Cool, nice upcoming release but there are so many issues that are not fixed or addressed yet and people just seem to be happy that the game is being released in few days. I am not going to sweet talk the developers and would rather stay skeptical towards the subject of the game release. If I'm wrong about any of the points I make in this post, feel free to tell me so I can either remove the point or rephrase it.
List of major issues:
Sound system: I don't have to elaborate on it, everyone knows it's completely fucked and a placeholder. It's been said numerous of times by you guys (since 2015) that you are planning on working on a proper sound system from the very beginning of 2016. It's fucking 2017 already. I get it, there are other things you need to focus on doing but implementation of sound system is vital for everyone as a player before releasing the actual game. Again, if that's going to come with the release, great!
UI: This shit hasn't been developed for any modes despite duel. New users either don't know about widgets, how they work and/or are forced to download them, which shouldn't be the case. Whenever you decide to play ATDM, CTF, TDM or any team mode game, new players are forced to use the same UI that has been designed for duel. The easiest fix for that is if you don't have enough time, make Qualx's hud the default one as it fits all the game modes (if I'm not mistaken).
Leaderboards: I know you said you will be releasing leader boards but you haven't elaborated whether it's only going to be for duels or all game modes such as Race, ATDM, TDM, CTF etc.
Maps: It would be great to see more official maps for ATDM, TDM and CTF. I am aware a lot of people are working on them at the very moment, polishing them gameplay wise as well as art wise but I personally don't think we have enough maps for the new players to choose from.
In-game Tutorial: Fairly disappointing. There is no direct approach and mode of address to the new players as they are only put in a room made full of boxes where there is also no art. There is no narrator who would be so much better than the text in the middle of the screen. It feels super-rushed. There is enough people in the community who are willing to redesign the tutorial map and probably do a voice over. It's all in your reach guys, you just have to ask for it.
Push to talk: Where's the in-game push to talk? It would benefit the AFPS genre so much instead of using binds for team modes or any modes for that matter. It's time to get out of the 1999.
Also, the kickstarter supporter weapon. Really? I would have thought you would put more effort into actually creating a custom weapon for all the supporters to make it unique rather then using already made wrench but making it gold. Not a lot of people care about cosmetics but if you really want to show your gratitude to people that supported your project since .25 untill .50, you should have made something a lot more special.
P.S. This is directly to @Necrophag1st "To everyone saying it's too early for full release - do you really think they'd be dumb enough to wait even longer and risk competing with Quake Champions and Diabotical?" Dude, do you really think it would make difference for Reflex? I am not trying to sound rude but rather reasonable. Both QC and Diabotical have more than 10 people working on the game with resources that allow them to create a game full of features. Whether Reflex would be released now or in couple of months, I highly doubt that it would make any difference to its playerbase. There is no competition, not even slight competition between Reflex and QC/Diabotical. This is not Shooter's or Erectro's fault, it's purely the people and resources that they are lacking.