A teammode ruleset will be developed along with the main duel ruleset. The rulesets will then be showcased in 5 tournaments. RMC NA#4 is being delayed until after testing and will be the first tournament played on the finalized ruleset. The 2v2 cup, JP and AU cups will all be held the following Sunday. RMC EU#4 will be held one week after. Get Involved Testing and development will begin today, February 15th, 2018 and end March 25th, 2018. Take the poll on current competitive ruleset : http://reflex.fun/cr2_starter_poll Discuss the ruleset on Discord : http://reflex.fun/cr2_discord Servers running custom ruleset 2 : http://reflex.fun/cr2#Servers Testing will take place on the live game (1.2). A teammode ruleset will be developed along with the main duel ruleset. Community feedback and testing is at the core of this initiative. Please do not hesitate to get involved, your engagement is important and encouraged. Links Main Page : http://reflex.fun/cr2 History and Purpose : http://reflex.fun/cr2#HP Playing on custom ruleset 2 : http://reflex.fun/cr2#Playing Servers running custom ruleset 2 : http://reflex.fun/cr2#Servers Providing Feedback : http://reflex.fun/cr2#Feedback Gameplay Philosophy : http://reflex.fun/cr2#Playing Changelog : http://reflex.fun/cr2#Changelog History of tested changes : http://reflex.fun/cr2_changes_history Discord : http://reflex.fun/cr2_discord Tournaments : http://reflex.fun/cr2#Tournaments Tournaments that will be played on custom ruleset 2: Reflex Monthly Cups NA#4 Start Time : Sunday, April 1st, 2018 at 02:00 PM EST (UTC-5) Stream : https://www.twitch.tv/def__ Bracket : http://reflexmonthlycups.challonge.com/RMCNA4 Sign-up : http://challonge.com/tournaments/signup/nEzNTgDiiC Communication : https://discord.gg/cmNasKK Prizepool : https://matcherino.com/tournaments/9839 CR2 2v2 Cup Map Pool : Ironguard, Phobos, and Thermal Blast. Rules : https://reflex.fun/rmc_rules#2v2 Start Time : Sunday, April 8th, 2018 at 5:00 PM CET (UTC-1) Stream : https://www.twitch.tv/def__ Bracket : http://reflexmonthlycups.challonge.com/fr/CR2_2v2 Sign-up : http://challonge.com/fr/tournaments/signup/DY8kTGuhrW Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9945 The 2v2 cup will be played on EU servers (London, Frankfurt) but registration is open to all regions. CR2 AU Start Time : Sunday, April 8th, 2018 at 4:00 PM AEST (UTC+10) Stream : https://www.twitch.tv/ztkfps Bracket : http://reflexmonthlycups.challonge.com/CR2_AU Sign-up : http://challonge.com/tournaments/signup/srOvxG5QxX Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9943 CR2 JP Start Time : Sunday, April 8th, 2018 at 7:00 PM JST (UTC+9) Stream : https://www.twitch.tv/ztkfps Bracket : http://reflexmonthlycups.challonge.com/CR2_JP Sign-up : http://challonge.com/tournaments/signup/FzWZABDPEF Communication : https://discord.gg/zUXuDcg Prizepool : https://matcherino.com/tournaments/9942 Reflex Monthly Cups EU#4 Start Time : Sunday, April 15th, 2018 at 5:00 PM CET (UTC-1) Stream : https://www.twitch.tv/tyronesama Bracket : http://reflexmonthlycups.challonge.com/fr/RMCEU4 Sign-up : http://challonge.com/fr/tournaments/signup/hWr05PUnFU Communication : https://discord.gg/P3UAvB8 Prizepool : https://matcherino.com/tournaments/9947 The ruleset initiative will be concluded April 15th, 2018 after RMC EU#4.
  16. 5 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups Player Profiles (EU) : xLuftwaffel RMC EU#1 - 4th Place RMC EU#2 - 5th Place Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors. These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups. xLuftwaffel 1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?) The first videogames I played was when I was on the n64 that we bought at a flee market for 50 NOK That's about 6 dollars or 5 euros. One of my fondest memories from gaming is the first time I played super smash bros on the n64 at my brothers friends house. In our family we had various consoles and with the other kids in our family I used to play the likes of buzz, singstar and dancing stage fusion on the playstation 2 and pokemon stadium 2 minigames on the n64 I at one point tryharded in Fifa 13, I eventually realized I was an idiot and went back to looking for parts for what was going to be my first very own pc. I spent a year picking parts and eventually getting enough money to buy it, I started out with a shitty keyboard, no mousepad and a r.a.t 7 mouse, went straight to a local LAN and played 18 out of 36 possible hours of Tribes: ascend. I got into "competitive" in tribes ascend and really enjoyed it, until everyone good left and they finally updated the game again with "Out of the blue" trying to make tribes ascend like the earlier tribes games. One day Yodsanklai shows up in the mumble talking about reflex and so I tried it, didn't like it at all, movement was too hard I mean with a sens of 62 cm per 360 it's kinda hard to get used to such a fast pace after playing tribes for 3 years. I changed my sens, left tribes behind me and so here I am, a sorta good reflex player. 