Jump to content

lolograde

Experimental
  • Content Count

    469
  • Joined

  • Last visited

  • Days Won

    69

Everything posted by lolograde

  1. lolograde

    Reflex map editor as a unique selling point

    The OP is about getting more people playing the game... I thought that was pretty obvious but I guess not? What you think the main selling point is is a matter of opinion. I agree with Padawan that the in game map editor is a huge feature that will continue to pay dividends in the form of not only really great maps but also a continuous supply of new quality maps. The more people map, the more people there are with experience mapping, the more well made maps there are. It's simple statistics. Wrt Padawan's idea, I think that'd be a neat idea. There is a type of gamer out there who likes creative gameplay. Minecraft comes to mind. So have a sort of "freeware" version of Reflex that includes the map editor may attract those gamers.
  2. lolograde

    The Climb Out of Hell (aurora-beamclimb-15k)

    Sphincter muscles set to maximum clench.
  3. lolograde

    Players don't drown in arena

    But.... They're robots. Maybe they should get rusty, but surely they don't breath air.
  4. From my post in Kovaak's thread: "ZOMBIES": Round based. At the start of each round, 1 player is chosen to be the first "zombie". They have no weapons (except melee), full 200/200 stack, extra speed boost, and are "infected" (basically, they have a bright green "carnage" damage amplifier). As a zombie, you can melee the ground to do a jump but with no self-damage. When the zombie melees someone, the melee'd player doesn't die but also becomes a "zombie". Round ends when either all zombies are dead OR every player is a zombie. You get 1 point for every second you're not a zombie. # of rounds depends on the number of players in the game. "ODDBALL": 10 or 15mins, team or FFA. A "ball" is spawned somewhere on the map and a player can pick it up by walking over it. When they hold the ball, they accumulate points. The person who holds the ball cannot shoot any weapons but they have resist and carnage buffs. They can use the ball to melee. The ball also obeys physics so you can shoot a rocket at it and it'll bounce around. (Basically, this is a rip off of an old Halo 1 game mode.). "KING OF THE HILL": 10 or 15mins, team or FFA. Accumulate points by standing in a given area on a map. "FREEZETAG": You know this one... One more comment and idea. Consider that we have a mode to practice movement (race) and mutators/maps to practice aim (arena, warmup, instagib). But there's no modes/mutators really focused on strategy and timing items. Here's a couple random ideas: "STAY ALIVE" (Mode): Single player. You spawn with 100/100 stack and start taking continuous/steady damage, slowly at first. You accumulate a point for every second you're alive. Then slowly the damage you start taking increases and becomes faster and faster. Therefore, you'd need to be increasingly strategic about what items you pick up. Then have leaderboards per map (like Race) for the # of points accrued. "PAC MAN" (Mutator): Multiplayer. You get points for armors and health, not for frags. Points for armors are based on their damage-resistance (i.e., more points for RA).
  5. lolograde

    Post your WIP screenshots!

    :thinking:
  6. lolograde

    Post your WIP screenshots!

    Very cool!
  7. lolograde

    How can I 1v1 my steam friend?

    I'm not sure how to set up the lan but you may want to read through this: http://wiki.reflexfiles.com/index.php?title=Dedicated_Server For #3, you'll need to open the ports to host games that can been seen publicly through the server browser. The port that Reflex uses is 25787. I think you'll need to go into your modem/router settings and make sure this port is "open".
  8. lolograde

    We need to talk about the state of the game.

    This is brought up so often that I believe you. I believe you do experience a delay. But I do not and I do not think it affects everyone. That's why some people may be "good with it" -- because they do not experience any delay. I'm not sure why there should be delay for some users and not others. Are there delays with any other weapons? Like GL?
  9. lolograde

    We need to talk about the state of the game.

    Wow, very active thread! I haven't read all the comments but here's my two cents: To get and retain newbies, we need more "fun" modes. FFA and instagib are classics but there should probably be more variety. Give newbies time to feel more confident about their skills before they start playing MM. And I would make a MM where these modes rotate. Instead of queuing up for just "FFA" which could be FFA Instagib or whatever, it could rotate around various FFA modes. Here's some mode ideas: "ZOMBIES": Round based. At the start of each round, 1 player is chosen to be the first "zombie". They have no weapons (except melee), full 200/200 stack, extra speed boost, and are "infected" (basically, they have a bright green "carnage" damage amplifier). As a zombie, you can melee the ground to do a jump but with no self-damage. When the zombie melees someone, the melee'd player doesn't die but also becomes a "zombie". Round ends when either all zombies are dead OR every player is a zombie. You get 1 point for every second you're not a zombie. # of rounds depends on the number of players in the game. "ODDBALL": 10 or 15mins, team or FFA. A "ball" is spawned somewhere on the map and a player can pick it up by walking over it. When they hold the ball, they accumulate points. The person who holds the ball cannot shoot any weapons but they have resist and carnage buffs. They can use the ball to melee. The ball also obeys physics so you can shoot a rocket at it and it'll bounce around. (Basically, this is a rip off of an old Halo 1 game mode.). "KING OF THE HILL": 10 or 15mins, team or FFA. Accumulate points by standing in a given area on a map. "FREEZETAG": You know this one... I'm sure there's many more ideas out there for fun modes. I know @thelawenforcer has quite a few ideas...
  10. lolograde

