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UltraKill

Members
  • Content Count

    13
  • Joined

  • Last visited

About UltraKill

  • Rank
    Member
  • Birthday 10/16/1992

Contact Methods

  • AIM
    99.9%
  • Website URL
    http://ultramodding.ucoz.com/
  • Skype
    CHEATER_1992

Profile Information

  • Gender
    Female
  • Location
    Moldova
  • Interests
    Ultra Modding team developer.
    Unreal Engine / Source Engine / Bethesda Engine and other engines modding.
    3D modeller * Ripper.
  1. UltraKill

    Weapon config for server

    yes, something like this. so.. this mod can be very hardcore, only when config will be balanced. i like f..king faster hardcore. like this: this is my gameplay. --- or make possible to play like there: is too my gameplay. (i was banned for stronger railgun flickshoting )
  2. UltraKill

    Weapon config for server

    hm.. so, this mod can be funny and another gametype, like modified vanilla. or, something apart, load game, and ingame load config. players must be choose needed cfg in server browser. (server browser will show server's CFG)
  3. UltraKill

    Q3 .map -> Reflex .map converter

    thank you so much! ^^
  4. UltraKill

    Q3 .map -> Reflex .map converter

    im dont undestand.. how to use this tool? xD if possible, add link for .bsp to .map converter. i'we tryed to open .exe and nothing.. need to change something in compatibility? tnx in advance
  5. UltraKill

    Weapon config for server

    Hello all, is possible to configure weapons on server? for example: RL - selfdamage 0 / damage 100 / speed 500 / firerate 30 SG damage 0 / spread 10 / firerate 30 LG damage 10 / firerate 3 / selfdamage 0 and etc.. --- like quake 3 Excessive Plus mod. - Knockback Damage and Knockback have been separated. You can have high damage * weapons but disable or lower the pushing effect. A negative value * will pull the player instead of pushing him. If not specified, * value is taken from Damage setting - Radius Radius to apply to splash damage and for within splash and self * knockback have effect - Splash Damage Max amount of splash damage to inflict, real damage will vary * depending on the distance of the enemy to the explosion * * - Splash Knockback Max amount of splash knockback to apply to other players. If not * specified, value is taken from Splash Damage setting * * - Self Knockback Amount of splash knockback to apply only to self. A positive value * means radial knockback, whereas a negative value means a fixed value * regardless of the distance of the explosion. If not specified, * value is taken from Splash Knockback setting * * - Self Knockback HV Horizontal/Vertical asymmetry control for the Self Knockback * It may vary in range [1...0...-1] and that is equivalent to * [just horizontal...symmetric...just vertical] knockback proportion * * - Self Slide Factor Multiplier to the time to slide with no control, no friction * and no gravity after being kicked by self * * - Firing Knockback Amount of knockback to apply to self when firing the gun, wich * produces a kick effect * * - Firing Knockback HV Horizontal/Vertical asymmetry control for the Firing Knockback. * Range and meanings see the Self Knockback HV description. * While standing on ground the vertical portion of firing knockback * will be not greater than (limited to) its horizontal portion * * - Team Knockback Same as Knockback but applied to your teammates when you attack them. * If specified, it will replace the Knockback for the team attack * * - Team Splash Knockback Same as Splash Knockback but applied to your teammates when you * attack them. If specified, it will replace the Splash Knockback * for the team attack * * - Ammo Amount of ammo to spawn for with that weapon * * - Ammo Limit Limit ammo pickups up to this value * * - Regen Number of milliseconds for which to regenerate 1 ammo unit up to * the value of the Ammo. Weapon must not be firing to take effect * * - Sky If enabled, the weapon and missiles will hit the sky/black box * * - Weight Weitgh of the weapon. Player Speed = Player Speed / Weapon Weight * * - Bounce Number of times to bounce the shots/missiles before they explode. * A value of -1 will bounce max times alowed by the mod * * - Speed Only for missiles. Speed at which missiles move * * - Gravity Only for missiles. If enabled, the missile will be affected by * gravity * * - Time To Live Only for missiles. Number of seconds for the missile to run before * it explodes * * - Time -> * Weapon switch time specific settings. A value of 0 for any of these * setting will use global value instead --------------- example for GL. Grenade Launcher { Cycle = 800; Damage = 100; //Knockback = Damage; Splash Damage = 100; //Splash Knockback = Splash Damage; Radius = 150; Self Damage = 0.0; //Self Knockback = Splash Knockback; Self Knockback HV = 0.0; Self Slide Factor = 1.0; Firing Knockback = 0; Firing Knockback HV = 0.8; //Team Knockback = Knockback; //Team Splash Knockback = Splash Knockback; Regen = 2; Speed = 700; Ammo = 20; Ammo Limit = 200; -----///---- maybe is possible to make something like this, or other mod to configure weapons. tnx for attention
  6. UltraKill

    DeFrag map #1

    yes.. i think. physics will not change.. cause is really good in this game. and.. need to add "mod or config" for racing / strafing, like quake 3 defrag. and.. we will make championships and tournaments
  7. UltraKill

    DeFrag map #1

    yes, finished at now, after updating game, map will update too. (may add decor, change textures, etc..)
  8. UltraKill

    DeFrag map #1

    UPdated.
  9. UltraModding Developer.

  10. UltraKill

    The Campgrounds [pro-q3dm6]-ReMake

    da cool! ty for map bro
  11. UltraKill

    DeFrag map #1

    Hello, im a beginner in this system. (2 times played and 1 time opened map editor ) I long time play quake 3 and quake live, and i really love strafe jumping and wanna to create maps for this awesome game, cause there strafing is goodest tha quake after finishing this map, will think about some bigger. vid. ------------ FINISHED! This is my first work, and i was maded by myself skill. (can be hard, can be easy..) place files from archive in your game directory, for example: Steamsteamappscommonreflexfpsbaseinternalmaps --- some pix: Video. (i hace cutted a few parts, cause not from 1-st time doned the strafing ) Rate and have fun! UltraKill
  12. UltraKill

    Performance, the quest for a higher frame rate.

    when disabling effects (r_effect_quality 0) and enabling dynamic light, same lags.. NO dynamic light - no lags
  13. UltraKill

    Performance, the quest for a higher frame rate.

    tnx so much, i'll test and reply result.
  14. UltraKill

    Performance, the quest for a higher frame rate.

    Hello, i have a problem with fast downing FPS, when i look at emitters, my fps downing from 120 to 60. here is video, is possible to disable emitters ingame? RAM 6 gb Video 1 gb. --- disabled dynamic light, and FPS haave incresed to 100-105 tnx in advance!
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