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klyph0rd last won the day on May 23

klyph0rd had the most liked content!

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About klyph0rd

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  1. Custom Ruleset Poll

    Region : NA Highest reached rank in Matchmaking : Plat Have you played games on the custom ruleset : Yes Have you watched games played on the custom ruleset : Yes Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes Why ? People have said all the reasons in favor that motivate my opinion in favor of the changes. Just commenting to offer a dissenting argument (one which I personally don't think is sufficient). When I first played the ruleset (immediately after games of the current ruleset), it felt like an absurd amount of damage hit that was tough to expect. On 60 ping, it felt like playing current ruleset on at least >80, in terms of eating directs quicker than the visual cues, getting bounced around unexpectedly by splash, rails hitting after you duck behind a corner, etc. On lower pings (40 and under) along my own coast I haven't noticed that experience, and unequivocally prefer expp to current ruleset.
  2. Custom Ruleset Duel Tournament [NA]

    @Necrophag1st @sane I'm guessing you misread the date; I did too at first! It's not the 7th of July, it's the 16th of July, which is the Sunday after the first Sacrifice qualifier, on which there are no QC events. Would be great to see you both compete!
  3. Trying to make NA CTF PUGs a thing for the first time in forever \ / Why is this any different than the constant failed attempts since CTF first came out? Everyone doesn't add to automated queues at once because people get on when they get on. That's the point of PUG groups -- until you have enough people to start a PUG whenever you want, you can agree on times beforehand. For example: TUESDAY THE 23rd @ 10pm EASTERN we're going to try and play a PUG. I'm trying to get >8 players by word of mouth, but I'm posting here too to get as many people interested as possible https://steamcommunity.com/groups/reflexpugsna More details in the steam group, I'll post an announcement when we're adding up for a draft, and then we'll draft in a voice client. With feedback from group members and particularly those who show up to PUG, we're going to pick some weekly dates! So even if you're not free, definitely still join the steam group so you can give feedback about which dates you want to play, and so you can see announcements for future PUGs.
  4. A fun game mode based around one flag CTF was realized in a TF2 mod called bball. Definitely one of the most fun simple mechanical games I've played, check out some videos Could definitely be fun as a 1v1 or 2v2 on a small map like it was in TF2, but I would also love it as a larger more serious game mode. ED: One of the reasons I would advocate it as a gamemode is because, unlike in current two flag CTF, one flag CTF with two bases and a flag in the middle for both teams to fight over does *not* entail concurrent, unrelated objectives like two flag CTF has. I don't think we can make a .map like this because one flag can't be used by two teams... Would be interesting if we could do that though.
  5. Alternative statistics view

    Really cool work sesen!!! "... people still wonder why The Catalyst is the most played map in match making (check the replays) ..." - Ramagan :ok_hand: <tangent> Although it *is* a three way tie between the tehace maps -- I think that that says something about map making for competitive duel. People should remember that the three maps used to have the names t2, t7, and dm13... Those numbers are related to the number of maps tehace made. If you expect your first map to be a new wonder for the duel community, even if you're ready to take feedback and change it a lot you might be disappointed. Some map designs just aren't going to end up being fun for the majority of players. It's through trial and error, expedited by artless-prototyping, that you'll find a really fun and competitive map design to work with. (Tbf, tehace also had the benefit of all top players testing his maps whether they wanted to or not -- he was one of the *two* popular map makers at the time.) </tangent>
  6. [0.48.2] Unable to join any server

    Ah just saw this in Discord pins. For anyone else who comes to the forums before Discord: Temporary fix is equip all default parts in your profile; works for me
  7. [0.48.2] Unable to join any server

    Dedicated servers from the browser, or servers hosted on my own desktop (with and without steam integration). Error message:
  8. so which 5 reflex maps form the pool, and how is the pick ban done? ED: only picking b/c bo5; coin toss for first pick and alternate? or smash-style loser counter picks? or?
  9. nonono you'll never convince anyone of something unless you include some shittalk or passive aggressive comments in your post; haven't you seen the other posts in this thread??
  10. Ion Canon needs a buff, seriously...

    if the dp2 hud is used can you please have the scoreboard changed to default one so we might reference the accuracy statistics from the VOD?
  11. Ion Canon needs a buff, seriously...

    It seems to me bolt and shaft are much easier to change the balance of than rocket launcher, as the community does not react as adversely to changes in their damage / kb. Because of this, it would make the most sense to me to reach a point where rockets are well designed not because they are balanced in damage with other weapons (which we've had at a few points, but only because the kb was bleh), but because they are inherently skillful in a manner that is enjoyable and challenging to play both with and against. I personally feel the kb changes and splash changes are a step closer to this. Subsequent to having better designed rockets, bolt and shaft can be tweaked in damage, kb, radius, etc. to create a balanced triad of weaponry that is the hallmark of this weapon set. I think people are quite aware that rockets are overpowered right now, so I'm not worried about this balance being the final choice for the game. I AM very worried about moving away from improvements to rockets just to satisfy short term concerns about weapon balance while the game is still in alpha.
  12. BOTS for the last time

    get it? (although now it's not as funny an image b/c you commented too) itsajoke
  13. BOTS for the last time

    I love how my notification says "Electro commented on BOTS for the last time"
  14. Reflex 0.46.2

    I plasma hovered someone in a duel yesterday and ngl, it's the most satisfying thing!
  15. new team looking for VIABLE players

    "not so good players who want to improve"