Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by lolograde

  1. lolograde

    Reflex 1.0.7

    How about you learn to aim?
  2. lolograde

    Alternative statistics view

    Perfect. Easier to know which map to drop.
  3. lolograde

    Is a carving tool in the roadmap ?

    Like ability to add vertices to a brush?
  4. lolograde

    [lolo_duel3] "Bishop"

    Haha, you can see all the health on the map from the screenshot. That's no bueno. Will need to fix.
  5. lolograde

    [lolo_duel3] "Bishop"

    Now available on workshop. Map was rebuilt from scratch and lots of changes made. Basically, it's almost a new map. This is still WIP. Haven't played a single duel on it myself. Feedback is appreciated.
  6. Could go both ways, though. Since some people's steam IDs are different than their in-game nick names. I would add, though, that it'd be nice to have race demos include the time in the file name. Would be of infinite help to moviemakers!
  7. lolograde

    Alternative statistics view

    Perfect for tournaments. Now I know which maps are the best to choose against opponents.
  8. lolograde

    thctourney1 (thct1) - The Pandemonium

    tehace returns!
  9. lolograde

    EU CTF Draft Cup: zombie edition 25-03-2017

    MEDIUM* > middle *This is an old, never-going-to-die, CPM CTF reference.
  10. lolograde

    [lolo_duel3] "Bishop"

    Too late. Lol...
  11. lolograde

    [lolo_duel3] "Bishop"

    Yea, agreed with all your comments. I'm in the process of completely rebuilding the map from scratch. The MH atrium is staying largely as is but the whole RA atrium is getting redone. Still waiting for inspiration to strike for RA atrium. :-)
  12. lolograde

    Is there a list of sound assets?

    Afaik, you can open up the .pk3 files and find them that way. Any unzipping software should be able to open the .pk3 files.
  13. This is just an idea, not an announcement. Feel free to give some feedback. Race mode needs some tournament love. I am suggesting a double-whammy: A combined map-making and a race tournament. Here's how it might work: Week 1: Mappers get 1 week to produce an all new race map. Weeks 2-?: Racers get 1 week to achieve the best time on each map. If there are 4 maps entered, then the deadline for the best times will be 4 weeks from the start of the tournament. Final Week: Following the race tournament, all racers get to rank order the maps. The best ranked map wins. The racer with the lowest combined time on all maps wins. Mapper Rules: Map must be uploaded and available via the workshop by <date>. Map must be new (not previously uploaded to the workshop). It may not be a reworked/altered version of a previously uploaded map. Unfinished maps that a mapper decides to finish and upload for the purpose of this tournament is allowed. Mappers can submit only one map for the purposes of the tournament. The map cannot be updated/changed after the deadline date. It must be finalized. Any changes/updates will lead to disqualification of the map. Please make sure your map is bug/issue free before the deadline! The words "RACE MODE LOVIN'" need to be present and visible somewhere on the map. Entries into the tournament must be listed by the mappers on the relevant tournament thread. Racer Rules: All race times must be uploaded via Brandon's race leaderboard addon. Only default (non-experimental) movement ruleset is allowable. The use of adjusted movement physics will result in disqualification. Any attempts to use adjusted movement physics, fake times, or cheat with the use of scripts/macros/game-genie, will result in disqualification. Racers are only allowed to compete once (duh). If possible, please save your replays.
  14. lolograde

    Race-mode : top time replay per server

    You can get race demos from server owners but the trick is the filename doesn't include the time and, as yet, there's no way to know what the time is without watching the replay. It'd be helpful if devs put either time in the filename or give support on how to read replay info without watching replay.
  15. lolograde

    Performance drop

    I wonder if it's related to the new jumppad effects? Has anyone tested whether Pocket Infinity (no jumppads) has changed for them? Or whether there's a pronounced FPS drop on Ruin (3 jumppads).
  16. lolograde

    Solution manual for Reflextrain map of promEUs

    Didn't @wh1te do some of the segments in a YouTube video? Not sure what his YouTube channel is though.
  17. lolograde

    AMD users with game crashes - read this

    Owns AMD stock. Confirmed.
  18. lolograde


    Yea, sorry, man. I was going to say try removing them and if the issue persists, you know what it is. Otherwise, I can't imagine what would be causing stutters in that specific circumstance (IC vs. IC on Pocket Infinity).
  19. lolograde

    Small suggestions/bugs

    So you can do potentially more than 20dmg? Or are you saying you'd rather deal 20dmg whether or not it's direct or splash? If the latter, wouldn't that make PG even more powerful?
  20. lolograde

    Small suggestions/bugs

    They don't? Are you talking about splash damage?
  21. lolograde

    Thermal Blast

    Yea, definitely very cool style/art. Wish I had a better computer... Argh! EDIT: Forgot, there's an issue w/ the meshes above YA. If you get bounced up above YA, you'll be behind meshes so you can't see anything. Seems to happen pretty frequently if you're caught there triple-jumping up to YA. Easy to catch someone w/ IC or rockets.
  22. lolograde

    Small suggestions/bugs

    That sounds like wallclipping (which is intended).
  23. lolograde


    Are you using any of those addons that gets rid of IC beam/sparks?
  24. lolograde


    I think you're the only one with 0.49.3. Aren't we on 0.49.2?
  25. lolograde

    [lolo_duel3] "Bishop"

    Thanks for the feedback @thelawenforcer. I'm considering scrapping the whole RA atrium area. Originally, it was very much a ripoff of Use and Abuse but now it just seems needlessly messy. I like the MH atrium much more but you're right, it is a bit flat. I'll see what I can do to eliminate the need for the teles. I think 3 teles is max. Right now, this map has 4 and 2 jumppads. Just a little too messy.