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trip

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  1. Like
    trip reacted to drowntheemo in The EHT Series   
    Heyyo, welcome to the EHT series of duel maps.
    This post is for me to put updates on maps previously released and maybe post new ones, without having to clog the forums for every new map.
    Any and all feedback on the maps would be greatly appreciated :D.
    EHT-01 - Backside of the TV: http://steamcommunity.com/sharedfiles/filedetails/?id=907379198
    EHT-02 - Integrity Issues: http://steamcommunity.com/sharedfiles/filedetails/?id=933857442
    EHT-03 - Mist Tide: http://steamcommunity.com/sharedfiles/filedetails/?id=873041382
    Cheers
  2. Like
    trip reacted to shooter in Reflex 1.2.0beta   
    Hey lads,
    So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred!
    We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood.
     

    Custom Rulesets:
    Let's go through a bit of history
    Over the years people have given great passionate feedback about their balancing concerns. This has been both exciting to see and also a very fine line to walk as everyone has a different perspective.
    We started with just one "Reflex" and modified the game accordingly. After a while we split Reflex into two rulesets, "casual" and "competitive". This allowed us to have a "casual" version for new/casual players while keeping the high end play wrapped up in the "competitive" mode.
    After some time with this setup we wanted to try out different balancing options. We didn't want to just change the "competitive" ruleset around often for two reasons: it was used for competitions, and we wanted a standard known Reflex. So what we added here was an "experimental" ruleset which we could change more quickly without affecting things, and it would allow us to iterate faster with the community.
    This worked rather well, but it took up a lot of time. We only had a very small team, and it was easy to be spend a full day or more balancing / testing things. And while we were going through this, people wanted quicker turn-arounds, and different groups of people wanted to try different options. We needed another solution.
    From here, we went to "experimental plus". This idea of "experimental plus" was to allow the community to modify the games "experimental plus" ruleset themselves. We had different feelings about this. Allowing the community to try/test rulesets was fantastic, it was near-instant turn-around, and different groups could try different settings as they pleased. At the same time however, we were concerned people might break the game doing silly things. So we limited the "experimental plus" builds to a small group of players who were giving the most gameplay feedback. We kept it to this group only as the games presentation means a lot to us, we want to be seen & experienced in the best and most consistent way.
    So this catches us up to recent times. 
    What's happened recently is the experimental plus build was obtained by quite a few people and they started tweaking the game as they desired. On one hand this was great to see and it had more people playing! On the other hand it was dividing the community and complicating the user experience with the requirement of special builds and servers. Ultimately it feels unfair as not everyone gets to play with it. We had some discussions / decisions to make. The last point release disabled the experimental plus build, and we continued our internal discussions.
    We had a lot of feedback in the discord which was great. We also had a lot of internal discussions about this. To us, modifying rulesets is people wanting "modding". While full modding is out of scope for us, it is an interesting way to look at it.  At which point we pivoted and started to consider delivering the system in that fashion.
    So what did we do?
    Going with this new thought, we've integrated custom rulesets directly in to the game. You can now create a ruleset_fred.cfg in your game/ folder, and set a whole lot of variables in it to define your ruleset. This will allow you to "callvote ruleset fred", and correctly present ruleset "fred". Any client can connect & will have the ruleset correctly applied on their client. Rulesets will appear in the server browser so it's obvious what you're joining in to. We have also exposed the stakegun to the game constants, so people are able to play with this if desired too.
    The official matchmaking servers will continue to run the internal "casual" and "competitive" rulesets. But this will allow the community to update / refine their own rulesets & experiment as they have desired.
     
    New Weapon Skins + Curated Workshop:
    We have planned to add curated workshop support to Reflex for a long time. With 1.2 we have achieved this! Players can now create their own skins and submit them to the workshop to be voted on and ultimately added to Reflex. We've added an in-game forge where you can tweak & see live updates of your custom skin. Please check out the documentation provided here for how to create your own:
    http://www.reflexarena.com/documentation/forge/ 
    We're greatly looking forward to see what the community comes up with!
    To prepare for this, all (non melee) weapons have been further optimised, uv'd and had full art passes in readiness for community skins. We have also added dozens of official weapon skins to be collected.
    As seen in other Steam titles, curated content that makes it into the game has the opportunity to earn the creator money from marketplace sales. We're also considering selling community group items directly on the store to help support their efforts.
     
    Purity checks / sv_pure:
    Purity checks essentially ensure people are running non-modified assets on their client. Such assets could include modified sounds, lua scripts, damage counting widgets, particle effects etc. The goal of this is to ensure an equal playing field for all parties.
    This is desired for high level play as obviously it is an unfair competition if one player is playing the stock game, and another is playing the game with lighting disabled + damage counters + armor timers + mega airhorn sounds + etc etc. 
    So the big question is how should Reflex handle this. Internally we've discussed & tried quite a few different options / solutions.
    We started off with a solution which would simply prevent you joining the game if the server was set to pure mode and you had custom addons. This functionally worked but it required players to manually uninstall all their addons, which completely fails on usability.
    Extending this, we had Reflex hot loading/unloading assets as you join sv_pure servers / normal servers. This way the user can have all their addons installed, and it just hot-unloads them all for sv_pure servers. This was good, and we took it further by hiding sv_pure and associating it with the competitive ruleset.
    While functioning, this ran into further issues, where now the user has to maintain two HUDs. Their "normal" custom one, and a stock HUD. While implementing solutions to this, things really didn't feel right.
    A lot of what makes Reflex unique is customization. People love their custom huds, sounds, weapon packs, extra addons. The majority of these addons add to the game without pushing past the bounds of giving an unfair advantage. Just forcibly disabling all addons really fights directly with what Reflex is all about.
    At this point we discussed other solutions such as white listing (which was rejected as it's going to turn into a nightmare - both technically and socially). We discussed simply blocking certain assets being modified only in sv_pure. But really none of them fully work.
    At the same time, we didn't want to break all the addons in the workshop + force people to update things.
    So that pulled us back to the drawing board, we had a solid thought about what Reflex is. Really what it offers right now is great. Rather than coming along with a sledgehammer and totally changing things, we can take smaller steps to remove things people are doing we disagree with, and keep the entire ecosystem people have grown to love still functional.
    So the decision we came to was to prevent modification of several assets we deem core to the game. These include weapons, sounds etc. Armor, Mega respawn & fade sounds will be locked down, as part of this we've tweaked and increased the mega expire sound volume, as yeah it's been a little too on the subtle side.
    We recognise that a large portion of the community has been playing with reduced particles for a while now, and while we're not totally fond of it, it is very popular (top in addon workshop), so we'll be leaving that one alone for now.
    Also, we've restricted access to lm_clear inside the level editor as it was made for the level editor, NOT the game. To combat the "darkness" people are complaining about, we've increased the upper limit on the gamma slider. 
    We'll also be hiding damage done (per weapon) during match to combat damage counting widgets. 
    Ultimately, we want Reflex to be a fair environment to compete in, but we need to be careful to not to remove what makes Reflex unique.
     
