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Xytaglyph last won the day on November 12 2017

Xytaglyph had the most liked content!

About Xytaglyph

  • Rank
    Advanced Member
  • Birthday 06/09/1995

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  • Gender
  • Location
    Seattle, US
  • Interests
    CSGO, TF2, TFC, DotA 2, SC2 Player
    Valve Fanboi

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  1. Interest in an NA CTF Tournament?

    probably not random per se, but me and the other admins will probably seed the teams to make them as even as possible, or something to that effect but we will definitely try to minimize team stacking, the main objective is for everyone to have fun and close matches
  2. Is anyone interested in competing in an NA Reflex CTF Tournament? I'm very interested in putting one on but we I feel we need at least 4 teams of 4 people (16 total) committed to playing in it. I'm also planning to put some of my own money into a prize pool and accepting donations as well to further incentivize participation. I am HOPING to be able to put up about $100 USD and I know of one other person who is also willing to put in $100 USD, so the prize pool should have a fairly sizable boost right off the bat. I would like to limit the tournament to individuals who reside in NA (US, Canada, Mexico) to ensure all matches can be played without ping issues, but if it becomes apparent that we are very close to reaching the goal of 4 teams of 4, then I may decide to allow some. We can have people sign up individually and then try to set up the teams based on estimated skill to keep things interesting. I would prefer that we don't have too many good players on the same team with each other and so myself, hoyt, messik, etc. wont be playing on the same team to ensure that one team doesn't just steam roll everyone else. If you're interested in this, please leave a comment and reply to the poll. If I get enough responses/interest we will take the process further and actually try to figure out what dates work for people etc... TL;DR: NA CTF Tourney (maybe), need 16 people (preferably only NA), will be prize pool, teams or individuals okay, don't worry about skill Tenative Map Pool Idea: Monolith, Sky Temples, Spider Crossing, Camper Crossing, Future Crossing
  3. Proving Grounds

    i definitely agree with you can changed this after some testing and playing around with some ideas. This spawn as depicted here no longer exists in the final version. Xy7 specific thread here:
  4. [1v1] xy7 - Battery

    xy7 - Battery by: Xytaglyph with art & design help from: messik This is a 2 atrium 1 versus 1 map with a design philosophy similar to cpm3a or catalyst. The map is fairly standard with 1 Red Armor, 1 Mega Health, and 2 Yellow Armor. The defining feature of this map is the fact that there is no Bolt Rifle, while being a map where Ion Cannon is very strong. Thank you to all testers, specifically: bn, hoyt, metrical, kalameet, and soh And Thanks to Visitor for the XY7 logo And Promeus for some art/design ideas Screenshots:
  5. Proving Grounds

    time to get to work gotta finish that art pass
  6. Matchmaking Playlists & Map Pools

    I spoke with Tehace before publishing the Clean version, and credited him on the workshop for it as the co-author. He also commented on the map thanking me for taking the time to make it. So i didnt just rip it
  7. This looks very good, Love most of the balance changes and I'm eager to try this setting for the Ion cannon. I'm inclined to think that it may be slightly too weak, but nevertheless stronger than the reflex league
  8. this has been addressed in many of the experimental_plus rulesets A lot of the rulesets increase the total dmg to 114 (increasing the dmg per pellet by 1) and a few of them have increased trace radius for the pellets, resulting in a more responsive feel
  9. [0.48.0] Loss of rating after winning a duel

    No i can confirm for sure that it also happens when you play someone who is also ranked. I just won a game versus Jacob who was ranked gold, and I was platinum, but I lost rating and de-ranked down to gold
  10. I have not been able to determine a cause for this but it seems that sometimes, seemingly random, you will lose rank upon winning a game, and sometimes you will gain rating from losing a match. sadly I dont have any screenshots but I know that Truck mentioned the same thing happened to him as well as some other people.
  11. Matchmaking Playlists & Map Pools

    I agree with truck, that perhaps the Clean version of Pocket Infinity be used since is has some seriously improved performance over the original and some consistency fixes with the geometry. I think Sanctum should be added to the 1v1 map pool Also Abandoned Shelter possibly added to the 1v1 map pool (current issues with it lacking ammo packs though) If possible, It'd be good for in competitive mode that there would be more than 3 potential map choices, im thinking on the order of 5 or so, if we are going to include maps that are generally not played at a high level such as 421, Ruin, and Simplicity (for EU).
  12. doesnt actually display chatlog at all if you press T or Y or whatever you have it bound to, it should bring up a display of the previous messages that have since disappeared and it does not currently
  13. yes, and a working default chatlog widget would be greatly appreciated
  14. Game Mode Problems

    CTF - Team size locks also relevant here Race - If you race and get a time, then go to spec, then back to play your time is erased. The time should probably persist until the round is ends. Duel - Occasionally the order of the people in queue is mixed up. It seems that if someone in queue calls a vote and it fails then they are moved to the front of the queue (not sure on how to reproduce but It seems to have something to do with callvotes) - Should have some means of actually forfeiting and ending the match immediately while displaying and keeping the stats for each player involved in the duel for early ggs. - Difficult to reproduce bug in which the Mega health is not existent for a few seconds when the duel starts, possibly due to it being picked up during the 10s countdown prior to match start
  15. Yo bois, Anyone know if there is a way to change the color of the particle effects? I struggle to see the current white-orange mix of rockets and Ion Cannon and would ideally like to make my Ion Cannon beam magenta and my Rocket fire green, so that i can easily distinguish the two. There is a problem with them being the same color in my opinion as often times in fights the ion cannon will obscure a rocket and/or make it more difficult to pickup on due to their almost identical color scheme. If there is no way to do this now, would the DEVS think that this could be done at some point in the future??? TY bois