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  1. Updates: Several areas have been redesigned Some alternative routes (easier, but time-consuming) Hints at what to do and in which order (also when to wait for the other player to help you) Checkpoints should work better now Tokens for both players to pick up, for an additional challenge (at the moment there are 3 for P1 and 2 for P2) ****** **** Some decoration I'd love to post some screenshots, but for some reason I'm getting the -size exceeded- error despite files being smaller in size than the limit, so you'll have to settle for the screenshots provided in the workshop link in the original post.
  2. pakao

    Knee-Deep in 2v2

    Hello, I am sharing a work in progress I've been doing with KOKOS for the past month or so. The map is intended for 2v2 TDM and FFA, but initial tests indicate that it could be played by 6+ players as well. The most recent changes are related to item placement (yet again). The map offers several options or routes to each item of importance and this, in combination with the map layout, which allows you to know where each player is most of the time, allows for flexible approaches to games and items rather than one pre-set strategy, with hopes of preventing snowballing as well as random grabs. Opinions with arguments are welcome, as usual. Decoration-wise, there are few themes I'd like to test on this map before deciding on the most appropriate. This, however, will have to wait for some free time, which I lack at the moment. Considering this is my first attempt at a CPMA-style 2v2 TDM map, I'd like to thank everybody who helped me with testing, ideas, or plain work, starting with KOKOS, who has taught me a lot in the process, but also everyone from 2R2H, LuGiA, Saboo, Toni43, Irish, myT and everyone else. We've also decided to submit this map to the 2v2 TDM mapping competition. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=746017421 Have fun!
  3. Hello everyone. I am sharing my work in progress - a co-op race map. 2 players have to work together in order to complete the race. The map is still in experimental phase, and there are few more ideas I'd like to implement before it is in its final form. In order to play it: callvote mode race callvote restart (sadly, there isn't another way reset the targets atm) Feedback is welcome, as usual. Hopefully, a few more people will pick up interest in making similar maps and we'll have a nice map pool to mess around with. For people who like a bigger challenge, or are just plain masochistic, I'll post a hardcore version (no checkpoints) at some point in the future. Thanks to everyone who tested the map and provided feedback. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=755999594 Have fun!
  4. pakao

    Official 2v2 TDM Mapping Competition

    Knee-Deep in 2v2 by pakao and KOKOS http://steamcommunity.com/sharedfiles/filedetails/?id=746017421