2. What's the story behind your in-game nickname? 13 year old me was thinking about a cool nick the week before I got my first pc and just could not find one, I could have ended up calling myself Nathan as it's what the muricans called me the first time I went to USA. Either way I randomly remembered when my brother told me that the german airforce is called Luftwaffe, and how I immediately thought, Luftwaffel, hah. I thought it would fit well with Tribes: Ascend as I would be flying over people with a jetpack firing spinfusor disks at them. Someone had already taken it on steam but a buddy of mine who was helping me build the computer suggested just adding an x and so I did. For consistency and hopefully some time being randomly reunited with players from previous games I kept xLuftwaffel on everything. 3. How long have you been playing Reflex? (Hours according to steam? First played when?) 1605 Hours as of 8. February 2018. My first game played was 2. June 2016. 4. What do you think defines your playstyle? Your strengths and weaknesses? I have only thought of the single word flicks. I don't feel like I have any specific strenghts. For my weaknesses I mess up movement quite alot when under preassure. 5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)? cm/360: 30,2259 inches/360: 11.9 dpi: 1600 sensitivity: 3,3 resolution: 1920x1080 fov: 105 Mouse: Finalmouse Ultralight Pro (Got it Thursday 15. February previously Logitech g403) Keyboard: Pok3r RGB Nordic with cherry mx brown switches and some 3rd party PBT keycaps Monitor: Benq XL2411Z (144 hz) 6. If you could add/change only 1 thing in Reflex, what would it be? A growing playerbase, even if it's 1 new player a day and only 1 new challenger a month I'll take it. 7. Why do you think Reflex isn't more popular? I think most people who check out reflex are bummed out, first about the playerbase and then the skillcurve in the beginning. I wouldn't stick around either if I had not been such a tryhard. 8. Do you have any advice for new players? Don't change your sensitivity whenever you lose. Find a good middleground between being able to move around the map effortlessly (high sensitivity) and being able to aim amazingly(low sensisivity), and stick to it. 9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals? I like watching fuglaa and Kyto play. Both players impress me with their movement, fuglaa has sick IC, and Kyto insane flicks. I don't know who to pick for my rival, has got to be Ivan, Hyrveli or Vigur. 10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel? Everything I wanted to say has already been said. by czm and Vigur 11. Are there any non-Reflex players you'd like to see starting playing Reflex? Kyto, Vo0 and Terifire, if you can call them non-reflex players. As Vigur said all the quake pro's really because it would show me where I belong in the ranks and would probably motivate me to get better. 12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on? I think it's good, It's fun and the fragvideos are pretty kewl even though I got killed by Vigur like 4 times in the first one 13. What melee/player cosmetics are you currently rocking? I use my 2 favourite colors with pink eyes Melee: The warhammer which is the first cosmetic item I got in reflex Head: Hornet head Arms: Sentinel arms Legs: Sentinel legs Torso: Tracker torso 14. Favorite "frag" or "defrag" movie(s)? I'd have to say #maxdamage, I can't count the times I have watched this on my hands and feet combined. WARNING: This video contains footage of tribes ascend. https://www.youtube.com/watch?v=9ungXt0uI6g For defrag movie I'm going to say ENGINE http://www.esreality.com/post/2892385/engine/ 15. Anything else you'd like to share? Shoutouts or whatever you want. Fuglaa, please unban me from your twitch chat. Play more reflex Thank you to xLuftwaffel for taking the time to participate in Player Profiles! Good luck to him in EU#3 this weekend.
  17. 5 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cups staff is happy to announce the prize pool will be expanded to $100! The prize pool distribution remains unchanged at : : 45% + Reflex Monthly Cup Shovel (In-game unique melee item) : 25% : 15% 4th Place : 7.5% 5th Place : 3.75% 6th Place : 3.75% Thank you to all donators for supporting competitive Reflex- RMC EU#3 prize pool has been completely filled : https://matcherino.com/tournaments/9684 Donations are open for RMC NA#4 : https://matcherino.com/tournaments/9839 We are excited for the future and glad to see more of you competing in the Reflex Monthly Cups! Reflex Monthly Cups is looking for more volunteers! - 2 to 4 additional tournament admins - A Twitch VOD uploader/RMC youtube account manager - Another Public Relations member who can advertise the cups on discord and other sites and platforms - Another video editor If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thanks
  18. 5 points
    Cat_Smoker

