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quake3

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  1. quake3

    widget for scores?

    i downloaded the miniscores lua and when i click on top of it in the widgets menu all the menus disapear and i get this on the console: lua: string (the path of the miniscores.lua) : 447 attempt to call field 'comboBox' (a nil value)
  2. quake3

    widget for scores?

    cool, I will try to move it to the side so its not on top of the clock
  3. quake3

    widget for scores?

  4. quake3

    widget for scores?

    I wonder who the f*** thought it as a good idea not to show scores by default? probably the same guy that thought it was a good idea to show items times im talking about the "how to disable this" ingame scores on this pic btw
  5. quake3

    is this sens converter legit?

    hello, i am using in quake live, 4:3 format, specifically: seta r_customwidth "1280" seta r_customheight "960" In reflex for some reason i became used to my native 16:10 resolution of 1680x1050, for qw i also play nicely on that resolution, but q3 for some reason i am too used to 4:3 maybe cause i have been playing the game since 1999 and its "too much data" when i see this game in wide screen, its too weird anyway, using koovaks stuff converter now, i must play some games to decide if it feels like my ql cfg or not i saw this, but it dosent take into account m_yaw and m_pitch, and what about accel?
  6. quake3

    is this sens converter legit?

    http://mouseaccel.blogspot.com.es/2015/12/copying-your-accel-settings-between.html does this really give you a 1:1 feel from quakelive to reflex?
  7. so my formula was wrong too? or your formula is the same? i got it from some website a while ago
  8. quake3

    trying to make my weapons binded like in quake3/ql

    can widget hack you with malicius code? )
  9. thank so what do u think about my formula? does this work in reflex too
  10. my question is, if when using lower fov, do i need to change sens, or it scales it perfectly automatically? in quakelive I used this formula k = arctan[ 0.75 * tan( zoomfov / 2 ) ] / arctan[ 0.75 * tan( cg_fov / 2 ) then this k value multiplied by the sensitivity I wanted to have the same feel with it for example, let's say I use sens 3.4 for all weapons, and fov 100 for all weapons except rail where I use fov 90, so it would go like this: k = arctan[ 0.75 * tan( 90 / 2 ) ] / arctan[ 0.75 * tan( 100 / 2 ) ] k = 0,88224854485347407492157566599146 this value, multiplied by the "default" sens of 3.4 gives us 2,999645052501811854733357264371 in quake you had 7 decimals of precision, so 2.9996450 this is the sens that I would use for my rail bind with the fov 90 Now when I play, I will move the same cm in sens 3.4 fov 100 and fov 90 with that sens, get it? which gave me perfect feel compared to the rest of the fovs (I use lower fov for rail) by perfect i mean, same cm moved in real life (with the mouse) to turn same distance ingame with both fovs so my question is, does reflex automatically, or you do need to do this too? because i think it doesn't, I mean, when I use a lower fov, I have to move the mouse less cm to turn the same distance that I would need to move with the higher fov
  11. quake3

    trying to make my weapons binded like in quake3/ql

    i have managed to get it working for some reason the developers here had the great idea of removing "" (why..) anyway, now my question is, if when using lower fov, do i need to change sens, or it scales it perfectly automatically? in quakelive I used this formula k = arctan[ 0.75 * tan( cg_zoomfov / 2 ) ] / arctan[ 0.75 * tan( cg_fov / 2 ) which gave me perfect feel compared to the rest of the fovs (I use lower fov for rail) by perfect i mean, same cm moved to turn same distance
  12. quake3

    trying to make my weapons binded like in quake3/ql

    thanks for replies, so i will just try to find all the cvar equivalents i need in the wiki, but i need to know if the syntaxis is correct, i mean, if I separate things with ; will it load? bind game 4 "weapon 2; m_speed 3.4; cl_draw_gun 0; ui_crosshair_type 1; r_fov 100; m_advanced_acceleration 0.25" is that correct? also what is that "game" that the .cfg file applies when I bind stuff? some have "game", others "me", others nothing
  13. quake3

    trying to make my weapons binded like in quake3/ql

    actually it would be cool to have this in the menu, as long as it translates to future versions (i dont want to be needing to update widget all the time or something thats i just wanted the cvars) i think by default game should contain a widget thing that gives you custom options on different weapons cause its pretty basic thing to do in hardcore fps game
  14. quake3

    make clock count up

    hello, i must make my clock count up in quake it was simple, just cg_timer 1, 2, 3 whatever 1 counted up, 2 down, 3 something else etc how do i make clock count up in reflex thanks
  15. quake3

    Clock type?

    tell me if cpma clock will be forced or not cause if it is i will not waste time playing this game )
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