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Soulmarine

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Everything posted by Soulmarine

  1. Soulmarine

    [Q3A] REFLEXGROUNDS [WIP]

    Check out my vision of Q3dm6... I call it "REFLEXGROUNDS" More info on my webpage
  2. Soulmarine

    Post your WIP screenshots!

    This is just proof of concept, i have imported most of the assets from Guild Wars 2 ClockTower Jumping/Race map Yea i know its not quite legal, but i will try to recreate this map from the beginning using radiant/trenchbroom/cinema4d with q3 map exporter , i think its excellent idea for race map (2bad i cannot trigger portal vortex to rise from the bottom to top of the reflex map)
  3. Soulmarine

    Map Scaling Script

    Nice script. Is there any script/way to "inject" (copy paste) custom brush/verticles/faces into map I don't want to convert my map from reflex 6 to radiant format, but i want to add some new stuff from radiant to it Thanks
  4. Soulmarine

    [Q3A] REFLEXGROUNDS [WIP]

    New update available http://reflexfiles.com/file/264 -some minor brush/tex tweaks
  5. Soulmarine

    [Q3A] REFLEXGROUNDS [WIP]

    Guys thanks for hosting Reflexgrounds SMR-Q3DM6I If you have trouble getting players for this map just rename it from SMR-Q3DM6I to Campgrounds Inverted GG and Quad !
  6. Soulmarine

    [Q3A] REFLEXGROUNDS [WIP]

    I hope you will enjoy playing Reflexgrounds
  7. Soulmarine

    [Q3A] REFLEXGROUNDS [WIP]

    Thanks, Please check for weapon/item placements and player spawn before uploading (and tweak them if you need) I will try to make junk,brush/texture fixes asap, and provide you with latest versions.
  8. Soulmarine

    [Q3A] REFLEXGROUNDS [WIP]

    REFLEXGROUNDS Download preview: http://reflexfiles.com/file/264 More info, video & screenshots: http://www.soulmarine.cu.cc Please leave Reflexgrounds comments & feedback on my site, so i can make it better (I'm aware of current brush& texture bugs) Thanks
  9. Soulmarine

    Soulmarine Reflex Maps Website

    Check Out my new Reflex Maps Website http://www.soulmarine.cu.cc You can find all my latest maps/prefabs/assets on this site. I hope you will like it, feel free to comment content, it has integrated Disqus comment system (i will continue to use reflexfiles together with my web) if you find any dead links, bugs just leave comment in disqus... Thanks
  10. Soulmarine

    Soulmarine Reflex Maps Website

    Reflexgrounds download preview: http://reflexfiles.com/file/264 (this is just preview, a lot of optimization is needed)
  11. Soulmarine

    Soulmarine Reflex Maps Website

    is there any way to replace those ugly green jumppad textures?
  12. Soulmarine

    Soulmarine Reflex Maps Website

    k, give mi "a sec" to tweak some bugs...and add spawnpoints + nolight texture
  13. Soulmarine

    Soulmarine Reflex Maps Website

    I want to apologize, The domain soulmarine.cu.cc was unavailable for some time, and unknown reason... If you have trouble accessing cu.cc domain, try direct Server link http://soulmarine.byethost9.com Thanks
  14. Soulmarine

    [Eliteforce] Deltastation [WIP]

    WIP Preview download here: http://www.mediafire.com/download/wyn2d0jnbq9r701/SMR-Deltastation.rar Map is Work in progress, so yea there are some bugs.. I need help with weapon/pickup placement, check out existing placement in map preview...any comments or feedback would be helpful
  15. Soulmarine

    Race map editing and design guidelines

    It is time to make some wipeout-ish fast race/dm tracks with rocket launchers and jumppads and i have few ideas to make this possible ...
  16. Soulmarine

    Post your WIP screenshots!

    SMR-Relativity - Under Construction This map will be combination of multiple Escher Pictures combined into one big maze map with portals & jumppads
  17. Soulmarine

    Soulmarine Reflex Maps Website

    Thanks, I'm using modified wordpress for cms, Disqus for comments, with free server and free domain (atm)
  18. Soulmarine

    Soulmarine Reflex Maps Website

    Ok, ill try, disqus have 2 designs, for white bg and for dark bg, so i cannot change it, but i will try tweak other things for better viewing bg video opacity is set to 0.3 (30%), and bg video idea is just for sneak preview Thanks for feedback , I think i will have to find better (paid) server, there is daily/monthly traffic limit on this (free) one
  19. Soulmarine

    Soulmarine Reflex Maps Website

    main thumbnails 300*225px or gallery thumbs? I have just removed search few hours ago, because there is small amount of content atm, but you can filter through tags (yea and i added vote to Reflexgrounds)
  20. Soulmarine

    Soulmarine Reflex Maps Website

    Ill probably release both SMR-Q3DM6I & SMR-Q3DM6 (inverted & non inverted version) , but i still like inverted more in reflex, it feels fresh... No, unfortunately Reflex dont have flip horizontal/vertical tool in its editor
  21. Soulmarine

    Soulmarine Reflex Maps Website

    Can anyone confirm Bug on my maps website With Opera / Opera Next, so i can find the bug if any?! Bug Description: Background map gameplay video (on any map page) stopped playing after ~10seconds and it wont restart/loop Firefox and Internet Explorer works fine Thanks for helping I appreciate that!
  22. Soulmarine

    Soulmarine Reflex Maps Website

    Ok, thanks
  23. Soulmarine

    [Q3A] REFLEXGROUNDS [WIP]

    Map was not created/edited in Reflex, (only texturing) so for the archway and other cloned brushes it was just copy paste after creation of first doorway design using Trenchbroom editor....
  24. Soulmarine

    Soulmarine Reflex Maps Website

    My version is not just some basic convert/port,made in 10 min... it had hours and hours of custom brushwork/editing pm me if you want to try it/download. but i warn you it have a lot of bugs/ junk brushes/textures)
  25. Soulmarine

    Soulmarine Reflex Maps Website

    Imo, why not?, i have not used it for that games, but if Xonotic or Nexuiz are using Quake1/2 standard map format, it is compatible. I think it will work also with HL/OP/BS/TFC/MODS (you will have to tweak some FGD & WADS to get it 100% working if you want Textures, Entities & WYSIWYG editing for your custom Quake1Engine based games. Or if you dont want to tweak fdg , just create basic map without textures & entities and save it for texturing & entity placement in Worldcraft/Radiant/Hammer/Jackhammer/Quark/Qoole etc...) Check the Quake2 unofficial plugin, so for Xonotic you will have to create plugin for it the same way quake2 plugin was created for TB (custom FGD / PAK / Entity / Wads - it is just for editor so it can write that info in your *.map file) I hope it was not complicated explanation Games that are compatible in official TB release: Quake Quoth2 Rubicon2 Quake2 (unofficial addon) Reflex (i'm working on unofficial addon) After editing in TB , you will still to compile them into *.BSP (*.map for reflex) with appropriate compilers (Q3toReflex for Reflex, etc..) I will have to check out Xonotic & Nexuiz, maybe they work with vanilla Trenchbroom Quake1 maps....
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