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BlazeDillon last won the day on September 30 2015

BlazeDillon had the most liked content!

About BlazeDillon

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  1. BlazeDillon

    WatchMojo top ten arena shooters

    ReflexArena made #8 on WatchMojos top ten arena shooter. Go show some support!
  2. BlazeDillon

    Converting map files

    Is it possible to convert to and from Unity, Unreal, sketch up or maya? And if so, are there any tutorials?
  3. BlazeDillon

    Official 2v2 TDM Mapping Competition

    BD1 2v2 http://steamcommunity.com/sharedfiles/filedetails/?id=762300420
  4. BlazeDillon

    BD1 (2v2)

    Very early, unpolished and in need of a scaling overhaul but this is what I could get done in the little free time I have. I hope someone gets some enjoyment out of it, I've enjoyed making it and hopefully in the future I'll be able to apply some feedback from you guys! Some scaling updates have been made since the pictures. http://steamcommunity.com/sharedfiles/filedetails/?id=762300420
  5. BlazeDillon

    Silly question, Converting files

    Is it possible to convert and port map files from Reflex to SDK?
  6. BlazeDillon

    New CTF WIP

    Thanks, I'll definitely be working on this one for a little while and I'll likely return with more. Yep, as soon as I have a playable version I'd love for you to get some games on it. I'll try to finish it up within the next few days possibly. I'll probably need some help with weapon placement, spawns and such but it shouldn't be to awful long. I'll send you a copy then unless you'd like to see my in-progress version. If you would, I can upload the newest wip or you can add me on steam and try to catch me online. Steam name: BlazeDillon
  7. BlazeDillon

    New CTF WIP

    Hey guys, since first building the massout of the gorgeous map now called monolith I've been pretty absent from any serious projects. (Thanks so much to @Warlord Wossman and @promEUs for attention you've given the map since!) But I am back now a eager to start building again! Here is an early peak at a new ctf map that I've been making over the last few days. It's far from playable at this point but I have a start that I'm happy with. My goal with this was to make a sightly bit more linear with longer travel times from base to base while maintaining mostly closer engagements. That is all subject to change for the better of the map so leave your impressions here and maybe I could get help/feedback in game from anyone intrigued enough. Thanks! Theme may also be changed due to Promeus's newest map also being themed this way. Inner base: Upper and lower hallway: Mid level hallway: Attackers choke: Half overview: Mid is complete but I want to make some adjustments before taking pictures.
  8. BlazeDillon

    prdm8 - Hieratic

    Hieroglyph? Or Hieratic? Its a cursive form of hieroglyphs. Sakkara/saqqara/saccara? It's an ancient burial ground located near Ciaro.
  9. BlazeDillon

    Competitive Duel Map Contest

    Forum link: http://www.reflexfps.net/forums/index.php?/topic/3039-dm-projectinverse/ Download link: http://www.mediafire.com/download/7kw7lvvu726bfvd/DM-ProjectInverse-BlazeDillon.map I have not tested this at all and it's in the very early barebones stages. Throw me some feedback, I'll hopefully have some time to update a bit before the end of this contest.
  10. BlazeDillon

    Reflex 0.37.0 - Mostly eggplant

    ​Thanks PromEUs but it wouldn't have finished more than a block out if it weren't for you. Fantastic job on it and I'm very grateful Wossman and yourself pushed my design this far! ​And thank you for the video!
  11. BlazeDillon


    ​http://www.mediafire.com/download/7kw7lvvu726bfvd/DM-ProjectInverse-BlazeDillon.map Heres a link. Thanks Terifire. Sorry I didn't have a link right away, I was going to get some help with weapons before giving it out for download, but it should at least be playable. Any feedback is welcome!
  12. BlazeDillon


    This is my first structurally completed dual map and very much so an experimental more casual map I made for the fun. My goal was to create a super simple vertically inverse symmetrical map with an asymmetric pickup layout. Though it's not meant to be for overly competitive play, I would still like it to play fairly well. So, feedback from the pictures would be appreciated. Once I test a few times I will post a link to download. Thanks for taking a look. And here is a very terrible overview I did in paint beforehand to go off of.
  13. BlazeDillon

    Post your WIP screenshots!

    ​Thank you, and sorry, that was the first variant of mid. It has changed a bit but has remained mostly the same. Here is one of the bases and a look at some of the theming. Promeus is far too busy with a large amount of maps, so I'm taking a stab at it myself until someone else finds interest in maybe doing it as a collaboration.
  14. BlazeDillon

    Future mapping mechanic

    This may not be new to some of you but this is the first I've heard of this mechanic and I have to say, it's got my creative juices flowing. The golden key mechanic. Not only would I like it for the item but scriptable doors in general. You could set the radius and team specific.Anyone else with me on this?
  15. BlazeDillon

    Post your WIP screenshots!

    While PromEUs is hard at work making my last project look amazingly beautiful like he does and him and Wossman testing and working out all the kinks, I've decided to try my hand in another CTF map. It's at the final stages before it's testing ready but here are some shots of mid. I'm Thinking a castle theme. Hopefully with some help this one can be just as good as Monolith. Don't mind the grey dev texture. Haha