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About danfel

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  1. danfel

    The identity of Garou EXPOSED

    Not making much sense here, try again!
  2. danfel

    Custom Ruleset Poll

    Movement and RL knockback haven't been touched and the issues you're describing exists in the current ruleset aswell. I will however agree that A/D spamming with IC becomes stronger but I'd rather the IC be stronger and improve the general gameplay than having it as it is.
  3. danfel

    Custom Ruleset Poll

    Region : EU Highest reached rank in Matchmaking : Overlord Have you played games on the custom ruleset : Yes Have you watched games played on the custom ruleset : Yes Do you wish to see the changes proposed by the custom ruleset implemented into the current competitive ruleset ? : Yes Playing on the current ruleset I notice pretty fast that once an opponent has a strong cycle setup you are very limited in what you can actually do. You pretty much have to hit a lucky rocket/nade, hit 2-3 rails in a row or just yolo* armors to get back in control. In my opinion it creates inconsistent and boring gameplay. In this ruleset however, being OOC you are presented with a lot more options when every single weapon have received a damage buff, ammo is more scarse on every weapon and good positioning will be more rewarding. I like that positioning plays a much bigger role in the gameplay. The stronger player with more experience and better decision making will be able to punish weaker players more consistently. I also prefer the new ammo system on this ruleset, in the current ruleset you pretty much don't even have to think about ammo. I didn't know where the ammo boxes were even after playing almost 1000 duels on it. (dont tell anyone plz) It also creates another element for the in control player to handle, which is something the OOC player can exploit which adds an interesting aspect to the game. And I also think the rocket self knockback is right where its supposed to be in this ruleset, it makes for more consistent rocket jumps on maps like Catalyst (MH, upper YA). In general I think it's just a lot more fun with a bunch more viable guns, plasma is super strong in some situations on Furnace for example, stronger IC presents a lot more opportunity to punish your opponent for both players. Bigger splash on rockets mitigates the A/D spamming on new spawns and in general makes it a bit stronger, faster burstgun makes it a viable gun to either finish off your opponent or just make your opponent think twice about spawnfragging you. All in all an improvement to the DUEL gameplay. In my opinion.