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Sharqosity

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  1. Like
    Sharqosity reacted to © Dieu Nicolas Urvoy in [e-sport] Project ATDM e-sport 16v16 players 3+3 coaches ! (futur of ATDM) :)   
    Hello there,

    I Come Back To This "Political" E-Sport TDM Project : aAa_Vil1HenHouse_alpha (aAa is just the actual 16v16 tag, of my project !) !











































     






















     
    Ps: We really need: Mutator fastrail 1 for this e-sport TDM Project!
    Work in progress...
    Have Fun!
    Addictus
     
     
  2. Like
    Sharqosity reacted to lolograde in Engine 2   
  3. Like
    Sharqosity reacted to jim01q in 46 kills vs bots on FFA: Fusion   
    I think it was a 5 min limit before. I upped it to 10 and now have 92 kills in 10mins. Phenomenal skill
  4. Like
    Sharqosity reacted to © Dieu Nicolas Urvoy in [e-sport] Project ATDM e-sport 16v16 players 3+3 coaches ! (futur of ATDM) :)   
    Hello there,

     
    This is my minoan project for HenHouse, ra3map12, by Firestarter!
    Work in progress...
    First, this is some minoan remains:










     
    And now, my actual minoan work, have fun:
     





















































     
    Have Fun!
     
    Addictus
    © ⰏⰉⰐⰑⰔ. © Dieu faune Nicolas Urvoy.
     
     
  5. Like
    Sharqosity reacted to © Dieu Nicolas Urvoy in [e-sport] Project ATDM e-sport 16v16 players 3+3 coaches ! (futur of ATDM) :)   
    Thanks!







     
    Work in progress...
    Have Fun!
     
    Addictus
     
     
     
  6. Confused
    Sharqosity got a reaction from LKO-,- in Sharq Qenya Qup 4   
    yeah sure go ahead
  7. Thanks
    Sharqosity reacted to LKO-,- in Sharq Qenya Qup 4   
    this tournament is gay  
  8. Sad
    Sharqosity reacted to cozy in Sharq Qenya Qup 4   
    #ripvolume
  9. Like
    Sharqosity got a reaction from Greed in Sharq Qenya Qup 4   
    yall know what it is. We are back with THE MOST anticipated tournament of the next 2 years. Oct 7, 3PM EST/12PM PST
    Register
    Bracket/Registration: https://challonge.com/sushikenyacup4
    Prize Pool/Donate: https://matcherino.com/tournaments/12214
     
    Map Pool
    Map Picking
    Winner of melee fight on Final Destination or empty.map determines the winner of the "roll".
    In game n, the W and L is the winner and loser of the previous game.
     
    Upper Bracket (BO3) and Grand Final (BO5):
    Game 1: -Drop(L), -Drop(L), +Pick(W)
    Game n: -Drop(W), +Pick(L)
    You may not pick a map you have already won on.
     
    Lower Bracket (BO1):
    -Drop(W), -Drop(L), -Drop(L), +Pick(W), The remaining map is played.
     
    Prizes
    1st Place: 55%
    2nd Place: 30%
    3rd Place: 15%
    The base prize pool is $10. The prize split may be changed to include 4rd place if the prize pool increases.
    Thank you to rajas, poma and cozy for donating!
     
    Servers
    Server Picking: This is primarily an NA tournament.
    If NA vs. NA, use common sense to pick the best server.
    If NA vs. EU, winner of melee fight/coin flip decides the region that first game is played on. The 2nd game is then played on the other region. Coin flip for 3rd game to decide EU/NA.

     
     
    List of servers with the official Sushi ruleset
    (PM me if your server is not on this list!):
    East/Central servers:
    Eggplant Chicago #1-7
    Eggplant Newbie Hangout Chicago
    Sharq’s Tea Party Server (Ohio)
    Owl’s Sushi Saloon 420 (Chicago)
    REEflex (Texas)
    REEflexin (Texas)
     
    West coast servers:
    Eggplant Los Angeles #1-7
    Eggplant Newbie Hangout LA
    [US-W] Big eZ
     
    UK servers:
    Eggplant London #1-2
    Owl’s Sushi Sauna
    Owl’s Authentic Norwegian Sushi
    Owl’s Sweaty Sushi Foursomes
     
