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Everything posted by lolograde

  1. lolograde

    Reflex Racing Cups

  2. lolograde

    Engine 2

  3. lolograde

    Reflex Arena Launch!

    Happy two year launch day anniversary!
  4. lolograde


    Please help me list movies, their creators, and a link to view them. There's quite a lot of short videos out there and various types of non-movies (VODs, commentary, etc.), so let's stick with a criteria where it's just "movies". Here's a list (in date and genre order) to get started with: FRAG MOVIES: Sprode: A Reflex Frag Movie by @Koala Reflex Custom Ruleset Tournament Highlights by @cuppers Time to start by @Hasu z Lasu Wavey by @Profanum A Short Reflex Movie by @CrazyAl Reflex Danskyto by @CrazyAl https://drive.google.com/file/d/0B11eMCGfIb9wdUgwUHIxbDlYTEU Reflex: The Dankening by @danskq -- Reflex & Chill 2: Gone Shafe by @Terifire Reflex & Chill by @Terifire The Boltening by @danskq RACE MOVIES: Engine by @lolograde https://streamable.com/eqd5e Reflex Racing 2016: A Christmas Special by @slobo^-
  5. lolograde

    Looking for a TDM 4 x 4 map

    Yep. Here's the link: https://steamcommunity.com/app/328070/workshop/ I don't see cpm21 when searching for either "cpm21" or "Foolish Legacy" but it could be buried in there under a different name. You could also try porting it yourself with the Q3-to-Reflex porting tool. The first part of the porting process (to get the map geometry into Reflex) is easy and quick but the map will lose all textures, movers, triggers, items, spawns, etc.. You'll need to manually "art" the map, clean up a lot of extra geometry, place items/spawns, and also, since Reflex doesn't have triggers/movers, you'll need to devise some adjustments for the parts of cpm21 that have those (the crusher and the lava trap). If you've never used Reflex's map editor, it might be challenging but it will also be a great way to learn how to use Reflex's map editor.
  6. lolograde

    Looking for a TDM 4 x 4 map

    Not sure I understand this part ("small moat surrounded by lava") but your description of the invulnerability (I think you mean Battlesuit) at one end of the map that has a void sounds like Foolish Legacy (cpm21) to me: http://ws.q3df.org/map/cpm21/ From my experience, the most popular CPMA TDM maps (from the official map pack) are: cpm4a, cpm18r, cpm21, and cpm27. For 2v2, cpm15, cpm16, and cpm25 EDIT: I don't know which have or haven't been ported to Reflex. You should search the workshop to see if anyone has ported these.
  7. lolograde


    Some more recent movies:
  8. lolograde

    Reflex 1.2.0

    Will there be a 1.3 in March 2019? 🙏
  9. I believe this tool had been broken for a bit but is now functional again with assistance from Donald and donny. All credit belongs to scuti, Donald, donny, and the other folks who helped to make this tool. You can download the .zip here: https://drive.google.com/open?id=1Pg4rVdB2_r7XYa3sQM585wEHYadZDWXw Copy+pasta from the README.txt: reflex2q3 - Map conversion from Reflex to idTech 3 engine This is a command line application for Windows. Sample usage: reflex2q3.exe input.map output.map -e sample.ent Help and all command line options: reflex2q3.exe --help For extra information refer to: https://blog.teknik.io/antares/p/370 Source code repository: https://git.teknik.io/scuti/reflex2q3
  10. lolograde

    Faster, Robot! Kill! Kill!

    I just asked if anyone had replays to share and these were some of what was sent to me. I used probably 30% of the replays people sent me and picked from those my favs.
  11. lolograde

    Q3 .map -> Reflex .map converter

    If it helps anyone, here's a brief guide on how to convert a q3 map's .pk3 to .map. (You'll need the .map format for the Q3ToReflex program to work.) Unzip the .pk3 and search for the map's .bsp. It is typically in the /maps/ folder within the .pk3. Save the .bsp somewhere (doesn't matter where). Use NetRadiant (http://ingar.intranifty.net/gtkradiant/installation.html) to convert the .bsp to .map. You can do this by opening NetRadiant, go to File --> Import, and select the .bsp. Your NetRadiant window might give you an error (about textures or entities) but you can ignore this. It will also likely freeze for a moment while it decompiles the .bsp. Once the map has load (you will probably see a lot of caulk, pink and black checkerboard pattern), go to File --> Save As and save the map as a .map inside the same folder as Q3ToReflex.exe. Now you should have a .map version of the map you want to port. Simply follow the steps for the Q3ToReflex. (Open commandline prompt, navigate to the Q3ToReflex folder, and then use the appropriate commands per the readme.)
  12. lolograde

