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Jaguar last won the day on October 3 2017

Jaguar had the most liked content!


About Jaguar

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  1. Jaguar

    gt5 - Driven

    Great map :)
  2. Jaguar

    Reflex 1.2.0

    I don't think the spawn system is broken. The reason you occasionally get spawns which feel unfair are because if the spawn system was as simple as 'spawn you as far away as possible' it is extremely predictable. Which is bad On top of that you have the situations whereby you go through a teleporter just before they spawn - good example of this is you kill someone by shotgun on Cata and go through the teleport. Literally spawning them at the other end of the map puts them at the GL spawn close to the tele - the tele happens to link to the other side of the map and the game doesn't know that. There might well be room for improvement on the spawn system but having it factor in things such as player velocity and teleports would be a lot of dev time. Just thinking about it is giving me a headache on behalf of shooter.
  3. Jaguar

    Improving the handicap mutator

    That is absolutely fair, and I was aware of it - my reasoning was the weaker player would be aware of what was going on, so should also be aware of the risk of forming bad habits. If they decide to get serious about it, they'd obviously strive to not need any kind of handicap system. I'm also thinking about the game of go, where the weaker player can start with some of their stones already on the board. As they get better, they reduce that number of stones. Fun fact, that is where martial art grades/belts come from (white belt would be 9th kyu, 9 stones, etc etc). And of course, it would give them a fun game, hopefully. A very good point! Also a very good point! There's never a simple solution eh. This is why i'm thinking different types of handicap mutator would be a nice option. That way you're aware of what you're getting (free extra damage to the scale of x, or free global damage resistance to the tune of y).
  4. I believe the general consensus is that the handicap mutator makes little difference, and I think this should be addressed. Critically, I think the mutator should let the losing player have /fun/. Time for some brainstorming! I think a good potential direction is for the mutator to apply a multiplier to damage output and/or damage resistance (regardless of armours). I also think rather than having it scale as the score differential increases isn't necessarily the best thing. I was thinking perhaps a scaleable mutator that you can vote for. e.g. vote for a 2x multiplier to damage output, or a 1.2x multiplier. That way as the player learns new things and progresses, they can request a smaller multiplier than they previously used and get a sense of achievement/improvement. Some testing would probably be required to see just how much extra damage output a good player could handle, but I think this would go a long way towards letting a complete noob take a fight and have some fun. Perhaps it doesn't even matter if it means the player with the mutator is going to win. Good players won't care and it'd be fun to figure out ways to handle the situation (although being careful not to turn it into a bolt fest). The game really needs to handle this better to increase new player retention. A new player is most likely to get a duel as their first game (they might queue for ffa and not get a game but you only need /one/ player to get a duel, right?). It's crushing for a new player to get stomped and we all know even a small skill difference can lead to 50:0 games. Let's soften the inevitable early blows and let new players have FUN fighting, trying out the weapons, and jumping around the map. Let them know they're being afforded an advantage that they can opt to scale down if they want to improve. Lastly, @shooter, how does the handicap mutator currently work? I believe it increases stack progressively in line with point difference?
  5. Jaguar

    Thunder FFA #1

  6. Jaguar


    Can I get a gconst that makes my robot have a tail? I'm trying to get a full jaguar, one body part at a time.
  7. Jaguar

    sv_pure poll

    Exactly. A whitelist system really strikes me as the best and only viable option. And yes, that adds work for the devs, but maybe the community can help filter out the crap and ask for things to be whitelisted instead of the devs going through everything. The customisation aspect is so fucking awesome for the HUD, and it's fun to play with sounds from games of yore and whatnot. But competitive play means as level playing field as possible. Completely level, ideally. But this isn't chess, this is a videogame played over the Internet so there's equipment differences and all sorts. Adding the features we have for addons as actual in-game options strikes me as highly sensible. I'm sure the addon authors would be happy. I hear sometimes there are legal issues when it comes to incorporating community content into the game but hopefully that's not the case here. Bottom line for me is I want my DP2 HUD and my visual clarity tweaks (I distinctly remember being at yellow armour on simplicity like a year ago in the middle of a duel, and being totally blinded in a firefight. In that tiny moment in time I was like "well wtf, how do I aim". Instantly added a visual clarity addon; never happened again). I don't use any sound replacements but I know it's easy to put in a foghorn sound for the mega timing out. I think they shortened the max length of sounds a while back so you can't have a "THIRTY SECONDS" sound but yeah. Whitelist this shit. I'm sure we can have the awesome customisation we have now, AND a more level playing field in competitive play. We all know what advantages are out there.
  8. Jaguar

    sv_pure poll

    Region: EU Highest rank achieved in matchmaking: Diamond (briefly :P) Do you use any customized widgets/hud elements/particle effects/sounds/: I use DP2 HUD and some visual clarity addons Do you wish to see sv_pure implemented into the competitive ruleset?: Yes Why? Because I've seen some of the timer widgets available and I'd like a level playing field. Just as long as HUDs and perhaps some custom soundpacks get approved.
  9. Jaguar

    [1.1.5] Replays broken

    Tried this just now, happens to me too.
  10. I think 'Control Shift' is pretty good, it still has relevance to CTF and has real world implications as well, which is nice.
  11. So I accepted an MM instagib match, but the other two players didn't accept, so it went away but then it said 'competitive duel' and the other player accepted and that was it - basically the 'accept/cancel' option didn't appear on screen, it seemed to take my acceptance of one mode as acceptance of any mode. Might be a bug if a second match for a different mode is made soon after another match isn't made?
  12. Jaguar

    Feature Request: REPLAY BROWSER

    Yes, this would be very nice indeed