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Posts posted by Sharqosity

  1. Reflex CTF Draft Cup Promo by entik


    Lost Frags by me


    pizza time by me


    Zoko by zokolate 


    Reflex Monthly Cups 2nd Editions Highlights by cupcake and cat_smoker


    Reflex Monthly Cups 3rd Editions Highlights by cat_smoker and lolograde


    Reflex Pre-alpha Frags #2 by Stalast

    Reflex Arena Style FragMovie #2 by MeTzGoRe-iND




    Engine 2 by lolograde


    Reflex: Visceral wallclip experiment by Smilecythe


    A KZ/Climb Montage by ulti


    Reflex: Hopping around the Workshop by ulti


    Caution Vs Fractured by slobo


    br-sonic | rek-Royal feat. The Godfather by slobo


    Jane's Vault by Jane


    RRWC2019 by CrazyAl


    Reflex 32 by CrazyAl, runs by Donald


  2. You can actually play with bots on any workshop map that supports it, just click host game and find a map with a bot icon next to it. Then after loading it type in console (hit the tilde ~ key):  sv_addbot x y  and you can add as many bots as you like.
    with x being the difficulty, 1-100 and y being the team 0-1 (this doesn't matter if you're just playing ffa).


    To change the timelimit you can do  callvote ruleset competitive, the only difference between casual and competitive rulesets is 5 vs. 10 min timelimit and competitive has item timers disabled. Alternatively if you are on your own listen server, sv_timelimit_override x   where x is the timelimit.

  3. The tournament has concluded! The results are as follows:

    ?First Place ($25): ewwB6DzAyt_rwyD9_ghFIgZNwEsmpLF8TvZhMOTIEcksehrin

    ?Second Place ($17.50): ewwB6DzAyt_rwyD9_ghFIgZNwEsmpLF8TvZhMOTIslowdive

    ?Third Place ($7.50 + KovaaK's Aim Trainer): Kg61-I-jab2CEwGUiUYTxznQFFzLPOcMrAGt89RJDea


    Thanks to all the players that showed up and played great matches for us to watch, tourney admins poma & udp for making sure everything went smoothly, and Cthulhu and poma for donating money to the prize pool. Stay tuned for newbie league!


    Stream A (Cthulhu):

    Part 1:

    Part 2:


    Stream B (Sharqosity): 




  4. Just watched the replay of the tournament I missed out on, I don't regret not entering on the count of having seen how fierce the competition was. I'm not sure that the advertised "newbie" tournament lived up to its namesake as I saw a plethora of techniques I couldn't replicate. I've spent the better part of today trying to imitate "messik" but I've now realized that it'd take me weeks if not months of practice to even be able to talk myself into entering this meatgrinder of a competition. I know I've got what it takes to make it big here in Reflex and I intend to leave a legacy that rivals that of the great ones we all know and love, but I feel like my confidence would be shattered beyond repair if I were to get slammed and canned in a lop-sided sadistic weekend entertainment event for veteran players posing as "noobs". I'll conclude by saying I've hovered over the buy Reflex icon in the steam store less and less throughout the week. (edited)

  5. Poster 1Poster 2

    yall know what it is. We are back with THE MOST anticipated tournament of the next 2 years. Oct 7, 3PM EST/12PM PST


    Bracket/Registration: https://challonge.com/sushikenyacup4

    Prize Pool/Donate: https://matcherino.com/tournaments/12214


    Map Pool


    Map Picking

    Winner of melee fight on Final Destination or empty.map determines the winner of the "roll".

    In game n, the W and L is the winner and loser of the previous game.


    Upper Bracket (BO3) and Grand Final (BO5):

    Game 1: -Drop(L), -Drop(L), +Pick(W)

    Game n: -Drop(W), +Pick(L)

    You may not pick a map you have already won on.


    Lower Bracket (BO1):

    -Drop(W), -Drop(L), -Drop(L), +Pick(W), The remaining map is played.



    1st Place: 55%

    2nd Place: 30%

    3rd Place: 15%

    The base prize pool is $10. The prize split may be changed to include 4rd place if the prize pool increases.

    Thank you to rajas, poma and cozy for donating!



    Server Picking: This is primarily an NA tournament.

    If NA vs. NA, use common sense to pick the best server.

    If NA vs. EU, winner of melee fight/coin flip decides the region that first game is played on. The 2nd game is then played on the other region. Coin flip for 3rd game to decide EU/NA.



