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Showing content with the highest reputation since 03/20/2018 in all areas

  1. 11 points
    htprankster

    Reflex Racing Cups

    Reflex Racing Cups It's time to give reflex racing the love it deserves, announcing the Reflex Racing Cups! ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ Info We will provide 3 different kind of tournaments: Live Cup ⟶ A small and casual livestreamed tournament that last 3 rounds for 12 racers maximum. Touring Cup ⟶ A monthly racing tournament based on skill tiers. World Cup ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ Events The RRWC 2019 is here again, how about that. Join our discord server to keep updated or just to hang out and gamble some imaginary cash, we won't tell anyone. Feel free to donate to the matcherino page (same as the sign-up), they'll go entirely to the prize pool. So let's start by announcing the first round (Sign-up here): Start: Sunday, March 31st, 2019 at 4:00 PM (GMT) or immediately following results stream. End: Saturday, April 6th, 2019 at 11:59 PM (GMT) Map: TBA Ruleset: TBA Make sure to sign-up before the timelimit and please read the rules before applying to this cup, see above or on reflex.racing. We'll also have a quick warm-up starting on March 25th to the 31st with the latest map from lolograde. It'll be available on our RRC servers, anyone's free to try it. Good luck and have fun! ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ Registration Sign-up to any of the events listed above by following these steps: Join discord. Ask on #registration for grade and location roles**, if you're not planning to race you can also choose whether to be assigned to the mappers or testers. Apply to upcoming cups on their respective forms once they get announced on #announcements, on the official RRC website or on the Events above. ** Not required for the World Cup unless you apply for mapping or testing. Make sure to read the rules before applying to a cup, see Info above. ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ Prize pool Prize pools can vary depending on the cup, if it requires game servers we will keep a small percentage to maintain them. 1st Place: 45% 2nd Place: 25% 3nd Place: 15% 4nd Place: 10% 5nd Place: 5% ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ ⧫ Support Feel free to ask the RRC admins for support: lolograde htprankster You can also volunteer as staff to help us keeping the cups up-to-date and moderating the RRC discord server. Staff can partecipate to any cup and the same rules will apply, racers won't have access to the #mapping channels while mappers and testers won't get any cup points. Don't forget to check out the official RRC website: https://reflex.racing (slick af I mean just look at that domain) Thank you for supporting us during the soon™ era, enjoy .
  2. 7 points
    SushiFlex

    SUSHI KI TOURNAMENT

    The Ki Tournaments are the Sushiflex Organization's main line of tournaments hosted tri-monthly for the two main modes of Sushi ruleset play: Duel & 2V2. CURRENT STATUS: DUEL TOURNAMENT REGISTRATION (ON HOLD) _____________________________________________________________________________________________________________________________ IMPORTANT LINKS: DISCORD - All entrants are required to be within the Sushi discord. North America Bracket & Registration Europe Bracket & Registration Prize Pool Donation Links: North America Matcherino Europe Matcherino _____________________________________________________________________________________________________________________________ SUSHI KI TOURNAMENT ONE SKT ONE is the first event in the Sushi Ki Tournament and will run an altered format than the future line of tournaments. This altered format is used to support change within Reflex and provide something new to the table. SKT ONE has dropped The Catalyst, the most played map, in favor of adding the top two (2) maps from the mapping pool giving us a six (6) size map pool. These tournaments are REGION LOCKED _____________________________________________________________________________________________________________________________ MAP POOL: A-LIST: Pocket Infinity, Simplicity, Furnace, Ruin B-LIST: First Place Winner of Mapping Competition, Second Place Winner of Mapping Competition BRACKET STYLE: Double Elimination Lower Bracket Set: Best of One Upper Bracket Set: Best Of Three Lower Bracket Semifinals: Best of Three Upper Bracket Semifinals: Best of Five Grand Finals: Best of Five (+ Best of Five is LB Finalist wins initial set). TOURNAMENT STYLE: 2X Random Ban at the start of each set. Roll for first map Pick Advantage. Before the start of a set 2 random maps from the A-List will be banned for the entire set. If the set is a Best of Five, no map will be banned. Both players will then roll to decide who gets pick advantage among the remaining 4 maps. PICK ORDER: L = Roll Loser, W = Roll Winner Best of One and Best of Three Sets: W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE. Best of Five Sets: L: Ban W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE. _____________________________________________________________________________________________________________________________ Poster (SKT ONE) _____________________________________________________________________________________________________________________________ DISCLAIMER (SEA and AU REGIONS) SEA and AU tournaments will have their registration and prize pools released once we have found suitable tournament admins for them. SEA is also in need of Sushi Ruleset servers. Sorry about all of this. _____________________________________________________________________________________________________________________________ Day of Tournament Rules: Incomplete This will be a livestreamed event.
  3. 7 points
    def

