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GoaLitiuM last won the day on March 19

GoaLitiuM had the most liked content!

About GoaLitiuM

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  1. GoaHud - Minimal Animated HUD

    Fixed the hud not working at all for 1.2.0 update (r49), please update the addon from addons menu and have fun with 1.2.
  2. GoaHud - Minimal Animated HUD

    Nice things update (r48): Forge support: Most GoaHud widgets are now hidden while in Forge Forge text and "Press [key] to edit" text are now shown when player is not editing in Forge BetterGameplay: Added key binding for toggling player ready state on/off (ready/notready) BetterGameplay: Added key binding for Stake/Bolt (favors Stake over Bolt) Messages: Added new message to display when player is not ready Crosshair: Fixed performance issues when fade time was set to 0 Timer: fixed timer being off by one second during match countdown Chat: Fixed Player not ready messages when match is over Messages: Fixed countdown ticking sound when the countdown is hidden Messages: Removed ruleset detection system Messages: Fixed game mode text and warmup text not showing up in some occasions Added enabled checkboxes for modules
  3. gconst_wishlist

    Also let me add this: any changes what casual and competitive rulesets are doing to the modes should be added into gconst_ since there are no ways to change these aspects with current set of gconst variables (like Carnage drop, timelimits, timers).
  4. gconst_wishlist

    I really don't see any use for this one. I think this one would change the weapons too much, but maybe if only burst gun had this option since the community is really split on how it should function (I could see sushi ruleset opting in for a hitscan burst with low spread). Definitely yes. Yes for weapon stay, but big no for play model size because it would be too big of a change to the base gameplay. I'd like to see this option but when it comes to current balance of competitive ruleset, this should be left untouched since it would make GL feel way different from GLs in other games. Yes These ones as well should be considered, and for weapon respawn times these should be tied to the game mode like how the respawn times are already different between 1v1 and 2v2 modes.
  5. gconst_wishlist

    This thread is dedicated to suggestions for new gconst_ variables now that custom rulesets are available for everyone. shooter has told a new gconst for item timers is already coming in next patch so no need to include that one here. I'll start with a list of my own suggestions and what I've gathered from other people: Timelimit setting for each mode (applied when sv_timelimit_override is -1) Having this would help a lot with 2v2 modes since the timelimit defaults to 10 minutes instead of 15 without sv_timelimit_override. 1.2.0 added gconst_default_game_timelimit which is applied to all modes when sv_timelimit_override is -1 Setting for Carnage drop on death, separate for each mode Some modes have this while some doesn't, why not have a variable for it then? 1.2.0 added gconst_powerups_drop which is applied to all modes (self-)knockback multiplier for projectile weapons during Carnage Plasma jumping with Carnage seems to offer a huge jump distance with a very low cost of health, and this could be adjusted with this gconst. Weapon switching time variables for each weapon, one variable to control how long does it take to take out the weapon and one for putting the weapon away This would make it possible to implement CPM-like weapon switching system where weapon switching speed is instantaneous between every weapon except when switching from melee and starter weapon to any other weapon.
  6. GoaHud - Minimal Animated HUD

    Timer colors (r47): Messages: Fixed incorrect players required count for team modes (missing from earlier changelogs) Timer, TimerBig: Added customizable text color option RaceTimer: Added same customization options from other timers and improved text rendering with some fonts Hotfix: RaceTimer: Fixed text dimming when best score is displayed
  7. GoaHud - Minimal Animated HUD

    Replay those fixes (r46): Scores: Fixed errors when one of the teams have no players Fixed error when quick enable buttons are pressed Fixed Ammo, Health and Armor animation speeds in replays Chat: Use replay timestamps in replay editor FragMessages: Fixed error while in freecam mode in replay editor Messages: Hide follow control tips in replay editor Messages: Added option to show follow names in replay editor (enabled by default)
  8. GoaHud - Minimal Animated HUD

    Small maintenance update (r45): Fixed custom font value getting reset after opening the font list Scores: Add option to hide scores while playing Hotfix: Fixed error related to the custom font field
  9. GoaHud - Minimal Animated HUD

    r44: Readjusted the default positions of Scores and Timer widgets so the timer will fit between the Scores widget Messages: Added and updated ruleset detection for following competitive rulesets: sushi, sushi 2v2, CR2, CR2 team Scores: Fix negative scores when nobody is currently in-game Scores: Added Hud Editor preview support PerfMeter: Reverted the default value for show always option
  10. GoaHud - Minimal Animated HUD

    Bigger non-fix (r43): Score widget is now shown in duels and FFA for local player (health and armor bars hidden in these cases) Score: Fixed widget not showing up while playing team modes Score: Fixed wrong name position when name had color codes Ammo: Added option to use weapon based coloring Chat: Added separate background transparency option when chat is inactive Crosshair: Added option to show crosshair always (ignores cl_show_hud), enabled by default PerfMeter: Show always option is now default Also a reminder that the Score widget is not enabled by default yet, so make sure it's actually visible when you wonder why it's no showing up
  11. GoaHud - Minimal Animated HUD

