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lolograde

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lolograde last won the day on January 14

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About lolograde

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    Florida
  1. REFLEX MOVIES

    STEP INTO THE SPOTLIGHT BY KYTO
  2. Turning frustration into constructive feedback

    @BugsPray Everyone's opinion should be heard. And no one is disregarding what you're saying. I understand where you're coming from, and you're right this conversation has been had too many times. Reflex has a lot of features to help newbies get their feet wet: there is a "casual" gameplay ruleset that's intended to make the game easier for new players, there are casual modes like Instagib and FFA where you can beat more experienced players occasionally, a training mode, and tons and tons of online tutorials/guides to help you learn how to play Reflex Arena. I think you're thinking about this the wrong way. It's like anything where you try, struggle, and fail until you finally succeed. When you finally succeed, the elation and enjoyment is overwhelming. That's the part that is not being communicated very well. This game (and other similar games) make you work for it. Hard. Some people do not work for it because maybe they don't understand what it takes, the challenge looks too daunting, or don't really know what the rewards are. And it takes a certain kind of personality to want to play an Arena FPS, especially 1v1. There's definitely an elitism vibe with regards to this genre because of that: people who are good at it have generally (not always) put in shitloads of time to be good. It doesn't come easy and that's precisely why some people are junkies for it. It does make me very depressed looking at Reflex's numbers. But you can also look at Quake Champions, which has millions of dollars, dozens of programmers/artists/community managers/etc., some mechanics dumbed down to make it much easier for newbies, and a big name publisher behind it and it is still not doing much better than Reflex. And definitely not well at all relative to other games like CSGO, LoL, PUBG, etc.. My opinion is that the AFPS genre is simply "out of fashion" with the general interest (hopefully that changes someday). Anyhow, I hope you stick with it. It gives me no pleasure seeing new players get fed up and leave. Nor do I like new players to feel their opinions don't matter or don't feel welcomed by the community. If you want to casually enjoy this game, that's definitely possible by playing Instagib, FFA, or play 1v1 with the casual gameplay rulesets. But if you really want the full experience, and enjoy the game to the full extent it can offer enjoyment, then turn on "Eye of the Tiger", get obliterated, frustrated, tilted, raged, and keep doing it until the lightbulb goes on. And then you'll see what the fuss is about.
  3. Cosmetic suggestions thread

    Gotta win one.
  4. Water skimming?

    Yeah something like that. Although I wonder if maybe it shouldn't let you bunnyhop. Maybe if you try to jump while water skimming, it'd drop you into the water?
  5. Water skimming?

    What if there were some cool physics/movement effects with water? For example, if you hit water at reasonably parallel angle going >1000ups, maybe you could "skim" over it? A way this could work is that ground friction on water is proportional (to some factor) to your speed when you hit the water material. Once you fall beneath like 750ups, you sink into the water like normal. That might be a nice way to add some uniqueness to Reflex's movement physics without necessarily changing the physics/mechanics itself. This could result in some cool map designs: for example, making an area with water but a really low ceiling (just above head) so you cannot strafejump across the water. So you'd need to be going fast enough to "skim" through (without strafejumping/bhopping) over the top of the water before the water's friction reduces your speed so much that you sink into it! Could be very interesting for race mode but also imagine CTF maps where you could take a "risky" route to escape across water. Or even a duel map! EDIT: Oh yea, also: SLICK PLEASE!
  6. Turning frustration into constructive feedback

    Yep, what @LKO-,- said basically. The position you're in is what EVERYONE has been through. Anyone who is currently playing has been in the exact same situation you're in at some point. My recommendation would be to find people who are at your own skill level or have friends playing/learning along with you. There's a newbies channel in the official Reflex discord. There's also sometimes newbie cups where you can meet other similarly skilled players. Ask your friends from other games to play some matches with you. Maybe play some FFA instagib or CTF games to begin with. Or use some of the mutators (like Low Gravity Instagib is hella fun). When you've got an opponent that's at a similar skill level, the game will be much more enjoyable.
  7. Ready Player One based on the novel by Ernest Cline. I really liked the book so hopefully Steven Spielberg doesn't botch it.
  8. Getting a little too close to a major motion picture coming out next year.
  9. [1.1.2] Disembodied arms in replays

    I've got an update on this. I don't think it's about keyframes after all. I could be wrong, but I think it's got something to do with how the replay file is loaded. I use a custom menu.rep and I noticed that after I deleted a few replays from my replay folder, the menu.rep got the disembodied arms bug. I made no other changes and the menu.rep worked before and, after restarting, worked fine again.
  10. REFLEX MOVIES

    Take Two by @Cat_Smoker
  11. REFLEX MOVIES

    He deleted them. I asked him about it earlier today and he confirmed he deleted them since he's now exclusively a QC player.
  12. All those sound good to me. Here's a couple others: Reflex Out of control In Control Strafe Jump Strafe Aim Map Lock The Meta Game Enter the Arena Player Spawn Frag Respawn Refragged Gibbed
  13. REFLEX MOVIES

    Please help me list movies, their creators, and a link to view them. There's quite a lot of short videos out there and various types of non-movies (VODs, commentary, etc.), so let's stick with a criteria where it's just "movies". Here's a list (in date and genre order) to get started with: FRAG MOVIES: Sprode: A Reflex Frag Movie by @Koala Reflex Custom Ruleset Tournament Highlights by @cuppers Time to start by @Hasu z Lasu Wavey by @Profanum A Short Reflex Movie by @CrazyAl Reflex Danskyto by @CrazyAl https://drive.google.com/file/d/0B11eMCGfIb9wdUgwUHIxbDlYTEU Reflex: The Dankening by @danskq -- Reflex & Chill 2: Gone Shafe by @Terifire Reflex & Chill by @Terifire The Boltening by @danskq RACE MOVIES: Engine by @lolograde https://streamable.com/eqd5e Reflex Racing 2016: A Christmas Special by @slobo^-
  14. Weapon Stay 2v2 Modifier

    The CPM weapon stay was for the entire ruleset, iirc. Not map specific.
  15. Weapon Stay 2v2 Modifier

    The wording is a bit funny but I think I know what you mean. It's a philosophical question about what 2v2 should be like. If you had QW style weapon/ammo system but with Reflex's weapon balance, and played 2v2 on a duel map, it seems like it'd break any sense of map control. Just grab weapons and relentlessly rush. I've never played QW 2v2 but I assume QW's weapon balance has a lot to do with it working well in QW (RL has enormous splash/damage and LG does insane damage so it's harder to rush the "in control" team down). EDIT: Incidentally, if I remember correctly, CPM briefly introduced the QW-style weapon/ammo system (CPMA 1.34 or 1.35) and it caused a lot of controversy since it didn't seem to work well with the weapon balance. There was a large tournament on-going (Challenge Master Cup Extra Large, "CMCXL") which rapidly died halfway through after the update. I'm not saying it's a bad idea. It'd be fun to test. It'd be awesome if the devs simply introduced some room to make custom mutators or game modes so ideas like yours could be tested. However, I will say that I think the spirit in which in most enjoy 2v2 is that weapon control is part of the equation. It can be a lot of fun with the right balance and experienced players.
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