Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Yasashii

  1. Yasashii

    Reflex Arena Launch!

    We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena's competitive Season 1. The Season will last 3 months and comes complete with leaderboards and downloadable replays: Available here We’ve updated the map pool after taking feedback and pre-season map vote statistics into account. Competitive 1v1 Aerowalk, The Catalyst, Static Discharge, Ruin, Furnace, Simplicity, Pocket Infinity Competitive 2v2 The Grave Site, Tephra, Iron Guard, Thermal Blast, Phobos Competitive CTF Sky Temples, Monolith, Suna Station During the season you will earn competitive points for your wins, which you will then be able to trade for epic gold weapons. You can preview these in-game in the updated Profile section. Bots: We’ve been working on bots behind the scenes for a while and we’re pleased to include them in this release. Check out the bots section under the TRAINING tab or host your own game to play versus them. The bots are targeted towards new players, and also players who wish to practise their aim. Changelog: The changelog from the last update to now is available here http://forums.reflexarena.com/index.php?/topic/4265-reflex-arena-launch-changelog/ We want to reiterate that launching Reflex Arena out of Early Access is just the beginning. The whole Turbo Pixel team will continue to update, create content, and add new features to the game - we are here for our community, and today we celebrate the 1.0 launch - it’s a beginning, and not the end! The Turbo Pixel Team
  2. Yasashii

    Reflex 1.2.0beta

    Custom sounds are busted atm, its not intentional and will be fixed. Mega and armour sounds should have been the only ones locked off.
  3. Yasashii

    Reflex Monthly Cups

    Questionable posts have been removed as will any further posts.
  4. Yasashii

    Reflex Monthly Cups

    Done up some custom melees for the winners each month
  5. Yasashii

    Proving Grounds

    Hey guys, With 1.1 we are adding a new competitive playlist to Match Making - Proving Grounds. At this stage, it will be for 1v1 maps only, this is mainly due to the fact of the current large backlog of potentially good 1v1 maps available. We will look to expand this to 2v2/CTF etc soon. This will be a playlist featuring new and upcoming maps to test their potential to enter the official map pool for upcoming seasons. Full Match Making Rank and CP awards are available in the Proving Grounds - we want to encourage play, testing and feedback. Each round of maps will run for a 1 month cycle. All picks + drops will be recorded with the results shown at the end of each cycle. Top maps from each cycle will be collected and voted on by the community before they take a place in the next seasons map pool. Authors of selected maps that make it to the official map pool will be rewarded with special unique personalized customization options (will be able to discuss with devs). For the initial cycle, we'll kick it off with a selection of maps based on community buzz to get this feature rolling immediately. For future cycles, we'll start threads and put the call out, do votes etc. to narrow it down and get you all involved more. To access the Proving Grounds, simply go to find a Match Making game like you would normally, and tick "Proving Grounds". If selected, you will be matched against others that want to play in the Proving Grounds map pool. In no particular order, these are the first cycle of maps: Sanctum by Promeus - https://steamcommunity.com/sharedfiles/filedetails/?id=803273126 Immortal Share by KovaaK - https://steamcommunity.com/sharedfiles/filedetails/?id=608668643 Quickfire by Greed - https://steamcommunity.com/sharedfiles/filedetails/?id=684976774 The Pandemonium [thct1] by Tehace & Arkcoss - https://steamcommunity.com/sharedfiles/filedetails/?id=900335975 Calendar by Terifire & fht & def - https://steamcommunity.com/sharedfiles/filedetails/?id=620887104 xy7 by Xytaglyph - https://steamcommunity.com/sharedfiles/filedetails/?id=898760373 Fata Morgana by Terifire - https://steamcommunity.com/sharedfiles/filedetails/?id=888460764 Abandoned Shelter [clean] - http://steamcommunity.com/sharedfiles/filedetails/?id=775755349 Note: We don't endorse clean versioning of levels, however in this case we're purely curious to see how gameplay and popularity goes. Please use this thread to provide any feedback with the maps. Also feel free to discuss potential candidates for future proving grounds cycles.
  6. Yasashii

    dp5 masters - March 17, 2017 at 6:00 PM CET

    Thanks again to everyone involved, it was awesome to watch!
  7. Yasashii

    How to make turbo boost platform?

    turn on show clip in the top right corner
  8. Yasashii

    Reflex 1.0.4 -- All the hot fixes

    colossal arms were my fault - i didnt test on low settings - its fixed internally, will be out in the next patch
  9. Yasashii

    Custom weapons and user generated content

    Having a curated workshop is something I've wanted to do for ages. Melee's would be the easiest place to start and then robot parts, model swaps for the base weapons could be possible but there are other ways to go about modifying the look that would definately suit a curated workshop. Would need a bit of setting up though and some nice tools for you guys to use for testing etc but it is definately something I'm keen to do!
  10. Yasashii


    Thanks mate!
  11. Yasashii

    Cosmetic suggestions thread

    Everybody seems to be loving the robo animal head cosmetics which is great it was a lot of fun making them. Had a bunch of requests for more so lets make a list here of any other ideas. oh and cool pics always help the process :ok_hand:
  12. Yasashii

    Reflex Freezes computer

    give this a try, looks like the lastest amd update messed some shit up
  13. Yasashii

    Announcing the Reflex Arena launch date!

    Release will be Mar 8, somewhere around 2 - 4PM PST
  14. Great tutorial vid from Nathan taking you through the process of publishing your map to the workshop.
  15. Open the map in notepad > Find and replace > profit
  16. Yasashii

    Reflex 0.48.2

    For people receiving "client: disconnecting due to excessive outbound reliable queue" we're aware of the issue -- a temporary work-around is to equip standard intentory pieces (i.e. default melee + hostile body parts)
  17. Yasashii

    [0.48.2]Reflex Menu not Loading

    good job lads
  18. Shit. Looks like I broke it while adjusting the normals... It's fixed internally now, will be good to go in the next point release.
  19. Yasashii

    [0.48.2]Reflex Menu not Loading

    Was just about to try this myself... not sure why its failing there though, hopefully deleting it and grabbing fresh will fix the issue.
  20. Yasashii

    Reflex 0.48.0 - Matchmaking + Ironguard + more

    As far as I know Linden is looking into setting up somewhere to house MM replays. Hopefully we have more info on this soon. edit: http://replays.reflexarena.com - Replays for the Official servers
  21. Yasashii

    Cosmetic suggestions thread

    Now that 48 is out the spartan head and stun baton can be crossed off the list. I've got a few more stashed away but more ideas are always welcome. Enjoy!
  22. Yasashii

    [0.48] Low FPS and widgets stuck

    Its a known bug, Shooter is aware and already working on the point release
  23. Grab it HERE while you can!
  24. Yasashii

    Cosmetic suggestions thread

    I do really want to have punching and fist type melee weapons #oneday
  25. Yasashii

    Cosmetic suggestions thread

    Baseball bat and cleaver requests dropped in .47, I'll go through some more things in the posts when I get a chance. Enjoy!