Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Sharqosity

  1. Sharqosity

    Sharq Qenya Qup 4

    REMEMBER TO SIGN UP FOR CCCP HAPPENING THIS SUNDAY FIRST: https://challonge.com/7lnthqhj yall know what it is. We are back with THE MOST anticipated tournament of the next 2 years. Oct 7, 3PM EST/12PM PST Register Bracket/Registration: https://challonge.com/sushikenyacup4 Prize Pool/Donate: https://matcherino.com/tournaments/12214 Map Pool Pure sohtourney3 gt3 MEdit Calendar xy11 Map Picking Winner of melee fight on Final Destination or empty.map determines the winner of the "roll". In game n, the W and L is the winner and loser of the previous game. Upper Bracket (BO3) and Grand Final (BO5): Game 1: -Drop(L), -Drop(L), +Pick(W) Game n: -Drop(W), +Pick(L) You may not pick a map you have already won on. Lower Bracket (BO1): -Drop(W), -Drop(L), -Drop(L), +Pick(W), The remaining map is played. Prizes 1st Place: 70% 2nd Place: 30% The base prize pool is $10. The prize split may be changed to include 3rd place if the prize pool increases. Servers Server Picking: This is primarily an NA tournament. If NA vs. NA, use common sense to pick the best server. If NA vs. EU, play on the best server for the NA player. (This rule may change depending on the number of EU participants). List of servers with the official Sushi ruleset (PM me if your server is not on this list!): East/Central servers: Eggplant Chicago #1-7 Eggplant Newbie Hangout Chicago Sharq’s Tea Party Server (Ohio) Owl’s Sushi Saloon 420 (Chicago) REEflex (Texas) REEflexin (Texas) West coast servers: Eggplant Los Angeles #1-7 Eggplant Newbie Hangout LA [US-W] Big eZ UK servers: Eggplant London #1-2 Owl’s Sushi Sauna Owl’s Authentic Norwegian Sushi Owl’s Sweaty Sushi Foursomes
  2. Sharqosity

    LAN Map Pack

    Nice, but you should totally add overkill for ca
  3. Sharqosity


    send me your playlist please
  4. This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place. - Push Rama Ruleset 2 as the official ruleset - Update the matchmaking map pool and testing grounds map pool - Add some skins from the workshop, maybe to a new crate They've added all these systems in place, why not use them?
  5. Sharqosity

    Reflex 1.2.0

    Can confirm that I only voted yes to rama ruleset because it was something new for the first time in months
  6. Sharqosity

    Improving the handicap mutator

    Don't ONLY reduce the damage that the handicapped player has - imagine a situation where the better player is handicapped. Neither player would do damage in a fight because the noob can't aim/would get dodged and the handicapped player's damage is reduced. The better player can then choose when to run and use his superior movement to fall back on hp/armors. Game never ends etc. I support making the handicapped player take more damage as well.
  7. This happens to me too, but the old colors are still selected.
  8. Sharqosity


    weapon respawn time (although this should probably be map specific and not ruleset specific)
  9. Sharqosity

    Reflex 1.2.0beta

    Thank you all. It's been a hell of a ride
  10. Sharqosity

    Reflex Demopedia

    Awesome program! I have a few questions - When you set the description of a replay (which is a cool feature btw), does it associate the description to the actual file somehow, or only within the program? Is there a way of disabling Favorites view without clicking Clear All -> Populate? Suggestions: Add an option to rename replays, sort by date, and also scroll with the bar on the right? ty! Again, awesome program.
  11. Sharqosity

    Why do you play Reflex?

    I play reflex cause u can frag out
  12. Sharqosity

    sv_pure poll

    Region: NA Highest rank achieved in matchmaking: mm irrelevant Do you use any customized widgets/hud elements/particle effects/sounds/: Yes I use everything Do you wish to see sv_pure implemented into the competitive ruleset?: No Why? I understand the restriction of sounds, although I don't like it. r_lm_clear issue is an easy fix for the devs. disable r_lm_clear and force dynamic lights + sun, remove them from the options menu. I don't like this either The hud should not be locked to all default. The vast majority of custom widgets serve the purpose of showing the same, non-cheaty information in a way that the individual user likes visually. The option to use these should not disappear just because a certain few widgets like damage batching, timestamps etc. display unfair information. I like the whitelist idea but sadly this probably cannot work without some community moderator.
  13. Sharqosity

    Custom Ruleset Poll

    I really like this idea - not just because the process will help achieve better balance, but because new changes bring people back and keep them playing. Look at how popular sushiflex has become, one of the reasons for that is simply because it is something new, fun and refreshing.
  14. Sharqosity

    Shooter's AMA (19 January 2018)

