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Goulox

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Everything posted by Goulox

  1. Reflex Monthly Cups

    It could make sense to just add Abandoned Shelter and also keep ruin. This, together with the new map picking system would improve the variety of map played. I like this new system because it should reward players that are more versatile, that can adapt and play different play-styles on different maps, and it punish players that just over-learn one or two maps. Like people in QL that can just play aero/ztn. that's bad. In my opinion we could just make the map pool grow and keep maps that play decently good like ruin.
  2. Improving the handicap mutator

    One of the reason the current system doesn't work is because (correct me if I'm wrong) the players that has the lowest score gets a spawn armor and health boost, even if it is the better player. This is not good, the handicap must target one particular player, whatever the score is.
  3. Reflex Arena on Plus Forward

    Here's a news post about 1.2 release : https://www.plusforward.net/reflex/post/47042/Reflex-Arena-12-released/
  4. Hello! For people who don't know about it, Plus Forward is a community website dedicated to ArenaFPs. It is quite a comprehensive platform for people to gather information about such games : you can post news, articles, guides, movies, etc. On top of that, there is a database of tournaments and matches with a nice looking interface. So, I think this is an awesome place to gather content about reflex. That's why I decided a while ago to add more content and to keep the reflex part of the website updated, as other players did before me. I think publishing content about the game this is a good way to keep it alive, to raise the interest and motivation for players. You have a game filter on the website so that you are able to display only the reflex related data in all categories : https://www.plusforward.net/reflex/ (you can also create an account, and select your games preferences, as well as other parameters such as theme) Here are some examples of the pages you can find : Guides : https://www.plusforward.net/reflex/guides/ Movies : https://www.plusforward.net/reflex/movies/ VODs : https://www.plusforward.net/reflex/vods/ Events : https://www.plusforward.net/reflex/events/ Matches : https://www.plusforward.net/reflex/matchlist/ Players profile : for example Vigur's one https://www.plusforward.net/player/1800/Vigur/10/Reflex/results/ Rankings : https://www.plusforward.net/reflex/rankings/10/Reflex/24/Duel/ : pretty cool. it gathered the data from all reflex matches logged in the website (but only displayed active players with 5 or more matches) Participate in tournaments, and make it grow ! The tournament pages contains lots of info : participants, rankings, challonge brackets (integrated), matches, statistics (about maps, but it requires accurate matches results logging ) For example, this is from the last RMC cup page : So don't hesitate to visit this website to keep updated with reflex intense activity , and to give feedback. I think we could gather in this website some more old content also, like videos & guides, as it is done here or also on this thread : ---> If you want to help contributing to the site : news & articles writing, logging stuff, correct a mistake, share some content, or whatever feel free to contact me on discord : @goulox#6374. Any ideas are welcome to improve. cheers!
  5. Reflex 1.2.0beta

    The new art for Abandonned Shelter is great ! It's nice and clean. gj
  6. Reflex 1.2.0beta

    Great update guys !
  7. What is Navlink?

    It is some sort of checkpoints for the bots, afaik it enables to specify some paths that cannot be automatically generated when you built the navigation in the editor, such as for tele or jumps. Dunno how it works exactly though.
  8. List of useful links

    maybe you can add : https://www.plusforward.net/reflex/ Lots of reflex content there : news, movies, VODs, tournaments.
  9. sv_pure poll

    "blinding" is not really the adapted word to describe what is going on when someone shoots at you with plasma gun. But yes, I think this is normal (in a certain limit ofc) that plenty of energy projectiles coming in front of your face kind of obstruct your vision a bit. The fact that projectiles are visible and therefore can alter the enemy's vision under certain circonstances is not so shocking.
  10. sv_pure poll

    I can't see any problem with the blinding effect of plasma/IC in certain cases, as mentioned by @Jaguar and @xLuftwaffel. As long as it is the same for both players, I don't understand how it can be a problem. You can consider the blinding power of these weapons as a feature, just like knockback for example. It becomes a problem only as soon as someone remove it to gain advantage. And it is always the same for every tweaks of this kind in order to be able to see/hit more. Some people are playing games 800x600 in 2018 to hit more efficiently. I think this is kind of ridiculous.
  11. sv_pure poll

