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About Amarios

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  1. Amarios

    New weapon concepts!

    I can't agree more with this post.
  2. Amarios

    Amari_HUD release!

    Minor changes added and fixed the spectator BuffTimer problem that came with the update. Everything should be working 100% now.
  3. Amarios

    Amari_HUD release!

    Updated the HUD a bit. Cleaned up some code and added some easier customization if someone wanted to turn off the timer coloring. Also added timer warning sounds, so you will have to extract the "Amari_HUD" folder into your widgets folder.
  4. Amarios

    Amari_HUD release!

    Here is the edited file with the coloring of the timer removed. Just put this one in place of the original in the first post.
  5. Amarios

    Amari_HUD release!

    Thanks for the quick response and suggestions. I just updated the original file with the changes you mentioned. I just renamed the lua files and functions for now so people wont have to overwrite anything. I'll go back later and probably throw them into a folder when I clean up some leftover codes.
  6. Amarios

    Amari_HUD release!

    Hi guys, I am new to Reflex but have always been a Quake III CPMA fan. I love the direction and the starting base for this game and will enjoy following its development. When I saw how much of the interface got exposed I couldn't wait to jump right in and start messing with everything. This is my ideal interface as I think it looks very clean and gives you a lot of information without overloading the screen. Screenshots: (Click to view full size) Download: Amari_HUD.rar (1.0 MB) Installation: Extract the "Amari_HUD" folder into your "+reflex_directory+baseinternalui" folder. Extract "Amari_HUD.cfg" into your Reflex's main directory. Launch the game, open your console, and type loadconfig Amari_HUD. Uninstallation: Delete the "Amari_HUD" folder in your "+reflex_directory+baseinternalui" folder. Delete "Amaru_HUD.cfg" in your Reflex's main directory. Open your console and type ui_reset to restore everything to the default settings. Features: Clean non-disruptive information. Health and Armor icon colored according to their current values. Low and empty ammo warnings in text. Timer changes color during 5 minute and 1 minute period. Timer plays 5 minute and 1 minute warning sounds (stolen from Q3). Mini scoreboard in-game (). Disabled death screen (ui_show_widget ScreenEffects 1 to re-enable). Removed redundant weapons on WeaponRack. TODO: Think of a better name for the HUD. Add ups, fps, and network information. Add sound effects for 5 minute and 1 minute warnings. Credits: Micalexan for their it pretty much started and inspired this. DraQu for their I used his edited version of MiniScores and learned how to hide the Melee and Stake Gun on the WeaponRack from looking at their HUD. Bonuspunkt for all of their lua scripts, they were very helpful and I highly recommend checking them out. If you have any feedback, suggestions, or any problems with the HUD feel free to leave a post below it's always welcome!