  10. Like
    Sharqosity got a reaction from /fragile in LAN Map Pack   
    Nice, but you should totally add overkill for ca
  11. Like
    Sharqosity reacted to Goulox in LAN Map Pack   
    Hey
    I created a LAN map pack for people that want play the game on a local network with their friends. Since you cannot access the steam workshop it can be annoying to save all the maps you want to play beforehand. So the map pack contains 84 of the best community maps selected among every modes.
    I've edited the modes of the maps in order to make the in-game votemap list usable for people that don't know the game and maps. I also created a rotation file for every mode.
    Also I did a small guide about how to play Reflex on LAN : https://www.plusforward.net/reflex/post/54782/Reflex-Arena-LAN-setup-Guide-Map-Pack/.
    You can find the map list on this page.
  12. Like
  13. Like
    Sharqosity got a reaction from Owl in COMMUNITY VOTE | Sushi Mapping Competition   
  14. Like
  15. Like
    Sharqosity got a reaction from Owl in COMMUNITY VOTE | Sushi Mapping Competition   
  16. Like
    Sharqosity got a reaction from Greed in Let's build a campfire and imagine a Reflex 1.3 changelog together...   
    This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place.
    - Push Rama Ruleset 2 as the official ruleset
    - Update the matchmaking map pool and testing grounds map pool
    - Add some skins from the workshop, maybe to a new crate
    They've added all these systems in place, why not use them?
  17. Like
    Sharqosity got a reaction from Greed in Let's build a campfire and imagine a Reflex 1.3 changelog together...   
    This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place.
    - Push Rama Ruleset 2 as the official ruleset
    - Update the matchmaking map pool and testing grounds map pool
    - Add some skins from the workshop, maybe to a new crate
    They've added all these systems in place, why not use them?
  18. Like
    Sharqosity got a reaction from Greed in Let's build a campfire and imagine a Reflex 1.3 changelog together...   
    This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place.
    - Push Rama Ruleset 2 as the official ruleset
    - Update the matchmaking map pool and testing grounds map pool
    - Add some skins from the workshop, maybe to a new crate
    They've added all these systems in place, why not use them?
  19. Like
    Sharqosity got a reaction from Greed in Let's build a campfire and imagine a Reflex 1.3 changelog together...   
    This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place.
    - Push Rama Ruleset 2 as the official ruleset
    - Update the matchmaking map pool and testing grounds map pool
    - Add some skins from the workshop, maybe to a new crate
    They've added all these systems in place, why not use them?
  20. Like
    Sharqosity reacted to lolograde in Let's build a campfire and imagine a Reflex 1.3 changelog together...   
    First, some low-hanging fruit:
    In-game replay browser. Lists all replays and subfolders within the /replays/ folder. When a replay is selected, it displays map, players, mode, timelimit, and other details in a preview pane. Click "PLAY" button to play. Official race mode leaderboards. Tweak the existing Steam tables so that custom rulesets and mutators are recorded separately. The steam table updates each time a player achieves a personal best time (i.e., you do not need to wait until the round ends to update the time). Also, if you reload the map later, it'll show your personal best on the personal records list widget. Some movement/race related stuff:
    Adjustable speed when in map editor or replay editor (editing mode). Set your player speed when you're editing. Faster to get across maps quicker or slower for more precise detailed work. Materials that affect movement. Ice (slick, no friction), tar (sticky, extra high friction, can't jump if you land on it, only walk over it) Metas that affect movement. Low gravity within meta volume, one-way collisions (can move out of meta volume but not back in), etc. Checkpoints. A new meta volume that acts as a checkpoint in race mode. Audio/Visual stuff:
    Liquids, rain, snow, and smoke. Make lava, water, and slime look more like liquids (moving/undulating slowly). Rain, snow, and smoke materials/effects. Better sound engine configuration. Tweak existing sounds so spatial awareness is easier. New shaders/effects in drops. New race trails, IC beams, BR bolt trails, RL smoke trails, GL smoke trails, different types of explosions/gibs, etc. New materials. Keeping with the minimalist look, add some new materials that have subtle bump/specular-mapping (like devgray has). Geometric patterns or materials that looks damaged/distressed.  Pip-dream stuff:
    Greater functionality for addons. Mods, custom weapon models,  game mode scripting, etc. Fully modeled stakegun! Expanded draw distance. Triggers & movers. Export sound when using re_export. More camera interpolation options in replay editor. Chat tokens. For example,#NearestTeammate would display the name of the nearest teammate to whoever used the token. Others might be, #NearestEnemy, #NearestItem, #CurrentHealth, #CurrentArmor, etc.. Match Timeout/in. I'm sure everyone can think of something they'd like to see in the 1.3 changelog...
  21. Like
    Sharqosity reacted to SushiFlex in SUSHI KI TOURNAMENT   
    The Ki Tournaments are the Sushiflex Organization's main line of tournaments hosted tri-monthly for the two main modes of Sushi ruleset play: Duel & 2V2.
    CURRENT STATUS: DUEL TOURNAMENT REGISTRATION (ON HOLD)
    _____________________________________________________________________________________________________________________________
    IMPORTANT LINKS:
    DISCORD - All entrants are required to be within the Sushi discord. North America Bracket & Registration Europe Bracket & Registration
      Prize Pool Donation Links: North America Matcherino Europe Matcherino _____________________________________________________________________________________________________________________________

