Here's some stuff that happened during a smaller 'AMA' on Christmas. A lot of stuff is the same, just putting it here for posterity (and smileys ):
Shooter and 1.2
shooter-12/25/2017 We've had a lot of changes this last year, had to get a job, move, big life changes, personal stuff but yeah This "1.2" has been ticking along. I'm not really giving time estimates because I don't want to promise & get stuck to it - at this point i'd rather push out builds when we're happy with them.
shooter-12/25/2017 The audio topic is interesting, we flaunted with it a while back. People are very used to hearing RA pickup sounds through the walls
banDiscord-12/25/2017 Are audio improvements really planned? OpenAL is very hard to work with afaik. shooter-12/25/2017 Main thing with Audio is that people will complain they can't hear RA through walls And perhaps they shouldn't? I mean that's realistic. But this is a game and games aren't real lol goulox-12/25/2017 sounds of armors might be treated with a special sound that is global and not treated like any other sounds shooter-12/25/2017 yep, but next will be "i can't hear fall sound anymore in x map from y angle"
I'm just saying, people are very used to what is in there
truck-12/25/2017 id just like more positional info
up/down shooter-12/25/2017 exactly truck.
Killer Tofu-12/25/2017 http://kcat.strangesoft.net/openal.html @shooter shooter-12/25/2017 https://valvesoftware.github.io/steam-audio/ shooter-12/25/2017 I'd prefer to experiment with that first
TyroneSama-12/25/2017 i'd really love to run 9+ player games but it's impossible on any hardware shooter-12/25/2017 What does suck a bit is when you have high team games and everyones spamming plasma guns, the network layer gets bogged down with too large packets and it drops into recovery mode. That's the flaw in it atm. That's not a cpu load issue though TyroneSama-12/25/2017 gotcha. good to know the team's aware of the issue, is it fixable on the current stack? shooter-12/25/2017 TyroneSama, It is through a few different angles. I will say that I think Reflex plays with smaller matches anyway But yes i'd like to see it improved at some point - I have spent a bit of time in the past improving it to where it's at currently already.
r3x-12/25/2017 hey shooter, I want to ask you about the situation with ion cannon at higher pings (it starts getting bad when the ping gets yellow). Is this at all fixable? can anything be done to make the experience of say, 60-70 ping player vs 60-70 ping player resemble AT ALL the experience of a 30 ping v 30 ping match shooter-12/25/2017 Jacob, perhaps but I'm really happy with the balance where it's at now, especially with what it's been put through. I think with games like this you do really need a decent ping r3x-12/25/2017 Im not sure what you mean by balance, im not talking about weapon stats, im talking about hit registration ppl always advertise reflex as being 100% "lan" up to pings of 80 but thats not true. and with such a small community, we often have to play on servers out of our green zone shooter-12/25/2017 network compensation "balance" Push it too far either way and you get artifacts
require too low pings and it feels laggy, allow too high pings and you do things you think you shouldn't be able to. It's a big topic
LKO-,--12/25/2017 @shooter have you guys worked on race improvements since 1.1? You know, like proper global leaderboards for maps and maybe for jumpstats too, etc Shit like CS kz/climb has shooter-12/25/2017 not yet but we have a massssive list of race stuff i'd (still) like to get to one day
shooter-12/25/2017 i'd like viewers to be able to keep their custom uis
shooter-12/25/2017 It gets tricky when you start talking about UI customisation. shooter-12/25/2017 for example:
1. I have an uber armor bar 2000 custom mod installed, it puts a custom armor bar in middle of screen
2. I hide the default armor bar
2. I have the default health bar moved up next to it.
3. I join an sv_pure server.
hat happens now?
Volume-12/25/2017 @shooter simple - people set up two HUDs, one for SV_PURE, one for "all LUA enabled"
if join "sv_pure 1" server, it loads competitive hud1, with no silly stuff, and if you join a sv_pure 0 server, it loads hud2, with your meme huds shooter-12/25/2017 so how do you configure your pure hud on a normal server?
I think it's going to get pretty messy pretty quickly. Settings for every UI option for each HUD shooter-12/25/2017 We've had two configs in the past, was a mess (whole saving/loading, what config is saved to on quit etc). Separate resolutions it's just a mess too. Which is why we brought out the bind modifier (which worked pretty well, imho). But really not in a hurry to go back to that
r3x-12/25/2017 mm is completely dead shooter-12/25/2017 Yeah Jacob i know we've been talking about it, have a few ideas but I won't go into details yet
shooter-12/25/2017 Problem is MM is too hard to find matches, it's mainly due to lack of updates. We had 10k+ matches in our first week of release
Nipplezits-12/25/2017 how complicated would it be if you set private servers up, whenever matches/sets up a pug game or a 1v1 through the bot, and they gain SR through that shooter-12/25/2017 I don't want private servers giving out CP, but I see what you're wanting from it. Nipplezits-12/25/2017 well, itll be your guys's private servers shooter-12/25/2017 That's exactly what MM is
def-12/25/2017 have u thought about adding a map preview loading screen? shooter-12/25/2017 def, talked about it ages ago, really the map loading is so fast i didn't bother