     
    - Change log -
     
    Cosmetics:
    Luchador Head Lunk Head Knight Head Horned Head Goat Head Knight Torso Knight Legs Knight Arms Speed Legs Tech Shield Barricade Shield Berserker Shield Skins:
    Radiant Burstgun Winter Camo Burstgun Polygonal Burstgun Black Honeycomb Burstgun Neon Grunge Burstgun Radiant Shotgun Winter Camo Shotgun Polygonal Shotgun Black Honeycomb Shotgun District Shotgun Radiant Grenade Launcher Winter Camo Grenade Launcher Polygonal Grenade Launcher Black Honeycomb Grenade Launcher Scorcher Grenade Launcher Radiant Plasma Rifle Winter Camo Plasma Rifle Polygonal Plasma Rifle Black Honeycomb Plasma Rifle Neon Plasma Rifle Radiant Ion Cannon Winter Camo Ion Cannon Polygonal Ion Cannon Black Honeycomb Ion Cannon Unit Ion Cannon Radiant Rocket Launcher Winter Camo Rocket Launcher Polygonal Rocket Launcher Black Honeycomb Rocket Launcher Carbon Rocket Launcher Radiant Boltrifle Winter Camo Boltrifle Polygonal Boltrifle Black Honeycomb Boltrifle Prototype Boltrifle Mapping/Meshes:
    Abandoned Shelter (DP4) has had an official art pass tyre pallet garbage bag traffic cone more cable variations standard signage font bench Code:
    Implemented new menu flow Implemented crates Implemented skins Implemented forge Implemented custom rulesets Thumbnails now baked in game rather than generated on load (to reduce VRAM usage) Implemented texture streaming, r_texture_memory_stream_cache controls cache size seen as "Texture Stream Cache" in settings Custom rulesets:
    Added ability to load separate .cfg file for each ruleset (eg ruleset_frag.cfg) gconst_ cvar's now always exposed and attached to active ruleset callvote ruleset will report on client list of available rulesets Added gconst_stakelauncher_enabled cvar Added ruleset column in server browser Purity checks:
    Asset system will now (silently) ignore assets that are modified but not allowed to be Assets in internal_skins/weapons/* are not allowed to be modified Prevent megaspawn & megacooldown sounds from being modified Prevent armor pickup sounds from being modified .ttf fonts can now hot-update .wav files can now hot-update Game:
    Updated megahealth expire sound Accuracy / stats are now hidden from players during game Increased r_gamma range from 1.4 -> 3, to 1.4 -> 4 r_lm_clear / r_lm_build now only available in editor mode
      Known issues:
    Rare error in Menu.lua when opening last crate Visual clarity addon is being blocked when it shouldn't RL has visual issues in preview with r_mesh_quality 0 Speed legs cause issues on ragdoll/gib
  3. Like
    trip reacted to ReflexMonthlyCup in Reflex Monthly Cups   
    Reflex Monthly Cups Player Profiles (EU) : xLuftwaffel
    RMC EU#1 - 4th Place 
     RMC EU#2 - 5th Place  
    Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors.
    These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups.
    xLuftwaffel
    1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?)
    The first videogames I played was when I was on the n64 that we bought at a flee market for 50 NOK That's  about 6 dollars or 5 euros. One of my fondest memories from gaming is the first time I played super smash bros on the n64 at my brothers friends house. In our family we had various consoles and with the other kids in our family I used to play the likes of buzz, singstar and dancing stage fusion on the playstation 2 and pokemon stadium 2 minigames on the n64

    I at one point tryharded in Fifa 13, I eventually realized I was an idiot and went back to looking for parts for what was going to be my first very own pc. I spent a year picking parts and eventually getting enough money to buy it, I started out with a shitty keyboard, no mousepad and a r.a.t 7 mouse, went straight to a local LAN and played 18 out of 36 possible hours of Tribes: ascend. I got into "competitive" in tribes ascend and really enjoyed it, until everyone good left and they finally updated the game again with "Out of the blue" trying to make tribes ascend like the earlier tribes games. One day Yodsanklai shows up in the mumble talking about reflex and so I tried it, didn't like it at all, movement was too hard I mean with  a sens of 62 cm per 360 it's kinda hard to get used to such a fast pace after playing tribes for 3 years. I changed my sens, left tribes behind me and so here I am, a sorta good reflex player.
    2. What's the story behind your in-game nickname?
    13 year old me was thinking about a cool nick the week before I got my first pc and just could not find one, I could have ended up calling myself Nathan as it's what the muricans called me the first time I went to USA. Either way I randomly remembered when my brother told me that the german airforce is called Luftwaffe, and how I immediately thought, Luftwaffel, hah. I thought it would fit well with Tribes: Ascend as I would be flying over people with a jetpack firing spinfusor disks at them. Someone had already taken it on steam but a buddy of mine who was helping me build the computer suggested just adding an x and so I did. For consistency and hopefully some time being randomly reunited with players from previous games I kept xLuftwaffel on everything.
    3. How long have you been playing Reflex? (Hours according to steam? First played when?)
    1605 Hours as of 8. February 2018. My first game played was 2. June 2016.
    4. What do you think defines your playstyle? Your strengths and weaknesses?
    I have only thought of the single word flicks. I don't feel like I have any specific strenghts. For my weaknesses I mess up movement quite alot when under preassure.
    5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)?
    cm/360: 30,2259
    inches/360: 11.9
    dpi: 1600
    sensitivity: 3,3

