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drowntheemo

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drowntheemo last won the day on January 4

drowntheemo had the most liked content!

About drowntheemo

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  1. The EHT Series

    Heyyo, welcome to the EHT series of duel maps. This post is for me to put updates on maps previously released and maybe post new ones, without having to clog the forums for every new map. Any and all feedback on the maps would be greatly appreciated :D. EHT-01 - Backside of the TV: http://steamcommunity.com/sharedfiles/filedetails/?id=907379198 EHT-02 - Integrity Issues: http://steamcommunity.com/sharedfiles/filedetails/?id=933857442 EHT-03 - Mist Tide: http://steamcommunity.com/sharedfiles/filedetails/?id=873041382 Cheers
  2. Integrity Issues

    Changes: - MH pillar is gone, it just sits on the floor now. - MH room is more boxed in - Moved 1st floor YA and RL. - Made the map more accessible in areas, and less so in others. Cheers
  3. Mist Tide

    Another Update. MH has been moved to a new underground section. The ion cannon spawn area now has a chute, allowing players to send grenades down into the MH pit or jump down to attempt to steal. I've never tried an underground section in my maps, so any feedback on this would be greatly appreciated.
  4. Integrity Issues

    Totally not rearranged Blood Run. /s This is an attempt for a more slow paced, traditional QL map. Credits to: - ztn for the original Blood Run, one of my favorite QL maps - chortas for making the reflex port of Blood Run port, which helped out with some metrics during mapping. Cheers, enjoy the map.
  5. Backside of the TV

    Hey, back again. Experimental version of an older map, along with the original. Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=907379198 Old version: http://steamcommunity.com/sharedfiles/filedetails/?id=772880372 Feedback on either version would be greatly appreciated. Cheers, and enjoy the map. EDIT 3/5/17: Coloured the map, changed some stuff. The floor under RA/ above MH is now exposed, not sure how this will affect the speed of the map. Some of the feedback from playtesting was the map was pretty fast paced, and momentum is more important than anything. Any further feedback would be greatly appreciated.
  6. Q3CTF1 - Dueling Keeps

    Heyyo, back again. A remake of Q3CTF1. Collaboration between myself and tripats. Enjoy the map. http://steamcommunity.com/sharedfiles/filedetails/?id=880719215
  7. Mist Tide

    New Version, yay. Big thanks to @irish for the scaled map, generous of you Map is 1.5 times the size, most of the changes are in the RA section of the map. I'm not really sure where to go with this map. I don't really like the changes i've made, but it's all i could really think of. Feedback would be greatly appreciated. Thanks, and enjoy. http://steamcommunity.com/sharedfiles/filedetails/?id=873041382
  8. Mist Tide

    Hi, back with more of my stuff. Map designed for duel. Not tested at all. I designed it with space as the focus, what with so many duel maps being really cramped. Any feedback would be greatly appreciated. Thank you for playing. Enjoy the map. Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=873041382
  9. Lost World (Q3DM13)

    Heyyo New Update - Basic colouring and lighting is done. Colours and aesthetics are not my strong suit however Shoutouts to @irish, be sure to check out his version of Lost World. Enjoy!
  10. Lost World (Q3DM13)

    @irish Good point. Those changes will have to wait a bit though. I'm working on putting some color and stuff on the map, so the next update for it will include all the gameplay tweaks + art. Thanks for the feedback!
  11. Lost World (Q3DM13)

    WIP. Remake of the classic Duel/FFA map from Quake 3/Live. Some minor changes to make the map more Relfex friendly. Feedback would be appreciated. http://steamcommunity.com/sharedfiles/filedetails/?id=831630434 Cheers, and enjoy.
  12. Severe Compensation (WIP)

    Update 2: Map is coloured. Sweet. InstaGib version is completed. http://steamcommunity.com/sharedfiles/filedetails/?id=772880185 Will probably work on a new map soon. Cheers!
  13. Severe Compensation (WIP)

    Update #1: CTF! Now it's an E-SPORTS map (Not intended as a serious competitive CTF map lol) Floors are coloured, might change it at a later date. Team colours work on the map. (For the most cool of effects with no regard for balance, override team colours to all black.) Shoutouts to Yoshi for helping me with the map! You're a cool dude, dude Thank you to everyone that played on this map, and i hope you continue to have fun on it!
  14. Severe Compensation (WIP)

    Hello! My first time posting here, with a medium scaled FFA/TDM map. Feedback would be greatly appreciated, and have fun! Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=709684910
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