    Aberration

    map is now in the steamworkshop -> https://steamcommunity.com/sharedfiles/filedetails/?id=1378824625mapname: Aberrationgametype: dueldescription: created for Sushi mapping competitioncredits and thanks to: bjarke, fht, mazu, jigsaw, 666, terifire, lugia and all those i forgotowner: def the map wont get any artpass for now, due to submission for the sushi mapping competition
  4. 6 points
    First, some low-hanging fruit: In-game replay browser. Lists all replays and subfolders within the /replays/ folder. When a replay is selected, it displays map, players, mode, timelimit, and other details in a preview pane. Click "PLAY" button to play. Official race mode leaderboards. Tweak the existing Steam tables so that custom rulesets and mutators are recorded separately. The steam table updates each time a player achieves a personal best time (i.e., you do not need to wait until the round ends to update the time). Also, if you reload the map later, it'll show your personal best on the personal records list widget. Some movement/race related stuff: Adjustable speed when in map editor or replay editor (editing mode). Set your player speed when you're editing. Faster to get across maps quicker or slower for more precise detailed work. Materials that affect movement. Ice (slick, no friction), tar (sticky, extra high friction, can't jump if you land on it, only walk over it) Metas that affect movement. Low gravity within meta volume, one-way collisions (can move out of meta volume but not back in), etc. Checkpoints. A new meta volume that acts as a checkpoint in race mode. Audio/Visual stuff: Liquids, rain, snow, and smoke. Make lava, water, and slime look more like liquids (moving/undulating slowly). Rain, snow, and smoke materials/effects. Better sound engine configuration. Tweak existing sounds so spatial awareness is easier. New shaders/effects in drops. New race trails, IC beams, BR bolt trails, RL smoke trails, GL smoke trails, different types of explosions/gibs, etc. New materials. Keeping with the minimalist look, add some new materials that have subtle bump/specular-mapping (like devgray has). Geometric patterns or materials that looks damaged/distressed. Pip-dream stuff: Greater functionality for addons. Mods, custom weapon models, game mode scripting, etc. Fully modeled stakegun! Expanded draw distance. Triggers & movers. Export sound when using re_export. More camera interpolation options in replay editor. Chat tokens. For example,#NearestTeammate would display the name of the nearest teammate to whoever used the token. Others might be, #NearestEnemy, #NearestItem, #CurrentHealth, #CurrentArmor, etc.. Match Timeout/in. I'm sure everyone can think of something they'd like to see in the 1.3 changelog...
  5. 6 points
    lolograde

    Reflex Racing Cups

  6. 6 points
    promEUs

    The identity of Garou EXPOSED

    Hello, Just thought the community deserved to know the extent of what ((Garou)) did close after the launch of Reflex. Imgur album of exposing, and down right embarrassing logs. Other than that, self-boosting to be the first prime overlord in EU, close to launch. Abusing several exploits within Matchmaking as a way to force the developers to fix the issues faster. Not the type of person you'd want to associate your entire game with, which is currently using HIS ruleset. @Ramagan Care to make a comment?
  7. 5 points
    Fix the rankings page of MM. Remove every players from rankings calculation that have their last results older than 100d (or 6 months for example). This is pointless to keep the rankings with these inactive accounts. Display the number of players who are currently queued for a each game mode in mm.
  8. 5 points
    Greed

