Thanks for the feebback! Good to know that the lightbleed on the map isnt entirely my fault, Im sure there is something I can do to clean it up, atleast a little bit.
The potential for having multiple gravity sources is a large part of what inspired me to build this map in particular. It is my hope that by bringing these thoughts to the table while the game is still early in the dev cycle, that it might influence the implementation of a game mechanic of that sort. I guess first is to find out if this is even a possibilitly with this engine, and second is figuring out the best way to implement the mechanic. i.e. gravity mats, added fuctionality w/ tele or jump pad, or even something like a portal gun(. Finally for me this map(mce) would require a major rework to support balanced play for each possible orientation. As it stands now, I consider the the current state of the map to be more proof of concept than fuctionaly complete.
Aside from having multiple grav sources I would also like to have the ability to create map based around spherical gravity. Whether its something like a very small planetiod or something with inverted spherical grav like a scifi habitat ring (dont say halo... as we all know thats just a lie in the form of a skybox). For a little more imagery think l of those motorcycle cages at the circus.