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  1. Post your WIP screenshots!

    @lolograde Indeed there is. They circle the courtyard to allow for flanking/ escaping.
  2. Post your WIP screenshots!

    I started a new 1v1 map, and was looking to get some feedback. The idea is to have a small map with gameplay focused on the courtyard area. Everything funnels players back into this area, but I think there is enough jumps/ escape routes to not make it too unforgiving. However, I'm new to Reflex, so I wanted to see if people thought the layout is too small? The last (Edit: First) image shows an overview of the layout, minus the top most balconies. Any other feedback is welcome, specially regarding pickup placements.