    List of servers with the official Sushi ruleset

    (PM me if your server is not on this list!):

    East/Central servers:

    Eggplant Chicago #1-7

    Eggplant Newbie Hangout Chicago

    Sharq’s Tea Party Server (Ohio)

    Owl’s Sushi Saloon 420 (Chicago)

    REEflex (Texas)

    REEflexin (Texas)


    West coast servers:

    Eggplant Los Angeles #1-7

    Eggplant Newbie Hangout LA

    [US-W] Big eZ


    UK servers:
    Eggplant London #1-2

    Owl’s Sushi Sauna

    Owl’s Authentic Norwegian Sushi

    Owl’s Sweaty Sushi Foursomes


  6. This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place.

    - Push Rama Ruleset 2 as the official ruleset

    - Update the matchmaking map pool and testing grounds map pool

    - Add some skins from the workshop, maybe to a new crate

    They've added all these systems in place, why not use them?

  7. 3 hours ago, F4ster said:

    "people wanted change, so they voted for a new ruleset." Who do you even think you are to project rubbish like that onto other players. Saying the only reason they voted was because of a desire for change is simply false.  Unlike you, however, they actually bothered to reply to the forum post and provide arguments.

    Can confirm that I only voted yes to rama ruleset because it was something new for the first time in months

  8. Don't ONLY reduce the damage that the handicapped player has - imagine a situation where the better player is handicapped. Neither player would do damage in a fight because the noob can't aim/would get dodged and the handicapped player's damage is reduced. The better player can then choose when to run and use his superior movement to fall back on hp/armors. Game never ends etc. I support making the handicapped player take more damage as well.

  9. Awesome program! I have a few questions -

    When you set the description of a replay (which is a cool feature btw), does it associate the description to the actual file somehow, or only within the program?

    Is there a way of disabling Favorites view without clicking Clear All -> Populate?



    Add an option to rename replays, sort by date, and also scroll with the bar on the right? ty! Again, awesome program.


  10. Region: NA

    Highest rank achieved in matchmaking: mm irrelevant

    Do you use any customized widgets/hud elements/particle effects/sounds/: Yes I use everything

    Do you wish to see sv_pure implemented into the competitive ruleset?: No


    I understand the restriction of sounds, although I don't like it.

    r_lm_clear issue is an easy fix for the devs. disable r_lm_clear and force dynamic lights + sun, remove them from the options menu. I don't like this either

    The hud should not be locked to all default. The vast majority of custom widgets serve the purpose of showing the same, non-cheaty information in a way that the individual user likes visually. The option to use these should not disappear just because a certain few widgets like damage batching, timestamps etc. display unfair information. I like the whitelist idea but sadly this probably cannot work without some community moderator.


  11. On 1/17/2018 at 4:59 PM, lolograde said:

    Close out each competitive season, rotate the MM map pools, and make small incremental tweaks to the gameplay. It'd be nice to put the game back on track where iterative gameplay changes are tested in the experimental ruleset and then either adopted or not depending on whether people prefer to play experimental versus competitive. That's a better course than having divergent gameplay rulesets compete against each other for popularity. 

    I really like this idea - not just because the process will help achieve better balance, but because new changes bring people back and keep them playing. Look at how popular sushiflex has become, one of the reasons for that is simply because it is something new, fun and refreshing.

  12. Here's some stuff that happened during a smaller 'AMA' on Christmas. A lot of stuff is the same, just putting it here for posterity (and smileys :smiley:):


    Shooter and 1.2

    shooter-12/25/2017 We've had a lot of changes this last year, had to get a job, move, big life changes, personal stuff but yeah :smiley: This "1.2" has been ticking along. I'm not really giving time estimates because I don't want to promise & get stuck to it - at this point i'd rather push out builds when we're happy with them.


    shooter-12/25/2017 The audio topic is interesting, we flaunted with it a while back. People are very used to hearing RA pickup sounds through the walls :smiley:

    banDiscord-12/25/2017 Are audio improvements really planned? OpenAL is very hard to work with afaik. 
    shooter-12/25/2017 Main thing with Audio is that people will complain they can't hear RA through walls :smiley: And perhaps they shouldn't? I mean that's realistic. But this is a game :smiley: and games aren't real lol
    goulox-12/25/2017 sounds of armors might be treated with a special sound that is global and not treated like any other sounds
    shooter-12/25/2017 yep, but next will be "i can't hear fall sound anymore in x map from y angle"
    I'm just saying, people are very used to what is in there :smiley:

    truck-12/25/2017 id just like more positional info
    shooter-12/25/2017 exactly truck.

