I had and have high hopes for Reflex. I've been following the devs since their Kickstarter and being a Tribes guy, generally like skill-based shooters with deep movement systems. However, I've had a rather frustrating experience today that mirrors pretty much every experience I've had with Reflex since I installed it quite a long time ago. Usually when I try to talk to the players in game about why I get frustrated, I get called a newb, or "this game's not for you", or get run out of the server by egos that cant handle criticism of the game they love. I'll admit I haven't dumped a ton of hours into Reflex. Steam says 11 hours. I've spent probably just as much time watching videos on the subreddit or other places. But the amount of time I've spent over 11 hours doesn't really matter. 11 hours is a lot for a game I routinely get frustrated with.
Reflex has the same core issues as Tribes and Tribes-like games have: There's a hardcore community that is deep rooted, opinionated, and very skilled. These people tend to want the best for the game and are often the first to volunteer to teach people to play. However, they're also the first to downplay any feedback that deviates design from their vision/expectations for a high-skilled FPS.
Here's the core issue I have with it: 1v1 dueling is super fun except for the snowball mechanics. I'm ok with being the terribad kid in the server getting his ass handed to him, but if I don't have an even playing field then I get discouraged and leave. The only even playing field in 1v1 is the first spawn. After that it's largely about controlling the items around the map. That's not to say you can never come back from being on the bottom end of that, but it makes it incredibly difficult for a new player to do so when the veteran is dominating entirely. It's incredibly discouraging when I land several consecutive rocket direct hits and get out-armored because I only had spawn health. It feels overwhelming and hopeless. I don't really want the veteran to let up, I just want the game mechanics to change. I can understand that at a high level of play this stuff adds depth. I don't really care about the high level. I want to have fun in the game I bought. I just don't have the time or patience for it when there is no satisfaction even for mechanically being better than someone for a brief moment because they snowballed.
Gun play: Fantastic
Visuals: Like them
Snowballing: Makes me quit every time
That's my sample size of one feedback for the devs.