    Here's some stuff that happened during a smaller 'AMA' on Christmas. A lot of stuff is the same, just putting it here for posterity (and smileys ): Shooter and 1.2 shooter-12/25/2017 We've had a lot of changes this last year, had to get a job, move, big life changes, personal stuff but yeah This "1.2" has been ticking along. I'm not really giving time estimates because I don't want to promise & get stuck to it - at this point i'd rather push out builds when we're happy with them. Sound shooter-12/25/2017 The audio topic is interesting, we flaunted with it a while back. People are very used to hearing RA pickup sounds through the walls banDiscord-12/25/2017 Are audio improvements really planned? OpenAL is very hard to work with afaik. shooter-12/25/2017 Main thing with Audio is that people will complain they can't hear RA through walls And perhaps they shouldn't? I mean that's realistic. But this is a game and games aren't real lol goulox-12/25/2017 sounds of armors might be treated with a special sound that is global and not treated like any other sounds shooter-12/25/2017 yep, but next will be "i can't hear fall sound anymore in x map from y angle" I'm just saying, people are very used to what is in there truck-12/25/2017 id just like more positional info up/down shooter-12/25/2017 exactly truck. Killer Tofu-12/25/2017 http://kcat.strangesoft.net/openal.html @shooter shooter-12/25/2017 https://valvesoftware.github.io/steam-audio/ shooter-12/25/2017 I'd prefer to experiment with that first Optimization TyroneSama-12/25/2017 i'd really love to run 9+ player games but it's impossible on any hardware shooter-12/25/2017 What does suck a bit is when you have high team games and everyones spamming plasma guns, the network layer gets bogged down with too large packets and it drops into recovery mode. That's the flaw in it atm. That's not a cpu load issue though TyroneSama-12/25/2017 gotcha. good to know the team's aware of the issue, is it fixable on the current stack? shooter-12/25/2017 TyroneSama, It is through a few different angles. I will say that I think Reflex plays with smaller matches anyway But yes i'd like to see it improved at some point - I have spent a bit of time in the past improving it to where it's at currently already. Netcode r3x-12/25/2017 hey shooter, I want to ask you about the situation with ion cannon at higher pings (it starts getting bad when the ping gets yellow). Is this at all fixable? can anything be done to make the experience of say, 60-70 ping player vs 60-70 ping player resemble AT ALL the experience of a 30 ping v 30 ping match shooter-12/25/2017 Jacob, perhaps but I'm really happy with the balance where it's at now, especially with what it's been put through. I think with games like this you do really need a decent ping r3x-12/25/2017 Im not sure what you mean by balance, im not talking about weapon stats, im talking about hit registration ppl always advertise reflex as being 100% "lan" up to pings of 80 but thats not true. and with such a small community, we often have to play on servers out of our green zone shooter-12/25/2017 network compensation "balance" Push it too far either way and you get artifacts require too low pings and it feels laggy, allow too high pings and you do things you think you shouldn't be able to. It's a big topic Race mode LKO-,--12/25/2017 @shooter have you guys worked on race improvements since 1.1? You know, like proper global leaderboards for maps and maybe for jumpstats too, etc Shit like CS kz/climb has shooter-12/25/2017 not yet but we have a massssive list of race stuff i'd (still) like to get to one day sv_pure shooter-12/25/2017 i'd like viewers to be able to keep their custom uis shooter-12/25/2017 It gets tricky when you start talking about UI customisation. shooter-12/25/2017 for example: 1. I have an uber armor bar 2000 custom mod installed, it puts a custom armor bar in middle of screen 2. I hide the default armor bar 2. I have the default health bar moved up next to it. 3. I join an sv_pure server. hat happens now? Volume-12/25/2017 @shooter simple - people set up two HUDs, one for SV_PURE, one for "all LUA enabled" if join "sv_pure 1" server, it loads competitive hud1, with no silly stuff, and if you join a sv_pure 0 server, it loads hud2, with your meme huds shooter-12/25/2017 so how do you configure your pure hud on a normal server? I think it's going to get pretty messy pretty quickly. Settings for every UI option for each HUD shooter-12/25/2017 We've had two configs in the past, was a mess (whole saving/loading, what config is saved to on quit etc). Separate resolutions it's just a mess too. Which is why we brought out the bind modifier (which worked pretty well, imho). But really not in a hurry to go back to that Matchmaking r3x-12/25/2017 mm is completely dead shooter-12/25/2017 Yeah Jacob i know we've been talking about it, have a few ideas but I won't go into details yet shooter-12/25/2017 Problem is MM is too hard to find matches, it's mainly due to lack of updates. We had 10k+ matches in our first week of release Nipplezits-12/25/2017 how complicated would it be if you set private servers up, whenever matches/sets up a pug game or a 1v1 through the bot, and they gain SR through that shooter-12/25/2017 I don't want private servers giving out CP, but I see what you're wanting from it. Nipplezits-12/25/2017 well, itll be your guys's private servers shooter-12/25/2017 That's exactly what MM is Loading screen def-12/25/2017 have u thought about adding a map preview loading screen? shooter-12/25/2017 def, talked about it ages ago, really the map loading is so fast i didn't bother
  15. Sharqosity

    Reflex Monthly Cups

    megamind czm
  16. Sharqosity

    Water skimming?