    Killer Tofu-12/25/2017 http://kcat.strangesoft.net/openal.html @shooter
    shooter-12/25/2017 https://valvesoftware.github.io/steam-audio/
    shooter-12/25/2017 I'd prefer to experiment with that first :smiley:


    TyroneSama-12/25/2017 i'd really love to run 9+ player games but it's impossible on any hardware
    shooter-12/25/2017 What does suck a bit is when you have high team games and everyones spamming plasma guns, the network layer gets bogged down with too large packets and it drops into recovery mode. That's the flaw in it atm. That's not a cpu load issue though
    TyroneSama-12/25/2017 gotcha. good to know the team's aware of the issue, is it fixable on the current stack?
    shooter-12/25/2017 TyroneSama, It is through a few different angles. I will say that I think Reflex plays with smaller matches anyway :smiley: But yes i'd like to see it improved at some point - I have spent a bit of time in the past improving it to where it's at currently already.


    r3x-12/25/2017 hey shooter, I want to ask you about the situation with ion cannon at higher pings (it starts getting bad when the ping gets yellow). Is this at all fixable? can anything be done to make the experience of say, 60-70 ping player vs 60-70 ping player resemble AT ALL the experience of a 30 ping v 30 ping match
    shooter-12/25/2017 Jacob, perhaps but I'm really happy with the balance where it's at now, especially with what it's been put through. I think with games like this you do really need a decent ping
    r3x-12/25/2017 Im not sure what you mean by balance, im not talking about weapon stats, im talking about hit registration ppl always advertise reflex as being 100% "lan" up to pings of 80 but thats not true. and with such a small community, we often have to play on servers out of our green zone
    shooter-12/25/2017 network compensation "balance" :smiley: Push it too far either way and you get artifacts 
    require too low pings and it feels laggy, allow too high pings and you do things you think you shouldn't be able to. It's a big topic :smiley:

    Race mode

    LKO-,--12/25/2017 @shooter have you guys worked on race improvements since 1.1? You know, like proper global leaderboards for maps and maybe for jumpstats too, etc Shit like CS kz/climb has
    shooter-12/25/2017 not yet but we have a massssive list of race stuff i'd (still) like to get to one day


    shooter-12/25/2017 i'd like viewers to be able to keep their custom uis

    shooter-12/25/2017 It gets tricky when you start talking about UI customisation.
    shooter-12/25/2017 for example:
    1. I have an uber armor bar 2000 custom mod installed, it puts a custom armor bar in middle of screen
    2. I hide the default armor bar
    2. I have the default health bar moved up next to it.
    3. I join an sv_pure server.
    hat happens now? :smiley:

    Volume-12/25/2017 @shooter simple - people set up two HUDs, one for SV_PURE, one for "all LUA enabled"
    if join "sv_pure 1" server, it loads competitive hud1, with no silly stuff, and if you join a sv_pure 0 server, it loads hud2, with your meme huds
    shooter-12/25/2017 so how do you configure your pure hud on a normal server?
    I think it's going to get pretty messy pretty quickly. Settings for every UI option for each HUD
    shooter-12/25/2017 We've had two configs in the past, was a mess (whole saving/loading, what config is saved to on quit etc). Separate resolutions it's just a mess too. Which is why we brought out the bind modifier (which worked pretty well, imho). But really not in a hurry to go back to that :smiley:


    r3x-12/25/2017 mm is completely dead
    shooter-12/25/2017 Yeah Jacob i know :smiley: we've been talking about it, have a few ideas but I won't go into details yet

    shooter-12/25/2017 Problem is MM is too hard to find matches, it's mainly due to lack of updates. We had 10k+ matches in our first week of release

    Nipplezits-12/25/2017 how complicated would it be if you set private servers up, whenever matches/sets up a pug game or a 1v1 through the bot, and they gain SR through that
    shooter-12/25/2017 I don't want private servers giving out CP, but I see what you're wanting from it.
    Nipplezits-12/25/2017 well, itll be your guys's private servers
    shooter-12/25/2017 That's exactly what MM is :smiley:

    Loading screen

    def-12/25/2017 have u thought about adding a map preview loading screen?
    shooter-12/25/2017 def, talked about it ages ago, really the map loading is so fast i didn't bother :P