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promEUs last won the day on December 25 2017

promEUs had the most liked content!


About promEUs

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  1. Water skimming?

    You mean something like this?
  2. Custom Ruleset Poll

    This is starting to sound like a certain cpm map.
  3. Ishdm12 - Angarr's Gate

    Angarr's Gate FFA/CA map by Irish & promEUs [Workshop Link] Screenshots slightly outdated, will be fixed SOON tm
  4. Post your WIP screenshots!

    Been a while since I've posted anything here - Latest progress of the map Irish posted screens off up above
  5. Custom Ruleset Duel Tournament [EU]

    Had it been a month or two ago I would have donated, but can't this month Anyway at least a tournament of this size is going to be a much better and proper(!) testing grounds for experimental changes, so kudos for following up. Maybe I'll donate something from my inventory, we'll see.
  6. Post your WIP screenshots!

    but what IS it? Here's some test I posted in the discord the other day
  7. I've always thought the tiered armor system is in a way weird (Just think about the number you have to get down to pick up YAs or GAs, it's odd) I think there are some visual changes you could make the whole system more intuitive without changing anything in-game. For example, when you walk over an ammo box and you have full ammo for that specific type, have something that pops up flashing near the weapon bar saying "MAX AMMO" You could possibly do the same with the armor bar, flashing the amount you need to be at to be able to pick up the armor you're standing on. Another change I've thought about for a while is properly implemented 3d item timers (yes even in competitive) that only show up when you're fairly close to an item and they don't show seconds but more inaccurate chunks. (think pie timers)
  8. Sanctum - prdm9

    Update 16/03 - Swapped the megahealth and bolt positions - Removed odd bushes up by the top, adding a new platform with 3 x 5health bubbles - Swapped upper rocket launcher and yellow armor positions - Swapped Red armor and the red teleporter exit - Some clip fixes
  9. matchmaking bug

    I mean.. someone gaming the MM system?! Who could it beeeeeeeeeeeeeee
  10. Small suggestions/bugs

    Spectators in MM games can do "roll" in console and it'll play a chat beep for everyone
  11. Ramagan's stream and youtube channel

    He made an alt account, got to high diamond or something then queued into his main account to forfeit the elo. Posted the video of it
  12. Sanctum - prdm9

    - A lot of clipping fixes - Slightly raised the roof of the map - A new secret to hunt
  13. Static Discharge

    - Rolled back gameplay to Legacy version with some changes kept (bolt placement, for one) - Very interested in feedback here - Send me hatemail if this bothers you
  14. Some minor improvements

    I think we agree on the goal here, but I just don't think clean maps is a solution. Probably since I'm so invested into making the game shine visually
  15. Some minor improvements

    I don't see how playing on maps with a higher level of detail deters from the best player winning in all honesty. If both players are playing the map it's a level playing field. Even with clean versions of maps you don't get around stuff like 144hz monitors and such, which I personally see as a bigger advantage than these clean versions provide (at least on my fairly old rig). I also don't like promoting laziness in mapping and just resorting to making clean versions of maps instead of the mapper actively trying to fix and optimize their maps. There are examples of maps that NEED clean versions because their arted up counterparts run extremely poorly but those have been without exception bad optimization (or for teammode maps, the game engine, more on that) There's obviously also the issue of how much reflex is optimized, but no matter how much optimization the devs put the game through, the newest grey dp4 will NOT perform well. Inversely, Monolith with 8 people will not run well either before the game is optimized better (At least I firmly believe I've optimized the map as much as it is possible with the map editor) or if I resort to a clean version. which wont happen for any of my maps. So to sum I suppose I just want to see mappers actively improving performance on their maps before the community draws the conclusion that we NEED clean versions.