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ish

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Everything posted by ish

  1. ish

    Cosmetic suggestions thread

    heres some more cosmetic stuff, some variations for blades attached to robot forearms, and a shokflail
  2. ish

    Ishdm12 - Angarr's Gate

    as you may know, norse warriors piss and shit in chunks.
  3. ish

    Post your WIP screenshots!

    Just some of the things, mostly promEUs, and me were working on.
  4. ish

    Post your WIP screenshots!

    new atdm/FFA map that i kicked of yesterday
  5. ish

    Help with doing light water color

    if you change the brightness of the colour, the water will lose its luminosity. You can choose it with the colourpicker in the top right corner of the editor HUD.
  6. ish

    Map compression

    for now: here is a guide for mappers "how to upload a workshopitem without a lightmap" https://steamcommunity.com/sharedfiles/filedetails/?id=892726203 maps by itself are usually only around 1 - 4mb.
  7. This is the feedbackpage for all of my maps, since i did not want to open a thread every single time. So tell me what you have on your mind - suggestions, advice, general feedback, etc. This is the place to do it. 2v2 sanguine keep http://steamcommunity.com/sharedfiles/filedetails/?id=894642062 isengard - http://steamcommunity.com/sharedfiles/filedetails/?id=828498657 FFA hades - http://steamcommunity.com/sharedfiles/filedetails/?id=849065658 kronos - http://steamcommunity.com/sharedfiles/filedetails/?id=748809761 atlas - http://steamcommunity.com/sharedfiles/filedetails/?id=768731169 ares - http://steamcommunity.com/sharedfiles/filedetails/?id=774142239 minerva - http://steamcommunity.com/sharedfiles/filedetails/?id=626520371
  8. this forum is for people who create videogame spaces, also called 'map', you might want to take your issue to your local civil engineering department. i doubt that someone here would be able to help you.
  9. ish

    Game has switching sides for team gamemodes?

    challenge accepted !!
  10. ish

    Future of stake launcher

    personally, i think in the end it is up to map architects to design their hallways accordingly to the usage of certain weapons. the nature of projectile weapons in general makes combat with them more engaging and challenging for me, especially if you can use them for movement as well. plasmagun, rocketlauncher, translocator, grappling-hook and many more. by the way where did the grappling-hook go?
  11. Shrapnell comming of the robot, accopanied with the sound you hear when it rains against a window. dismemberment on frag would defenately increase gruesome nature of the shotgun. Do you remember the Flak Cannon from Unreal? That thing has some major impact when shot at someone. edit: even though the Flak-Cannon is projectile based
  12. i cannot begin explaining how much of a fucking big deal this new bridge tool is. many thanks much awe!
  13. ish

    Lost World (Q3DM13)

    all in all it is a decent remake, it would be nice if you corrected the jumppad targets so that at least those jumps are available. for example the jumppad that leads from red teleexit to plasma and armor shards - normally you are able to move backwards onto the plasma/shards. the shotgun jumppad seems to shoot you in a too steep angle. also i would like you to consider adding a way to move from the 25 health pit (top area rocketlauncher) to the bridge without self damage. i know it was not possible in q3 but the reboot of the map in QL added that. otherwise iam quite impressed \:D/
  14. ish

    What's your playstyle?

    hit and run, indirect fire lines, and dem ninja strats. now you see me, now you don't - also love to fight multiple opponents.
  15. ish

    Reflex 0.47.3

    i noticed it while plasmajumping into a slope, it literally stops you dead at the top, instead of letting you slide off a bit.
  16. ish

    Reflex 0.47.3

    So i was running and jumping about inside some of my maps when i happened to come across these bugs/glitches. The all have to do with vertical sloped surfaces that go in steep angles. See for yourselves: edit: by the way, how does one embed videos into this forum? solved.
  17. ish

    How to: 3D Model reflex files

    What program has been used to create the 'reflex.mesh' files in the internal.pak, because i would love to create a stakegun for myself - since the current one is boring. I never worked with any 3D modeling software and before i spend credits on programs that don't work, i would rather be certain it is the right one. I found this thread here, but i can't tell what to do from it.
  18. ish

    Cosmetic suggestions thread

    ROBOTS DON'T!? //////// I'd love to see some form 'hand to hand' also this;
  19. ish

    Cosmetic suggestions thread

    the friendly (human) character model, since we only have hostiles (robots) now. i guess that'll raise the PG rating as for aesthetics: teamsymbols that you can choose to be shown on the robot, if i get more ideas, maybe i'll update this post
  20. all jokes aside, i'd love to see some actual water physics for grenades, so that they dont bounce around like there is nothing there. please give them weight so that they, when impacting a water surface, slow down and eventually sink to the bottom. but back on topic .. wouldn't you think that using the boltrifle underwater would electrify the water?
  21. ish

    Ironguard

    This is my entry into the official mapping competition. A dedicated 2v2 map, it is now in its final form. If you have any questions, or oppinions toward or regarding the map - feel free to post them here. Feedback encouraged. Ironguard steampage: http://steamcommunity.com/sharedfiles/filedetails/?id=841034911&searchtext=ironguard
  22. ish

    Experimental Wishlist

    it would be great to have a seperate itemspawn for the stake gun would the gun stay up for someone else to grab it? i remember it being that way in unreal tournament 2004.
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