    gt5 - Driven

    Driven greed tourney 5 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1381687701 Welcome to my fifth duel map project also known as "Driven". The current version (beta 3) is my submission for the "SushiFlex Mapping Competition" and wont be changed until end of June. Feedback is still highly appreciated! Best served with fresh raw tuna rolls. Thanks to: @panikborke, @freddiaN, kallocain, j1gs4w, @666, @Soh, @fht, @def, @Xtortion, @maker,helltiger.cpm, @Messik, @vcrylic, @Cthulhu, @CrematoR, @TheFatCheetah, @Jaguar, intR [hrrrh], @LuGia, @hicksy, @uaedude @mazk1985, @Mazu, @lolograde, dog, @Furioness and everyone involved; have fun and happy fragging
  9. 4 points
    lolograde

    Reflex Racing Cups

  10. 4 points
    This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place. - Push Rama Ruleset 2 as the official ruleset - Update the matchmaking map pool and testing grounds map pool - Add some skins from the workshop, maybe to a new crate They've added all these systems in place, why not use them?
  11. 4 points
  12. 4 points
    lichen

    Why do you play Reflex?

    I play because: Q3 has had its day QC feels slow and the champions are irritating (I still try to like it from time to time) Warsow is gone So reflex is the only modern arena game that feels lovely to play.
  13. 3 points
    Greed

    gt5 - Driven

    hey lads, just uploaded a short defrag clip showcasing some movement on the map with sushi ruleset, i hope you enjoy it as much as i had fun making it:
  14. 3 points
    ReflexMonthlyCup