    resolution: 1920x1080
    fov: 105
    Mouse: Finalmouse Ultralight Pro (Got it Thursday 15. February previously Logitech g403)
    Keyboard: Pok3r RGB Nordic with cherry mx brown switches and some 3rd party PBT keycaps
    Monitor: Benq XL2411Z (144 hz)
    6. If you could add/change only 1 thing in Reflex, what would it be? 
    A growing playerbase, even if it's 1 new player a day and only 1 new challenger a month I'll take it.
    7. Why do you think Reflex isn't more popular?
    I think most people who check out reflex are bummed out, first about the playerbase and then the skillcurve in the beginning. I wouldn't stick around either if I had not been such a tryhard.
    8. Do you have any advice for new players?
    Don't change your sensitivity whenever you lose. Find a good middleground between being able to move around the map effortlessly (high sensitivity) and being able to aim amazingly(low sensisivity), and stick to it.
    9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals?
    I like watching fuglaa and Kyto play. Both players impress me with their movement, fuglaa has sick IC, and Kyto insane flicks.
    I don't know who to pick for my rival, has got to be Ivan, Hyrveli or Vigur.
    10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel?
    Everything I wanted to say has already been said. by czm and Vigur
    11. Are there any non-Reflex players you'd like to see starting playing Reflex?
    Kyto, Vo0 and Terifire, if you can call them non-reflex players. As Vigur said all the quake pro's really because it would show me where I belong in the ranks and would probably motivate me to get better.
    12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on?
    I think it's good, It's fun and the fragvideos are pretty kewl even though I got killed by Vigur like 4 times in the first one
    13. What melee/player cosmetics are you currently rocking?
    I use my 2 favourite colors with pink eyes
    Melee: The warhammer which is the first cosmetic item I got in reflex
    Head: Hornet head
    Arms: Sentinel arms
    Legs: Sentinel legs
    Torso: Tracker torso
    14. Favorite "frag" or "defrag" movie(s)?
    I'd have to say #maxdamage, I can't count the times I have watched this on my hands and feet combined. WARNING: This video contains footage of tribes ascend.
    https://www.youtube.com/watch?v=9ungXt0uI6g
    For defrag movie I'm going to say ENGINE
    http://www.esreality.com/post/2892385/engine/
    15. Anything else you'd like to share? Shoutouts or whatever you want.
    Fuglaa, please unban me from your twitch chat. Play more reflex