    Some Frag Vid Tips and Tricks

    I've had a few people express interest in the process I go through making my frag vids, so here's some info that'll hopefully help anyone who wants to do something similar. Disclaimer: I'm well aware that I'm not some 'golden standard' and I'm not trying to speak from a point of authority. I'm ever learning and looking to improve what I put out. My hope is that I can at least give some basic tips/background to help others who want to make similar content. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Software I use - Nvidia overlay recording @ 1440p, 60 fps, 50 mbps - Sony Vegas Pro 13 Collecting clips - Make a point to not grind for frags or set content deadlines. Just have fun and let the cool shots gradually build up. - Marker everything that might be usable --- Even if it seems kinda meh, it might still look good chained together in a fast sequence as a tempo builder. Maybe it won't, but at least you'll be able to review it and decide once you start to build your vid structure. - Grow comfortable with omitting stuff that doesn't meet your standard when recording. Try to mentally rank your content and enforce a quality threshold for keeping a clip. - Come to a decision on roughly how long you want the vid to be. Decide how long you want the intro, outro, and credits to be. - Try and chip away at the clip collection process whenever you're in the mood - It feels far less fatiguing to record clips in chunks of 20-30 than leaving all the replays until the end of your collecting process. - When clipping, I like to leave 5-10 seconds before and after the frag/highlight, so that I have more transition options when editing. - As you clip stuff make sure to name and rank it (discussed below). - It's a good idea to rewatch clips as you build up your collection so you can get a feel for how far along you are in the process. - Keep an eye out for potential opening and exiting clips. - Try and keep a mental note of frag patterns and potential clip-chunks of similar content that you can link together. If you find a good pairing for a transition make note of it or group them together into a subfolder. - When you think you have enough content, sit on it for a few days. I like to re-evaluate the clips I've collected and try and form a mental picture of how I'm going to structure things. This gives me a much better indication of whether or not I have sufficient (and sufficiently good) content. Recording content - Make sure you have a replay config set up with minimal HUD elements (I've attached mine below for reference). Some stuff like crosshair and health/armour can be fine, but obscuring the screen with too much junk can be annoying for the viewer. Make backups of your game and replay files in case you overwrite something. - You can use GoaLitiuM's HideEditor lua script (attached below) to add a 'ui_hide_editor' console variable. Binding this as a hotkey allows the complete toggling of the replay editor (without the maximise editor button still showing while minimised). - Your replay config should have binds for jumping to markers, and for skipping back and forth both in large and small chunks. Binds to mute/unmute in-game sound are also nice. - When recording out-of-body content, make sure to click the 'detach' button in the replay editor menu to remove the 'cam point' objects from the scene. Content ranking - I find it easiest to manage my clips if I give each a rating/sort into folders. Usually just 1-3 as: --- 1 = stuff I'll probably chuck but might be able to incorporate in a frag chain. --- 2 = good content that I want to make up the core of my vid. --- 3 = awesome stuff that I want to have as the centerpoints of my vid. Naming convention - Because I focus heavily on transitions I like naming each clip as 'Map_transitionin_transitionout_description'. e.g. cata_rjin_teleout_180_midair_rocket_rail.mp4 Combined with rating categorisation this helps a lot when constructing the vid layout and linking transitions together. Picking the right music - Figure out the kind of tempo and tone you want your vid to have and pick accordingly. I try to base my clip grouping/order around the music as much as possible. In my experience kind of laid back music with mid-fast tempo works well, but it really depends on the kind of tone you're going for. - I'd recommend creating a playlist in whatever music program you use specifically for storing potential frag vid tracks you encounter. Editing - Don't overdo it, try and minimise distractions - the gameplay should be the centerpiece of the video. --- I've watched way too many frag vids that are ruined by janky over-editing that takes the viewers eyes away from the action. I try to avoid stuff like colour/saturation adjustments, flashes, slo-mo, excessive out-of-body cam etc. - Clearly define an intro/starting