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lolograde

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    lolograde got a reaction from © Dieu Nicolas Urvoy in [e-sport] Project ATDM e-sport 16v16 players 3+3 coaches ! (futur of ATDM) :)   
    Wow, that's a lot of screenshots!
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    lolograde got a reaction from Greed in Engine 2   
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    lolograde got a reaction from wrjthe in Reflex Racing Cups   
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    lolograde got a reaction from htprankster in Reflex Arena Launch!   
    Happy two year launch day anniversary! 
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    lolograde got a reaction from Greed in Engine 2   
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    lolograde got a reaction from Greed in Engine 2   
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    lolograde got a reaction from Greed in Engine 2   
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    lolograde reacted to jim01q in 46 kills vs bots on FFA: Fusion   
    I think it was a 5 min limit before. I upped it to 10 and now have 92 kills in 10mins. Phenomenal skill
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    lolograde got a reaction from Greed in Reflex to Quake 3 Map Converter Tool   
    I believe this tool had been broken for a bit but is now functional again with assistance from Donald and donny. All credit belongs to scuti, Donald, donny, and the other folks who helped to make this tool. You can download the .zip here: https://drive.google.com/open?id=1Pg4rVdB2_r7XYa3sQM585wEHYadZDWXw
    Copy+pasta from the README.txt:
    reflex2q3 - Map conversion from Reflex to idTech 3 engine
    This is a command line application for Windows.
    Sample usage:
        reflex2q3.exe input.map output.map -e sample.ent
    Help and all command line options:
        reflex2q3.exe --help
    For extra information refer to:
        https://blog.teknik.io/antares/p/370
    Source code repository:
        https://git.teknik.io/scuti/reflex2q3
     
  10. Like
    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
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    lolograde got a reaction from erad in Faster, Robot! Kill! Kill!   
  23. Like
    lolograde reacted to © Dieu Nicolas Urvoy in [e-sport] Project ATDM e-sport 16v16 players 3+3 coaches ! (futur of ATDM) :)   
    Hello,
     
    Just some first screenshots :  


     
    Work in progress...
    Have Fun!
     
    Addictus
     
     
  24. Like
    lolograde reacted to © Dieu Nicolas Urvoy in [e-sport] Project ATDM e-sport 16v16 players 3+3 coaches ! (futur of ATDM) :)   
    Hello,
     
    Sorry for my absence, I had been hacked, I just started mapping the first new map of e-sport ATDM 16v16 players 3+3 coaches: aAa_Vil1HenHouse_alpha (from ra3map12, Arena: Hen House !) ! The finals maps will be X4 biggest than the classics Rocket Arena map from Quake III Arena Pack maps. First screenshots coming soon ! Remember: ATDM Vil1 pack map (at the moment): Vil1Overkill_alpha (work in progress...)
    And now: e-sport ATDM Vil1 pack map (at the moment): aAa_Vil1HenHouse_alpha (work in progress...) (aAa is just the actual 16v16 tag, of my project !)
     
    (Thanks to: lolograde for the conversion of: ra3map12, ra3map4, and ILP2001 !)
     
    (nota bene: sorry for my english, I am a political dissident tortured in europe.)
       
  25. Like
    lolograde got a reaction from © Dieu Nicolas Urvoy in Q3 .map -> Reflex .map converter   
    If it helps anyone, here's a brief guide on how to convert a q3 map's .pk3 to .map. (You'll need the .map format for the Q3ToReflex program to work.)
    Unzip the .pk3 and search for the map's .bsp. It is typically in the /maps/ folder within the .pk3. Save the .bsp somewhere (doesn't matter where). Use NetRadiant (http://ingar.intranifty.net/gtkradiant/installation.html) to convert the .bsp to .map. You can do this by opening NetRadiant, go to File --> Import, and select the .bsp. Your NetRadiant window might give you an error (about textures or entities) but you can ignore this. It will also likely freeze for a moment while it decompiles the .bsp. Once the map has load (you will probably see a lot of caulk, pink and black checkerboard pattern), go to File --> Save As and save the map as a .map inside the same folder as Q3ToReflex.exe. Now you should have a .map version of the map you want to port. Simply follow the steps for the Q3ToReflex. (Open commandline prompt, navigate to the Q3ToReflex folder, and then use the appropriate commands per the readme.)
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