    Thank you to xLuftwaffel for taking the time to participate in Player Profiles! Good luck to him in EU#3 this weekend.
  4. Like
    trip reacted to ReflexMonthlyCup in Reflex Monthly Cups   
    Reflex Monthly Cups Player Profiles (EU) : Ramagan
    RMC EU#1 -  1st Place 
     RMC EU#2 -  1st Place  
    Player Profiles is a fun project that allows us to learn a little bit about our fellow competitors.
    These interviews give an interesting look at the best duelers competing in Reflex Monthly Cups.
    Ramagan
    1. Could you share a little about yourself? (Gaming background, IRL hobbies, job/studies, etc.?)
    Gaming background :
    I've played a very limited amount of games, mostly sticking to one and being very involved and committed.
    A brief outline with the rough spent hours to give some perspective.
    World of Warcraft (2006-2010) 10k+ hours
    Team Fortress 2 (2011-2017) 5400 hours
    Reflex Arena (2014-) 2392 hours
    Counter-Strike 1.6 (2008-) 2600 hours
    2. What's the story behind your in-game nickname?
    No particular story.
    3. How long have you been playing Reflex? (Hours according to steam? First played when?)
    Played since release in November 2014, steam says 2392 hours.
    4. What do you think defines your playstyle? Your strengths and weaknesses?
    I think it could be defined as all around and complete, paying attention to every detail. I have no predefined playstyle, I do what's best given the opponent and the situation. I exploit every mistake, put pressure as much as possible, constantly choke my opponent, by doing so, very few are able to hold 10mins without 
    making major timing or positioning mistakes. 
    Strengths : quick decision making, speed, timing, consistent and reliable damage output, macro plays
    Weakness : I sometimes underestimate my opponent which can lead to taking extra risks, against some players who's gameplan revolves around baiting and never initiating, holding on to a lead even if very small, this can lead to a loss, I'm however alot more careful in tournament games. I also sometimes don't prepare well enough for a tournament due to a lack of challenge, I have to sometimes trick myself into thinking I lost the previous game/tournament to refuel my competitive fire.
    5. What are your settings (dpi, sensitivity, resolution, fov) and hardware (mouse, keyboard, monitor)?
    dpi : 800
    sensitivity : 3.3 (60.45cm/360)
    resolution : 640x480 @280hz
    fov : 90
    mouse : logitech g203
    monitor : iiyama vision master pro 514
    6. If you could add/change only 1 thing in Reflex, what would it be? 
    tehace (mapper) producing duel maps again.
    7. Why do you think Reflex isn't more popular?
    Lack of responsibility, mediocrity and softness is now the norm in the video game industry, you need to be disciplined and driven to play Reflex, most people that play video games want instant gratification and Reflex can't offer that.
    8. Do you have any advice for new players?
    Natural talent doesn't exist, you are no more or less talented than anyone playing this game.
    Set goals, reach them, set new goals, repeat, one step at a time.
    Be in good physical shape, work on your mental game, be resilient.
    Practice with the highest intensity possible, trying to improve and work on every mistake every game, do not overlook any element of the game.
    Gather as much information as possible, participate in tournaments, play the strongest opponents possible.
    If you want to reach a certain level or break a plateau, it's going to take more than just playing, you will need to work on yourself, your opponents, constantly adapt and assess every aspect of your playstyle.
    9. Are there any specific Reflex players you enjoy spectating or playing against? Any rivals?
    I enjoy spectating  every player that performs at a top5 level, I watch a lot of replays and find new moves or plays that I reproduce and improve on.
    I don't consider anyone a rival, my playstyle is designed to beat everyone.
    10. Could you, in a few words, tell us what you think of the strengths/weaknesses of each of these players: Vigur, Czm, LKO, Luftwaffel, and Danfel?
    Vigur : good rocket aim, patient, persistent.
    czm: good rocket aim, patient, persistent.
    LKO: good defensive aim, patient.
    Luftwaffel : All around solid player, good movement, lacking strategy sometimes.
    Danfel: good fundamentals, persistent, dodging. 
    11. Are there any non-Reflex players you'd like to see starting playing Reflex?
    None in particular, I don't believe the "if so played, he would" theories.
    12. What do you think of the Reflex Monthly Cups so far? Anything that could be improved on?
    I think Reflex Monthly Cups has been a great to improvement to the competitive scene as it gives an objective to practice for. The concept could surely be improved, seasons etc, but that would require more staff members to make it happen, I'd advise anyone enjoying these cups to get involved and help !
    13. What melee/player cosmetics are you currently rocking?
    Crowbar/RMCEU shovel
    14. Favorite "frag" or "defrag" movie(s)?
    cs 1.6 :
    ROTW #137 - Bibika on kz_synergy_x https://youtu.be/0W8n0ph1rY8
    ROTW #157 - shNz on 8b1_hellinashop https://youtu.be/S1RDv8yVti8
    aAa cs 1.6 https://www.dailymotion.com/video/xrztam
    Brian The Movie 3 - by FoF (kz movie 2010) : https://youtu.be/JIoROktfm0A
    257 LJ FreestyleR (World Record) Official Movie - by ndR [2010] https://youtu.be/fjgj2u5sPX4
    Quake/Reflex :
    Quake Memorial 3 https://youtu.be/TWM8nfhYeXE
    Reflex kickstarter trailer : https://youtu.be/jKa_2KxxzVU
    Reflex Development Update // May 2015 // Alpha! : https://youtu.be/cXQqIq8Hs7Y
    TF2 :
    i49 - TF2 Fragumentary https://youtu.be/5USIDoZleAk
    PREM - by CUBE | #BYPCOMP WINNER! https://youtu.be/jamuLPfQibU
     
    Thank you to Ramagan for participating in Player Profiles and for his continued work in RMC. We're looking forward to watching him fight to defend his top spot tomorrow in EU#3!

    This concludes the Reflex Monthly Cups EU Player Profiles for now, but it is not over... many more EU challengers will certainly appear.
    Reflex Monthly Cups NA Player Profiles up next! 
  5. Like
    trip reacted to ReflexMonthlyCup in Reflex Monthly Cups   
    Reflex Monthly Cups is looking for broadcasters to stream the tournaments
    The tournament broadcast is a vital component of Reflex Monthly Cups. It is clear from watching Delementary, ToRRent, and GMT’s streams that having great casters helps tremendously. Unfortunately, GMT is going to be taking a break from streaming and will be stepping down as a broadcaster. We wish GMT all the best in his future efforts, but RMC is now need of streamers.
    We are looking for someone who has:

    -A high production quality (good settings, mic, and internet)
    -Some knowledge of afps (not necessarily Reflex)

    Casting is not mandatory! We are looking foremost for a dedicated streamer, casters will be arranged later if necessary. 
    We would prefer someone with more experience streaming, but we are open to the idea of new streamers as well.
    We pride ourselves on organizing the RMC tournaments in a way that makes it as easy as possible for the streamer. 
    Each tournament will be held on a Sunday and will last 4-5 hours with the date announced far in advance.
    Thanks and Merry Christmas!
    Additionally, in order for Reflex Monthly Cups to be sustainable we need more tournament admins who will be available for the NA editions.
    If you are interested in streaming or admining please contact @DazedSpartan#3488 on Discord or send a private message to Reflex Monthly Cups on the Reflex forums.
  6. Like
    trip reacted to /fragile in Water skimming?   
    I like the idea but I think the technique would be very easy to master for seasoned players on one hand while introducing another hurdle for newcomers on the other hand. Not sure if something that isn't contributing a lot to depth (outside of race) should be introduced if it potentially might scare newcomers.
    Just FYI if this will be a thing I coin the term "to jeez" for this and the update should be released on easter.
  7. Like
    trip reacted to ReflexMonthlyCup in Reflex Monthly Cups   
    Welcome to Reflex Monthly Cups

    Reflex has been in need of a more established competitive scene for some time. The goal of the Reflex Monthly Cups is to give those who have the drive to compete in duel the guarantee that their commitment will be rewarded. Our goal is not to provide two tournaments or ten tournaments, but to provide a sustainable framework for competitive and dependable Reflex duel tournaments that will continue as long as there is demand and people willing to organize them.
    RMC is a purely volunteer effort, but we will do our best to consistently meet our goal of hosting a duel tournament every 4 weeks for each region.

    Upcoming Editions
                  
    Reflex Monthly Cup NA#7
    To be announced...