build-up. Figure out the tempo you want to enter into the vid with, and hit the ground running. - Build up to a few climaxes throughout the vid, and centerpoint them around the music. Try to manage the tempo of the frags to the tempo of the music. - Wherever possible try to arrange same/similarly coloured maps into small clip chunks. This can help reduce sudden 'jolting' variations in the viewers vision, as the colours don't change as frequently/drastically. - Similar as above with frag types - chaining a sequence of similar frag type clips occasionally can work nicely to build a bit of continuity in the vid. Transitions - There are kinda three main transitions I try and adhere to whenever possible: --- Rocket Jump Transitions - Frame synced so that the explosion is the first frame of the transitioned-to clip. Try to match up the angle and speed of the rocket jump for both the original and transitioned-to clips. --- Teleporter Transitions - Frame synced to tele entrance/exits. Very easy to incorporate in some instances and should be taken advantage of whenever something like an RJ transition isn't possible. --- Spin Transitions - Merging two clips with similar aim spinning (usually helps to overlay 1-3 frames for the transition to smooth things out). For these it's important to ensure there's as little clutter/colour change as possible in the spin the transition (this dictates 'how much' of a spin I'll leave for the first clip before transitioning to the second, and what frame I'll start the second clip from). - Layered clip merging by 2-3 frames can help smooth out slightly janky transitions/necessary jump-cuts. Most importantly, be proud of your work! If you're not genuinely thrilled with every new video you release, you're doing it wrong. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here are some example stats from my previous video, Take Two - 96 clips used - 264 clips equating to 36.9 GB of stored content - 271 replays reviewed - 10 preliminary songs - No proper counter on man hours, probably around 20-30 (Cut down a lot from my previous vid due to improving and streamlining my workflow) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks Owl for the topic suggestions and improvements If anyone has any specific questions feel free to post them here or hit me up in discord. replay.cfg HideEditor.lua
  19. 5 points
    Honestly, it really does sound like the game (or duel) isn't for you. I'm pretty sure at least 95% of the people who've played this game before can agree that the game is difficult to pick up and learn, and it really is understandable, but the problem here is that "snowballing" a lead is just a core part of what makes this game so appealing to the hardcore, competitive audience - you know, the audience that this game was built for? I'm sorry, but in what respected competitive game can you expect a new player killing/beating a veteran? Starcraft? Street Fighter? League of Legends? Chess? You're supposed to lose hard and get frustrated - you don't know what you're doing or what you're supposed to do. It's just the nature of 1v1 games. Giving feedback is fine, but the reason people disregard feedback like this is because it's generally coming from someone that hasn't or isn't willing to spend a considerable amount of time learning the game and someone who doesn't quite understand what the end result would be if feedback like this would be taken seriously into consideration. I think that there should be more hand holding for new players and that there's a lot of things the devs can do to help new players learn the game, but dumbing down the game to appeal to a wider demographic isn't one of them.
  20. 5 points
    Hey guys, Shooter and I went to Toronto last weekend and got to see the Reflex movie in a theater along with the director, cast, and crew. It was awesome, and we can't wait until more people can see it too! But annoyingly, one of the distributors they are working with doesn't like the original title ("LAN"). They tossed a few suggestions back to the director, but most of them sucked. "Critical Hit" and "Level Up" made me gag. So, we're looking for input on titles for the movie. The ones I've been a fan of of so far are: Control Shift Carnage Outaimed And some others that were recommended: FTW (For The Win) Off the Grid Nefarious Outlawz Band of Cybers Gamesters Nefarious Zone Amongst Mere Mortals Sacrifice Game Tyler’s Game (main character = Tyler) Gamers Gamerz Game On End Game Kill Streak eGame Multiplayer GamePlay First Person Anyway, if anyone has any suggestions on titles that fit the genre of "sports movie, but replace sports with Reflex", that would be great. The Reflex part of the movie involves CTF more so than other game-modes. It has 22 minutes of in-game footage over the ~80 minute movie.
  21. 5 points
    Warlord Wossman

