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Goulox last won the day on October 8 2017

Goulox had the most liked content!

About Goulox

  • Rank
    Advanced Member
  • Birthday 05/11/1986

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    Lyon, France
  1. [race] rr_smile3

  2. Because flying is better than not flying.
  3. yes, but carnage is fun. So it should remain accessible for beginners. A better idea might be to make it spawn at random times in casual games (ex.between 30s and 90s), and why not in random locations also.
  4. Good in general, but I am also a bit dubious for the server browser removal. I would rather see the removal of casual MM coupled with an improvement of matchmaking for multi : lobby/chat room where you can see all queued players and their rank; and discuss, and create a party,etc.
  5. Ishdm12 - Angarr's Gate

    An article I made about this on +Forward : https://www.plusforward.net/reflex/post/38106/Reflex-new-map-"Angarrs-Gate"-mapper-interview/ Thx to Promeus & Irish, and Tsarenir for feedback.
  6. Replay Editor Guide

    I was looking for this. thx.
  7. Pill's 1v1 Demo Reviews

    Hey @Pill_! It's been a while since you did the last video. Where's the Fusion demo review vs Kyto that you mentionned once ?
  8. Custom Ruleset Duel Tournament [EU]

    FYI I made an event page on +f with the 4 tournaments, all results, VODs and stuff :https://www.plusforward.net/post/33879/Custom-Ruleset-Duel-Tournaments/ There is no VOD available atm for the NA and the JP tournaments unfortunately.
  9. List of useful links

    great !
  10. Beginner's duel

    I added nav for bots so it is playable with bots now.
  11. Most textures do not work in editor

    good choice imo. the rendering is better like this.
  12. Custom Ruleset Poll

    Region : EU Highest reached rank in Matchmaking : Gold Have you played games on the custom ruleset : Yes Have you watched games played on the custom ruleset : Yes Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes Why ? Honestly I didn't feel any major changes during the few games I played with the ruleset, so if people are happy with it, I don't see any reason to vote no. Just one remark though ; imo the SG should be the most efficient weapon to use (if used well) at very close range over the RL. This is not the case in the current ruleset, but I don't think it is better in the custom one. maybe give more love to the SG.
  13. Interesting problem. Random is not a good option imo. One more fair possible solution is : neither of the players grab the item until one of them get out of the range of the item pickup. In other words the item is not picked up while there are more than 1 player in position of grabbing it.
  14. Beginner's duel

    This map is a prototype, designed for beginners to enjoy and learn duel mode while playing. When I say "beginners", I really mean people who barely know the game or any other afps, or just don't know what is going on in duel. I often play with such people, because I get my friends to test the game as soon as I can, and what I learned is that we don't even imagine what is difficult for them. Obviously, 2 main components are : WEAPONS (collecting and switching weapons, thinking of what weapon to select while fighting) MAP (orienting themselves on the map is difficult, that's why they run ramdomly most of the time) they don't even think about items at this point Problem is, before having just a glance of the tactical interest of the game, there is a long way to go... Therefore for them the game is just about wandering and shooting what is moving, and of course getting crushed =). My idea is to have a map that is way more simple than usual duel maps, but still fun =), so that it's less noisy (in terms of information), and make it easier and faster for beginners to come to focus on what matters (in theory). So on this map, the main features are : Only main weapons are present (2RL, 1 IC, 1 BR) 1 GA and 1 YA (ya armor is in middle of the map in the air so easy and fun to punish. 2x 25hp and 1 50hp lots of double jumps to train, also 2 triple jumps in BR room (and it is possible to do one tele jump & one stair jump but quite optionnal) All the spawn points are very close to weapons The map plan is very simple, easy to learn There is just one 1-way tele, cause teles cause a lot of confusion for new players Feedback and ideas are welcome on 2 aspects : - On the concept of having more simple duel maps for beginners in general. - On the map in itself. Cheers, Map name : beginner_duel_1 Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=974358091