I created a LAN map pack for people that want play the game on a local network with their friends. Since you cannot access the steam workshop it can be annoying to save all the maps you want to play beforehand. So the map pack contains 84 of the best community maps selected among every modes.
I've edited the modes of the maps in order to make the in-game votemap list usable for people that don't know the game and maps. I also created a rotation file for every mode.
Also I did a small guide about how to play Reflex on LAN : https://www.plusforward.net/reflex/post/54782/Reflex-Arena-LAN-setup-Guide-Map-Pack/.
You can find the map list on this page.
This would be more of a 1.2.1, but the devs need to some maintenance on the game with the framework they already have in place.
- Push Rama Ruleset 2 as the official ruleset
- Update the matchmaking map pool and testing grounds map pool
- Add some skins from the workshop, maybe to a new crate
They've added all these systems in place, why not use them?
Fix the rankings page of MM.
Remove every players from rankings calculation that have their last results older than 100d (or 6 months for example). This is pointless to keep the rankings with these inactive accounts.
Display the number of players who are currently queued for a each game mode in mm.
First, some low-hanging fruit:
In-game replay browser. Lists all replays and subfolders within the /replays/ folder. When a replay is selected, it displays map, players, mode, timelimit, and other details in a preview pane. Click "PLAY" button to play.
Official race mode leaderboards. Tweak the existing Steam tables so that custom rulesets and mutators are recorded separately. The steam table updates each time a player achieves a personal best time (i.e., you do not need to wait until the round ends to update the time). Also, if you reload the map later, it'll show your personal best on the personal records list widget.
Some movement/race related stuff:
Adjustable speed when in map editor or replay editor (editing mode). Set your player speed when you're editing. Faster to get across maps quicker or slower for more precise detailed work.
Materials that affect movement. Ice (slick, no friction), tar (sticky, extra high friction, can't jump if you land on it, only walk over it)
Metas that affect movement. Low gravity within meta volume, one-way collisions (can move out of meta volume but not back in), etc.
Checkpoints. A new meta volume that acts as a checkpoint in race mode.
Liquids, rain, snow, and smoke. Make lava, water, and slime look more like liquids (moving/undulating slowly). Rain, snow, and smoke materials/effects.
Better sound engine configuration. Tweak existing sounds so spatial awareness is easier.
New shaders/effects in drops. New race trails, IC beams, BR bolt trails, RL smoke trails, GL smoke trails, different types of explosions/gibs, etc.
New materials. Keeping with the minimalist look, add some new materials that have subtle bump/specular-mapping (like devgray has). Geometric patterns or materials that looks damaged/distressed.
Greater functionality for addons. Mods, custom weapon models, game mode scripting, etc.
Fully modeled stakegun!
Expanded draw distance.
Triggers & movers.
Export sound when using re_export.
More camera interpolation options in replay editor.
Chat tokens. For example,#NearestTeammate would display the name of the nearest teammate to whoever used the token. Others might be, #NearestEnemy, #NearestItem, #CurrentHealth, #CurrentArmor, etc..
I'm sure everyone can think of something they'd like to see in the 1.3 changelog...