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lolograde

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lolograde last won the day on October 31

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About lolograde

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  1. lolograde

    Q3 .map -> Reflex .map converter

    If it helps anyone, here's a brief guide on how to convert a q3 map's .pk3 to .map. (You'll need the .map format for the Q3ToReflex program to work.) Unzip the .pk3 and search for the map's .bsp. It is typically in the /maps/ folder within the .pk3. Save the .bsp somewhere (doesn't matter where). Use NetRadiant (http://ingar.intranifty.net/gtkradiant/installation.html) to convert the .bsp to .map. You can do this by opening NetRadiant, go to File --> Import, and select the .bsp. Your NetRadiant window might give you an error (about textures or entities) but you can ignore this. It will also likely freeze for a moment while it decompiles the .bsp. Once the map has load (you will probably see a lot of caulk, pink and black checkerboard pattern), go to File --> Save As and save the map as a .map inside the same folder as Q3ToReflex.exe. Now you should have a .map version of the map you want to port. Simply follow the steps for the Q3ToReflex. (Open commandline prompt, navigate to the Q3ToReflex folder, and then use the appropriate commands per the readme.)
  2. lolograde

    Q3 .map -> Reflex .map converter

    Hi, sorry I don't speak french but I can try to help. You'll want to first get the .map for ra3map12. If you only have the .pk3, you can do this by unzipping the .pk3 and getting the .bsp. Then use NetRadiant to convert the .bsp to .map. Once you have the .map for ra3map12, you should be able to follow the steps on page 1 of this forum thread. If the above doesn't help, contact me on Discord and I can try to convert ra3map12 to Reflex for you. You'll still need to do a lot of work to make the converted version ready to play in Reflex, though.
  3. lolograde

    Reflex Racing Cups

  4. lolograde

    Reflex Racing Cups

  5. lolograde

    Should i buy this in steam ? Online on AS or EU servers.

    Here's an online server browser: https://reflex.syncore.org/ If you want to find games, probably the best way to do that is joining Reflex's Discord server (https://discord.gg/e8fwMAH) and asking around. The game does have matchmaking but given your region and how quiet Reflex has become in the past 6 months, you'll likely wait a while before a match starts. It's is therefore better to ask in Discord for games, especially if you consider yourself a newbie.
  6. lolograde

    Reflex Racing Cups

  7. lolograde

    Reflex Racing Cups

  8. Weird... I've seen that with cloned brushes but never a brush I just placed.
  9. Eh, my list is only for things I'd like to see. Not really trying to think of ways to make Reflex more like Fortnite...
  10. First, some low-hanging fruit: In-game replay browser. Lists all replays and subfolders within the /replays/ folder. When a replay is selected, it displays map, players, mode, timelimit, and other details in a preview pane. Click "PLAY" button to play. Official race mode leaderboards. Tweak the existing Steam tables so that custom rulesets and mutators are recorded separately. The steam table updates each time a player achieves a personal best time (i.e., you do not need to wait until the round ends to update the time). Also, if you reload the map later, it'll show your personal best on the personal records list widget. Some movement/race related stuff: Adjustable speed when in map editor or replay editor (editing mode). Set your player speed when you're editing. Faster to get across maps quicker or slower for more precise detailed work. Materials that affect movement. Ice (slick, no friction), tar (sticky, extra high friction, can't jump if you land on it, only walk over it) Metas that affect movement. Low gravity within meta volume, one-way collisions (can move out of meta volume but not back in), etc. Checkpoints. A new meta volume that acts as a checkpoint in race mode. Audio/Visual stuff: Liquids, rain, snow, and smoke. Make lava, water, and slime look more like liquids (moving/undulating slowly). Rain, snow, and smoke materials/effects. Better sound engine configuration. Tweak existing sounds so spatial awareness is easier. New shaders/effects in drops. New race trails, IC beams, BR bolt trails, RL smoke trails, GL smoke trails, different types of explosions/gibs, etc. New materials. Keeping with the minimalist look, add some new materials that have subtle bump/specular-mapping (like devgray has). Geometric patterns or materials that looks damaged/distressed. Pip-dream stuff: Greater functionality for addons. Mods, custom weapon models, game mode scripting, etc. Fully modeled stakegun! Expanded draw distance. Triggers & movers. Export sound when using re_export. More camera interpolation options in replay editor. Chat tokens. For example,#NearestTeammate would display the name of the nearest teammate to whoever used the token. Others might be, #NearestEnemy, #NearestItem, #CurrentHealth, #CurrentArmor, etc.. Match Timeout/in. I'm sure everyone can think of something they'd like to see in the 1.3 changelog...
  11. I don't think anyone has reported this. The new lowercase text meshes do not work. When you try to use them, only the effect symbol (exclamation point) is displayed.
  12. lolograde

    Reflex Racing Cups

  13. lolograde

    Reflex Racing Cups

    Less than 1 week until round 1 begins! The prize pool is now up to $567.77!! Thanks again to all the very, very generous donors! Please also remember to register to race via Matcherino (https://matcherino.com/tournaments/10752/participants)! Once the round is finished, there will be a stream of the submitted replays.
  14. lolograde

    Reflex Racing Cups

    ROUND 1 of the RRWC starts in 2 weeks!!!!! The prize pool is currently at $467.77!! Thanks to all donors! Make sure to register by 2 June!
  15. lolograde

    What do you want for race mode?

    Just FYI, with 1.2's formal use of custom rulesets, I've set up a new server called "Tokyo Drift (Slick Map Server)". The default ruleset sets gconst_playeronground_friction 0 to reproduce the "slick" effect from Q3 defrag. Currently, the timelimit is set to 600 so that the Steam tables (being used unofficially for the race leaderboards) are not affected. Sadly, there wasn't much for race mode in 1.2. Maybe 1.3 will show some love for race mode?! I think we could come up with a HUGE wish list for race mode but, right now, the priority would be an official leaderboard since the current community workaround is kaput due to custom rulesets in 1.2. :pray:
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