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KvanttE last won the day on July 20 2016

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  1. I've only recently started dueling after 200 hours of mostly playing ffa, so my suggestions might not be suitable for competitive play. The default hud should convey the importance of major items more clearly. I thought of some things the hud could show: Symbols of all the major items on the map signifying whether an item is up or not. For example when playing on t7 you would see symbols for RA, YA and YA: the symbol would be pulsating when the item is up and crossed over when not up. Also symbol for MH would show whether it's up, not up or held. A message pops up when a major item gets picked up, maybe only for RA and MH. This could help the new players to realise that picking up items is important. Something that says you can't pick up YA or GA because of having too much higher tier armor. Maybe show the absorption percentage of the armor you have. Possibly a more acceptable way of having timers would be to have them on the items themselves, similar to item timers in Quake Live. The timers would tick every 5 seconds or so. Or instead of timers there could be some sort of effect on the item spawn point 10 seconds before it spawns. Some of these changes might not be good and personally I could do without them, but I can imagine them helping the new players.
  2. KvanttE

    Official 2v2 TDM Mapping Competition

  3. Today I had a lot of fun playing FFA on Bazinga; I think it works very well with 8+ players. Half Breathless is also a fun map.
  4. KvanttE

    Idea: Ways of rewarding players

    Sounds great! I was under the impression that you would have to buy them like melee weapons, but if that's not the case, then certainly better drops than name colors.
  5. KvanttE

    Idea: Ways of rewarding players

    I agree that the greatest reward is watching youself improve, but cosmetic rewards might attract new players and keep them playing. It's not always easy to see your skill improve, but when you get some cool awards and stuff you feel like you're achieving something and want to play more.
  6. I have some ideas (nothing original) for rewards to give players for leveling up or finishing matches. I figured it would be too much to give them custom melee weapons or player models so I thought of something simpler to use as "random drops". Player models could have a place for an emblem that has a primary and secondary color. So players would be rewarded with random symbols and primary and secondary colors that they could use to customise the emblem of their character. Some weapons could have a relatively small area for customisation where you could have different colors or even patterns. Different colors for the letters in your name. Graphical emoticons to use in chat. Would be also cool to have progressive awards that you get for reaching milestones like "100 1v1 matches" or "1000 frags" and a public profile in which you could showcase these awards, your custom emblem, stats and other stuff; similiar to Quake Live when it was still in browser. These are just some random ideas I had. What do you guys think? What other ways there could be to reward players and get them hooked?
  7. I noticed that in CTF when you fire the shotgun near the flag, the flag cloth disappears. It doesn't always happen the first time you shoot, but it seems to always happen atleast in 5 shots or so. For example in Spider Crossings it occurs even if you're shooting at the flag from IC. You don't have to look at the flag while shooting for it to happen, but if you're too far away, like in the middle of the map, it doesn't happen. Other weapons doesn't seem to have this effect so I would guess it has something to do with the shotgun's brass ejection. I tested this on an empty server.