    Reflex Monthly Cups

    The item layout is largely effected by the world spawn so forcing the same sort of "standard" item layout to every map is a really bad idea. There was a reason why maps were designed the way they are and that (at least) partly took the item layout into account. Just changing that with a general argument in mind that disregards every map specific situation that will be caused by the changes goes against all mapping theory that Reflex mappers used up to date.
  22. 5 points
    Digital Athletics Peak Human Cyber Physical Performance The last Cyber Athlete Virtual Athlete League Top Shelf Gaming The Waifu is in another Castle Reflex: a Fist Full of Competitive Points Also any of these will do.
  23. 4 points
    Yasashii

    Reflex Monthly Cups

    Questionable posts have been removed as will any further posts.
  24. 4 points
    GoaLitiuM

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Gold / Low Plat during early days of MM Do you use any customized widgets/hud elements/particle effects/sounds/: GoaHud, Brandon's widgets, few custom Q3 weapon and enemy sounds Do you wish to see sv_pure implemented into the competitive ruleset?: No Why?Reasoning/Arguments/etc. sv_pure: (The version which disables everything) simply shouldn't need to exist. What I and probably most people want is having a list of widgets approved by bunch of trusted people who can read and analyze LUA code, majority vote decides if any widget should be allowed or not. If devs decides to go this route, I want to volunteer on this, but this system obviously wont work if there are no other volunteers around to avoid giving too much power for one or two guys. I really don't want to see the all hard work done with all the widgets to go down in the toilet if everything gets disabled in competitive play. r_lm_clear: Allowed while mapping, disallowed during gameplay. If the map looks too dark to play without lightmaps, then the map needs to be dropped out from the competitive map pool until it's fixed. The mappers should be the first ones to fix these problems, not the players. Catalyst should be the first map to get dropped out because it's way too dark to play with default settings. Custom Assets: Same as with widgets, only community approved assets should be allowed in competitive play. Ideally the devs should address the issues with existing assets first before forcing people to use default sounds and effects. Tune down the weapon effects and adjust/change the sounds which people find annoying to hear like for example the jumping sound which has really annoying high frequency audio and it's quite tiring to hear when you are jumping around all the time. Some words about the controversial widgets: Devs should at this point really say loudly what kind of widgets are ok for them and which one should be discouraged. Like Kyto said, community is so split on things like zoom widgets and timestamps that devs really need to step up at this point and have the final word if they should be allowed or not.
  25. 4 points
    lolograde

    Water skimming?

    What if there were some cool physics/movement effects with water? For example, if you hit water at reasonably parallel angle going >1000ups, maybe you could "skim" over it? A way this could work is that ground friction on water is proportional (to some factor) to your speed when you hit the water material. Once you fall beneath like 750ups, you sink into the water like normal. That might be a nice way to add some uniqueness to Reflex's movement physics without necessarily changing the physics/mechanics itself. This could result in some cool map designs: for example, making an area with water but a really low ceiling (just above head) so you cannot strafejump across the water. So you'd need to be going fast enough to "skim" through (without strafejumping/bhopping) over the top of the water before the water's friction reduces your speed so much that you sink into it! Could be very interesting for race mode but also imagine CTF maps where you could take a "risky" route to escape across water. Or even a duel map! EDIT: Oh yea, also: SLICK PLEASE!
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