    SUSHI KI TOURNAMENT ONE
    SKT ONE is the first event in the Sushi Ki Tournament and will run an altered format than the future line of tournaments. This altered format is used to support change within Reflex and provide something new to the table. SKT ONE has dropped The Catalyst, the most played map, in favor of adding the top two (2) maps from  the mapping pool giving us a six (6) size map pool.
    These tournaments are REGION LOCKED
    _____________________________________________________________________________________________________________________________
    MAP POOL:
    A-LIST: Pocket Infinity, Simplicity, Furnace, Ruin B-LIST: First Place Winner of Mapping Competition, Second Place Winner of Mapping Competition BRACKET STYLE: Double Elimination
    Lower Bracket Set: Best of One Upper Bracket Set: Best Of Three
      Lower Bracket Semifinals: Best of Three Upper Bracket Semifinals: Best of Five
      Grand Finals: Best of Five (+ Best of Five is LB Finalist wins initial set). TOURNAMENT STYLE:
    2X Random Ban at the start of each set. Roll for first map Pick Advantage. Before the start of a set 2 random maps from the A-List will be banned for the entire set.
    If the set is a Best of Five, no map will be banned.
    Both players will then roll to decide who gets pick advantage among the remaining 4 maps.
    PICK ORDER:
    L = Roll Loser, W = Roll Winner Best of One and Best of Three Sets: W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE.
      Best of Five Sets: L: Ban W: Ban L: Ban W: Pick (First Match Only) Each consecutive match afterwards the loser of the previous match picks the map. NO MAP MAY BE PLAYED MORE THAN ONCE. _____________________________________________________________________________________________________________________________
    Poster (SKT ONE)

    _____________________________________________________________________________________________________________________________
    DISCLAIMER (SEA and AU REGIONS)
    SEA and AU tournaments will have their registration and prize pools released once we have found suitable tournament admins for them. SEA is also in need of Sushi Ruleset servers. Sorry about all of this.
    _____________________________________________________________________________________________________________________________
    Day of Tournament Rules: Incomplete
    This will be a livestreamed event.
  22. Like
    Sharqosity reacted to def in Aberration   
    map is now in the steamworkshop -> https://steamcommunity.com/sharedfiles/filedetails/?id=1378824625

    mapname: Aberration
    gametype: duel
    description: created for Sushi mapping competition
    credits and thanks to: bjarke, fht, mazu, jigsaw, 666, terifire, lugia and all those i forgot
    owner: def
    the map wont get any artpass for now, due to submission for the sushi mapping competition
  23. Like
    Sharqosity reacted to LKO-,- in Reflex Monthly Cups   
    Good
    Thank fucking god
    Not bad
    This is problematic. How does this solve anything? I'm assuming the issue here is that Ruin is very rarely practiced and played in tournaments, but what makes you think that dp4 will be any better? As far as I can tell, there has been no community vote, no real testing of the map apart from the extremely short ammo remix testing, and it seems like it's just a hastily made decision. What even happened to the mapping tournament that was planned during the first months? It's not like Ruin is a bad map either, it's just not played because only a few people from the main regions play it. Just look at the aussie boys, they seem to play nothing but Ruin.
    The issue with this decision is that you already fixed the problem: the map picking system. If you want people to practice the least played map in the pool, then just have people pick first instead of banning. If a player doesn't practice a map, then they risk having their opponent pick the said map on their first pick. If the map still doesn't get picked after that change, then feel free to ditch it out.
    If you just want more variety to the map pool, then don't keep the maps that have been played 24/7 for years now. Regardless of what you do to the other maps, people will always favour the usual trio of t7/t2/thcdm13.
  24. Like
    Sharqosity reacted to fuglaa in The identity of Garou EXPOSED   
    why so many ppl make new accounts to comment on these pointless threads at this point im not sure if its rama or someone false flagging
    its triple parenthesis for the meme btw
  25. Like
    Sharqosity reacted to LKO-,- in Reflex 1.2.0   
    I voted yes purely out of being easily impressionable. I had thought that the ruleset was a step forwards mostly because of all the big boys participating in testing it and endorsing it. It was the only ruleset played at the time with the only cups being held on that specific ruleset. I don't think CR1 was the right solution (not because I dislike Ramagan or the way RMC is being ran, as people like Dazed and Lolo might insist - the ruleset is what killed the game for me entirely for a while) and I really regret voting yes as well as promoting it. I know a lot of people who voted yes on the ruleset but share the same sentiment as I do.
    Just stop.
    Xyta isn't talking out of his ass here, you are.
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