Jump to content

Furioness

Members
  • Content count

    126
  • Joined

  • Last visited

  • Days Won

    1

Furioness last won the day on October 30 2015

Furioness had the most liked content!

3 Followers

About Furioness

  • Rank
    Advanced Member
  • Birthday 06/15/1996

Contact Methods

  • Website URL
    http://steamcommunity.com/id/936-9992

Profile Information

  • Gender
    Male
  • Location
    Ukraine, Krasnoarmeysk
  • Interests
    Self control

Recent Profile Visitors

1,882 profile views
  1. What criterias of chose this list items? IMHO doesn't matter how good game if here no players, so increase player count is major. To get old afps funs (very restricted count) ur list seems good but here almost nothing that will bring and hold newcomers. Devs seems has almost no time and willing to work on reflex, so propositions should be most radical and easy to implement for grow online and show devs that the project is still actual. Something like this: Select for who next update will be kind of players like totally new, current reflex auditory, afps players at all for fun or for casual playing witch may means like prior to many different player mode or some singe, better tutorial or something like aim trainer mode... what's major atm - amount or activity Imagine use cases: what will they like and what not Select just few but most influencing features to implement I'm personally (without much thinking of above) would like what left after matches, like some advanced stats, that can show ur progress, best (and worst) moments demo generator like in CS:GO. Also embedded voice talking. Here no that structure as lolograde did cuz my message not about actually features, first of all need to decide way of thinking.
  2. Furioness

    Reflex 1.2.0beta

    Road map pls. When working bot, cool statistics, ingame demo browser, useful tutorial system, server-side modding (not just ruleset), ingame tournament system, solution for noob vs pros rape problem... Stuff, that make game to be wanted play again. Pure gameplay, skins, fixing rulesets and lua cheating - too late.
  3. Furioness

    SushiFlex Mapping Competition

    Sushi and defFlex has diff movement, hence some tricks/routes can't be properly ported if aim to sushi only. So?
  4. Furioness

    Unable to use GUI to vote for a new map (intermittent)

    It happened to me and a guy on same server at same time.
  5. Furioness

    Base problems of team modes

    Why not just bomb defusal mode, we already have dust2, aztec, cache
  6. Furioness

    Can't install addons/select maps through game

    Normal account - same shit. But it was not for all time, so definitely game bug.
  7. Furioness

    Reflex Replay Helper

    Another idea: replays repository list. So u can add another servers. Guess almost no way to get any info without downloading except some nicknames in file name, but still useful to keep all demos in same place. Also add function to scan that repository from specified forum thread.
  8. Furioness

    Reflex Replay Helper

    Cool if u add all stats (parsing from stats link) and image of preview kind of reflex.ru score (map preview image as font with stats).
  9. Furioness

    Matchmaking website lagging as shit

    Title says all, maybe was said already but if still no fixes... Lucky if it loads in 10s, often it simply returns 500 error.
  10. Furioness

    Wrong map in Competitive duel

    Simply we voted for Static and instead got Fusion, FUSION CARL! Often enough (similar cases with wrong maps) to get annoyed. http://steamcommunity.com/sharedfiles/filedetails/?id=915714203 https://reflexmm-149202.appspot.com/matchstats?replay={470F646A-16FD-44B3-8E03-F41C3F221B4A}
  11. Furioness

    Map compression

    It's kind of when u got a cut on ur leg and instead cure it u cutting down whole leg, ye, leg doesn't pains any more, great solution. Same here. Instead clearing lightmap here must be brightness/gamma slider, instead low quality light map - some lm optimizations and compression. I don't know about steam api, but if it blocking kind of .zip files (that is dumb and 99% here no problem), still possibly get .lightmap files compressed without that .zip in name. And it question not only for race, lm can be huge for some ffa, ctf maps, mid-big sided duels. 100mb for map(with lm) isn't ok anyway.
  12. Furioness

    Map compression

    this is bad solution. Maybe creating some less good but also less heavy, but lighting should be as default - game must looks good from box.
  13. Hello. Recently played some race server. Saying as noob, so it will help huge amount of auditory, game can become fun as race game only imo. So, add savepoints, at least mapper editiable only. Like map is chain of points a-b-c-d-e. So, if u handling good enough a-b-c, but failing on d, why not add savepoint near and train that d-e way, but not just put player on that spot, but saving some his speed (or default one by mapper). Ye, sometimes high speed is not good, so should be selectable from upper to any lower (but it's details, I'm saying here about main idea).
  14. Furioness

    Map compression

    Yo. Recently played race server. Was voted some map with 500mb size. U know, it's take time (feels same long as soon^tm in this context). So, what about add some compression? Like pure map (lighting to be correct) is 586mb, zipped 491mb, rarred 381. Here for sure some simple to use and free library that u can integrate to client. So, add to publishing process compression. Sounds nothing hard, but giving feeliable good feature.
  15. Furioness

    We need to talk about the state of the game.

    Some system with likes and dislikes in kind of "wise", "cute" and "fag". Or ESEA karma system. So if u all time raging and shittalking - u will fired out from MM for a while (but also must be counter-system for prevent fake dislikes). Probably with additional rating and prizes for that.
×