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Joe last won the day on February 27 2017

Joe had the most liked content!


About Joe

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  1. Joe

    The identity of Garou EXPOSED

    I think Rama is hilarious & one of the best things to happen to reflex. Consistently beats every1 & talks bare shit. Subscribe.
  2. Long Time No Update

  3. Joe

    Post your WIP screenshots!

    1 day it might be finished
  4. apparently no1 wants to see anything
  5. Joe

    Proving Grounds

    no relentless
  6. Now reflex has been out of early access for 1 month, what would you like to see in reflex?
  7. right that's all well and good but they all tie directly into the gameplay of reflex which isnt even on par with whats come before it. Who gives a fuck about netcode, MM UI etc (all are directly linked to gameplay) when the gameplay is crap? All of those features are icing on the cake, and the cake is currently shit. With the map editor if you throw a noob in there they wont have a clue what to do. When they figure it out or watch a tutorial they might throw something together and play it with a friend. They might even have fun, but will quickly realise ahh actually the maps pretty crap and it was fun for 5 minutes but not anymore. They will realise no1 will play it unless they're serious about mapping & even then it would take a long time to make a really good map. highly responsive and has excellent visibility has been done before in Q3/QL & CPMA and is a requirement for any competitive fps.
  8. You've got to ask the Question, WHY would a new player play reflex? What is there to offer? why would a player who has never heard of AFPS play reflex on a regular basis? There is NO reason to. You can bang on about this or that but bottom line is, the only reason to play Reflex is self improvement. IF that shit isn't for you (spoiler alert 99% of the world don't give a shit) then Reflex isn't your game. The only game mode that sees any playtime is duel, and that takes the concept of controlling pickups to the extreme. Reflex is a game that requires & Rewards excellence, and it takes along time (and alot of work) to refine your skills to be excellent. People don't want video games to feel like WORK. The last thing people want to do when they get home from work, believe it or not... is MORE WORK. To really put the nail in the coffin, Reflex doesn't do anything new, there is not 1 thing reflex does that has not been done in some capacity by other AFPS in the past. ALL reflex has to offer is gameplay, and even that is a far cry from what has come before it.
  9. Joe


    Most of the reflex top players wouldn't turn up to a LAN. Even if you paid for their flights and hotels & they had a top pc waiting for them at the event, and alls they had to do was bring themselves, they still wouldn't. If you were to host a LAN it would have to be in Germany or the Netherlands, since anywhere else would be too big of a distance for people to travel. There used to be online tournaments in the past, but there hasn't really been a proper Duel tournament since EU#3, and Duel is alls people really care about tbh.
  10. Joe

    Rockets, how do you feel about them?

    rockets being so strong isnt just because of the balance of the rocket itself.
  11. Joe

    Rockets, how do you feel about them?

    Copy cpm rockets 136 dps IC 1350ms reload for bolt
  12. Joe


  13. http://steamcommunity.com/sharedfiles/filedetails/?id=883323737 1x RA 2x YA 1x GA 1x MH Art is very simple, I have no passion for art. The random numbers on the walls are some of the scores from duels during testing. Feedback Always Appreciated. Enjoy.
  14. Joe

    Why was this game created?

    It's a pretty narrow minded view to have. Take the names Quakelive, reflex & warsow from your post. Replace them with models of cars like ford, audi & bmw & your post makes no sense. Why drive an audi when there is fords? starts to sound pretty stupid doesn't it? As to why this game was created, 2 people who make a living creating games for companys, decided they wanted to make their own game. They decided AFPS needed a fresh new title, and 3 years later... here we are.