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SPLAT

Members
  • Content Count

    10
  • Joined

  • Last visited

About SPLAT

  • Rank
    Member
  • Birthday 06/21/1991

Profile Information

  • Gender
    Male
  • Location
    NY
  • Interests
    FPS Games (Xonotic, UT4, anything Quake related)

Recent Profile Visitors

596 profile views
  1. SPLAT

    What happened to the Quake 3 Announcer guy?

    This would be so cool if it happens
  2. SPLAT

    Poll regarding movement

    I know a lot of people had adjusted to the Reflex movement but after the update it just felt so much nicer and less floaty/bouncy. Understandably this is my opinion but I figured I'd just throw my two cents in.
  3. SPLAT

    Reflex 0.37.0 - Mostly eggplant

    After playing more since the new patch the movement feels great. Good job devs
  4. SPLAT

    Reflex 0.37.0 - Mostly eggplant

    I hadn't played in a couple months so I didn't really notice the movement change at first. Once I got warmed up I felt pretty comfortable moving around the map. I think its okay. Can't say the same for race maps and such so I guess it'll have to be an adjustment for some players. Overall CTF felt really good aside from performance issues with being outside on the map. Also the new visibility options were nice. I never liked the outlines that much but I need to play around with it more.
  5. this isnt facebook you plebs

  6. SPLAT

    The Console Commands of Reflex

    Is there a way to have a command bound on two keys? My friend wants jump bound on mousewheelup and spacebar.
  7. SPLAT

    Reflex 0.36 Preview

    ​I did read what both of you guys had to say. I just wanted to make it known I was another person who would appreciate the option for full bright models. On another note, I enjoy using the stake gun and hope the devs decide to include it back into the game at some point.
  8. SPLAT

    Reflex 0.36 Preview

    I hope the devs will eventually add full bright models or something of the sort. I mean, a huge part of the game in killing your enemy. Why not make them visible as possible? Them not being visible (especially to some people with graphical limitations) is counter-intuitive. I see no good reason not to. Just my 2 cents
  9. ​Yep. I feel like some of the map specific tricks could use a little in depth explaining. Especially Cpm22 RA jump.
  10. SPLAT

    instant weapon switch

    I'm all for instant weapon switch for the most part. I still think switching from bolt to another weapon (if fired) should have a minor penalty. Overall I think faster weapon switching adds for faster and more interesting gameplay. But thats none of my business
  11. Thanks a lot for these videos Kovaak. I learned a bunch of nice tricks. Maybe you could do another video going in depth with some of the movement tricks?
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