    Q3 .map -> Reflex .map converter

    Hi, sorry I don't speak french but I can try to help. You'll want to first get the .map for ra3map12. If you only have the .pk3, you can do this by unzipping the .pk3 and getting the .bsp. Then use NetRadiant to convert the .bsp to .map. Once you have the .map for ra3map12, you should be able to follow the steps on page 1 of this forum thread. If the above doesn't help, contact me on Discord and I can try to convert ra3map12 to Reflex for you. You'll still need to do a lot of work to make the converted version ready to play in Reflex, though.
  13. lolograde

    Reflex Racing Cups

  14. lolograde

    Reflex Racing Cups

  15. lolograde

    Should i buy this in steam ? Online on AS or EU servers.

    Here's an online server browser: https://reflex.syncore.org/ If you want to find games, probably the best way to do that is joining Reflex's Discord server (https://discord.gg/e8fwMAH) and asking around. The game does have matchmaking but given your region and how quiet Reflex has become in the past 6 months, you'll likely wait a while before a match starts. It's is therefore better to ask in Discord for games, especially if you consider yourself a newbie.
  16. First, some low-hanging fruit: In-game replay browser. Lists all replays and subfolders within the /replays/ folder. When a replay is selected, it displays map, players, mode, timelimit, and other details in a preview pane. Click "PLAY" button to play. Official race mode leaderboards. Tweak the existing Steam tables so that custom rulesets and mutators are recorded separately. The steam table updates each time a player achieves a personal best time (i.e., you do not need to wait until the round ends to update the time). Also, if you reload the map later, it'll show your personal best on the personal records list widget. Some movement/race related stuff: Adjustable speed when in map editor or replay editor (editing mode). Set your player speed when you're editing. Faster to get across maps quicker or slower for more precise detailed work. Materials that affect movement. Ice (slick, no friction), tar (sticky, extra high friction, can't jump if you land on it, only walk over it) Metas that affect movement. Low gravity within meta volume, one-way collisions (can move out of meta volume but not back in), etc. Checkpoints. A new meta volume that acts as a checkpoint in race mode. Audio/Visual stuff: Liquids, rain, snow, and smoke. Make lava, water, and slime look more like liquids (moving/undulating slowly). Rain, snow, and smoke materials/effects. Better sound engine configuration. Tweak existing sounds so spatial awareness is easier. New shaders/effects in drops. New race trails, IC beams, BR bolt trails, RL smoke trails, GL smoke trails, different types of explosions/gibs, etc. New materials. Keeping with the minimalist look, add some new materials that have subtle bump/specular-mapping (like devgray has). Geometric patterns or materials that looks damaged/distressed. Pip-dream stuff: Greater functionality for addons. Mods, custom weapon models, game mode scripting, etc. Fully modeled stakegun! Expanded draw distance. Triggers & movers. Export sound when using re_export. More camera interpolation options in replay editor. Chat tokens. For example,#NearestTeammate would display the name of the nearest teammate to whoever used the token. Others might be, #NearestEnemy, #NearestItem, #CurrentHealth, #CurrentArmor, etc.. Match Timeout/in. I'm sure everyone can think of something they'd like to see in the 1.3 changelog...
  17. lolograde

    Reflex Racing Cups

  18. lolograde

    Reflex Racing Cups

  19. Weird... I've seen that with cloned brushes but never a brush I just placed.
  20. Eh, my list is only for things I'd like to see. Not really trying to think of ways to make Reflex more like Fortnite...
  21. I don't think anyone has reported this. The new lowercase text meshes do not work. When you try to use them, only the effect symbol (exclamation point) is displayed.
  22. lolograde

    Reflex Racing Cups