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EternalRage last won the day on August 4 2017

EternalRage had the most liked content!

About EternalRage

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  1. EternalRage

    We need to talk about the state of the game.

    Just remember this Erectro! You don't owe anybody a damn thing. Great game. The theory crafting is fun and all, but sometimes things are a timing issue, and hindsight is always 20/20.
  2. EternalRage

    Rockets, how do you feel about them?

    Yeah, I think splash size needs a little buff too.
  3. EternalRage

    Rockets, how do you feel about them?

    Glad to see the poll errr on the side I would agree with. A tad too weak. Maybe eliminate close proximity cut-off of 85 then redo numbers all the way down.
  4. EternalRage

    [lolo_duel3] "Bishop"

    I take it the map is not finished. I took a teleporter into an empty room that I couldn't leave.
  5. EternalRage

    [IDEA] Race Mode Needs Some Lovin'

    Seems more a hotlap thing than an actual race. Make maps that you can't die on, and actually hold races. Maybe 10 races per map, live, vs each other. This of course complicates many things, but it seems like fun.
  6. EternalRage

    Future of stake launcher

    It's more fun and more rewarding than the bolt IMO.
  7. EternalRage

    Reflex 0.48.3 - Inventory hotfix

    Just thought I'd ask a question here. Seems as good a place as any. Perhaps I'm missing something. Shouldn't TDM be 3-4 and not start at 2? We have doubles for that.
  8. EternalRage

    Reflex 0.48.2

    So, like SC2, does matchmaking also mean a public leaderboard of some kind?
  9. EternalRage

    Sanctum - prdm9

    I actually thought it played bigger than it looked.
  10. EternalRage

    Reflex League - Beta Season

    Seems a marked improvement. Next, to squash the pig noises.
  11. EternalRage

    Reflex League - Beta Season

    That jumping sound in Chorta's demos is thebomb.com. What is that from?
  12. EternalRage

    Reflex League - Beta Season

    Ahhh. Thanks. I didn't have any region selected. Now I see the tables.
  13. EternalRage

    [lolo_duel1x] Arcane

    This is the honest to gods truth... I don't like giving specific advice on maps because I want the maker to be free from too much influence, but I was totally thinking... DO NOT MAKE THE JUMP FROM BR TO OUTSIDE RAISED HALLWAY POSSIBLE -- and it that is exactly what happened. Weird. I was going to instead perhaps suggest to lower the ramp, but what was done will suffice. Seems a very good decision IMO! Seems much improved to me, but of course, this is just theory crafting. What do you think of the map now, compared to the early iteration? Have games improved or gotten worse?
  14. EternalRage

    [lolo_duel1x] Arcane

    Maybe something to consider if you haven't already: lower the roofs on the 2nd story so some rocket splash from lower levels could do some damage. Maybe not everywhere, but YA seems reasonable. Just a suggestion. Probably doesn't matter too much either way.
  15. EternalRage


    Needs two yellows! Right? (This was edited from before, as to do with my suggestion would require a lot of other stuff)