    Reflex Monthly Cups EU#6
    To be announced...

    All future tournaments will be played on Custom Ruleset 2- https://reflex.fun/cr2
    Registration
    Participants must sign up on challonge before the official tournament starting time : http://reflexmonthlycups.challonge.com/. Players must also join https://discord.gg/zUXuDcg on discord and ask for the Participant role in the "role requests" channel (https://discord.gg/cmNasKK) order to access the tournament-general channel where servers will be assigned on tournament day. On the day of the tournament, participants must check-in on the challonge page. Players will have a 1 hour window to check-in before the tournament begins. Each cup is limited to 32 participants, when full you should still register, you will be added to the waiting list and will likely make it in before the tournament begins
    Map Pool
    The Catalyst (http://steamcommunity.com/sharedfiles/filedetails/?id=608558613) Furnace (http://steamcommunity.com/sharedfiles/filedetails/?id=608417285) Pocket Infinity (http://steamcommunity.com/sharedfiles/filedetails/?id=609506884) Abandoned Shelter (https://steamcommunity.com/sharedfiles/filedetails/?id=608404670) Simplicity (http://steamcommunity.com/sharedfiles/filedetails/?id=609501573) Tournament matches must be played on the official versions if the game is streamed, both players can agree to play on a clean version otherwise. 

    Prizepool

    Current cap : $100 (for each single tournament)
    The prizepool cap will be increased if community donations allow it.

    Distribution : 
      : 45% + Reflex Monthly Cup Shovel (In-game unique melee item) : Album - Video
     : 25%
     : 15%
    4th Place : 7.5%
    5-6th Place : 3.75%
    ($2.5 will be used at each edition to cover server costs).
     
    You can contribute to the prizepool by donating on Matcherino in the prizepool links above (supports paypal).

    Remember that the goal is sustainability. Donating small amounts regularly is more helpful than a single large donation.

    Thank you for keeping competitive Reflex alive!
     

    Rules
    Reading the rules is mandatory when participating in a tournament : https://reflex.fun/rmc_rules
     

    Previous editions
    -RMC NA#1 : Final Bracket - VOD - Replays - Prizepool
    -RMC EU#1 : Final Bracket - VOD - Replays - Prizepool
    -RMC 1st Editions Highlights : https://www.youtube.com/watch?v=D09-7wBvV2
    -RMC NA#2 : Final Bracket - VOD - Replays - Prizepool
    -RMC EU#2 : Final Bracket - VOD - Replays - Prizepool
    -RMC 2nd Editions Highlights : https://www.youtube.com/watch?v=EE7IpHDVznw&feature=youtu.be
    -RMC NA#3 : Final Bracket - VOD - Replays - Prizepool
    -RMC EU#3 : Final Bracket - VOD - Replays - Prizepool
    -RMC 3rd Editions Highlights : https://www.youtube.com/watch?v=JeTiPOIQyvQ
    -RMC NA#4 : Final Bracket - VOD - Replays - Prizepool
    -CR2 AU : Final Bracket - VOD - Replays - Prizepool
    -CR2 JP : Final Bracket - VOD - Replays - Prizepool
    -CR2 2v2 : Final Bracket - VOD - Replays - Prizepool
    -RMC EU#4 : Final Bracket - VOD - Replays - Prizepool
    -RMC NA#5 : Final Bracket - VOD - Replays - Prizepool
    -RMC EU#5 : Final Bracket - VOD - Replays - Prizepool
    -RMC NA#6 : Final Bracket - VOD - Replays - Prizepool
    Official RMC youtube channel :  https://www.youtube.com/channel/UCt3JBOnzAk4WD1dgnHGOvJQ
    Official RMC challonge organization : http://reflexmonthlycups.challonge.com/



    Reflex Monthly Cups --- Staff 
    Head Admins :
    DazedSpartan – joined 01.11.2017
    Ramagan – joined 01.11.2017
    Tournament Admins :
    DazedSpartan – joined 01.11.2017
    Ramagan – joined 01.11.2017
    bitstream – joined 20.02.2018
    Trial Admin(s) :
    Server Admin :
    Ramagan – joined 01.11.2017
    Public Relations :
    DazedSpartan – joined 01.11.2017
    Goulox – joined 05.12.2017
    Nacho – joined 21.05.2018
    Video content :
    Zuluu (VODs) - joined 20.02.2018
     
    RMC banners created by lolograde
    Original logo created by s.i.
     
    Honorary Staff :
    erad (Tournament Admin) - joined 25.11.2017
    cat_smoker (Highlights Movies) – joined 09.01.2018
    cupcake (Highlights Movies) – joined 01.11.2017
    lolograde (Highlights Movies) - joined 01.11.2017
     

    Volunteer
     
    Reflex Monthly Cups is looking for volunteers eager to help us improve the quality of these tournaments:
    Another Public Relations member who can advertise the cups on discord and other sites and platforms 2 to 4 additional tournament admins Additional Video Editor Someone with videomaking skills to join the highlights video team A newswriter who can write pre and post cup summaries A tournament admin issues periodic announcements, reminders, and information throughout the tournament. Tournament admins are responsible for assigning servers for matches and managing the challonge page. They must be available throughout the tournament to assign servers as games are finished, as well as in cases where rules need to be enforced. The more tournament admins available for a tournament, the less the workload will be for each one.
    If you are interested in any of these roles, please contact @DazedSpartan#3488 on discord. Thank you!
  8. Like
    trip reacted to Grybzt in List of useful links   
    Hi,
    I've been missing for a clean list for common links that new players might need, but couldn't find one. So I've made little page, where I've put in my mind important and useful links.
    Link: https://reflexlinks.github.io/
    If you have suggestions what to add or remove, please write those here or ping me on discord Empyrean#4078
    <3
     
     
  9. Like
    trip reacted to Ramagan in Custom Ruleset Duel Tournament [JP]   
    The ruleset is now final. The Changelog can be found here : http://customruleset.easyga.me/ruleset.html#Changelog
    Thank you to everyone that provided feedback during the past few weeks, this was a community effort, wouldn't have been possible without your support !
     