    Small fix (r42): Fix ammo widget causing heavy performance hit after the animation is over
  12. sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Gold / Low Plat during early days of MM Do you use any customized widgets/hud elements/particle effects/sounds/: GoaHud, Brandon's widgets, few custom Q3 weapon and enemy sounds Do you wish to see sv_pure implemented into the competitive ruleset?: No Why?Reasoning/Arguments/etc. sv_pure: (The version which disables everything) simply shouldn't need to exist. What I and probably most people want is having a list of widgets approved by bunch of trusted people who can read and analyze LUA code, majority vote decides if any widget should be allowed or not. If devs decides to go this route, I want to volunteer on this, but this system obviously wont work if there are no other volunteers around to avoid giving too much power for one or two guys. I really don't want to see the all hard work done with all the widgets to go down in the toilet if everything gets disabled in competitive play. r_lm_clear: Allowed while mapping, disallowed during gameplay. If the map looks too dark to play without lightmaps, then the map needs to be dropped out from the competitive map pool until it's fixed. The mappers should be the first ones to fix these problems, not the players. Catalyst should be the first map to get dropped out because it's way too dark to play with default settings. Custom Assets: Same as with widgets, only community approved assets should be allowed in competitive play. Ideally the devs should address the issues with existing assets first before forcing people to use default sounds and effects. Tune down the weapon effects and adjust/change the sounds which people find annoying to hear like for example the jumping sound which has really annoying high frequency audio and it's quite tiring to hear when you are jumping around all the time. Some words about the controversial widgets: Devs should at this point really say loudly what kind of widgets are ok for them and which one should be discouraged. Like Kyto said, community is so split on things like zoom widgets and timestamps that devs really need to step up at this point and have the final word if they should be allowed or not.
  13. GoaHud - Minimal Animated HUD

    Custom font update (r39): Added customizable font options to following widgets: PerfMeter, Timer, TimerBig, RaceTimer, Ammo, Armor, Health, Messages, FragMessages, WeaponRack Added missing 'Lato Heavy' and 'Open Sans Condensed' fonts to list of available fonts Removed following features which could give a competitive advantage to players: Removed GrenadeTimer widget Removed base-25 timer options from Timer and BigTimer widgets Chat: Added option to change size of emojis Chat: Added customizable background color for chat input Chat: Fixed wrong cursor offset after emojis Chat: Fixed color codes itself not getting colorized in input line Chat: Fixed color code leakage from player names Chat: Fixed player not ready messages showing up at match start Scores: Fixed missing flag shadow on right side PerfMeter: Fixed font alignment not following widget anchoring Small timer update (r40): Fixed timer numbers moving around with non-monospaced fonts Added letter spacing option for timers Optimized emojis, added few new ones Another hotfix (r41): Fixed errors when trying to open Timer and TimerBig widget setting Fixed timer preview sometimes flashing in weird colors
  14. GoaHud - Minimal Animated HUD

    Spectator goodness update (r37): Added new Scores widget for spectators, works in duels and team modes (experimental, disabled by default) Very simple and minimalistic looking score widget, will be expanded in future updates Customizable health/armor bar animation speed (disable by setting the Tick Speed to 0) Supports custom fonts and font sizes for both names and scores Colors, center offset, bar sizes and propotional sizes are also customizable Chat: Added custom font support (experimental, use font filename without the extension, place your custom fonts under addons folder) Chat: Added chat scrolling support (use mouse wheel), and a new setting to display more lines when chat is active Chat: Display player ready messages (enabled by default) Messages: Show current ruleset after game mode, supports RMC, sushi and legacy (pre-1.1.4) rulesets BetterGameplay: Added option to strip/ignore color codes from all widgets (^1n^2i^3c^4 ^5o^6n^7e) BetterGameplay: Global color code mode now enables emoji support as well (still quite buggy) TimerBig: Added option to hide it while spectating (enabled by default) Fixed messages and frag messages overlapping with scoreboard Added Options button to movable sub-elements in Brandon's Hud Editor Fixed some emoji codes Chat: Added chat preview box to options Fixed reset settings not working with some options Added in r36 update: Crosshair: added option to specify minimum time for mode shapes to show up Small hotfix (r38): Fixed error caused by previous Chat font not getting applied correctly
  15. GoaHud - Minimal Animated HUD

    Some emoji fixes (r34+r35): EmojiSupport is no longer required to display custom emojis Fixed buggy Chat with player names containing emojis Fixed color code shadows with uppercase code letters Module settings are now hidden when module is not enabled Chat: Added new font Oswald Added new emojis ?