    Reflex Monthly Cups

    Reflex Monthly Cup Hiatus after RMC NA#6 Reflex Monthly Cups is taking a break until player counts increase or development for Reflex resumes. RMC has given Reflex it’s first sustainable framework for competitive and dependable tournaments. Unfortunately, it is clear that interest in Reflex or competitive Reflex is at an all time low, so Reflex Monthly Cups is being put on hold until conditions improve. The infrastructure behind Reflex Monthly Cups will stay untouched and the tournament cycle can be easily resumed in the future. Reflex Monthly Cups NA#6 is the final planned event: June 17th @ 01:00pm EST We hope that Reflex can flourish again so that we are able to continue creating entertaining, high-level tournaments for you to enjoy watching and playing in. Let us know what you think - we’d be happy to hear your thoughts going forward and are open to suggestions for what you want to see in the future. It’s been a pleasure, RMC Staff. Stats and References Unique participants : 82 Number of tournaments: 10 + 3 Number of matches: 270 Total cash prizes: $1282.00 -RMC NA#1 : Final Bracket - VOD - Replays - Prizepool -RMC EU#1 : Final Bracket - VOD - Replays - Prizepool -RMC 1st Editions Highlights : https://www.youtube.com/watch?v=D09-7wBvV2 -RMC NA#2 : Final Bracket - VOD - Replays - Prizepool -RMC EU#2 : Final Bracket - VOD - Replays - Prizepool -RMC 2nd Editions Highlights : https://www.youtube.com/watch?v=EE7IpHDVznw&feature=youtu.be -RMC NA#3 : Final Bracket - VOD - Replays - Prizepool -RMC EU#3 : Final Bracket - VOD - Replays - Prizepool -RMC 3rd Editions Highlights : https://www.youtube.com/watch?v=JeTiPOIQyvQ -RMC NA#4 : Final Bracket - VOD - Replays - Prizepool -CR2 AU : Final Bracket - VOD - Replays - Prizepool -CR2 JP : Final Bracket - VOD - Replays - Prizepool -CR2 2v2 : Final Bracket - VOD - Replays - Prizepool -RMC EU#4 : Final Bracket - VOD - Replays - Prizepool -RMC NA#5 : Final Bracket - VOD - Replays - Prizepool -RMC EU#5 : Final Bracket - VOD - Replays - Prizepool -RMC NA#6 : Final Bracket - VOD - Replays - Prizepool Official RMC youtube channel : https://www.youtube.com/channel/UCt3JBOnzAk4WD1dgnHGOvJQ Official RMC challonge organization : http://reflexmonthlycups.challonge.com/ Detailed prizepool stats: RMC prizepool Spreadsheet Thanks RMC has always been a community-driven effort, which means that we owe everything to you, the fans and players who give up their hard earned time and money to spend improving aspects of the game and its community, purely out of fun and good competition. Thank you to all the the volunteer staff, streamers, donators, and players who made these events possible. Current and Former Staff: Ramagan (Head Admin, Tournament Admin, Server Admin) – joined 01.11.2017 DazedSpartan (Head Admin, Tournament Admin, Public Relations) – joined 01.11.2017 bitstream (Tournament Admin) – joined 20.02.2018 Goulox (Public Relations) – joined 05.12.2017 Zuluu (VODs) - joined 20.02.2018 Nacho (Public Relations) – joined 21.05.2018 lolograde (Highlights Movies) – joined 01.11.2017 cupcake (Highlights Movies) – joined 01.11.2017 erad (Tournament Admin) - joined 25.11.2017 cat_smoker (Highlights Movies) – joined 09.01.2018 RMC Event Broadcasters: Delementary (RMC NA#1, RMC NA#2, RMC NA#3) GMT (RMC EU#1) Tyronesama (RMC EU#2, RMC EU#3) DazedSpartan (RMC NA#2, RMC EU#2, RMC NA#3, RMC EU#3, RMC NA#4, RMC NA#5) defTV (RMC NA#4, CR2 2v2 Cup, RMC EU#4, RMC EU#5) Pan1c(RMC NA#4) Phylum (CR2 AU Cup) kenneth (CR2 AU Cup) Zuluu (CR2 JP Cup) Xytaglyph (RMC NA#5) Special Thanks: s.i for creating the original RMC logo Reflex developer Yasashii for creating the RMC Shovel melee prize https://imgur.com/a/1aW8c Custom Ruleset 2 Custom Ruleset 2 was developed through RMC and community effort, and the final product has become the standard for competitive play. Thank you to all who assisted in the testing and feedback process. The ruleset will always remain available here : https://raw.githubusercontent.com/custom-ruleset/custom_ruleset2/master/ruleset_CR2.cfg Installing custom ruleset 2 on your server: - Download the CR2 Config file : Link - Place the config file in the folder where Reflex is installed - Use the command "callvote ruleset CR2" to apply the ruleset - You can use the command "sv_startruleset CR2" in your dedicatedserver.cfg to automatically load the ruleset Thank again to everyone who played a part it making this happen, we hope to see you all for RMC NA#6 on June 17th !
  15. 2 points
    Soh

    fragmovie

  16. 2 points
    lolograde

    Reflex Racing Cups

    Less than 1 week until round 1 begins! The prize pool is now up to $567.77!! Thanks again to all the very, very generous donors! Please also remember to register to race via Matcherino (https://matcherino.com/tournaments/10752/participants)! Once the round is finished, there will be a stream of the submitted replays.
  17. 2 points
    lolograde

    Reflex Racing Cups

    ROUND 1 of the RRWC starts in 2 weeks!!!!! The prize pool is currently at $467.77!! Thanks to all donors! Make sure to register by 2 June!
  18. 2 points
    Goulox

    Reflex Monthly Cups

    It could make sense to just add Abandoned Shelter and also keep ruin. This, together with the new map picking system would improve the variety of map played. I like this new system because it should reward players that are more versatile, that can adapt and play different play-styles on different maps, and it punish players that just over-learn one or two maps. Like people in QL that can just play aero/ztn. that's bad. In my opinion we could just make the map pool grow and keep maps that play decently good like ruin.
  19. 2 points
    LKO-,-