    @ZTK will be streamer and admin for the tournament.
  10. Like
    trip reacted to Goulox in A good review of Reflex   
  11. Like
    trip reacted to /fragile in Community Server Stats   
    I just added elo history to the community server stats thing. This allows for trend information http://62.75.159.85/replays/showglicko.php
    + it allows to plot those nice elo graphs http://62.75.159.85/replays/userplot.php?user=76561198043833379
    A bot was added to the noobschleuder discord that you can query about your elo and the elos of players currently playing on the server (maybe useful to even out teams).
  12. Like
    trip reacted to Ramagan in Custom Ruleset Duel Tournament [JP]   
    Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://reflex.fun/ruleset.html
    The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary.
     
    I'll be hosting 4 tournaments on this ruleset :
    09/07/2017 : Custom Ruleset Duel Tournament [EU] 18:00 CEST (17:00 to 18:00 for checkin)  --- 16:00 UTC
    16/07/2017 : Custom Ruleset Duel Tournament [JP] 19:00 JST (18:00 to 19:00 for checkin)  --- 10:00 UTC
    16/07/2017 : Custom Ruleset Duel Tournament [NA] 02:00 PM EDT (01:00 to 02:00 for checkin) --- 18:00 UTC
    23/07/2017 : Custom Ruleset Duel Tournament [AU] 05:00 PM AEST (04:00 to 05:00 for checkin) --- 07:00 UTC
    Players from all regions and skill levels are welcome in each tournament, servers will favor players from the original region !
     
    How to play on the ruleset : http://reflex.fun/ruleset.html#Playing
    Changes from the current competitive ruleset : http://reflex.fun/ruleset.html#Changelog
     
    Custom Ruleset Duel Tournament [JP] Information :
    Date : 16/07/2017
    Starting time : 19:00 JST (18:00 to 19:00 for checkin) --- 10:00 UTC
    Stream : https://www.twitch.tv/ztkfps
    Bracket : http://challonge.com/3u4drrf8
    Sign-up : http://challonge.com/tournaments/signup/aNH0xuHbFE

    Map pool :
    -The Catalyst
    -Furnace
    -Pocket Infinity
    -Ruin
    -Simplicity
     
    Prize pool distribution :   
      : 50%
      : 25%
     : 18.75%
    4th : 6.25%
    Current total : 38$ USD
    You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA, EU or JP tournament : guillaumeaj@yahoo.fr
    Donators :
    -Ramagan : 10$
    -Alva : 28$


    Rules :

    General :
    Join https://discord.gg/KkmVPWp on discord for communication
    Please use the same nickname on challonge and discord !
    Be autonomous, contact your opponent, play your match, report the score on discord.
    Unsporting behaviour may be penalised.
     
    Match system :
    All matches will be BO3, grand final will be double BO3 (if needed).
    Map picking system :
    Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner)
    W: Roll winner
    L: Roll loser
    BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The last map is the tiebreaker map (Maps are played in order of picks)
     
    Servers/non JP players :
    No unauthorized spectators will be allowed on the servers.
    Servers will be provided, servers will be located in Tokyo.
    (Players from different regions than JP are allowed, they'll however have to play on JP servers if facing an JP opponent, Singapore servers may be used if it's a match up between 2 Singapore players)
    In case of a ping/server disagreement, a Tokyo server will be used.
    Good Luck !
     
    Admins :
    ZTK
    Ramagan
  13. Like
    trip got a reaction from Owl in We need to talk about the state of the game.   
    Here are some things I would like you to think about.
    1)Maybe don't expose the full ladder. I can imagine that it will discourage the players at the low end when they see where they are and maybe don't play any further if in worst case they even go down the ladder with each match.
    2) I don't know the benefit of "Last Played" in the ladder but if it has any then it gives me the impression of many people did not play for a long time and honestly I think at the moment that is counterproductive.
    These things are fixed in minutes but may have some impact.
    3) Many people are talking about game/weapon balance, movement and so on but I honestly think, although it might not bring in new players but what I think is missing a lot in Reflex is sound ambience/atmosphere and maybe there are some talented musicians in the community who are willing to contribute some loops for the start screen and maybe some in-game background music/(weapon?)/sounds when they get a golden guitar melee or something in return. It was just my first thought when I started QC ... whoa there is ambience/atmosphere and that did not come from the laggy gfx performance but from the sound. I don't think I have to explain that any further but you can even have best gfx end effects in the world but when sound design stinks it will never take off. I can't remember if it was Warsow or another game but the weapon sounds alone where for me like ... ok... that's it... that just does not fit in the game. Just my two cents, cheers. Trip
  14. Like
    trip got a reaction from Owl in We need to talk about the state of the game.   
    Here are some things I would like you to think about.
    1)Maybe don't expose the full ladder. I can imagine that it will discourage the players at the low end when they see where they are and maybe don't play any further if in worst case they even go down the ladder with each match.
    2) I don't know the benefit of "Last Played" in the ladder but if it has any then it gives me the impression of many people did not play for a long time and honestly I think at the moment that is counterproductive.
    These things are fixed in minutes but may have some impact.
    3) Many people are talking about game/weapon balance, movement and so on but I honestly think, although it might not bring in new players but what I think is missing a lot in Reflex is sound ambience/atmosphere and maybe there are some talented musicians in the community who are willing to contribute some loops for the start screen and maybe some in-game background music/(weapon?)/sounds when they get a golden guitar melee or something in return. It was just my first thought when I started QC ... whoa there is ambience/atmosphere and that did not come from the laggy gfx performance but from the sound. I don't think I have to explain that any further but you can even have best gfx end effects in the world but when sound design stinks it will never take off. I can't remember if it was Warsow or another game but the weapon sounds alone where for me like ... ok... that's it... that just does not fit in the game. Just my two cents, cheers. Trip
  15. Like
    trip reacted to Ramagan in Custom Ruleset Duel Tournament [EU]   
    Hi everyone, as some of you may know already, I've been working on a custom ruleset that aims to improve the current competitive ruleset's gameplay and weapon balance. Here is the full detailed explanation : http://reflex.fun/ruleset.html
    The goal of the ruleset is not to "divide" the community but to refine these changes and then to propose them to the developers. This testing is only temporary.
     
