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Everything posted by Addictus
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Hi, This is the second map of our project (). Black Moon was one of the fastest maps for promode runners and of course we couldn't doing our project without this one. In a first time we tryed to completely re-create a new version but this map was one of the biggest map of CA, so, we converted it for the proportions and we worked on this labyrinthine highway : ~1/2 part of the map was re-created and the result is a really better labyrinthine highway! We haven't tested it in a serious train atm but our tests are clearly great! http://reflexfiles.com/file/240 Have Fun! Note : r_bloom 0 was used on and really necessary at the moment! r_dynamic_lights 0 is recommanded for keeping your FPS atm ; and attention this map is literally ardent atm!
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Hello, Like I stop (by hoping to return), I give you these projects which I hold so much. First post updated with the ReflexFiles link. Enjoy!
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Hi, Small presentation of the first ATDM map new generation if I may say. Indeed our project consists in proposing for Reflex some ATDM maps really built for the promode on one hand, and on the other hand which cannot be played without real difficulties in a static way. This first one map is not of course a conversion of Overkill but a complete re-creation which aimed to be a tribute in one of the best map of pm1ca by resuming on purpose some axes of her architecture. We tested the result during a serious training in ATDM 4v4 and the map turns out extremely fast from part the insertion of a structure of TPs wanted to interest the matchs on the model of the maps of Duel. http://reflexfiles.com/file/239 Have Fun! Note : r_bloom 0 was used on and really necessary at the moment! r_dynamic_lights 0 is recommanded for keeping your FPS atm!
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Hello, Like I stop (by hoping to return), I give you these projects which I hold so much. First post updated with the ReflexFiles link. Enjoy!
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I just canceled my 2 rents of services
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Hi, We try to gather at present a "french speaker" community, Vil1 Clan, with the Clan Arena mode for principal axe but open of all the other way on Reflex. We already made 3 CA maps, one complet creation, and two classics revisited specially for "promode" : ra3map11 (Overkill) and ra3map10 (Jupiter Rising). This is just the beginning of a project of a Vil1maps pack. We have a server and can use a TS3. If you are interested : invitation on Steam to "Vil1>Addictus". Have fun.
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Hi, We have a french line up for ATDM right now so I just found a Steam Group for helping you to find partners (mates) of game who speak your language and so to form some line up of ATDM Clan War. http://steamcommunity.com/groups/ATDMCW Have fun!
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I just canceled my 2 rents of services.
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Hi, We already have 3 completely new maps* for the April's Tournament (http://steamcommunity.com/groups/ATDMCW) and added 3 Q3 DA classics** Dedicated Servers: "[FR] Vil1 A2v2 #1 of the April's Tournament" : 62.210.217.95:25787 "[FR] Vil1 A2v2 #2 of the April's Tournament" : 62.210.217.95:25788 "[FR] Vil1 A2v2 #3 of the April's Tournament" : 62.210.217.95:25789 "[FR] Vil1 A2v2 Recorded of the April's Tournament" : 62.210.217.95:25790 And the TS3: aero-gaming.com:9912 password: 1234 Maps list: * http://reflexfiles.com/file/184 - Vil1TheCage_alpha http://reflexfiles.com/file/185 - Vil1TwiceUp_alpha http://reflexfiles.com/file/209 - Vil1Deflect_alpha Note : r_bloom 0 was used on and really necessary on this 3 maps at the moment! ** - Thunderstruck, DA from ra3map1 - Drunken Mummy, DA from ra3map12 - Lurid Slumber, DA from ra3map17 Here are the informations: Type: Single Stage Tournament Format: Simple Elimination Rules are simple: - For every match every team chooses one of the maps available for this tournament. - Every match thus takes place on two maps, and the scores are added to define the winners. - Thank you for making a screenshot of the result of every map played (to do it you need to create this folder: Reflex/base/screenshots; and a line in your cfg: bind f9 screenshot) - You will have to communicate me the results as one goes along by PM on Steam in a way that I can validate the matches. - There is no day or compulsory schedule, it's up to you to put all right with the other players by Steam's PM to find the good moment of the matches. (Thank you however not to delay too much) - You will thus have to accept the invitations on Steam for the functioning of this tournament. Tournament which began officially the 8th April 2015. Board: Have Fun!
- 21 replies
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- A2v2
- Aprils Tournament
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Hi, Like I really have some problem with some teams I have just decided to reduce this tournament in Simple Elimination. And for the people who want to know why I could spoke about insults... This A2v2 April's Tournament is ended with an anticipated victory of s7 & promEUs. And of course this proposition is my last.
- 21 replies
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- A2v2
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That's the case of everybody and the raison why you can read this on my post :
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Hi, My bro who map with me said with GtkRadiant there is a magic button : mirror ! Regards
- 15 replies
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- classic maps
- mirrored maps
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In first I tryed to use challonge.com man, but the players need to register them and that is not really perfect, I prefer controle it with Steam with a private dedicated Steam Group...
- 21 replies
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- Aprils Tournament
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tutorial Parkour Station - Movement tutorial - 17/01 update 2017
Addictus replied to memphis's topic in Mapping forum
Updated on "[FR] Vil1 Defrag Server Exclusively" : 37.187.158.76:25787 Cheers -
Yes, he accepted to record! Thanks!
- 21 replies
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- A2v2
- Aprils Tournament
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Big thanks! We will start a 5 slots server for the final to be able to have a recorder on it and we'll be able to use the .rep but a record from a spectator is atm our best option I think. Now, of course, if you can make a proper with the record that should be great!
- 21 replies
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Hi, In fact we work actually for to be able to do some video of the final for each teams... We don't know atm if our PC are able to do that you know... Regards
- 21 replies
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- Aprils Tournament
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HF & GL for your Cup #1 Tehace!
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Ahah! Yeah I know that too because there was a mirror version of Thunderstruck (Q3) we played at the end but that was really really difficult! I will try to check it if I can...
- 15 replies
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- classic maps
- mirrored maps
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Of what I think of it, it is that you clearly resumed(took back) my idea, original, to make my borders with lightings. So "100% unique" is really a joke but you already know that.
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Special thanks to the Devs for "can't be able to tell the HPs in match" with this [0.33.2]
- 21 replies
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- A2v2
- Aprils Tournament
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Hi, Interested yes! Good evening
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Hello, Kick off men! First post updated with the board! Have Fun!
- 21 replies
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- A2v2
- Aprils Tournament
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(and 3 more)
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tutorial Parkour Station - Movement tutorial - 17/01 update 2017
Addictus replied to memphis's topic in Mapping forum
Hi, Updated on "[FR] Vil1 Defrag Server Exclusively" : 37.187.158.76:25787 Big thanks! We just finish it, keep up the good work!