    Reflex Monthly Cups

    Good Thank fucking god Not bad This is problematic. How does this solve anything? I'm assuming the issue here is that Ruin is very rarely practiced and played in tournaments, but what makes you think that dp4 will be any better? As far as I can tell, there has been no community vote, no real testing of the map apart from the extremely short ammo remix testing, and it seems like it's just a hastily made decision. What even happened to the mapping tournament that was planned during the first months? It's not like Ruin is a bad map either, it's just not played because only a few people from the main regions play it. Just look at the aussie boys, they seem to play nothing but Ruin. The issue with this decision is that you already fixed the problem: the map picking system. If you want people to practice the least played map in the pool, then just have people pick first instead of banning. If a player doesn't practice a map, then they risk having their opponent pick the said map on their first pick. If the map still doesn't get picked after that change, then feel free to ditch it out. If you just want more variety to the map pool, then don't keep the maps that have been played 24/7 for years now. Regardless of what you do to the other maps, people will always favour the usual trio of t7/t2/thcdm13.
  20. 2 points
    fuglaa

    The identity of Garou EXPOSED

    why so many ppl make new accounts to comment on these pointless threads at this point im not sure if its rama or someone false flagging its triple parenthesis for the meme btw
  21. 2 points
    lolograde

    Reflex 1.2.0

    Soh has really good aim. I don't think him playing defensively proved much. It is not easy to rush someone when they've got good hitscan aim and playing defensively. The same exact thing works in CPM and QW. So what? Mechanically superior players (like Hal9000) can get away with being very aggressive except against those with equivalent aim (like Vo0, gaiia, Terifire, Memphis, Gellehsak, etc.). On an equal match-up, attacking is harder than defending. It's the nature of the game for a lot of reasons: less sound occlusion, geometry of maps, existence of hitscan weapons with knockback, etc.. Presumably the "better" player will have more armor/health, more weapons, and be in better positions to deal max damage while minimizing the damage they take. That's very agnostic about whether the player needs to be aggressive or defensive to achieve that "better" play. Aggressive playing is more fun (imo) but it doesn't necessarily mean "better" playing. If being aggressive against a defensive player with superior aim (and decent positional play) is a "non-viable" option, that sounds normal to me and not a useful criticism of any given ruleset. The question of rulesets is not entirely objective. It's fairly subjective. How you like to play the game is probably reflected in your preferred ruleset. It's more a reflection of your strengths and style of play. I believe that mostly any balance is functional and that, over time, players will develop a meta-game based on the balance. QuakeWorld has insanely powerful weapons and yet has functional TDM/duel gameplay because players have developed a meta-game around QW's idiosyncratic gameplay balance. At one point, the consensus was that CR1 was a positive improvement. There were lots of tournaments with very skilled players enjoying the ruleset. Only after RMC started did it suddenly become controversial. Perhaps people had misgivings they kept to themselves but, for some reason (likely personality reasons), RMC became a catalyst (no pun intended) for a lot of very strong opinions to be expressed. Seems like aspects of the community have become sewing circles of discontent since then.
  22. 2 points
    Sharqosity

    Reflex 1.2.0

    Can confirm that I only voted yes to rama ruleset because it was something new for the first time in months
  23. 2 points
    drowntheemo

    The EHT Series

    Heyyo, welcome to the EHT series of duel maps. This post is for me to put updates on maps previously released and maybe post new ones, without having to clog the forums for every new map. Any and all feedback on the maps would be greatly appreciated :D. EHT-01 - Backside of the TV: http://steamcommunity.com/sharedfiles/filedetails/?id=907379198 EHT-02 - Integrity Issues: http://steamcommunity.com/sharedfiles/filedetails/?id=933857442 EHT-03 - Mist Tide: http://steamcommunity.com/sharedfiles/filedetails/?id=873041382 Cheers
  24. 2 points
    reflexpicardia

    SushiFlex Mapping Competition

    Lol are you for real ? why not take 50% of the money for rating maps while your at it? Also WTF is Sharqcoin, Shushiflex, who the fuck are the judges, not even mentioned in the post?! What has this got to do with "SushiFlex" whatever the fuck that is, why can't it just be a standard map competition? The project is interesting, but this is hard to understand man...
  25. 1 point
    I can confirm that, for me at least (on RX 480) the crashes have stopped after disabling Bloom and Sun.
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