    I'll be hosting 4 tournaments on this ruleset :
    09/07/2017 : Custom Ruleset Duel Tournament [EU]  18:00 CEST (17:00 to 18:00 for checkin)  --- 16:00 UTC
    16/07/2017 : Custom Ruleset Duel Tournament [JP]  19:00 JST (18:00 to 19:00 for checkin)  --- 10:00 UTC
    16/07/2017 : Custom Ruleset Duel Tournament [NA] 02:00 PM EDT (01:00 to 02:00 for checkin) --- 18:00 UTC
    23/07/2017 : Custom Ruleset Duel Tournament [AU] 05:00 PM AEST (04:00 to 05:00 for checkin) --- 07:00 UTC
    Players from all regions and skill levels are welcome in each tournament, servers will favor players from the original region !
     
    How to play on the ruleset : http://reflex.fun/ruleset.html#Playing
    Changes from the current competitive ruleset : http://reflex.fun/ruleset.html#Changelog
     
    Custom Ruleset Duel Tournament [EU] Information :
    Date : 09/07/2017
    Starting time : 18:00 CEST (17:00 to 18:00 for checkin)  --- 16:00 UTC 
    Stream : https://www.twitch.tv/arenafps  (Gilanguar + Delementary)
    Bracket : http://challonge.com/7fbmgb95
    Sign-up : http://challonge.com/tournaments/signup/OFddSVQMqq

    Map pool :
    -The Catalyst
    -Furnace
    -Pocket Infinity
    -Ruin
    -Simplicity
     
    Prize pool distribution :   
      : 50% + 1 Supporter Short Sword from @Jaguar
      : 25%
     : 18.75%
    4th : 6.25%
    Current total : 400€
    You can contribute to the prizepool by donating to the following Paypal address, Please indicate in your message if it's for the NA, EU or JP tournament : guillaumeaj@yahoo.fr
    Donators :
    -Ramagan : 10€
    -danfel : 10€
    -lolograde : 80€
    -hello! : 10€
    -beat0n : 40€
    -Anon : 10€
    -uaedude : 118€
    -Kyto : 12€
    -FlabCaptain : 25€
    -chortas : 10€
    -FrAgGy : 14€
    -tripats : 10€
    -Pakho : 10€
    -erad : 31€
    -Alva : 10€

    Rules :

    General :
    Join https://discord.gg/KkmVPWp on discord for communication
    Please use the same nickname on challonge and discord !
    Be autonomous, contact your opponent, play your match, report the score on discord.
    Unsporting behaviour may be penalised.
     
    Match system :
    Winner's bracket matches will be BO3, grand final will be double BO3 (if needed).
    Loser's bracket mathes will be BO1, except the last two matches which will be BO3.
     
    Map picking system :
    Use the 'roll' command to determine which player drops first. (Player with the highest roll is the roll Winner)
    W: Roll winner
    L: Roll loser
    BO3 : Drop(L)-Drop(W)-Pick(L)-Pick(W) - The last map is the tiebreaker map (Maps are played in order of picks)
    BO1 : Drop(W)-Drop(L)-Drop(L)-Drop(W) - The map remaining is the map to be played
     
    Servers/non EU players :
    No unauthorized spectators will be allowed on the servers.
    Servers will be provided, most likely DE, NL and one Dallas server.
    (Players from different regions than EU are allowed, they'll however have to play on EU servers if facing an EU opponent, EU vs NA will be played on a London server, if the EU player has a higher ping than the NA player on the London server, a German server will be used)
    In case of a ping/server disagreement, a DE server will be used.
    Good Luck !
     
    Admins :
    DazedSpartan
    Ramagan
  16. Like
    trip reacted to thelawenforcer in We need to talk about the state of the game.   
    i think most of the people posting here are doing so because they feel that the quality of the product that TP delivered is worthy of more appreciation. the abusive people are a small minority of people (that would exist regardless of what was actually going on). most of the comments here are essentially "reflex is awesome, why dont more people play it and how can we change that" which is fundamentally different from "reflex is shit, what do we change to unshit it".
    anyway, just thought id offer some words of encouragement as its always sad to see developers frustrated and angry etc.
  17. Like
    trip reacted to Electro in We need to talk about the state of the game.   
    I'm working hard. I'm not going to promise features or hype anything, because what ends up being in the next build might change. When (or "wen" as people like to keep poking/hounding with) isn't known at this stage too, might be a few weeks away still.
    I'm more so interested on refinement than inflating/polluting the game with more features. In an ideal world large games would happen and mysteriously have people appear out of nowhere to form endless queues of large matches, but it just doesn't happen. For example, we put a lot of time into doing CTF (a lot more than just flags...), the tech for larger maps was pretty huge, team visibility/customisation of all the colours and having those go into the maps also, sounds, events, hud/lua... there's quite a bit to it.
    Regarding the abusive people saying they paid for X, game is ded devs are ded and pickering about trivial trash. You paid $10 or less and typically have hundreds of hours in-game. I'd like to know how many other games you pay for that have given as many hours and costed more. Get a reality check. Sit down.
    Think about how much money is pumped into marketing for other titles from big studios and what their player numbers are at or typically hours played. Millions of dollars pumped into marketing alone which far exceeds any actual revenue for the entire project, but people still like to draw comparisons... yep, well done.
    A lot of people like to think they have the secret magical answer to wave their wand and it's everything anyone ever could have possibly imagined, but the reality just isn't that.
    I know people will probably slam me, but they slam me anyway regardless. Bust our asses on a huge update monthly... slammed, what about X or Y? wen.
    Hype anything, get poked wen constantly, release, slammed... what about X or Y, do the devs even care. wen is X coming.
    Don't say anything, try focus on working. Slammed. Say something. Slammed.
    Stop with the negativity.
    Enjoy something, the amount of content is insane. The updates have for a long time have been huge and frequent. The update is yes taking a bit longer this time, no need to get out the pitch forks and abuse.
  18. Like
    trip reacted to /fragile in Community Server Stats   
    I worked on a simple system to gather some basic community/server stats. The result can be found here http://62.75.159.85/replays/
    It updates every hour and basically puts the info of the replay headers into a database for further processing.