    Region: EU Highest rank achieved in matchmaking: gold Do you use any customized widgets/hud elements/particle effects/sounds/: goa's hud, brandon's awards&killfeeds, timestamps, nameplates Do you wish to see sv_pure implemented into the competitive ruleset?: Yes Why?Reasoning/Arguments/etc: I agree that gaming experience must be as close as possible for two different players. As Kyto said, there are already and there will always be differences that are impossible to fix. This is not a reason to be permissive, on the contrary we should not add even more bias to competitive experience with a game that relies heavily on configuration and tweaks to gain advantage over other players. In my opinion sounds must not be changed, it is too important in duel. Also for all settings regarding visibility. It should be forbidden to delete visual effects in order to gain advantage. It's ok to be able to customize the game according to preferences, but the tweaking-game is a shitty metagame that I don't wanna be a part of.
  12. [race] rr_smile3

    nice
  13. Because flying is better than not flying.
  14. yes, but carnage is fun. So it should remain accessible for beginners. A better idea might be to make it spawn at random times in casual games (ex.between 30s and 90s), and why not in random locations also.
  15. Good in general, but I am also a bit dubious for the server browser removal. I would rather see the removal of casual MM coupled with an improvement of matchmaking for multi : lobby/chat room where you can see all queued players and their rank; and discuss, and create a party,etc.
  16. Ishdm12 - Angarr's Gate

    An article I made about this on +Forward : https://www.plusforward.net/reflex/post/38106/Reflex-new-map-"Angarrs-Gate"-mapper-interview/ Thx to Promeus & Irish, and Tsarenir for feedback.
  17. Replay Editor Guide

    I was looking for this. thx.
  18. Pill's 1v1 Demo Reviews

    Hey @Pill_! It's been a while since you did the last video. Where's the Fusion demo review vs Kyto that you mentionned once ?
  19. Custom Ruleset Duel Tournament [EU]

    FYI I made an event page on +f with the 4 tournaments, all results, VODs and stuff :https://www.plusforward.net/post/33879/Custom-Ruleset-Duel-Tournaments/ There is no VOD available atm for the NA and the JP tournaments unfortunately.
  20. List of useful links

    great !
  21. Beginner's duel

    This map is a prototype, designed for beginners to enjoy and learn duel mode while playing. When I say "beginners", I really mean people who barely know the game or any other afps, or just don't know what is going on in duel. I often play with such people, because I get my friends to test the game as soon as I can, and what I learned is that we don't even imagine what is difficult for them. Obviously, 2 main components are : WEAPONS (collecting and switching weapons, thinking of what weapon to select while fighting) MAP (orienting themselves on the map is difficult, that's why they run ramdomly most of the time) they don't even think about items at this point Problem is, before having just a glance of the tactical interest of the game, there is a long way to go... Therefore for them the game is just about wandering and shooting what is moving, and of course getting crushed =). My idea is to have a map that is way more simple than usual duel maps, but still fun =), so that it's less noisy (in terms of information), and make it easier and faster for beginners to come to focus on what matters (in theory). So on this map, the main features are : Only main weapons are present (2RL, 1 IC, 1 BR) 1 GA and 1 YA (ya armor is in middle of the map in the air so easy and fun to punish. 2x 25hp and 1 50hp lots of double jumps to train, also 2 triple jumps in BR room (and it is possible to do one tele jump & one stair jump but quite optionnal) All the spawn points are very close to weapons The map plan is very simple, easy to learn There is just one 1-way tele, cause teles cause a lot of confusion for new players Feedback and ideas are welcome on 2 aspects : - On the concept of having more simple duel maps for beginners in general. - On the map in itself. Cheers, Map name : beginner_duel_1 Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=974358091
  22. Beginner's duel

    I added nav for bots so it is playable with bots now.
  23. Most textures do not work in editor

    good choice imo. the rendering is better like this.
  24. Custom Ruleset Poll

    Region : EU Highest reached rank in Matchmaking : Gold Have you played games on the custom ruleset : Yes Have you watched games played on the custom ruleset : Yes Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes Why ? Honestly I didn't feel any major changes during the few games I played with the ruleset, so if people are happy with it, I don't see any reason to vote no. Just one remark though ; imo the SG should be the most efficient weapon to use (if used well) at very close range over the RL. This is not the case in the current ruleset, but I don't think it is better in the custom one. maybe give more love to the SG.
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