    [Reflex Race] boris_torture4 in 00:30.770

    Brandon the Boris killer.
  11. lolograde

    [lolo_duel3] "Bishop"

    Made a few updates today focused on making the map feel less cramped (a criticism made by @Ramagan). Expanded MH hallway from 160u to 192u Opened up lower RL area Lowered RA pit a bit more so you cannot spam MH while standing on (or next to) RA. Adjusted area above RA pit a bit (making a triple jump out of RA up to GL a tad bit easier) Opened up middle area near IC that looks down at YA. Generally, the map should feel a bit more open in the middle-upper area (near IC), in the MH hallway, and the lower-RA area. Upper RA area will feel slightly more confined and should make it more tricky to spam RA from above.
  12. lolograde

    [lolo_duel3] "Bishop"

    New duel map (also FFA) called "Bishop". 2xYA, 1xMH, 1xRA. Two atriums w/ roughly the same scale/dimensions as Use and Abuse (cpm3a). Thanks to @irish for some feedback and ideas. Comments/feedback is appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=877564151
  13. lolograde

    [lolo_duel3] "Bishop"

    Lol sorry. I made some quick edits at lunch and mistakenly left tele exit in that airless room. Lol. It should be fixed now.
  14. lolograde

    [Reflex Race] boris_torture3 in 00:42.488

    Brandon isn't human.
  15. We've got 6 new/recent 1v1 maps that are being currently developed and a couple others (of which I'm less familiar with the progress of). gt3 by @Greed Fata Morgana by @Terifire Lorem Ipsum by @Duck Relentless by @Joe Immortal Share by @KovaaK Bishop by myself Please, if you are dueling with a friend, find the time to test out these maps and provide the mapper some feedback!!! Is there any interest in holding a "new map" tournament? If I had the time, I would happily organize it but I am probably too unreliable (schedule-wise) to do it. However, I will happily sponsor the tournament with a donation. Are there any casters/organizers who could take up the reins and help us mappers out? @MnstH @Pill_ @Delementary @CrazyAl @dev @S°I @w96k @Kev! Some other duel maps that I know are being developed are by @Xytaglyph and @Necrophag1st. I don't think they're on the workshop yet, though, afaik.
  16. lolograde

    [lolo_duel3] "Bishop"

    Alright. I think this map is getting to a good place. Has anyone played any duels on this???
  17. lolograde

    How to make Relfex great again

    thct1 looks cool but I haven't played it. The other two aren't competitive maps, imo.
  18. lolograde

    How to make Relfex great again

    When season is over, maybe that'll happen... And what do you suggest should replace it?
  19. lolograde

    eSports???

    There's a Reflex LAN happening soon in the UK! @CrazyAl for the details!
  20. lolograde

    Future of stake launcher

    It might be neat to try out with 60dmg and faster rate of fire than bolt. Something like UT's shockrilfe but projectile instead of hitscan. However, the current stake allows you to jump on it if it sticks into a wall. If you increase the rate of fire, then that might make for some silly mechanics (depending on ammo available for the weapon). Might want to lower the amount of time the stake is available to jump on lest someone starts turning duel maps into parkour courses.
  21. lolograde

    Rockets, how do you feel about them?

    The netcode is sufficiently different between CPM and Reflex that I think a direct comparison re: projectiles is difficult.
  22. lolograde

    Rockets, how do you feel about them?

    Also LG. These three are the most versatile (range wise) and do the most damage consistently/easily.
  23. lolograde

    Future of stake launcher

    Keeping with the current weapons, I think the gun should keep in the same style as the other guns as scifi/futuristic style. But I think if it were a rifle, that might overlap a little too much with the bolt rifle. Since they are somewhat similar weapons, that might not be a good idea. So I think it should instead be like a futuristic flare gun or revolver. Since the "stake" arches with gravity, it sort of reminds me of how a flare gun looks when you shoot it. Maybe something like a flare gun, but revolver style and longer barrel. It'd also be cool if the stake initially glows (or emits some kind of sparks) after it's shot but eventually cools down if it's stuck in the wall or something. Maybe make the sound of the weapon like a sort of hollow but meaty sounding "thunk", similar to the grenade launcher but with a more fizzling type sound on top of it. Again, like a flare gun.
  24. lolograde

    [1v1] Fata Morgana

    LMAO
  25. lolograde

    [1v1] Fata Morgana

×