    It's far from being perfect (and you should maybe refrain from putting mysql commands in your playername) but it features some nice stats like map ranking, improved replay downloads, and a pretty useless plot of your scores during the last matches. Any feedback appreciated!

    If you are interested in setting this up for your server as well feel free to pm me.

    (If you want to play on the community server in question and you don't want your info on the site pm me for black listing.)
  19. Like
    trip reacted to Cadsmar in [Reflex Race] -Zilo- #1 weapon runs movie   
    Hey everyone, here's a full race movie featuring top records on maps with weapons on them!
    I had a bunch of fun running these maps and editing this video, and I hope everyone can enjoy it as much as I did creating it. I'm open to any feedback/critique from anyone
  20. Like
    trip reacted to Ubuska in WRDM2 - Downfall   
    Hi! This is another DM map I made. Have fun!
    Comments and critiques will be appreciated.
    Steam Workshop link
    Name: Instant Momentum [WRDM2]
    Type: DM
    Description: This is tight close-combat deathmatch map.
    Author: Ubuska
    Thanks for playtesting and ideas: D-X, w96k, Ivan/O, chortas
    Screenshots:







     
     
  21. Like
    trip reacted to Electro in Reflex 1.1.1 hotfixes   
    Hello humans! (and other species so we don't offend)
    We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea..
     
    Code
    Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercolorX is now blocked when not in menu cl_player<inventory> cvars are now blocked when not in menu Player name now flood protected Drop in support now preserves existing player states in arena games Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)  
    UI/Widgets
    Added: MapAutoSave widget! Intervals and backup counts configurable in options Replay editor: now properly stays visible in edit mode Replay editor: can no-longer select spectators in replays Accelmeter: added race mode/training mode only options Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)
  22. Like
    trip reacted to gently in gently week 3v3 Atdm Tournament   
    Game Type: 3v3 atdm 
    http://gentlyweek.tourney.cc/

    Date : May 1st, 2017 
    Starting Time : 15:00 CET 
    Signup close at 13.00 CET 
    Checkin start at 14.00 CET 

    Discord: https://discord.gg/wKE9sHM 
     
    Map pool: Overkill, Ascension, Bazinga, sepulcrum, campgrounds
    Rules:
    - competitive ruleset
    - Bo3
    -/roll 100, highest number wins, winner ban - loser ban - winner pick - loser pick - last map is tiebreaker

     
  23. Like
    trip reacted to Sharqosity in play more reflex because its GENTLY WEEK   
    Gently Week Raffle Details
    Enter! Take a screenshot of gently anytime between 4/24 and 5/1 (it could be him shooting you, it could be you shooting him, endgame scoreboard, whatever) and PM it to him on Discord at gently#5760. Don't forget to include a link to your steam profile!
    Prizes 4 Winners! Here's what you could get:

    Gently Week 3v3 Clan Arena Tournament
    Forum post: 
    Sign up as a team now on the site linked!
    Gently Week Edition Maps
    Log in NOW and play on your favorite Clan Arena maps, but gently-week-ified!:
    Campgrounds
    Overkill
    Ascension
    Bazinga
    Sepulcrum
     
    Special Custom Map Release: Hide and Seek!
    Play it now! Search for "Hide and Seek" under Team Deathmatch in the workshop.
    Arena mutator, round-based gameplay:
    Hiders: Run, hide, survive at all costs until the round ends!
    Seekers: Work together to eliminate all the hiders, or you will die when the round ends!
    Compatible with all team sizes, you could even play 4v3 or 1v2 - teams don't have to be balanced.
    Screenshots:
  24. Like
    trip reacted to Xytaglyph in [1v1] xy7 - Battery   
    xy7 - Battery
    by: Xytaglyph
    with art & design help from: messik

    This is a 2 atrium 1 versus 1 map with a design philosophy similar to cpm3a or catalyst. The map is fairly standard with 1 Red Armor, 1 Mega Health, and 2 Yellow Armor. The defining feature of this map is the fact that there is no Bolt Rifle, while being a map where Ion Cannon is very strong.
    Thank you to all testers, specifically: bn, hoyt, metrical, kalameet, and soh
    And Thanks to Visitor for the XY7 logo
    And Promeus for some art/design ideas
    Screenshots:
  25. Like
    trip reacted to /fragile in What would you like to see in reflex   
    I'd love to see new mutators. Some suggestions:
    Remove the arena mutator and split it up into

    - Round based mutator (arena modes can be played continuously without it, other modes can be played round based with it. I would love playing 1v1 in the fashion a1v1 is played, ctf would be the same salad suggested)
    - no self/team damage
    - full stack
    - explosive stake (stake explodes if it hits the wall in a very short time allowing to use it as a rocket jump alternative for stake instagib).
    - no pickups

    Some additional scripting stuff would be great as well.
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