    Correct me if I'm wrong but I think you could do something similar in TF2? It was like ramp sliding, you had to hit the water at the right angle with enough speed.
  17. Sharqosity

    tagging geometry

    Notepad find and replace works
  18. Sharqosity

    Small suggestions/bugs

    Plasma Rifle: Increased box ammo from 30 to 50 Lowered weapon pickup ammo from 60 to 50 Lowered weapon max ammo from 120 to 100 Lowered low ammo warning (sound) from 30 to 25 Increased cell damage from 15 to 16 Increased projectile size for entities (players) from 1 to 2.5 units Increased projectile size for world from 0.25 to 2.5 units These projectile size changes make the weapon more consistent and now it actually matches the visual effect (you'd see plasma cells go through very tight holes before)
  19. Sharqosity


    Can someone find wh1te's channel, he has 2 race movies uploaded
  20. Sharqosity

    Interest in an NA CTF Tournament?

    Count me in
  21. Sharqosity

    Forums upgrade

    Help - I clicked themes -> default on the bottom of the page and now the top bar looks poopy and I can't undo it
  22. Sharqosity

    Ammo balance in Clan Arena

    Hello=all, I am very happy that Rama ruleset is confirmed for 1.2. This will mean big things for duel, however it brings up an issue for the atdm gamemode. In atdm you tend to have rounds that last a while, and you need more ammo than duel, especially when you're playing a bigger game like 4v4 for example. I've found through playing that the ammo limits with the current ruleset are pretty good with atdm, however the new rama ruleset ammo caps won't give players enough options, especially with only 16 rockets. To fix this, I think voting on the arena mutator should change the max ammo as well. So, what should these new ammo values be? Here I've gathered the values of ammo caps for different versions of reflex and cpma: Current ruleset ammo caps: grenades - 15 rockets - 25 ion - 150 bolt - 10 plasma - 120 Rama ruleset ammo caps: grenades - 10 rockets - 16 ion - 150 bolt - 10 plasma - 100 CPMA CA ammo caps: grenades - 15 rockets - 50 lg - 150 rail - 15 plasma - 50 OLD Reflex ammo caps: grenades - 15 rockets - 30 ion - 200 bolt - 20 plasma - 200 Here's what I think the new ammo values for atdm should be, and why: ROCKETS: I think a good number of rockets would be 25-30, or more. With the current max, 25, I feel like I can comfortably rocket jump around and fight enemies, while still having a few left over each round. Rama ruleset's cap of 16 would pretty much force the player to save all of their rockets for fighting. Increasing this number will let players rocket jump more, which I think is a good thing. I personally don't like CPMA's cap of 50 rockets, because you can stand there and spam an angle forever - idk though, discuss this in the thread GRENADES: Grenades are pretty much only used for spam in atdm, since you should always have enough rockets if you want to directly fight somebody. The current max of 15 grenades is fine, but I think it could be lowered to 10 without changing too much, while also limiting the amount of spam that can come out. ION: The current cap of 150 is enough to take out another player in a prolonged 1v1 ion fight, plus you will have some extra ammo left. I think this cap should stay at 150. BOLT: The current cap of 10 bolts works well enough, however you could play +back rail for a decent amount of time with 10 rails, and most people agree doing this exclusively isn't fun. The rail cap could be lowered to 8, and it would discourage this type of play a little more. PLASMA: I don't really understand CPMA's CA cap of 50 ammo for plasma. In a direct mid-range fight, people will always prefer ion. In a long range spamming situation, it does very little damage, can be dodged, and rail is probably more effective. Plasma sees use in atdm mostly when a player is fucking around, so I think you should be able to use plasma for as long as you want. Plasma's ammo cap should stay at the current value of 120. STAKE: Stake is the most skill based weapon in the game and requires 200 iq and knowledge of advanced physics to use. Please raise stake's ammo cap to 500. What are your thoughts on these values? Please discuss below
  23. Sharqosity

    Ammo balance in Clan Arena

    I'm not sure how changing ion ammo would change the game, but I trust you because you are a big ion user. 200 plasma is to buff Nem
  24. Sharqosity

    Ammo balance in Clan Arena

    What I was trying to say in the post was, plasma gets outclassed by one weapon or another at every range. For long range spam, using rockets or looking for a rail is better. I don't really see anyone spamming plasma with the current 120 ammo cap, plus plasma spam is pretty easy to hear and dodge.